No with identical named.
Yes if different name.
Echoing Vigor x 10 NO on one person.
Echoing Vigor x1 + Rapid Regeneration x1 YES on one person.
This way most stronger should stay always. Weaker spell should be replaced by stronger.
No, they should be limited to two (2) of any specific morph.
You should be able to have two radiant regens and two echoing vigors, but not 3 radiating regens or 3 echoing vigors.
Doing this wouldn't affect PVE - there are never more than two healers present in any hardmode/veteran PVE content.
Tommy_The_Gun wrote: »In pvp only, at the very least there should be a cap of how many same effects there can be stacked on one player. However that creates other dilemma / logical problem. If there will be some kind of HoT cap, then what about DoT effects cap ?
i11ionward wrote: »Just look at the picture
KingLewie_III wrote: »Tommy_The_Gun wrote: »In pvp only, at the very least there should be a cap of how many same effects there can be stacked on one player. However that creates other dilemma / logical problem. If there will be some kind of HoT cap, then what about DoT effects cap ?
Purges already exist to counter DOTs and can be obtained either through sets or abilities. But there's nothing to counter a group of people stacking HOTs to the point that they're essentially unkillable.
WrathOfInnos wrote: »This is not a simple issue. You can also ask "Should my chosen heal do nothing if someone else on my random BG team has the same ability?" Single instance heals were problematic.
The devs had a good reason to make heals stack, and for years it did not cause any significant problems. What is different now? Damage too low (DoTs and burst nerfed)? Tank meta (strong sets and access to defensive buffs)? There is surely a better solution.
WrathOfInnos wrote: »This is not a simple issue. You can also ask "Should my chosen heal do nothing if someone else on my random BG team has the same ability?" Single instance heals were problematic.
The devs had a good reason to make heals stack, and for years it did not cause any significant problems. What is different now? Damage too low (DoTs and burst nerfed)? Tank meta (strong sets and access to defensive buffs)? There is surely a better solution.
Rasande_Robin wrote: »Same buff should max stack 3 times... Not 12 echoing vigor's from 12 players... thats 144 active vigors...
Rasande_Robin wrote: »Same buff should max stack 3 times... Not 12 echoing vigor's from 12 players... thats 144 active vigors...
All things being equal (skill, gear, CP, etc,) 2 players should beat 1. 3 should beat 2. 12 should beat 11.
It is fine for 12 to beat 1 and it is also fine for 1 to beat 12. What isn't fine is to create limitations that artificially deflate the natural strength of numbers.
I don't know why you find me so irrational and stupid @Thecompton73
I will try to keep my posts shorter. Perhaps I am babbling and muddying my own point. It's a VERY simple point and not irrational at all.
No with identical named.
Yes if different name.
Echoing Vigor x 10 NO on one person.
Echoing Vigor x1 + Rapid Regeneration x1 YES on one person.
This way most stronger should stay always. Weaker spell should be replaced by stronger.
Billium813 wrote: »Rasande_Robin wrote: »Same buff should max stack 3 times... Not 12 echoing vigor's from 12 players... thats 144 active vigors...
That doesn't sound right