TechMaybeHic wrote: »I'm not sure what DOT meta we are going toward other than hard hitting siege; but a free purge nullifies Templar and Sorc delayed burst automatically
Necrotech_Master wrote: »the biggest problem with the heal is that it has no cooldown, due to it triggering the heal "when a negative effect is removed"
however due to the way the game works, reapplying debuffs or dots "removes" the existing one thus triggering mara, along with the purge proc removing negative effects as well (which is the only reason it even has the burst heal, the heal is tied to effects being removed, not the purge itself)
if you have a lot of people attacking you the mara heal could easily be applying much faster than once per second
the real way to kill this set is to just limit the heal to once per second, this will put a maximum on how fast it heals along with removing the "burst" heal from the purge entirely
TechMaybeHic wrote: »Necrotech_Master wrote: »the biggest problem with the heal is that it has no cooldown, due to it triggering the heal "when a negative effect is removed"
however due to the way the game works, reapplying debuffs or dots "removes" the existing one thus triggering mara, along with the purge proc removing negative effects as well (which is the only reason it even has the burst heal, the heal is tied to effects being removed, not the purge itself)
if you have a lot of people attacking you the mara heal could easily be applying much faster than once per second
the real way to kill this set is to just limit the heal to once per second, this will put a maximum on how fast it heals along with removing the "burst" heal from the purge entirely
It already is limited to once a second
I love this thread lol..ppl making suggestions for a set nerf or change without having played with it or against it which is obvious from the posts..I mean if you don't play the game don't make suggestions as that's half the problem..ppl complaining about *** they have no idea about
Cutting its Hot in half goes someway to nerfing it to be fair as that heal will literally be around 4-500 now..the only benifit left is the 15s purge
Damn, I thought I was going to get a lot of complaints calling for another Mara nerf.
Here's some stats (LIVE SERVER):
- If you combine both Mara heals (because one source), it outperforms other self healing sources by at least 45%.
Disclaimer: Player has to use less self healing because of Mara's.- Overall Mara's is 20-25% of your healing.
- The 15s purge lowered my dps on the Mara user from 2.8k to 2.1k. (-25% dps)
My conclusion: The heal is only slightly overperforming. It's the indirect mitigation from the passive/free 15s purge that is the problem.
Below is the healing log from a duel on Live Server (DK vs DK).
Tommy_The_Gun wrote: »Tbh. I would like to know one thing:
Will Snake in Stars counter Mara, or Mara will counter Snake in Stars set ?
Never used Mara's Balm, but I am trying to figure out best possible counter-set to Snake in Stars. If there is no decent counter, then I might as well stop PvP-ing at all - which I get the feeling is ZOS intended goal as they keep introducing more & more game breaking proc sets.
Sure there is no-cp / no-proc, but for the most part it is kinda empty due to incoherent proc set rules. There would have to be significant amount of players moving there for me to move as well.
The_Titan_Tim wrote: »Or they could buff the other sets to be comparative, rather than nerf the only functioning counter to the creeping DoT meta we’ve been moving towards.
MEBengalsFan2001 wrote: »Increase the cool down to 20 seconds.
Limit the number of effect cleansed to 3.
Reduce healing on the set by 33% across the board.
Holycannoli wrote: »The_Titan_Tim wrote: »Or they could buff the other sets to be comparative, rather than nerf the only functioning counter to the creeping DoT meta we’ve been moving towards.
No we don't need more buffs to the tanky meta.
Mara's needs a nerf just like Nocturnal's Ploy needed one. Maybe not as harsh a nerf (does anyone even use Nocturnal's Ploy?) but a nerf nonetheless.
And DoTs are mostly useless in PvP and even in a lot of PvE. They take way too long to do their damage. U35 was one of the worst patches the devs have put out and that's saying something.
Tommy_The_Gun wrote: »Tbh. I would like to know one thing:
Will Snake in Stars counter Mara, or Mara will counter Snake in Stars set ?
Never used Mara's Balm, but I am trying to figure out best possible counter-set to Snake in Stars. If there is no decent counter, then I might as well stop PvP-ing at all - which I get the feeling is ZOS intended goal as they keep introducing more & more game breaking proc sets.
Sure there is no-cp / no-proc, but for the most part it is kinda empty due to incoherent proc set rules. There would have to be significant amount of players moving there for me to move as well.
The_Titan_Tim wrote: »Or they could buff the other sets to be comparative, rather than nerf the only functioning counter to the creeping DoT meta we’ve been moving towards.
TechMaybeHic wrote: »Rallying Cry as a defensive really only impacts crits. Maras obviously is loaded up to heal anything and everything and purge so it's kind of an odd comparison.
Mara's Blam
(5 items) When a negative effect is removed from you, restore 1675 Health. This effect can occur once every 1 second.
The_Titan_Tim wrote: »Or they could buff the other sets to be comparative, rather than nerf the only functioning counter to the creeping DoT meta we’ve been moving towards.
TechMaybeHic wrote: »Rallying Cry as a defensive really only impacts crits. Maras obviously is loaded up to heal anything and everything and purge so it's kind of an odd comparison.