Necrotech_Master wrote: »
that message usually comes up when you try to use a cc ability on an npc that is cc immune, and its trying to let you know the target is immune to the cc
if you have been playing a long time, its very obvious what is or is not immune to cc, but you get the message literally every time you use the skill (a good example would be dk talons, its great for dmg, but at the same time you will constantly get the "target immune" message from bosses)
if on pc the "no thank you" addon can suppress that message lol
Necrotech_Master wrote: »
that message usually comes up when you try to use a cc ability on an npc that is cc immune, and its trying to let you know the target is immune to the cc
if you have been playing a long time, its very obvious what is or is not immune to cc, but you get the message literally every time you use the skill (a good example would be dk talons, its great for dmg, but at the same time you will constantly get the "target immune" message from bosses)
if on pc the "no thank you" addon can suppress that message lol
A few things that irritate me to no end:
*Aim priority for bugs, rabbits etc when my aim assistant isn't even pointing at them. I'M NOT AIMING MY DAMN METEOR OR FRAGS AT THAT BUG 20 METERS AWAY FROM THE ENEMY THAT MY AIM ASSISTANT IS POINTED AT!!! It needs to be fixed, frustrates me to no end.
*Disease pools that linger on for 30 seconds after killing zombies... For instance, when doing a dolmen and the entire area is covered with this disease pool that makes it impossible to move through...what is that?!? Or when it's a narrow hallway like in "Forgotten Crypts" public dungeon in Deshaan where such disease pools cover a large area that AGAIN makes it impossible to walk through... Cut it down to 5 seconds, not 30!
*Mirri rapport being affected by picking up torchbugs and butterflies - remove it PLEASE! There are so many times that these godawful things have appeared out of nowhere after a fight and finding myself picking them up. It's a stupid mechanic to have Mirri be affected by picking up a reagent. It's the same with Bastian and his cheese, I keep forgetting that I have him summoned when I'm doing provisioning daily quests. Don't have things that affect the core part of the game VERY negatively, please.
For the love of God, ZOS, this is QOL that is needed.
Treselegant wrote: »Class clown players. Fat Orcs in dresses wearing pots on their heads got old back in 2014. There's little variation on the theme: always a large male character crammed into the ugliest frock ever. Be more creative lads!Yeah, I don't understand that one, especially when they've just seen it written correctly in conversation and they still spell it wrong. It's obviously a variation of the name Sebastian which most people are able to spell right? Even if it's done to be flippant - it just makes the character sound like a tough immovable object."Bastian being called Bastion.
WoodenHeart wrote: »The name of the dead thing on the ground taking priority over anything else you're trying to look at.
WoodenHeart wrote: »The name of the dead thing on the ground taking priority over anything else you're trying to look at.
WoodenHeart wrote: »The name of the dead thing on the ground taking priority over anything else you're trying to look at.
barney2525 wrote: »Placement of interactable pointless books on top of crafting stations.