Aces-High-82 wrote: »StaticWave wrote: »ketsparrowhawk wrote: »1vXing good players is possible. If you're better than the "good player," then you can 1vX them simple as that. 1vXing a player who is better than you is close impossible unless there is lag involved or something beyond their control or your emp ect, you know what I mean. Whilst 1vXing is not the be all of a class in terms of how it determines balance. Its a good indication. Being able to 1vX means you must have everything in your kit. Sustain, tankiness, healing, damage ect. You must be self sufficient in all these areas to do it. Sorcerer is missing 3 out of the 4 mentioned, Sustain, tankiness and healing in comparison to other classes. A better player will stretch the class to do what others can't in those said areas
We have different definitions of what a good player is. Anyone who would pose a serious challenge 1v1 will make a 1vX completely impossible, performance issues aside. Yeah maybe they could get baited into a trap but then I question if they're truly a great player in that case.. as avoiding situations like that is part of it.
It's depends, I don't consider anyone a big challenge in a 1v1. It's either I win or its a stalemate. The way the game is currently people are so tankiee is why this is the case. If the meta changed, this could be vastly different however. But throughout my years of eso, people who I know are good players in all PvP situations and I have 1vXd them a few times and 2vXd countless times
Are you a console player? Just curious
Most certainly am. Xbox EU specifically. People from both servers know who I am. NA and EU. One day will make the jump to PC. Few of my friends went to PC NA and PC EU. So I'll hopefully get help setting it up
Prepare for
Pve dps becoming a joke - takes couple of mins to set a macro for a static rota
3rd party software like esospeeder or esotrainer exist
Finally being able to turn your cam at a reasonable speed, tho enabled by an addon
Better buff/debuff tracking via addons
MIATs addon, basically tells you about to incoming damage (a 3rd party software enables you to autoblock/dodge at your predetermined thresholds)
Software that enables manipulation of package traffic
Why would anyone want to play like that ? My freinds who went pc have never had a problem. In all honesty I've been accused of cheating loads times on xbox. Using cronus or macros. Obviously its not true. I'm far too uneducated on technology to even begin to know how to set something like that up.
Sorc atleast have some damage in pvp especially, templar is pure garbage in this category our damage are countered by everything in game and by system itself. Right now only thing templar can do is being healbot but still not best form of healbot because warden can do better.
Ecgberht_confused wrote: »PS. I've written this from a magsorc pvp perspective.
MetallicMonk wrote: »PhoenixGrey wrote: »Lol, no. I am talking about blowback.
However, what I do know is that my buff suggestions aren't over exaggerated. I asked for buffs which already existed at some point.
Only OG sorcs will know what i m talking about
There were more playstyles for mag sorc and more build diversity back then with less sets and less skill lines. All the below playstyles were equally effective
You could play dual wield sorc.
You could play with destro fire staff
You could play with destro ice staff
You could play pet sorc
You could play without dark conversion
You could play with 60k mag with 800 regen
Next patch we can play only 1 kind of sorc (not even a mag sorc) with 40k health doing oblivion damage. How is that acceptable to you ?
While I agree options are limited and magsorc could use some minor positive tweaks that is just not true that it's the only build that will be available next patch, I'm currently running a very strong magsorc build that plays like classic magsorc with double destro that is quite survivable and has great damage.
I don't mean to offend anyone in here but some people in this thread have youtube channels and it starts make sense how they view magsorc when they are running a build that hasn't been updated in nearly 3 years, and lacking important buffs completely on it.
The class needs slight adjustments defensively or sustain wise but it is not in need of major buffs, maybe on the stam side this is true. Personally I think magsorc would become extremely unfun and imbalanced to play with a strong burst heal. I don't want my class to become the new nightblade that becomes boring to play in 1 week, sorcerer being challenging and rewarding is the only reason I'm playing atm.
PhoenixGrey wrote: »I am not too bothered about how much sorc is buffed as long as they raise the ceiling. The recent buff is exactly the opposite direction.
I know the build you are talking about but I just don't think its defensively good enough compared to other specs in the game.
Sorc atleast have some damage in pvp especially, templar is pure garbage in this category our damage are countered by everything in game and by system itself. Right now only thing templar can do is being healbot but still not best form of healbot because warden can do better.
You can still use all the brand new sets, all the weapon and spell damage mechanisms, use block, go 35 to 40k hp and maxed out resistance with amazing sustain. I agree it does not hit hard as it should and needs buffing. Templar can still make use off all these core up todate systems. Magicka Sorcerer can't
StaticWave wrote: »Same main sets as my normal stamsorc build but with Chudan and Ice staff back bar:
Fully buffed with pots and CP, no continuous. Essence thief adds another 500-800 recovery and 10% damage done on top. Pen is around 21k fully buffed with Major/Minor Breach and Cwep pen. Daedric Trickery gives Major Expedition/Vitality/Mending/Heroism/Protection. Can always drop it for more damage but I doubt it's necessary. The only thing missing is a burst heal, but next patch with HP scaling Hardened Ward I can drop Bound Aegis for that (Shield is way better than blocking).
As you can see, it is not that hard to come up with a build that still has the magsorc playstyle but better. Whether you want to do that or not is your choice.
Aces-High-82 wrote: »Jesusbeam is arguably the best exe atm. Having a knockback on demand additionaly comes with its "benefits". Not even mentioning how you can exploit for a double exe.
One has to admit that other Templar abilities got changed for the worse recently.
Turtle_Bot wrote: »StaticWave wrote: »Same main sets as my normal stamsorc build but with Chudan and Ice staff back bar:
Fully buffed with pots and CP, no continuous. Essence thief adds another 500-800 recovery and 10% damage done on top. Pen is around 21k fully buffed with Major/Minor Breach and Cwep pen. Daedric Trickery gives Major Expedition/Vitality/Mending/Heroism/Protection. Can always drop it for more damage but I doubt it's necessary. The only thing missing is a burst heal, but next patch with HP scaling Hardened Ward I can drop Bound Aegis for that (Shield is way better than blocking).
As you can see, it is not that hard to come up with a build that still has the magsorc playstyle but better. Whether you want to do that or not is your choice.
I'm sorry, but I can't take this build seriously as an open world option. Less than 18k physical resistance in the current meta is just asking to get 1 shot unless you have well over 40k health. Especially on PC EU where builds/bugs are exploited as soon as they are discovered and performance forces tankiness because skills still don't work reliably.
Most "squishy" builds are currently running buffed, 25k+ armor, regular builds at 30k+ and tanks at 35k+.
I know this build won't work, I've tried similar builds in the past (even back when resto was strong and fixed our healing issues), but buffed resistances that low without sea-serpents and 4 defensive blue CP just screams gank me.
I mean, I can put a build together in UESP editor that has stacked stats.
That doesn't always translate to in game.
Your healing is going to be bad if you're outnumbered. Two dots and your vigor is irrelevant. So now you have to crit or hit someone with CW to heal? Or use a cast time skill that anyone with half a brain will bash?
Essence thief doesn't really scream mag sorc playstyle to me either. Seeing as you have to be in there face. I mean, why not be DW/2h at that point?
StaticWave wrote: »Turtle_Bot wrote: »StaticWave wrote: »Same main sets as my normal stamsorc build but with Chudan and Ice staff back bar:
Fully buffed with pots and CP, no continuous. Essence thief adds another 500-800 recovery and 10% damage done on top. Pen is around 21k fully buffed with Major/Minor Breach and Cwep pen. Daedric Trickery gives Major Expedition/Vitality/Mending/Heroism/Protection. Can always drop it for more damage but I doubt it's necessary. The only thing missing is a burst heal, but next patch with HP scaling Hardened Ward I can drop Bound Aegis for that (Shield is way better than blocking).
As you can see, it is not that hard to come up with a build that still has the magsorc playstyle but better. Whether you want to do that or not is your choice.
I'm sorry, but I can't take this build seriously as an open world option. Less than 18k physical resistance in the current meta is just asking to get 1 shot unless you have well over 40k health. Especially on PC EU where builds/bugs are exploited as soon as they are discovered and performance forces tankiness because skills still don't work reliably.
Most "squishy" builds are currently running buffed, 25k+ armor, regular builds at 30k+ and tanks at 35k+.
I know this build won't work, I've tried similar builds in the past (even back when resto was strong and fixed our healing issues), but buffed resistances that low without sea-serpents and 4 defensive blue CP just screams gank me.
Are you telling me how my build works? I have a youtube channel with 1vX videos using this build for 3+ patches… Sets are unchanged, just abilities…
Turtle_Bot wrote: »StaticWave wrote: »Turtle_Bot wrote: »StaticWave wrote: »Same main sets as my normal stamsorc build but with Chudan and Ice staff back bar:
Fully buffed with pots and CP, no continuous. Essence thief adds another 500-800 recovery and 10% damage done on top. Pen is around 21k fully buffed with Major/Minor Breach and Cwep pen. Daedric Trickery gives Major Expedition/Vitality/Mending/Heroism/Protection. Can always drop it for more damage but I doubt it's necessary. The only thing missing is a burst heal, but next patch with HP scaling Hardened Ward I can drop Bound Aegis for that (Shield is way better than blocking).
As you can see, it is not that hard to come up with a build that still has the magsorc playstyle but better. Whether you want to do that or not is your choice.
I'm sorry, but I can't take this build seriously as an open world option. Less than 18k physical resistance in the current meta is just asking to get 1 shot unless you have well over 40k health. Especially on PC EU where builds/bugs are exploited as soon as they are discovered and performance forces tankiness because skills still don't work reliably.
Most "squishy" builds are currently running buffed, 25k+ armor, regular builds at 30k+ and tanks at 35k+.
I know this build won't work, I've tried similar builds in the past (even back when resto was strong and fixed our healing issues), but buffed resistances that low without sea-serpents and 4 defensive blue CP just screams gank me.
Are you telling me how my build works? I have a youtube channel with 1vX videos using this build for 3+ patches… Sets are unchanged, just abilities…
I'm sure it works for you on PC NA where lag, skill failure and all the other bugs are much less prevalent due to the server upgrades, but on PC EU where I play, I have ran very similar builds and they did not work at all, the lag is far too punishing, the builds in pvp are different and much tankier and as I said in my post, any time an exploit, bug or OP build is found it is immediately abused so running around with barely 21k resistances in openworld cyrodiil just doesn't cut it unless you're part of a group that can carry that low defense.
It becomes a DPS race and since the build effectively has no armor, it always loses that race except against very bad players.
WuffyCerulei wrote: »We don't complain too much, if not we don't complain enough. Sorcs have been struggling to keep up with the other classes in pvp, who have just been getting tankier AND can deal more damage while we've been stuck with the same tool kit for years. The other classes can just eat through shields, and the halved-shield strength on top of health cap just makes shields weak. PVE, sorc dps, regardless of spec, MUSt use pets to get the max amount of damage. In the past, either pet or non-pet were ver viable. But with all the pushing for pets to be the main source of damage, people don't feel there's really any diversity in builds. While i'm pretty sure the other classes (aside from the templar jabs dilemma) have a variety if builds can do similar amounts of damage. Sorcs who don't want to use pets are forced to pull much less than petsorcs.
MetallicMonk wrote: »PhoenixGrey wrote: »I am not too bothered about how much sorc is buffed as long as they raise the ceiling. The recent buff is exactly the opposite direction.
I know the build you are talking about but I just don't think its defensively good enough compared to other specs in the game.
I don't think you do know the build or you wouldn't think the class is as bad as you seem to, that or you haven't tried it yourself.
I do agree though I don't think scaling shields off HP is a good idea whatsoever, increasing the shield a bit and reducing its cost would be much more agreeable to me. I can almost guarantee they're doing this because it simultaneously helps off-meta sorc tanks in pve though.
PhoenixGrey wrote: »MetallicMonk wrote: »PhoenixGrey wrote: »I am not too bothered about how much sorc is buffed as long as they raise the ceiling. The recent buff is exactly the opposite direction.
I know the build you are talking about but I just don't think its defensively good enough compared to other specs in the game.
I don't think you do know the build or you wouldn't think the class is as bad as you seem to, that or you haven't tried it yourself.
I do agree though I don't think scaling shields off HP is a good idea whatsoever, increasing the shield a bit and reducing its cost would be much more agreeable to me. I can almost guarantee they're doing this because it simultaneously helps off-meta sorc tanks in pve though.
I primarily think mag sorc has serious defensive issues.
This issue will come to light if you are trying to hold your own against multiple decent players who are not exactly elite but know what they are doing. There are top tier tier players on other classes who do fine in these scenarios.
The issues also come to light in no CP bgs against high MMR players.
I know the build you are talking about involves rallying cry but there are other classes which can use the same sets and perform better
Streak does not just magically make up for all the defensive problems.
gariondavey wrote: »PhoenixGrey wrote: »MetallicMonk wrote: »PhoenixGrey wrote: »I am not too bothered about how much sorc is buffed as long as they raise the ceiling. The recent buff is exactly the opposite direction.
I know the build you are talking about but I just don't think its defensively good enough compared to other specs in the game.
I don't think you do know the build or you wouldn't think the class is as bad as you seem to, that or you haven't tried it yourself.
I do agree though I don't think scaling shields off HP is a good idea whatsoever, increasing the shield a bit and reducing its cost would be much more agreeable to me. I can almost guarantee they're doing this because it simultaneously helps off-meta sorc tanks in pve though.
I primarily think mag sorc has serious defensive issues.
This issue will come to light if you are trying to hold your own against multiple decent players who are not exactly elite but know what they are doing. There are top tier tier players on other classes who do fine in these scenarios.
The issues also come to light in no CP bgs against high MMR players.
I know the build you are talking about involves rallying cry but there are other classes which can use the same sets and perform better
Streak does not just magically make up for all the defensive problems.
Magsorc with ddf + rallying cry + chudan + wv is pretty dang well rounded. I know a few people who run this and they slap
StaticWave wrote: »Turtle_Bot wrote: »StaticWave wrote: »Same main sets as my normal stamsorc build but with Chudan and Ice staff back bar:
Fully buffed with pots and CP, no continuous. Essence thief adds another 500-800 recovery and 10% damage done on top. Pen is around 21k fully buffed with Major/Minor Breach and Cwep pen. Daedric Trickery gives Major Expedition/Vitality/Mending/Heroism/Protection. Can always drop it for more damage but I doubt it's necessary. The only thing missing is a burst heal, but next patch with HP scaling Hardened Ward I can drop Bound Aegis for that (Shield is way better than blocking).
As you can see, it is not that hard to come up with a build that still has the magsorc playstyle but better. Whether you want to do that or not is your choice.
I'm sorry, but I can't take this build seriously as an open world option. Less than 18k physical resistance in the current meta is just asking to get 1 shot unless you have well over 40k health. Especially on PC EU where builds/bugs are exploited as soon as they are discovered and performance forces tankiness because skills still don't work reliably.
Most "squishy" builds are currently running buffed, 25k+ armor, regular builds at 30k+ and tanks at 35k+.
I know this build won't work, I've tried similar builds in the past (even back when resto was strong and fixed our healing issues), but buffed resistances that low without sea-serpents and 4 defensive blue CP just screams gank me.
Are you telling me how my build works? I have a youtube channel with 1vX videos using this build for 3+ patches… Sets are unchanged, just abilities…
StaticWave wrote: »Turtle_Bot wrote: »StaticWave wrote: »Turtle_Bot wrote: »StaticWave wrote: »Same main sets as my normal stamsorc build but with Chudan and Ice staff back bar:
Fully buffed with pots and CP, no continuous. Essence thief adds another 500-800 recovery and 10% damage done on top. Pen is around 21k fully buffed with Major/Minor Breach and Cwep pen. Daedric Trickery gives Major Expedition/Vitality/Mending/Heroism/Protection. Can always drop it for more damage but I doubt it's necessary. The only thing missing is a burst heal, but next patch with HP scaling Hardened Ward I can drop Bound Aegis for that (Shield is way better than blocking).
As you can see, it is not that hard to come up with a build that still has the magsorc playstyle but better. Whether you want to do that or not is your choice.
I'm sorry, but I can't take this build seriously as an open world option. Less than 18k physical resistance in the current meta is just asking to get 1 shot unless you have well over 40k health. Especially on PC EU where builds/bugs are exploited as soon as they are discovered and performance forces tankiness because skills still don't work reliably.
Most "squishy" builds are currently running buffed, 25k+ armor, regular builds at 30k+ and tanks at 35k+.
I know this build won't work, I've tried similar builds in the past (even back when resto was strong and fixed our healing issues), but buffed resistances that low without sea-serpents and 4 defensive blue CP just screams gank me.
Are you telling me how my build works? I have a youtube channel with 1vX videos using this build for 3+ patches… Sets are unchanged, just abilities…
I'm sure it works for you on PC NA where lag, skill failure and all the other bugs are much less prevalent due to the server upgrades, but on PC EU where I play, I have ran very similar builds and they did not work at all, the lag is far too punishing, the builds in pvp are different and much tankier and as I said in my post, any time an exploit, bug or OP build is found it is immediately abused so running around with barely 21k resistances in openworld cyrodiil just doesn't cut it unless you're part of a group that can carry that low defense.
It becomes a DPS race and since the build effectively has no armor, it always loses that race except against very bad players.
I’ve always used the build even before server upgrades. I wouldn’t post the build if it wasn’t field tested.
PhoenixGrey wrote: »gariondavey wrote: »PhoenixGrey wrote: »MetallicMonk wrote: »PhoenixGrey wrote: »I am not too bothered about how much sorc is buffed as long as they raise the ceiling. The recent buff is exactly the opposite direction.
I know the build you are talking about but I just don't think its defensively good enough compared to other specs in the game.
I don't think you do know the build or you wouldn't think the class is as bad as you seem to, that or you haven't tried it yourself.
I do agree though I don't think scaling shields off HP is a good idea whatsoever, increasing the shield a bit and reducing its cost would be much more agreeable to me. I can almost guarantee they're doing this because it simultaneously helps off-meta sorc tanks in pve though.
I primarily think mag sorc has serious defensive issues.
This issue will come to light if you are trying to hold your own against multiple decent players who are not exactly elite but know what they are doing. There are top tier tier players on other classes who do fine in these scenarios.
The issues also come to light in no CP bgs against high MMR players.
I know the build you are talking about involves rallying cry but there are other classes which can use the same sets and perform better
Streak does not just magically make up for all the defensive problems.
Magsorc with ddf + rallying cry + chudan + wv is pretty dang well rounded. I know a few people who run this and they slap
Still not good enough relatively