StaticWave wrote: »ketsparrowhawk wrote: »Not a sorc main but I play one a fair amount and shred every time so I am not convinced they're in any kind of bad shape. Sorcs are unmatched regarding long-range offense + mobility and that should come with some weaknesses. To me it makes sense that healing/tankiness is their weakness.
They aren't. They've never been at the bottom of the tier list. They were definitely shadowed by OP classes like pre-nerfed templar and current DK, but they could hold their own against most builds and classes. If I were to rank them, I'd put them in the B+/A tier.
What baffles me is how most sorc mains refuse to accept that their class would be OP if ZOS decided to buff it using their suggestions. Sorc's playstyle hasn't changed over 5 years, yet it could still keep up with most classes. Any drastic buffs would push the class over the top like NB. NB's never been bad either, but these recent unnecessary buffs turned it into one of the strongest/borderline overperforming classes.
- every class can mitigate damage, sorcs do it with shields and conditioned healing like having a pet or casting deal. U can't expect it to heal like a templar because also the templar doesn't have mobility like a sorc.
- streak is not comparable to new mist, problem is not distance cuz that can be covered with gap closer or sprint or range, problem is unavoidable stun that makes the sorc out of range while u breakfree.
class is fine and just got better, if u wanna play like a templar with stand ground and heal then go play templar !(?)?(!)
- every class can mitigate damage, sorcs do it with shields and conditioned healing like having a pet or casting deal. U can't expect it to heal like a templar because also the templar doesn't have mobility like a sorc.
- streak is not comparable to new mist, problem is not distance cuz that can be covered with gap closer or sprint or range, problem is unavoidable stun that makes the sorc out of range while u breakfree.
ketsparrowhawk wrote: »It's already difficult for me to not log in with my sorc every time because it's 100% easy mode. If some of these suggestions were to be implemented you better believe it's the only character I'd ever play.
ketsparrowhawk wrote: »It's already difficult for me to not log in with my sorc every time because it's 100% easy mode. If some of these suggestions were to be implemented you better believe it's the only character I'd ever play.
Oh, I will not deny that sorc is easy to play on an entry or even medium skill level - you know, the level where opponents are not very good at the game, either.
ketsparrowhawk wrote: »edit: Current Nightblades are a perfect example. NB's of the past had big damage and extremely low survivability outside of escaping. That isn't the case anymore at all. NB's have very good survivability these days with a very well-rounded defensive kit. Imo that SHOULD NOT be the case for a class that can turn invisible and delete someone from existence in 1 GCD.
I'm sorry, sorcerer is like C+. All the YouTube content creators agree it's in the bin. Me also a content creator know its in the bin. Every fight I have the enemy sorcerer just flat out paper and dies immediately if they do not run away. This can be said for no other class at all. All I ever see is 35k HP Wardens, temps, Dks, necros and will capped out resistance and 6k weapon damage. With nightblades that are also immortal due to cloak. Sorcerer does not have such luxury of having anything remotely close thus why its in the bin and dies immediately if they do not run. We cannot even BLOCK. Do u PHYSICALLY understand how strong blocking is. Like I've stated in other posts, sorcerers defensive capabilities and sustain is the main issue. We can't keep wards up long enough to line up our timed burst combination which no other class needs to do. Wards cost A RIDICULOUS AMOUNT. Highest defensive abilities in the game, they are paper and make block mitigation go to 0, they are capped. Utterly pathetic. Our damage abilities are not the primary issue. Yes execute could do with a buff and frags higher proc chance and a stun but that's IT at maximum for our offence. I'd much rather them buff all Wards and lower the cost by a LARGE amount 30% at minimum. That's ALL WARDS by the way. It's the only reason sorcerer is in the bin. I'm telling you now it will be fine if you do what I'm asking and it will simply not break the class.
gariondavey wrote: »I'm sorry, sorcerer is like C+. All the YouTube content creators agree it's in the bin. Me also a content creator know its in the bin. Every fight I have the enemy sorcerer just flat out paper and dies immediately if they do not run away. This can be said for no other class at all. All I ever see is 35k HP Wardens, temps, Dks, necros and will capped out resistance and 6k weapon damage. With nightblades that are also immortal due to cloak. Sorcerer does not have such luxury of having anything remotely close thus why its in the bin and dies immediately if they do not run. We cannot even BLOCK. Do u PHYSICALLY understand how strong blocking is. Like I've stated in other posts, sorcerers defensive capabilities and sustain is the main issue. We can't keep wards up long enough to line up our timed burst combination which no other class needs to do. Wards cost A RIDICULOUS AMOUNT. Highest defensive abilities in the game, they are paper and make block mitigation go to 0, they are capped. Utterly pathetic. Our damage abilities are not the primary issue. Yes execute could do with a buff and frags higher proc chance and a stun but that's IT at maximum for our offence. I'd much rather them buff all Wards and lower the cost by a LARGE amount 30% at minimum. That's ALL WARDS by the way. It's the only reason sorcerer is in the bin. I'm telling you now it will be fine if you do what I'm asking and it will simply not break the class.
Doesn't really matter what youtube content creators say. What matters more are what the top pvpers say. There is not a ton of coinciding between those 2 groups.
I know static wave and metallic monk, and their opinions on the matter mean more due to their levels of understanding of the game and mechanical skill. Unless a youtube content creator has similar understanding and mechanical skill, their tier list isn't accurate.
gariondavey wrote: »I'm sorry, sorcerer is like C+. All the YouTube content creators agree it's in the bin. Me also a content creator know its in the bin. Every fight I have the enemy sorcerer just flat out paper and dies immediately if they do not run away. This can be said for no other class at all. All I ever see is 35k HP Wardens, temps, Dks, necros and will capped out resistance and 6k weapon damage. With nightblades that are also immortal due to cloak. Sorcerer does not have such luxury of having anything remotely close thus why its in the bin and dies immediately if they do not run. We cannot even BLOCK. Do u PHYSICALLY understand how strong blocking is. Like I've stated in other posts, sorcerers defensive capabilities and sustain is the main issue. We can't keep wards up long enough to line up our timed burst combination which no other class needs to do. Wards cost A RIDICULOUS AMOUNT. Highest defensive abilities in the game, they are paper and make block mitigation go to 0, they are capped. Utterly pathetic. Our damage abilities are not the primary issue. Yes execute could do with a buff and frags higher proc chance and a stun but that's IT at maximum for our offence. I'd much rather them buff all Wards and lower the cost by a LARGE amount 30% at minimum. That's ALL WARDS by the way. It's the only reason sorcerer is in the bin. I'm telling you now it will be fine if you do what I'm asking and it will simply not break the class.
Doesn't really matter what youtube content creators say. What matters more are what the top pvpers say. There is not a ton of coinciding between those 2 groups.
I know static wave and metallic monk, and their opinions on the matter mean more due to their levels of understanding of the game and mechanical skill. Unless a youtube content creator has similar understanding and mechanical skill, their tier list isn't accurate.
Turtle_Bot wrote: »ketsparrowhawk wrote: »edit: Current Nightblades are a perfect example. NB's of the past had big damage and extremely low survivability outside of escaping. That isn't the case anymore at all. NB's have very good survivability these days with a very well-rounded defensive kit. Imo that SHOULD NOT be the case for a class that can turn invisible and delete someone from existence in 1 GCD.
There-in lies the issue though, Zos seems determined to keep NB as this tanky brawler that has the same defensive capabilities as the traditional tank classes while also improving their already high mobility, allowing them to keep their superior engage/disengage capabilities as well as allowing them to continue to delete players within 1 GCD with practically no counter play.
NB has been like this for 2 patches now and it's looking very likely that it will continue for another 2 (or more) patches with zero changes this patch (so far) and the only major nerf to the class since these buffs were introduced was to dark cloak, a HoT that was so strong that it made going invisible completely obsolete for anyone not playing a pure glass cannon gank build.
Think about that for a second, a HoT that was so strong that it made one of the most broken/overpowered mechanics in all of PvP into a niche option almost not worth running and NBs have the nerve to still be complaining about streak when they had that level of power in their kit.
They're also currently buffing DK up to match/beat that power level as well (unless there's some serious nerfs coming in week 3). So it seems like the current state of NB/DK is going to be the new norm for the power level of the different classes and the rest of us apparently just have to sit and wait for our turn (who knows how many months/years in the future that will be, if ever) instead of bringing everyone up together.
BTW, I agree with you that it should not be the case, but it's zos that are apparently so determined to make it the case for NB and DK and to a lesser extent wardens while not allowing it to be the case for the other 3 classes.
ForumBully wrote: »gariondavey wrote: »I'm sorry, sorcerer is like C+. All the YouTube content creators agree it's in the bin. Me also a content creator know its in the bin. Every fight I have the enemy sorcerer just flat out paper and dies immediately if they do not run away. This can be said for no other class at all. All I ever see is 35k HP Wardens, temps, Dks, necros and will capped out resistance and 6k weapon damage. With nightblades that are also immortal due to cloak. Sorcerer does not have such luxury of having anything remotely close thus why its in the bin and dies immediately if they do not run. We cannot even BLOCK. Do u PHYSICALLY understand how strong blocking is. Like I've stated in other posts, sorcerers defensive capabilities and sustain is the main issue. We can't keep wards up long enough to line up our timed burst combination which no other class needs to do. Wards cost A RIDICULOUS AMOUNT. Highest defensive abilities in the game, they are paper and make block mitigation go to 0, they are capped. Utterly pathetic. Our damage abilities are not the primary issue. Yes execute could do with a buff and frags higher proc chance and a stun but that's IT at maximum for our offence. I'd much rather them buff all Wards and lower the cost by a LARGE amount 30% at minimum. That's ALL WARDS by the way. It's the only reason sorcerer is in the bin. I'm telling you now it will be fine if you do what I'm asking and it will simply not break the class.
Doesn't really matter what youtube content creators say. What matters more are what the top pvpers say. There is not a ton of coinciding between those 2 groups.
I know static wave and metallic monk, and their opinions on the matter mean more due to their levels of understanding of the game and mechanical skill. Unless a youtube content creator has similar understanding and mechanical skill, their tier list isn't accurate.
Sounds like you're saying only the opinion of those you know matters.
ketsparrowhawk wrote: »ForumBully wrote: »gariondavey wrote: »I'm sorry, sorcerer is like C+. All the YouTube content creators agree it's in the bin. Me also a content creator know its in the bin. Every fight I have the enemy sorcerer just flat out paper and dies immediately if they do not run away. This can be said for no other class at all. All I ever see is 35k HP Wardens, temps, Dks, necros and will capped out resistance and 6k weapon damage. With nightblades that are also immortal due to cloak. Sorcerer does not have such luxury of having anything remotely close thus why its in the bin and dies immediately if they do not run. We cannot even BLOCK. Do u PHYSICALLY understand how strong blocking is. Like I've stated in other posts, sorcerers defensive capabilities and sustain is the main issue. We can't keep wards up long enough to line up our timed burst combination which no other class needs to do. Wards cost A RIDICULOUS AMOUNT. Highest defensive abilities in the game, they are paper and make block mitigation go to 0, they are capped. Utterly pathetic. Our damage abilities are not the primary issue. Yes execute could do with a buff and frags higher proc chance and a stun but that's IT at maximum for our offence. I'd much rather them buff all Wards and lower the cost by a LARGE amount 30% at minimum. That's ALL WARDS by the way. It's the only reason sorcerer is in the bin. I'm telling you now it will be fine if you do what I'm asking and it will simply not break the class.
Doesn't really matter what youtube content creators say. What matters more are what the top pvpers say. There is not a ton of coinciding between those 2 groups.
I know static wave and metallic monk, and their opinions on the matter mean more due to their levels of understanding of the game and mechanical skill. Unless a youtube content creator has similar understanding and mechanical skill, their tier list isn't accurate.
Sounds like you're saying only the opinion of those you know matters.
Sounds to me like he just doesn't put a ton of value on "content creator".
And when the players you know are some of the best in the game, then yeah you're gonna put more value in their opinion than a random "content creator" picking on noobs in a YT video.
ForumBully wrote: »ketsparrowhawk wrote: »ForumBully wrote: »gariondavey wrote: »I'm sorry, sorcerer is like C+. All the YouTube content creators agree it's in the bin. Me also a content creator know its in the bin. Every fight I have the enemy sorcerer just flat out paper and dies immediately if they do not run away. This can be said for no other class at all. All I ever see is 35k HP Wardens, temps, Dks, necros and will capped out resistance and 6k weapon damage. With nightblades that are also immortal due to cloak. Sorcerer does not have such luxury of having anything remotely close thus why its in the bin and dies immediately if they do not run. We cannot even BLOCK. Do u PHYSICALLY understand how strong blocking is. Like I've stated in other posts, sorcerers defensive capabilities and sustain is the main issue. We can't keep wards up long enough to line up our timed burst combination which no other class needs to do. Wards cost A RIDICULOUS AMOUNT. Highest defensive abilities in the game, they are paper and make block mitigation go to 0, they are capped. Utterly pathetic. Our damage abilities are not the primary issue. Yes execute could do with a buff and frags higher proc chance and a stun but that's IT at maximum for our offence. I'd much rather them buff all Wards and lower the cost by a LARGE amount 30% at minimum. That's ALL WARDS by the way. It's the only reason sorcerer is in the bin. I'm telling you now it will be fine if you do what I'm asking and it will simply not break the class.
Doesn't really matter what youtube content creators say. What matters more are what the top pvpers say. There is not a ton of coinciding between those 2 groups.
I know static wave and metallic monk, and their opinions on the matter mean more due to their levels of understanding of the game and mechanical skill. Unless a youtube content creator has similar understanding and mechanical skill, their tier list isn't accurate.
Sounds like you're saying only the opinion of those you know matters.
Sounds to me like he just doesn't put a ton of value on "content creator".
And when the players you know are some of the best in the game, then yeah you're gonna put more value in their opinion than a random "content creator" picking on noobs in a YT video.
So you know the "best in the game" but others just know people who pick on noobs...seems like there might be some bias.
Maybe we should pay more attention to those who can explain why the class is in the state it's in clearly, and have an understanding of how it got there regardless of whether they stream or not.
A lot of people have made some strong cases for change, and maybe some go to far and some don't go far enough.
ketsparrowhawk wrote: »Turtle_Bot wrote: »ketsparrowhawk wrote: »edit: Current Nightblades are a perfect example. NB's of the past had big damage and extremely low survivability outside of escaping. That isn't the case anymore at all. NB's have very good survivability these days with a very well-rounded defensive kit. Imo that SHOULD NOT be the case for a class that can turn invisible and delete someone from existence in 1 GCD.
There-in lies the issue though, Zos seems determined to keep NB as this tanky brawler that has the same defensive capabilities as the traditional tank classes while also improving their already high mobility, allowing them to keep their superior engage/disengage capabilities as well as allowing them to continue to delete players within 1 GCD with practically no counter play.
NB has been like this for 2 patches now and it's looking very likely that it will continue for another 2 (or more) patches with zero changes this patch (so far) and the only major nerf to the class since these buffs were introduced was to dark cloak, a HoT that was so strong that it made going invisible completely obsolete for anyone not playing a pure glass cannon gank build.
Think about that for a second, a HoT that was so strong that it made one of the most broken/overpowered mechanics in all of PvP into a niche option almost not worth running and NBs have the nerve to still be complaining about streak when they had that level of power in their kit.
They're also currently buffing DK up to match/beat that power level as well (unless there's some serious nerfs coming in week 3). So it seems like the current state of NB/DK is going to be the new norm for the power level of the different classes and the rest of us apparently just have to sit and wait for our turn (who knows how many months/years in the future that will be, if ever) instead of bringing everyone up together.
BTW, I agree with you that it should not be the case, but it's zos that are apparently so determined to make it the case for NB and DK and to a lesser extent wardens while not allowing it to be the case for the other 3 classes.
Yeah the NB situation is a little ridiculous.
But even so, there is some nuance to consider. NB's have that insta-delete combo sure.. but it's also very difficult to land, especially against experienced players. And if you whiff, you don't really have the ability to keep up consistent pressure. You basically have to retreat, build your merciless stacks / ult back, then try again. Ofc your opponent is fully recovered from the first attempt by then. Whereas with a Sorc I can keep up the pressure. If they don't die from the first curse/fury/crushing/frags, I just keep tossing curse/fury/crushing/frags until they do die. And if that doesn't do it then I kick on Overload and 99% of the time that does it.
My point is.. even though my NB has superior defenses and theoretically more damage, I still get better K/D ratio's with my Sorc.
ketsparrowhawk wrote: »ForumBully wrote: »ketsparrowhawk wrote: »ForumBully wrote: »gariondavey wrote: »I'm sorry, sorcerer is like C+. All the YouTube content creators agree it's in the bin. Me also a content creator know its in the bin. Every fight I have the enemy sorcerer just flat out paper and dies immediately if they do not run away. This can be said for no other class at all. All I ever see is 35k HP Wardens, temps, Dks, necros and will capped out resistance and 6k weapon damage. With nightblades that are also immortal due to cloak. Sorcerer does not have such luxury of having anything remotely close thus why its in the bin and dies immediately if they do not run. We cannot even BLOCK. Do u PHYSICALLY understand how strong blocking is. Like I've stated in other posts, sorcerers defensive capabilities and sustain is the main issue. We can't keep wards up long enough to line up our timed burst combination which no other class needs to do. Wards cost A RIDICULOUS AMOUNT. Highest defensive abilities in the game, they are paper and make block mitigation go to 0, they are capped. Utterly pathetic. Our damage abilities are not the primary issue. Yes execute could do with a buff and frags higher proc chance and a stun but that's IT at maximum for our offence. I'd much rather them buff all Wards and lower the cost by a LARGE amount 30% at minimum. That's ALL WARDS by the way. It's the only reason sorcerer is in the bin. I'm telling you now it will be fine if you do what I'm asking and it will simply not break the class.
Doesn't really matter what youtube content creators say. What matters more are what the top pvpers say. There is not a ton of coinciding between those 2 groups.
I know static wave and metallic monk, and their opinions on the matter mean more due to their levels of understanding of the game and mechanical skill. Unless a youtube content creator has similar understanding and mechanical skill, their tier list isn't accurate.
Sounds like you're saying only the opinion of those you know matters.
Sounds to me like he just doesn't put a ton of value on "content creator".
And when the players you know are some of the best in the game, then yeah you're gonna put more value in their opinion than a random "content creator" picking on noobs in a YT video.
So you know the "best in the game" but others just know people who pick on noobs...seems like there might be some bias.
Maybe we should pay more attention to those who can explain why the class is in the state it's in clearly, and have an understanding of how it got there regardless of whether they stream or not.
A lot of people have made some strong cases for change, and maybe some go to far and some don't go far enough.
Yeah pretty much. All the people I know play BG's where there is a MMR system that forces you to go up against more-or-less equally skilled players. So if someone performs well you know they had to work for it.
1vX is not impressive. If even one half-decent enemy player is present 1vX is not possible. If I visit a YT channel and only see a bunch of Cyro "outnumbered" videos I'm just not interested in that person's perspective. But hey that's me.
ketsparrowhawk wrote: »ForumBully wrote: »ketsparrowhawk wrote: »ForumBully wrote: »gariondavey wrote: »I'm sorry, sorcerer is like C+. All the YouTube content creators agree it's in the bin. Me also a content creator know its in the bin. Every fight I have the enemy sorcerer just flat out paper and dies immediately if they do not run away. This can be said for no other class at all. All I ever see is 35k HP Wardens, temps, Dks, necros and will capped out resistance and 6k weapon damage. With nightblades that are also immortal due to cloak. Sorcerer does not have such luxury of having anything remotely close thus why its in the bin and dies immediately if they do not run. We cannot even BLOCK. Do u PHYSICALLY understand how strong blocking is. Like I've stated in other posts, sorcerers defensive capabilities and sustain is the main issue. We can't keep wards up long enough to line up our timed burst combination which no other class needs to do. Wards cost A RIDICULOUS AMOUNT. Highest defensive abilities in the game, they are paper and make block mitigation go to 0, they are capped. Utterly pathetic. Our damage abilities are not the primary issue. Yes execute could do with a buff and frags higher proc chance and a stun but that's IT at maximum for our offence. I'd much rather them buff all Wards and lower the cost by a LARGE amount 30% at minimum. That's ALL WARDS by the way. It's the only reason sorcerer is in the bin. I'm telling you now it will be fine if you do what I'm asking and it will simply not break the class.
Doesn't really matter what youtube content creators say. What matters more are what the top pvpers say. There is not a ton of coinciding between those 2 groups.
I know static wave and metallic monk, and their opinions on the matter mean more due to their levels of understanding of the game and mechanical skill. Unless a youtube content creator has similar understanding and mechanical skill, their tier list isn't accurate.
Sounds like you're saying only the opinion of those you know matters.
Sounds to me like he just doesn't put a ton of value on "content creator".
And when the players you know are some of the best in the game, then yeah you're gonna put more value in their opinion than a random "content creator" picking on noobs in a YT video.
So you know the "best in the game" but others just know people who pick on noobs...seems like there might be some bias.
Maybe we should pay more attention to those who can explain why the class is in the state it's in clearly, and have an understanding of how it got there regardless of whether they stream or not.
A lot of people have made some strong cases for change, and maybe some go to far and some don't go far enough.
Yeah pretty much. All the people I know play BG's where there is a MMR system that forces you to go up against more-or-less equally skilled players. So if someone performs well you know they had to work for it.
1vX is not impressive. If even one half-decent enemy player is present 1vX is not possible. If I visit a YT channel and only see a bunch of Cyro "outnumbered" videos I'm just not interested in that person's perspective. But hey that's me.
@ketsparrowhawk
This isn't entirely true, if a good player builds for high damage instead of the brain dead, 35k health, high mitigation standard you see then even if that high damage player is a GREAT player, if they make a mistake they die. Which can easily happen in an Xv1 scenario (you get over confident and someone takes advantage of that) I TRY to do it all the time. But unfortunately there are very few players under 28k health and 30k resistances that I can do this to while also mitigating other players damage.
There are so many active mitigation and defense mechanics in this game. So. freaking. many. Why everyone chooses to just slap on 35k health and high mitigation and call it skill is beyond me. If you're good at the game then don't crutch on it. Die when you make a mistake, it'll make you a better player.
Tommy_The_Gun wrote: »I find this whole Sorc vs NB drama to be meme worthy tbh.
It seems to exist since ESO exists. It doesn't matter if one class is better or not. It always existed, no matter what state the class is. It rather has to do with class archetype and what type of person it attracts.
ketsparrowhawk wrote: »True! If a great player tries to Xv1 with little-to-no defensive investments in their build then the 1vXer might be able to pull it off!
PhoenixGrey wrote: »StaticWave wrote: »ketsparrowhawk wrote: »Not a sorc main but I play one a fair amount and shred every time so I am not convinced they're in any kind of bad shape. Sorcs are unmatched regarding long-range offense + mobility and that should come with some weaknesses. To me it makes sense that healing/tankiness is their weakness.
They aren't. They've never been at the bottom of the tier list. They were definitely shadowed by OP classes like pre-nerfed templar and current DK, but they could hold their own against most builds and classes. If I were to rank them, I'd put them in the B+/A tier.
What baffles me is how most sorc mains refuse to accept that their class would be OP if ZOS decided to buff it using their suggestions. Sorc's playstyle hasn't changed over 5 years, yet it could still keep up with most classes. Any drastic buffs would push the class over the top like NB. NB's never been bad either, but these recent unnecessary buffs turned it into one of the strongest/borderline overperforming classes.
I am pretty sure we have reached the end of the rope as far as sorc buffs go.
ZOS clearly wants us to play 40k health sorcs doing tons of uncounterable oblivion damage without using thumbs and having 10k wards on top of it. Its the best Xv1 and dueling setup but I can guarantee you will melt in a 1vX. When you play this next patch remember who called this out
My suggestions were definitely less OP and healthier than the scenario above
Tommy_The_Gun wrote: »As long as it won't lead to other classes getting nerfed and Sorcerer will be buffed a little bit - I don't see the problem... but if you look even at this thread then you can already see the problem...
That is at least what I tend to do. I try to focus on the topic. If it is about buffing a class - then if I play that class & know where the class is lacking - then I say what could be done where.
I never actually try to compare class skills vs other classe skill because that simply won't work. One class will have that "best single target meele spamable" because some one has to. Other class will have "best survivability ulti" because some one has to. Other will have "best mobility tool" because some one has to. Other will have best AOE damaging ability... because some one has to.
That is why we have different classes. So that it would enable different playstyles.
That is why I always use non-class skills as a reference point and then I try to see if class skill is stronger. If it is not, then it means class skill should be buffed.
I find this whole Sorc vs NB drama to be meme worthy tbh.
It seems to exist since ESO exists. It doesn't matter if one class is better or not. It always existed, no matter what state the class is. It rather has to do with class archetype and what type of person it attracts.
ketsparrowhawk wrote: »True! If a great player tries to Xv1 with little-to-no defensive investments in their build then the 1vXer might be able to pull it off!
See that's the issue! Mind sets like that! You don't NEED to build for "significant" defensive investments. Everyone has block, dodge roll, instant heals, heals over time, CC's, etc etc. Use them! Heals even scale with damage, and you still choose the kindergarten build.
Stop slapping on extra health and mitigation and acting like you're a top tier player. More than half the time you win a fight is because you're hand is being held so you don't die when you make a mistake. /Rant.
ketsparrowhawk wrote: »Yeah pretty much. All the people I know play BG's where there is a MMR system that forces you to go up against more-or-less equally skilled players. So if someone performs well you know they had to work for it.
1vX is not impressive. If even one half-decent enemy player is present 1vX is not possible. If I visit a YT channel and only see a bunch of Cyro "outnumbered" videos I'm just not interested in that person's perspective. But hey that's me.
StaticWave wrote: »Is there a huge gap between the floor and the ceiling for sorc? Yes there is. Should we reduce the gap? Yes, we should to a certain extent to attract more players.
I’m not going to claim that my opinion is absolute - after all it’s just an opinion formed after playing the class through all types of content. However, I am confident that I can pin point the core issues of sorc, both stam and mag.
1) Lack of crit passives to synergize with Crit Surge, thereby leading to wasting other offensive stats to bring crit rate up
2) Lack of a proper burst heal for stamsorc, thereby forcing the class to play a hit an run playstyle. Now normally the lack of a burst heal would not be an issue back in the days because speed was rather difficult to get. Currently, speed is very easy to obtain as I can reach the speed cap on any class, which reduces the uniqueness of stamsorc. This no longer makes the hit and run playstyle as potent because everyone can catch up to you. You definitely need a burst heal now survive even in a hit and run build.
3) Some passives are just weird and don’t work with the whole kit. For example we have a passive that clearly pushes for more blocking like Persistence, but Sorc’s main sustain ability is a channel? Or a passive that increases Shock damage by 5%, but most of their offensive abilities are Magic/Physical damage?
Those are the 3 main issues that ZOS can easily address. Everything else DOES NOT MATTER AS MUCH. Yes, that includes buffs to shield or a source of Major Fracture or whatever. We don’t need them. If you can raise your crit chance to 50%, you’ve already increased your healing potential substantially with Crit Surge and actually don’t need to slot more heals. That’s how powerful Crit Surge is. You would also be able to crit more than other classes, thereby making your damage output much better than other classes. A burst heal would also make sorc much better and quite honestly, it would stop all the complaints about sorc defense if the class had a burst heal.
Obviously the class would need to be tweaked if these buff suggestions were implemented to keep the class balanced, but they honestly don’t need a lot of fixes. Anything else would make the class overperform, and we don’t want that to happen at all.