Incorrect. It is, in fact, the anti-Mara set. Mara purges every 15s at most. In the meantime it heals you for small amounts, less than 1K, up to every second. Every time it does that, you'll be hit with a 2.8K Oblivion proc.If it will be purged by mara's balm than it won't be very strong.
I wouldn't worry about wardens @udrath and to be honest I wouldn't worry about these other singular examples either. Blood magic isn't gonna kill you. Not is an argonian popping a potion. Not is an orcs adrenaline rush.
What's gonna kill people is failure to respond to a strong DoT with a strong heal. The counter to this set is burst healing. If you try to ignore it and overly rely on crappy passive healing that is clearly only meant to be supplemental then you will die.
My warden, since that was brought up, has a small heal coming every second if I'm light attacking, a slightly bigger heal every second when I take damage, small heal from activating animal companions, vigor HoT, and burst heal + HoT from Polar Winds.
Most good builds/classes have their own ways to do similar things, and that is exactly why it's so hard to kill people, and why this set is needed. If the oblivion damage is too much then by all means give it a smaller tooltip. But the idea is good.
Yep.I wouldn't worry about wardens @udrath and to be honest I wouldn't worry about these other singular examples either. Blood magic isn't gonna kill you. Not is an argonian popping a potion. Not is an orcs adrenaline rush.
What's gonna kill people is failure to respond to a strong DoT with a strong heal. The counter to this set is burst healing. If you try to ignore it and overly rely on crappy passive healing that is clearly only meant to be supplemental then you will die.
My warden, since that was brought up, has a small heal coming every second if I'm light attacking, a slightly bigger heal every second when I take damage, small heal from activating animal companions, vigor HoT, and burst heal + HoT from Polar Winds.
Most good builds/classes have their own ways to do similar things, and that is exactly why it's so hard to kill people, and why this set is needed. If the oblivion damage is too much then by all means give it a smaller tooltip. But the idea is good.
Bingo. The counter is burst heal, and yes, the amount of passive healing is what sets a survivable class/build apart.
As much as the forums complain about "the problem with healing", cross healing, groups stacking copies of radiating regen, I think ZOS tried to tackle it with a this set. Will it work? The set will punish solo players maybe smallscale, not groups.
I'm still of the feeling that this set serves a purpose.
Is there a particular change to it that can be done to salvage it in everyone's eyes? Make it something other than oblivion damage? Make it percentage based on targets health? Cut the value in half?
I wouldn't worry about wardens @udrath and to be honest I wouldn't worry about these other singular examples either. Blood magic isn't gonna kill you. Not is an argonian popping a potion. Not is an orcs adrenaline rush.
What's gonna kill people is failure to respond to a strong DoT with a strong heal. The counter to this set is burst healing. If you try to ignore it and overly rely on crappy passive healing that is clearly only meant to be supplemental then you will die.
My warden, since that was brought up, has a small heal coming every second if I'm light attacking, a slightly bigger heal every second when I take damage, small heal from activating animal companions, vigor HoT, and burst heal + HoT from Polar Winds.
Most good builds/classes have their own ways to do similar things, and that is exactly why it's so hard to kill people, and why this set is needed. If the oblivion damage is too much then by all means give it a smaller tooltip. But the idea is good.
Bingo. The counter is burst heal, and yes, the amount of passive healing is what sets a survivable class/build apart.
As much as the forums complain about "the problem with healing", cross healing, groups stacking copies of radiating regen, I think ZOS tried to tackle it with a this set. Will it work? The set will punish solo players maybe smallscale, not groups.
Well, while I do kindve agree that proc sets are lame in general, I still think this one serves a purpose.
Time to kill in this game needs to be lower. Period.
Didn't we all agree on that like two weeks ago?
And didn't we also know that this would hurt solo/small scale more than ball groups just... Because?
Why does the introduction of a single set change so many minds? Why is everyone that used to hate Maras now complaining that this set will lead to everyone wearing maras? Too many people are already wearing maras. This is a response to maras-- maras is not a response to this.
People are so worried about what their problem will become they completely forget what the problem IS.
Why does the introduction of a single set change so many minds? Why is everyone that used to hate Maras now complaining that this set will lead to everyone wearing maras? Too many people are already wearing maras. This is a response to maras-- maras is not a response to this.
People are so worried about what their problem will become they completely forget what the problem IS.
Tommy_The_Gun wrote: »snip
Oh and btw - what if during keep siege, some one near me casts AOE morph of Vigor or Radiating Regeneration ? I am gonna get killed simply because some one wanted to help me lol. There are so many things wrong with this set... It is causing more troubles than it solves lol.
I'm still of the feeling that this set serves a purpose.
Is there a particular change to it that can be done to salvage it in everyone's eyes? Make it something other than oblivion damage? Make it percentage based on targets health? Cut the value in half?
What is "the" problem, in your words @ForumBully ?
In my words... Performance is the biggest problem, and I guess they are trying to fix it.
A lot of people think ballgroups are the biggest problem but I don't. Other than their effect on performance of course, which really isn't their fault, it seems to me that large groups are what cyrodiil was meant for. And it also seems reasonable to me that groups who take the time to coordinate will be nigh untouchable -v- disorganized enemies.
Class balance is an issue and kinda always has been. I guess we have a right to complain about this-- this is on ZOS-- but personally I don't hate the constant changes it gives me a reason to play different toons from time to time. I just think I would've got bored and left years ago if they didn't put us through this. I find it annoying and necessary at the same time-- to include the introduction and subsequent nerfing of sets.
propertyOfUndefined wrote: »I think a lot of people are overreacting. This set will probably be good for the game.
Well, while I do kindve agree that proc sets are lame in general, I still think this one serves a purpose.
Time to kill in this game needs to be lower. Period.
Didn't we all agree on that like two weeks ago?
And didn't we also know that this would hurt solo/small scale more than ball groups just... Because?
Why does the introduction of a single set change so many minds? Why is everyone that used to hate Maras now complaining that this set will lead to everyone wearing maras? Too many people are already wearing maras. This is a response to maras-- maras is not a response to this.
People are so worried about what their problem will become they completely forget what the problem IS.
But, you know, whatever. ZOS will run with it. I can't believe they're doing high Oblivion damage again. I'm basically out of here anyway.
Thecompton73 wrote: »It's a problem for 1 person to survive 10 players but it's ok for a ball group to heal through the damage of 40-50 people chasing them around the inside of an unflagged keep .
Nobody's denying that there is a problem.
People are just sayin that this is NOT the solution.
Nobody's denying that there is a problem.
People are just sayin that this is NOT the solution.
Right. Well I'm sure the proc is too big, but I feel confident it will get nerfed to a degree. Maybe not before it goes live-- but soon after. I think we all know that so to a certain extent isn't all the vitriol wasted?
In a post-nerf world, and accepting I have no way to speed this process up because we all know how it's going to go, I think the set is great. And I encourage people not to be too picky in their solutions.
Some of us wanted defile buffed. Some of us wanted a cap on HoT stacks. Some of us wanted to decouple healing from max damage. This isn't any of that-- but it IS "a solution." I'm just happy the problem is being addressed in some small way and I'm willing to deal with a month or two of whatever as it gets ironed out because THAT BS will be more enjoyable to me than the same BS. I like my BS to vary.