The_Titan_Tim wrote: »
Dragonknight DPS are better off, it’s a massive DPS loss to spam any Earthen Heart ability, so the 2 second timer on it is irrelevant, if anything, you’re gaining an extra 220 for when you switch to your backbar to reapply your buffs.
While I am actually glad to see an exploit being addressed..... it does nothing to address WHY the exploit became necessary in the first place, in some play. I avoided using this for a long time, but ended up having to add it to do tanking in VET dungeon PUGS --
Billium813 wrote: »While I am actually glad to see an exploit being addressed..... it does nothing to address WHY the exploit became necessary in the first place, in some play. I avoided using this for a long time, but ended up having to add it to do tanking in VET dungeon PUGS --
I mean, the exploit was never necessary. Just like every exploit that has ever existed in any game ever, players used it because it was convenient and trivialized the gameplay. Why worry about Sturdy traits when you can just infinite block with infinite stamina? Let's just sprint everywhere and spam abilities with no awareness or thought. I agree it probably gave Tanks, who had no idea what they were doing, a crutch to lean on. But just to be clear, there are plenty of Vet level DK Tanks that didn't need it. It was a DK Tank easy mode and just because it incentivized brain dead tanks, doesn't mean there are underlying DK Tank issues in harder difficulties.
Now, your other issues with there not being enough tanks... that's an entirely different issue unrelated to this exploit. The game doesn't need more exploits to encourage players to Tank. It needs more mechanics that make Tanking engaging and fun. Sets like Void Bash, imo, help there as they are very fun.
Billium813 wrote: »While I am actually glad to see an exploit being addressed..... it does nothing to address WHY the exploit became necessary in the first place, in some play. I avoided using this for a long time, but ended up having to add it to do tanking in VET dungeon PUGS --
I mean, the exploit was never necessary. Just like every exploit that has ever existed in any game ever, players used it because it was convenient and trivialized the gameplay. Why worry about Sturdy traits when you can just infinite block with infinite stamina? Let's just sprint everywhere and spam abilities with no awareness or thought. I agree it probably gave Tanks, who had no idea what they were doing, a crutch to lean on. But just to be clear, there are plenty of Vet level DK Tanks that didn't need it. It was a DK Tank easy mode and just because it incentivized brain dead tanks, doesn't mean there are underlying DK Tank issues in harder difficulties.
Now, your other issues with there not being enough tanks... that's an entirely different issue unrelated to this exploit. The game doesn't need more exploits to encourage players to Tank. It needs more mechanics that make Tanking engaging and fun. Sets like Void Bash, imo, help there as they are very fun.
I would argue that referring to it as a "crutch" or calling people "low awareness" is rather rude, as the situation for many tanks that used this was caused by other classes, roles, and players ...... so while fixing an exploit is a good thing, we might want to reconsider the side effects of it.