I really like the new Ash Cloud as it's really helped with my sustain. I do not use a reduction glyph, however. I also don't repeatedly cast it except when I need to when the enemies have moved out of my cloud - I use the damage morph. There is a cooldown on the upfront damage when casting, so it's basically just moving the DOT to where the enemies are.
I think they need to do something to counteract the exploit, but I hope it's not to change it back to the previous 5K upfront cost. Maybe they can flag this specific skill to not work with Helping Hands, which would probably eliminate the spamming of this skill for the stamina gain.
I presume that only the initial cast is affected by the reduction? Which would mean that the ticks would still cost the player Magicka. If it doesn't, they at least should fix that, and perhaps also flag Ash Cloud as an ability not affected by these glyphs?
I'd really hate for them to go away from the intended sustain benefit just to counter-act an exploit.
sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
The_Titan_Tim wrote: »sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
I can’t tell if you’re being serious or not so I’m going to assume the latter. It’s a known exploit getting taken advantage of by every DK right now.
sneakymitchell wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
I can’t tell if you’re being serious or not so I’m going to assume the latter. It’s a known exploit getting taken advantage of by every DK right now.
It’s been like this for over a year they would have change it if it wasn’t that bad.
Every class has its own unquie substain look at warden for example they can summon a Netch to give them resources for free. While holding block
The_Titan_Tim wrote: »sneakymitchell wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
I can’t tell if you’re being serious or not so I’m going to assume the latter. It’s a known exploit getting taken advantage of by every DK right now.
It’s been like this for over a year they would have change it if it wasn’t that bad.
Every class has its own unquie substain look at warden for example they can summon a Netch to give them resources for free. While holding block
The Betty Netch isn’t a 70% AoE snare heal that provides Minor Brutality, granting 3 ultimate every 6 seconds while returning 990 Stamina every time you cast it, completely for free.
That’s a horrible comparison.
Edit: Just checked the value of Bull Netch…
It’s 4992 Stamina over 25 seconds.
4992 / 25 = 199 Stamina a second.
990 > 199… night and day.
sneakymitchell wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
I can’t tell if you’re being serious or not so I’m going to assume the latter. It’s a known exploit getting taken advantage of by every DK right now.
It’s been like this for over a year they would have change it if it wasn’t that bad.
Every class has its own unquie substain look at warden for example they can summon a Netch to give them resources for free. While holding block
The Betty Netch isn’t a 70% AoE snare heal that provides Minor Brutality, granting 3 ultimate every 6 seconds while returning 990 Stamina every time you cast it, completely for free.
That’s a horrible comparison.
Edit: Just checked the value of Bull Netch…
It’s 4992 Stamina over 25 seconds.
4992 / 25 = 199 Stamina a second.
990 > 199… night and day.
And yet you can heal yourself over and over while giving you minor toughness. When you summon and recast Netch over and over
Easy solution: Switch the recast ability cost away from the remainder magicka cost of the ability to a flat magicka amount.
Ex/
Recasting this ability early (before the effects expire) will cost 3000 magicka. The recasted ability continues to cost xxx magicka/second as well.
The_Titan_Tim wrote: »sneakymitchell wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
I can’t tell if you’re being serious or not so I’m going to assume the latter. It’s a known exploit getting taken advantage of by every DK right now.
It’s been like this for over a year they would have change it if it wasn’t that bad.
Every class has its own unquie substain look at warden for example they can summon a Netch to give them resources for free. While holding block
The Betty Netch isn’t a 70% AoE snare heal that provides Minor Brutality, granting 3 ultimate every 6 seconds while returning 990 Stamina every time you cast it, completely for free.
That’s a horrible comparison.
Edit: Just checked the value of Bull Netch…
It’s 4992 Stamina over 25 seconds.
4992 / 25 = 199 Stamina a second.
990 > 199… night and day.
And yet you can heal yourself over and over while giving you minor toughness. When you summon and recast Netch over and over
We’re not talking about health or healing, we’re talking about sustain, stop trying to derail this discussion with all of this talk about Wardens.
Those values provided by the Netch don’t break the game or prevent you from killing Wardens while Dragonknights become unkillable.
I have never in my time playing, heard someone complain that the Netch was overperforming.
sneakymitchell wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
I can’t tell if you’re being serious or not so I’m going to assume the latter. It’s a known exploit getting taken advantage of by every DK right now.
It’s been like this for over a year they would have change it if it wasn’t that bad.
Every class has its own unquie substain look at warden for example they can summon a Netch to give them resources for free. While holding block
The Betty Netch isn’t a 70% AoE snare heal that provides Minor Brutality, granting 3 ultimate every 6 seconds while returning 990 Stamina every time you cast it, completely for free.
That’s a horrible comparison.
Edit: Just checked the value of Bull Netch…
It’s 4992 Stamina over 25 seconds.
4992 / 25 = 199 Stamina a second.
990 > 199… night and day.
And yet you can heal yourself over and over while giving you minor toughness. When you summon and recast Netch over and over
We’re not talking about health or healing, we’re talking about sustain, stop trying to derail this discussion with all of this talk about Wardens.
Those values provided by the Netch don’t break the game or prevent you from killing Wardens while Dragonknights become unkillable.
I have never in my time playing, heard someone complain that the Netch was overperforming.
Wardens can be unkillable with there healing giving major mend at low hp and the healing ultimate gives back ultimate at very low cost
Necrotech_Master wrote: »im pretty sure this was intended, there was an issue a long while ago where cost reduction glyphs stopped applying to the cloud, and they fixed it so cost reduction would apply to the cloud again
The_Titan_Tim wrote: »Necrotech_Master wrote: »im pretty sure this was intended, there was an issue a long while ago where cost reduction glyphs stopped applying to the cloud, and they fixed it so cost reduction would apply to the cloud again
Reducing the cost to zero isn’t the problem, it’s the repeated triggering of Helping Hands that is.
Urzigurumash wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »im pretty sure this was intended, there was an issue a long while ago where cost reduction glyphs stopped applying to the cloud, and they fixed it so cost reduction would apply to the cloud again
Reducing the cost to zero isn’t the problem, it’s the repeated triggering of Helping Hands that is.
Let me repeat, "in order to get the same instant Stam return out of Ash Cloud that you do Dark Deal it costs 3x the GCDs"
This doesn't justify the blockcastability - if you evaluate the skill in isolation, with no regard for the otherwise OPness of DK?
Urzigurumash wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »im pretty sure this was intended, there was an issue a long while ago where cost reduction glyphs stopped applying to the cloud, and they fixed it so cost reduction would apply to the cloud again
Reducing the cost to zero isn’t the problem, it’s the repeated triggering of Helping Hands that is.
Let me repeat, "in order to get the same instant Stam return out of Ash Cloud that you do Dark Deal it costs 3x the GCDs"
This doesn't justify the blockcastability - if you evaluate the skill in isolation, with no regard for the otherwise OPness of DK?
The_Titan_Tim wrote: »Urzigurumash wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »im pretty sure this was intended, there was an issue a long while ago where cost reduction glyphs stopped applying to the cloud, and they fixed it so cost reduction would apply to the cloud again
Reducing the cost to zero isn’t the problem, it’s the repeated triggering of Helping Hands that is.
Let me repeat, "in order to get the same instant Stam return out of Ash Cloud that you do Dark Deal it costs 3x the GCDs"
This doesn't justify the blockcastability - if you evaluate the skill in isolation, with no regard for the otherwise OPness of DK?
Let’s not derail the topic with discussion about Sorcerer, because we could go into depth about all the things Dragonknight has, that Sorcerer does not… and we would have a full fledged list.
Urzigurumash wrote: »The_Titan_Tim wrote: »Urzigurumash wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »im pretty sure this was intended, there was an issue a long while ago where cost reduction glyphs stopped applying to the cloud, and they fixed it so cost reduction would apply to the cloud again
Reducing the cost to zero isn’t the problem, it’s the repeated triggering of Helping Hands that is.
Let me repeat, "in order to get the same instant Stam return out of Ash Cloud that you do Dark Deal it costs 3x the GCDs"
This doesn't justify the blockcastability - if you evaluate the skill in isolation, with no regard for the otherwise OPness of DK?
Let’s not derail the topic with discussion about Sorcerer, because we could go into depth about all the things Dragonknight has, that Sorcerer does not… and we would have a full fledged list.
Fair point, I say what you just said all the time, classes should have unique strengths and weaknesses.
But I've said plenty about this idea that DK should suffer sustain. We often see people commenting as though PvP builds only have two ends - Damage and Defense. No, there's also Speed and Sustain.
On that topic I've often said - DK should have no speed outside of Leap (or Chains, I guess), but should have Sustain only while -
1. In Melee Combat
2. Operating in the manner of a Tank, not a Kiter
The blockcastability of Ash Could helps fulfill this vision in a way thematically dissimilar to Sorc, a Kiter Class, but, maybe it shouldn't do anything at all unless an opponent is within the AoE.
The_Titan_Tim wrote: »Urzigurumash wrote: »The_Titan_Tim wrote: »Urzigurumash wrote: »The_Titan_Tim wrote: »Necrotech_Master wrote: »im pretty sure this was intended, there was an issue a long while ago where cost reduction glyphs stopped applying to the cloud, and they fixed it so cost reduction would apply to the cloud again
Reducing the cost to zero isn’t the problem, it’s the repeated triggering of Helping Hands that is.
Let me repeat, "in order to get the same instant Stam return out of Ash Cloud that you do Dark Deal it costs 3x the GCDs"
This doesn't justify the blockcastability - if you evaluate the skill in isolation, with no regard for the otherwise OPness of DK?
Let’s not derail the topic with discussion about Sorcerer, because we could go into depth about all the things Dragonknight has, that Sorcerer does not… and we would have a full fledged list.
Fair point, I say what you just said all the time, classes should have unique strengths and weaknesses.
But I've said plenty about this idea that DK should suffer sustain. We often see people commenting as though PvP builds only have two ends - Damage and Defense. No, there's also Speed and Sustain.
On that topic I've often said - DK should have no speed outside of Leap (or Chains, I guess), but should have Sustain only while -
1. In Melee Combat
2. Operating in the manner of a Tank, not a Kiter
The blockcastability of Ash Could helps fulfill this vision in a way thematically dissimilar to Sorc, a Kiter Class, but, maybe it shouldn't do anything at all unless an opponent is within the AoE.
I like your suggestion, my only problem with it is that Ash Cloud is not an ability centered around the caster, but an ability the user can place anywhere… repeatedly.
Urzigurumash wrote: »Excepting any skill from its skill tree's passive effect isn't very thematically pleasing, are there any like that?
Urzigurumash wrote: »This suggestion to remove it from Helping Hands does work mechanically however. Of course nobody ever used this before to sustain Stam, for PvP StamDK it was always Frag Shield we used for this, not Ash Cloud, which if I recall cost the most Mag of any DK skill, could be wrong there.
Hard anybody ever used Ash Cloud in PvP at all. Thing is it's a cool animation so we always wanted to.
I suspect its cost was lowered to ease landing the Direct hit of Eruption, rather than to provide DK with a new source of Stam sustain.
On the other hand, for a long time I said StamDK needed a good offensive Earthern Heart skill to proc the passive effects rather than the Major Mending skill, to me that's Eruption right now, easily.