Wolf_Watching wrote: »At the bare minimum. Ash cloud should not proc helping hands or should have an internal cooldown for it at: at least 10 seconds.
I don't know where you got this "everlasting stamina sustain spamming Ash Cloud while blockcasting" because blocking costs stamina, usually more than Helping Hands could return unless under Spell Wall or 5p Sturdy. The "secret" of DK sustain is and always have been, Battle Roar with occasional Combustion.
phantasmalD wrote: »This interaction was brought up the very day the Ash Cloud cost change was implemented on PTS over a year ago (U32 iirc). Can't remember if it was every directly addressed by a dev.
The_Titan_Tim wrote: »Wolf_Watching wrote: »At the bare minimum. Ash cloud should not proc helping hands or should have an internal cooldown for it at: at least 10 seconds.
100% this. If Helping Hands got a cooldown, it couldn’t be less than 7 seconds, and that’s being generous.
Urzigurumash wrote: »The_Titan_Tim wrote: »Wolf_Watching wrote: »At the bare minimum. Ash cloud should not proc helping hands or should have an internal cooldown for it at: at least 10 seconds.
100% this. If Helping Hands got a cooldown, it couldn’t be less than 7 seconds, and that’s being generous.
6 seconds lines up with the Ult Gen from Mountain's Blessing and is no drop in Stam for those using Frag Shield efficiently. Only thing is that takes away the ability to spam Frag Shield twice in a row or so, not sure if PvE Tanks use Frag Shield or not, but this is a somewhat useful technique for a traditional PvP StamDK. Spamming Frag Shield was never really a particularly imbalanced part of DK before and it's been around since launch.
But it's probably worth the trade to keep the reduced cost on Eruption. Even if it had scaled with Weapon Damage this skill was always out of reach for StamDK because of its cost.
The_Titan_Tim wrote: »Also; there is no reason why one ability should be proc’ing two passives every 6 seconds.
The_Titan_Tim wrote: »sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
I can’t tell if you’re being serious or not so I’m going to assume the latter. It’s a known exploit getting taken advantage of by every DK right now.
MurkyWetWolf198 wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
I can’t tell if you’re being serious or not so I’m going to assume the latter. It’s a known exploit getting taken advantage of by every DK right now.
As a DK not running cost-reduction jewelry, I can tell you that the number of people exploiting this are a minority at best
MurkyWetWolf198 wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
I can’t tell if you’re being serious or not so I’m going to assume the latter. It’s a known exploit getting taken advantage of by every DK right now.
As a DK not running cost-reduction jewelry, I can tell you that the number of people exploiting this are a minority at best
MurkyWetWolf198 wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
I can’t tell if you’re being serious or not so I’m going to assume the latter. It’s a known exploit getting taken advantage of by every DK right now.
As a DK not running cost-reduction jewelry, I can tell you that the number of people exploiting this are a minority at best
don't know where u play but in bgs every dk is abusing this. U can block forever with it, it enables u to survive forever in a way that wouldn't be possible otherwise.
note that it also heals, and also aoe snares, all for free with a very little investment that would have helped overall with the build anyway
The_Titan_Tim wrote: »MurkyWetWolf198 wrote: »The_Titan_Tim wrote: »sneakymitchell wrote: »It’s fine the way it is. Helps dk substain and casting it has an animation so trying to spam it won’t give stamina back every sec. So you might get around 450-550 a sec depending on server ping and such which isn’t too bad.
I can’t tell if you’re being serious or not so I’m going to assume the latter. It’s a known exploit getting taken advantage of by every DK right now.
As a DK not running cost-reduction jewelry, I can tell you that the number of people exploiting this are a minority at best
don't know where u play but in bgs every dk is abusing this. U can block forever with it, it enables u to survive forever in a way that wouldn't be possible otherwise.
note that it also heals, and also aoe snares, all for free with a very little investment that would have helped overall with the build anyway
Right, I was kind of confused by what he stated as in my experience it’s everywhere.
TechMaybeHic wrote: »I see nothing wrong with block casting this and waiting for corrosive to be up to then go offensive. What's the problem? I mean; just run away.
TechMaybeHic wrote: »I see nothing wrong with block casting this and waiting for corrosive to be up to then go offensive. What's the problem? I mean; just run away.
sneakymitchell wrote: »Literally using ash clouds you be forced to use other skills cause their duration be gone.
There are other things for classes they get easy substain than dk. Dk has lack substain but there is always be one or two passive that might help you. A recovery base dk won’t be much benefit cause you resources give you flat amount compared to say nightblade that has built in % regen increase so you can stack whatever resource you want.
The_Titan_Tim wrote: »sneakymitchell wrote: »Literally using ash clouds you be forced to use other skills cause their duration be gone.
There are other things for classes they get easy substain than dk. Dk has lack substain but there is always be one or two passive that might help you. A recovery base dk won’t be much benefit cause you resources give you flat amount compared to say nightblade that has built in % regen increase so you can stack whatever resource you want.
Are you arguing for a % Stamina Recovery passive as a replacement to Helping Hands? I’m all for it, although the class would need to lose Battle Roar’s resource return given that scenario. As now we’re right back where we were with the class having better sustain than everyone around them which is not the direction the class was intended.
Billium813 wrote: »IMO, the issue is with how Glyph of Reduce Spell Cost works with a unique skill cost like Ash Cloud. We can all debate day in and day out on how DK needs the sustain, or how much Helping Hands should recover to be fair, or how trivial this might be with server lag and yata yata yata
However, it is a FACT that Glyph of Reduce Spell Cost was never designed to work on this unique kind of cost and that is where the "Bug" is.
I really like the idea of Skills costing resource reduction instead of just a flat, one time cost! I like how it could look to be cheap up front, but can quickly paint a player into a corner if they use too many of these kinds of skill costs. I think there could be good room for design in this area!
But Glyph of Reduce Spell Cost is punching too far above its weight here. Reducing a sustain cost by 200 is not the same as reducing a one time cost of 200. This is not an interaction that was considered when Ash Cloud was changed, pure and simple. Fix it ZOS.
The_Titan_Tim wrote: »everything a Dragonknight does can be block-casted.