I as well would love to save my main from a class I do not enjoy.
I don't care if it's done through a 1 per character support ticket the same way recovering a deleted character is done.
I tried and tried but I just don't have enough free time to "catch up" another character/remake them in another class
You can get level 50 in an evening, you already have all the CPs and achievements, and any skill lines and skyshards etc you "need" can be bought with your subscription crowns (the revenue from which ZOS would lose if class change tokens came in thereby negating the revenue from the tokens).
I'm repeating myself from earlier, but we don't want a token only because we are levelling up or because of achievements. It's about the character itself. Completing quests again, discovering areas again, etc. Why can't we just change class like we can change jobs in real life. Also, the "It's too hard to do" is ***. Could be made the same way we change race.
I as well would love to save my main from a class I do not enjoy.
I don't care if it's done through a 1 per character support ticket the same way recovering a deleted character is done.
I tried and tried but I just don't have enough free time to "catch up" another character/remake them in another class
You can get level 50 in an evening, you already have all the CPs and achievements, and any skill lines and skyshards etc you "need" can be bought with your subscription crowns (the revenue from which ZOS would lose if class change tokens came in thereby negating the revenue from the tokens).
I'm repeating myself from earlier, but we don't want a token only because we are levelling up or because of achievements. It's about the character itself. Completing quests again, discovering areas again, etc. Why can't we just change class like we can change jobs in real life. Also, the "It's too hard to do" is ***. Could be made the same way we change race.
Whenever I changed jobs in my working days I switched within the same profession (or class, if you will), and progressed in stages through the years from one job to another. You don't go from say office junior to managing director instantly, you gain experience and learn new skills over time.
So yes, I agree with you, changing class should be like changing jobs in real life, it should take time and experience to master the new class as it does a new job.
I as well would love to save my main from a class I do not enjoy.
I don't care if it's done through a 1 per character support ticket the same way recovering a deleted character is done.
I tried and tried but I just don't have enough free time to "catch up" another character/remake them in another class
You can get level 50 in an evening, you already have all the CPs and achievements, and any skill lines and skyshards etc you "need" can be bought with your subscription crowns (the revenue from which ZOS would lose if class change tokens came in thereby negating the revenue from the tokens).
I'm repeating myself from earlier, but we don't want a token only because we are levelling up or because of achievements. It's about the character itself. Completing quests again, discovering areas again, etc. Why can't we just change class like we can change jobs in real life. Also, the "It's too hard to do" is ***. Could be made the same way we change race.
Whenever I changed jobs in my working days I switched within the same profession (or class, if you will), and progressed in stages through the years from one job to another. You don't go from say office junior to managing director instantly, you gain experience and learn new skills over time.
So yes, I agree with you, changing class should be like changing jobs in real life, it should take time and experience to master the new class as it does a new job.
I think they were talking about changing from flipping burgers to gas station attendant, not swapping from quantum physicist to brain surgeon.
I truly don't get how people can be against it
...
It's nothing but a positive for nearly everyone
I truly don't get how people can be against it
...
It's nothing but a positive for nearly everyone
I think it is mainly a positive for ZOS, as they can tweak the class balance any time they want to goose a little more Crown spending. Even if they don't do this, they will be accused of doing this every time. Every. Time. That means that anyone who monitors or participates in ESO related social media will encounter this negative, whether they use the token or not.
I am against it. I think it is bad for the game, even if it would be useful for some players.
That said, I do expect that ZOS will do it. Eventually.
I truly don't get how people can be against it
...
It's nothing but a positive for nearly everyone
I think it is mainly a positive for ZOS, as they can tweak the class balance any time they want to goose a little more Crown spending. Even if they don't do this, they will be accused of doing this every time. Every. Time. That means that anyone who monitors or participates in ESO related social media will encounter this negative, whether they use the token or not.
I am against it. I think it is bad for the game, even if it would be useful for some players.
That said, I do expect that ZOS will do it. Eventually.
Again, this already happens.
Any buff of any kind to the DLC classes or nerfs to base game classes results in accusations of P2W.
If you have read any feedback on any platform whatsoever when in comes to the Arcanist you will no doubt see groups of people pushing the class and game as P2W.
The moment DK finally gets some kind of nerf/balancing it will lead to accusations of wanting people to spend money to get another character/class upto par.
I truly don't get how people can be against it
...
It's nothing but a positive for nearly everyone
I think it is mainly a positive for ZOS, as they can tweak the class balance any time they want to goose a little more Crown spending. Even if they don't do this, they will be accused of doing this every time. Every. Time. That means that anyone who monitors or participates in ESO related social media will encounter this negative, whether they use the token or not.
I am against it. I think it is bad for the game, even if it would be useful for some players.
That said, I do expect that ZOS will do it. Eventually.
Again, this already happens.
Any buff of any kind to the DLC classes or nerfs to base game classes results in accusations of P2W.
If you have read any feedback on any platform whatsoever when in comes to the Arcanist you will no doubt see groups of people pushing the class and game as P2W.
The moment DK finally gets some kind of nerf/balancing it will lead to accusations of wanting people to spend money to get another character/class upto par.
Because something happens already does not justify making it worse, right?
Deathgiggle wrote: »No, just no
Deathgiggle wrote: »No, just no
Any reasoning you would like to share with the class?
I think it leads to far more happier players, who will also spend money on such a token, compared to those who would complain about it
Grizzbeorn wrote: »Deathgiggle wrote: »No, just no
Any reasoning you would like to share with the class?
That the devs have said multiple times that it ain't gonna happen.
Deathgiggle wrote: »No, just no
Any reasoning you would like to share with the class?
I truly don't get how people can be against it
Don't want or need it? Don't buy one
Think it's gonna make all high level PvP and PvE groups run the same thing and expect everyone else to do it? Wow that's how things already are
You want everyone to have to spend a significant amount of time leveling 10 or time and money on 20 characters just like you may have? Most people literally don't have the time or willingness to abandon a character they cherish to do so and is the type of thinking/hate of change that leads these kind of games to their deaths faster
It's nothing but a positive for nearly everyone
There already exists change tokens for everything else: Race, Name, Appearance, Alliance etc...
The problem is why allow us to change everything except class? Class change is in scope with other changes that make up a character and its the only thing that cannot currently be changed.
There is no reason we should not be allowed to change class along with everything else. Many of the reasons for 'why' this should not be made possible have also been made for the other elements that can now be changed, especially for things like Race and Alliance... and we can change those at will now without any noticeable issues.
Class change is a non-issue and is something that needs to be made available to us along with everything else and hopefully this can be done soon.
wolfie1.0. wrote: »There already exists change tokens for everything else: Race, Name, Appearance, Alliance etc...
The problem is why allow us to change everything except class? Class change is in scope with other changes that make up a character and its the only thing that cannot currently be changed.
There is no reason we should not be allowed to change class along with everything else. Many of the reasons for 'why' this should not be made possible have also been made for the other elements that can now be changed, especially for things like Race and Alliance... and we can change those at will now without any noticeable issues.
Class change is a non-issue and is something that needs to be made available to us along with everything else and hopefully this can be done soon.
I would counter that it is an issue. I mean think of all of the skill lines, skyshards, and horse mount crown sale that zos would lose if they just allowed you to swap your best character around?
I truly don't get how people can be against it
Don't want or need it? Don't buy one
Think it's gonna make all high level PvP and PvE groups run the same thing and expect everyone else to do it? Wow that's how things already are
You want everyone to have to spend a significant amount of time leveling 10 or time and money on 20 characters just like you may have? Most people literally don't have the time or willingness to abandon a character they cherish to do so and is the type of thinking/hate of change that leads these kind of games to their deaths faster
It's nothing but a positive for nearly everyone
Gold Star.
And that is the problem here there does seem to be like this 'rift' not just between the player base but also between players and devs. You see its about vision. And it isn't like "oh well the devs are doing something for me" its the fact it seems like there is no vision for it.
Kind of like with Star Wars, a little bit. You have certain directors and executives who basically have put a wall up to anyone who I guess you could say produces a challenge to something that they oppose personally. Now, there is a difference between something being like really hard to do from a technical standpoint and something that a better Team with a better process could just do.
I mean they could just do it and move on. However more and more, and not just with ZOS, but with many things it seems people take this personal stance against something for their own reasons vs having an open mind to change and just getting the job done.
A good use case for this is people so resistant and biased against adding new PvP features it seems we can scarcely offer any new PvP ideas without getting shouted down by an angry mob. To me, it just more and more kind of feels like the game is losing potential and dying a slow death because other people will not get out of the way of progress. They would rather see the game die over time than invest in *those areas where a great many people* are finding change necessary.
I truly don't get how people can be against it
Don't want or need it? Don't buy one
Think it's gonna make all high level PvP and PvE groups run the same thing and expect everyone else to do it? Wow that's how things already are
You want everyone to have to spend a significant amount of time leveling 10 or time and money on 20 characters just like you may have? Most people literally don't have the time or willingness to abandon a character they cherish to do so and is the type of thinking/hate of change that leads these kind of games to their deaths faster
It's nothing but a positive for nearly everyone
Gold Star.
And that is the problem here there does seem to be like this 'rift' not just between the player base but also between players and devs. You see its about vision. And it isn't like "oh well the devs are doing something for me" its the fact it seems like there is no vision for it.
Kind of like with Star Wars, a little bit. You have certain directors and executives who basically have put a wall up to anyone who I guess you could say produces a challenge to something that they oppose personally. Now, there is a difference between something being like really hard to do from a technical standpoint and something that a better Team with a better process could just do.
I mean they could just do it and move on. However more and more, and not just with ZOS, but with many things it seems people take this personal stance against something for their own reasons vs having an open mind to change and just getting the job done.
A good use case for this is people so resistant and biased against adding new PvP features it seems we can scarcely offer any new PvP ideas without getting shouted down by an angry mob. To me, it just more and more kind of feels like the game is losing potential and dying a slow death because other people will not get out of the way of progress. They would rather see the game die over time than invest in *those areas where a great many people* are finding change necessary.
Perhaps it's more a case of the majority of players seeing the success the game they enjoy in its present form continues to be, and not wanting to jeopardise that by the game being dumbed down in their eyes in order to meet what they consider to be undesirable changes to appease a minority of players.
I truly don't get how people can be against it
Don't want or need it? Don't buy one
Think it's gonna make all high level PvP and PvE groups run the same thing and expect everyone else to do it? Wow that's how things already are
You want everyone to have to spend a significant amount of time leveling 10 or time and money on 20 characters just like you may have? Most people literally don't have the time or willingness to abandon a character they cherish to do so and is the type of thinking/hate of change that leads these kind of games to their deaths faster
It's nothing but a positive for nearly everyone
Gold Star.
And that is the problem here there does seem to be like this 'rift' not just between the player base but also between players and devs. You see its about vision. And it isn't like "oh well the devs are doing something for me" its the fact it seems like there is no vision for it.
Kind of like with Star Wars, a little bit. You have certain directors and executives who basically have put a wall up to anyone who I guess you could say produces a challenge to something that they oppose personally. Now, there is a difference between something being like really hard to do from a technical standpoint and something that a better Team with a better process could just do.
I mean they could just do it and move on. However more and more, and not just with ZOS, but with many things it seems people take this personal stance against something for their own reasons vs having an open mind to change and just getting the job done.
A good use case for this is people so resistant and biased against adding new PvP features it seems we can scarcely offer any new PvP ideas without getting shouted down by an angry mob. To me, it just more and more kind of feels like the game is losing potential and dying a slow death because other people will not get out of the way of progress. They would rather see the game die over time than invest in *those areas where a great many people* are finding change necessary.
Perhaps it's more a case of the majority of players seeing the success the game they enjoy in its present form continues to be, and not wanting to jeopardise that by the game being dumbed down in their eyes in order to meet what they consider to be undesirable changes to appease a minority of players.