James-Wayne wrote: »We dont need a class change token all we need is the ability to select any class skills from the class menu just like we do with additional skill lines lines Fighters, Mages, Weapon etc
I know I'm going to get pounded to the ground for this but..
Doesn't it take like 10 minutes to level it?
You don't have to do all the quests in the game the 20th time as achievements are account wide aren't they? I have no use for my crowns so I'll just use them for the skyshards and mount training. They need to drop the grown price for those though.
Some of the responses here are funny while others are just plain incorrect. There are wildly popular MMORPGs on the market as I type in which the player does not ever have more than one character. Said single character acquires different roles, what ESO would consider a "class", by picking up "occupations" and simply leveling that occupation in a manner that is quite respecting of the player's time.
The thought that a "class change token" would fundamentally ruin ESO, or that it is impossible to implement has already gone out the window with the successful implementation of everything from race and alliance change tokens to the collections and armory systems. All of these have been great additions to the game (which even a veteran such as myself who spent years vendoring old "useless" gear that was never added to the collections system, for example, and had to be re-grinded) and so, too, would a class change token. I fear that the real issue here would be setting a "reasonable" price for said class change token as it would, essentially, replace the Crown Store purchase of skill lines, skyshards and riding lessons just to start.
How about this as a compromise being I don't like the idea of a class change token. However, I do approve of a level 50 character out of the box and you still need to level everything else for it skill wise.
A character boost in World of Warcraft is $60. That's what I'm talking about.
tohopka_eso wrote: »Some of the responses here are funny while others are just plain incorrect. There are wildly popular MMORPGs on the market as I type in which the player does not ever have more than one character. Said single character acquires different roles, what ESO would consider a "class", by picking up "occupations" and simply leveling that occupation in a manner that is quite respecting of the player's time.
The thought that a "class change token" would fundamentally ruin ESO, or that it is impossible to implement has already gone out the window with the successful implementation of everything from race and alliance change tokens to the collections and armory systems. All of these have been great additions to the game (which even a veteran such as myself who spent years vendoring old "useless" gear that was never added to the collections system, for example, and had to be re-grinded) and so, too, would a class change token. I fear that the real issue here would be setting a "reasonable" price for said class change token as it would, essentially, replace the Crown Store purchase of skill lines, skyshards and riding lessons just to start.
Besides FFXIV, I do not know of one MMO that lets you be able to play one character with many classes/jobs or whatever. Since the days of Everquest you always had alts. Only difference here is that all armour is basically open, same with weapons. I much prefer having certain things seperate like classes and other things share like light armour to bow.
"It only takes a few hours to catch a new character up to your main and be usable in endgame content"
9 hours today, 3 million gold+ used to power level to 50 through enchanting/writs, and I would consider myself ~1% of the way to catching up to my main and dozens of skill points and many weapon skill line levels away from being pvp ready
Some of the responses here are funny while others are just plain incorrect. There are wildly popular MMORPGs on the market as I type in which the player does not ever have more than one character. Said single character acquires different roles, what ESO would consider a "class", by picking up "occupations" and simply leveling that occupation in a manner that is quite respecting of the player's time.
The thought that a "class change token" would fundamentally ruin ESO, or that it is impossible to implement has already gone out the window with the successful implementation of everything from race and alliance change tokens to the collections and armory systems. All of these have been great additions to the game (which even a veteran such as myself who spent years vendoring old "useless" gear that was never added to the collections system, for example, and had to be re-grinded) and so, too, would a class change token. I fear that the real issue here would be setting a "reasonable" price for said class change token as it would, essentially, replace the Crown Store purchase of skill lines, skyshards and riding lessons just to start.
"It only takes a few hours to catch a new character up to your main and be usable in endgame content"
9 hours today, 3 million gold+ used to power level to 50 through enchanting/writs, and I would consider myself ~1% of the way to catching up to my main and dozens of skill points and many weapon skill line levels away from being pvp ready
So still on my mini vacation playing to "quickly catch a new character up in a few hours" and I have hit about 30 hours already, need about 30 skill points between weapon, guild and a few other passives here and there to be in a solid spot for PvE, but I still need a dozen or 2 more to have what I need for PvP.
I still need to get all the crafting skill lines up to the point of max daily writ rewards, maxed hirelings, and at least 1 into each keen eye, that is after they all reach 50 but everything except jewelry should be quick. I need to take a few hours at some point to get scying/excavation up to get the treasure chest keen eye passive
I am slowly going through the psijic quest line and grabbing my skyshards/mages guild books/public dungeon event skill points along the way. Just doing the 3 dungeon dailies is all the dungeon'ing I can handle and is another 2-3 skill points for the time being and levels undaunted. I am trying to remember to launder/sell my max daily amount of stolen items to get leggydeerman leveled.
I have 2 months of doing dailies to get companion rapport maxed out which I am not looking forward to, and eventually I will have to stop grinding these things out to work on the main story quest for the soul magic line, guild quest lines (mages, and fighter will get leveled while doing other things at least, but dark brotherhood and thieves will be gated behind another time consuming grind), and I need to start PvP'ing for those skills lines to progress as well.
And this is with ignoring the couple hundred hours of "pointless" questing I still need for what I actual consider to be "catching up" with my main, very good chance that I am forgetting to do a lot of other things as well but I will cross those roads when i find them.
ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
ESO has to be the only game that doesn't respect the time we've put into the game to this extent, especially considering the sheer amount of recipes and content this game has.
MMOs need three things to thrive. New content, players repeating content and players doing a variety of content.
Class tokens take away from players repeating content and doing a variety of content.
The players who are likely to use the class change are players who are very unlikely to actually repeat content. And no, grinding XP in Alikr is not repeating content. They are crash leveling a character to actually do the content they want to do with it.
There is nothing detrimental about allowing established players the opportunity to dive right into the content they actually want to log in to play. Like, say I am going to spend 3 hours playing the game today, it is much more within ZOS' interest to provide me the option to spend those 3 hours actually doing content with classes/characters I enjoy to do, rather than mindless XP and skill point grinding. I am still going to spend those 3 hours in the game and that is literally all that matters. Class change doesn't take away from the time the player is going to spend in the game, and is more likely to add to the time they want to commit as they don't have to burn time leveling new characters if they do not want to.
Honestly it is much faster on additional characters. Your first character can make them nice purple heartland training gear and you know what you’re doing. You’ll also probably have a heap of xp scrolls from the daily login rewards.
I just started making my second arcanist yesterday. She’s already level 18.
Tyrant_Tim wrote: »Honestly it is much faster on additional characters. Your first character can make them nice purple heartland training gear and you know what you’re doing. You’ll also probably have a heap of xp scrolls from the daily login rewards.
I just started making my second arcanist yesterday. She’s already level 18.
It’s not a matter of leveling the character to 50, it’s a matter of having to complete all of the thousands of quests again to retain your special dialogue options in new regions, among all of the other tedious things you need to farm, like Lorebooks, Psijic Portals, and Skyshards.
Not to mention the near impossible difficulty it is to level Excavation and Scrying on an alt for the “Keen Eye: Treasure Chests” passive without the guaranteed purples in each region.