Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
As far as your complaint about your opinion of how you think other people should play RPGs:
1. Have you ever played another TES game? You can completely change direction halfway through the game (very easily in Skyrim)
2. How, in any way, does it affect you to let somebody else play their way? Please do tell. I'm very interested in the blight my personal decisions have wrought upon you.
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
This is so incorrect its mindboggling. Did you even look at the opening post, or any of the others for that matter? My character (who is one of the first I made) is already themed as an Arcanist. Please explain how changing him into an Arcanist proper would change him in any way other than making his actual powers match the fantasy. Most of the people who want a class change aren't flavor of the month people just wanting to switch to the latest class. That would be incredibly stupid to do, since you'd be better off just having one of each class fully leveled. People like myself want to be able to keep their characters without having to replay hundreds of hours of quests on what is effectively the same character. (As a note to any ZoS marketing guys that are drooling over the extra playtime, I guarantee you that I will not make any purchases during that time. Meanwhile I'd gladly shell out for a class change.)
As far as your complaint about your opinion of how you think other people should play RPGs:
1. Have you ever played another TES game? You can completely change direction halfway through the game (very easily in Skyrim)
2. How, in any way, does it affect you to let somebody else play their way? Please do tell. I'm very interested in the blight my personal decisions have wrought upon you.
wolfie1.0. wrote: »[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Everything on a new character you can upgrade using either the crown store or in game assets really quickly. The only a few skill lines are nor purchasable via crown store and all but two skyshards are there I think. You can shortcut almost all of them. Zos gives out exp scrolls for free like candy. Even with out that you can have any character set up for whatever content you want within a few weeks at most. Faster if you already have a new character.
Is this a qol issue? Maybe, but it definitely isn't bad customer support. It has almost nothing to do with customer support, it's a technical aspect of the game.
The last thing I would want is for ZOS to rush this because of a forum request and it be bugged and result in a complete wipe of my favorite character.
Rush this? This has been requested since warden was introduced. How much more time would they need than nearly seven years?
And it is horrible customer service and massive QoL issue..
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
The thing is that "RPG" does not include anything about whether it is single player or multiplayer.
"NEED" vs "WANT"... In ESO, it is not required to repeat the entire game experience on each character in order to be able to function at a high level in the end game. The new end game character does not need to be everything the other characters on the account are. If you think about it, a player that has spent thousands of hours in the game, and has access to the wisdom of the internet, should be able to build a second character that can do all PVE end game content in just a handful of hours. Without spending any Crowns. PVP will require that, plus Crowns for mount speed.
Should they do this thing... I suspect that the "choices have consequences" that ZOS would lay down will be a source of "forum rage" for a very long time.
It wouldnt effect you or any other of the nay sayers one bit for there to be a class change token. It does however create a massive financial wall in order for us to make alts if we dont want to do everything again.
Its always mememe in here honestly. Sithis forbid we have a middle ground.
wolfie1.0. wrote: »[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Everything on a new character you can upgrade using either the crown store or in game assets really quickly. The only a few skill lines are nor purchasable via crown store and all but two skyshards are there I think. You can shortcut almost all of them. Zos gives out exp scrolls for free like candy. Even with out that you can have any character set up for whatever content you want within a few weeks at most. Faster if you already have a new character.
Is this a qol issue? Maybe, but it definitely isn't bad customer support. It has almost nothing to do with customer support, it's a technical aspect of the game.
The last thing I would want is for ZOS to rush this because of a forum request and it be bugged and result in a complete wipe of my favorite character.
Rush this? This has been requested since warden was introduced. How much more time would they need than nearly seven years?
And it is horrible customer service and massive QoL issue..
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
The thing is that "RPG" does not include anything about whether it is single player or multiplayer.
"NEED" vs "WANT"... In ESO, it is not required to repeat the entire game experience on each character in order to be able to function at a high level in the end game. The new end game character does not need to be everything the other characters on the account are. If you think about it, a player that has spent thousands of hours in the game, and has access to the wisdom of the internet, should be able to build a second character that can do all PVE end game content in just a handful of hours. Without spending any Crowns. PVP will require that, plus Crowns for mount speed.
Should they do this thing... I suspect that the "choices have consequences" that ZOS would lay down will be a source of "forum rage" for a very long time.
It wouldnt effect you or any other of the nay sayers one bit for there to be a class change token. It does however create a massive financial wall in order for us to make alts if we dont want to do everything again.
Its always mememe in here honestly. Sithis forbid we have a middle ground.
It would change the game for the worse in many players' view, and at the very least would take very significant resources away from other development work that many would consider more important - such as addressing the non-QoL issues that are much more critical than allowing players to trivialise the character levelling process, as they would genuinely see it, and all things considered it would harm the future longevity of the game. As such other players would therefore be affected and they are just as entitled to speak up against class change tokens as others are to speak up in favour of them. A discussion forum is about exchanging different points of view and not simply promoting one point of view and criticising anyone who puts a different one.
With regard to your final comment, it is equally possible to look at these threads that say "I don't want to play this way so I want it changed so I can play my way" and describe that as "always mememe in here honestly".
...As a note to any ZoS marketing guys that are drooling over the extra playtime, I guarantee you that I will not make any purchases during that time. .
1) ZoS marketing guys most likely don't read these long walls of text complaining about the game
2) ZoS marketing guys probably don't care
You're not getting a class change token any time soon - be like a U.S. Navy SEAL and "embrace the suck". You'll stop worrying about the issue and get busy like the rest of us making and leveling a new character.
wolfie1.0. wrote: »[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Everything on a new character you can upgrade using either the crown store or in game assets really quickly. The only a few skill lines are nor purchasable via crown store and all but two skyshards are there I think. You can shortcut almost all of them. Zos gives out exp scrolls for free like candy. Even with out that you can have any character set up for whatever content you want within a few weeks at most. Faster if you already have a new character.
Is this a qol issue? Maybe, but it definitely isn't bad customer support. It has almost nothing to do with customer support, it's a technical aspect of the game.
The last thing I would want is for ZOS to rush this because of a forum request and it be bugged and result in a complete wipe of my favorite character.
Rush this? This has been requested since warden was introduced. How much more time would they need than nearly seven years?
And it is horrible customer service and massive QoL issue..
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
The thing is that "RPG" does not include anything about whether it is single player or multiplayer.
"NEED" vs "WANT"... In ESO, it is not required to repeat the entire game experience on each character in order to be able to function at a high level in the end game. The new end game character does not need to be everything the other characters on the account are. If you think about it, a player that has spent thousands of hours in the game, and has access to the wisdom of the internet, should be able to build a second character that can do all PVE end game content in just a handful of hours. Without spending any Crowns. PVP will require that, plus Crowns for mount speed.
Should they do this thing... I suspect that the "choices have consequences" that ZOS would lay down will be a source of "forum rage" for a very long time.
It wouldnt effect you or any other of the nay sayers one bit for there to be a class change token. It does however create a massive financial wall in order for us to make alts if we dont want to do everything again.
Its always mememe in here honestly. Sithis forbid we have a middle ground.
It would change the game for the worse in many players' view, and at the very least would take very significant resources away from other development work that many would consider more important - such as addressing the non-QoL issues that are much more critical than allowing players to trivialise the character levelling process, as they would genuinely see it, and all things considered it would harm the future longevity of the game. As such other players would therefore be affected and they are just as entitled to speak up against class change tokens as others are to speak up in favour of them. A discussion forum is about exchanging different points of view and not simply promoting one point of view and criticising anyone who puts a different one.
With regard to your final comment, it is equally possible to look at these threads that say "I don't want to play this way so I want it changed so I can play my way" and describe that as "always mememe in here honestly".
Just out of curiosity, as I'm otherwise not personally affected by this topic (I've toons of all classes and can do FOTM as much as I want), how exactly would it worsen the gaming experience for anyone if some other player is using a class change token?
I can understand the argument regarding development resources and also share this to some extent (although there has to be considered, how many players are asking for this QoL-feature. seem to be a freaking lot), but otherwise I simply can't imagine any problems implementing it.
Especially the argument regarding trivialization of character development seems flawed because the very same argument could be used to revert AwA (something you would like to see) or casualization of combat (something you probably refuse to see).
Regarding the argument that character change tokens "would harm the future longevity of the game" we have to state, that the very same argument was brought up against AwA, but nothing like that happened, when this broadly demanded feature arrived. On the contrary, the game is doing still very well.
Another example: When U35 arrived some people were jumping in the air with joy, as they assumed lots of endgame players would leave, so more development resources could be spent in service of their personal liking. Now we see this very same people arguing against a broadly demanded change.
So I politely ask for concrete reasons which are standing against a imo harmless QoL-feature, instead of hiding behind general statements.
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
wolfie1.0. wrote: »[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Everything on a new character you can upgrade using either the crown store or in game assets really quickly. The only a few skill lines are nor purchasable via crown store and all but two skyshards are there I think. You can shortcut almost all of them. Zos gives out exp scrolls for free like candy. Even with out that you can have any character set up for whatever content you want within a few weeks at most. Faster if you already have a new character.
Is this a qol issue? Maybe, but it definitely isn't bad customer support. It has almost nothing to do with customer support, it's a technical aspect of the game.
The last thing I would want is for ZOS to rush this because of a forum request and it be bugged and result in a complete wipe of my favorite character.
Rush this? This has been requested since warden was introduced. How much more time would they need than nearly seven years?
And it is horrible customer service and massive QoL issue..
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
The thing is that "RPG" does not include anything about whether it is single player or multiplayer.
"NEED" vs "WANT"... In ESO, it is not required to repeat the entire game experience on each character in order to be able to function at a high level in the end game. The new end game character does not need to be everything the other characters on the account are. If you think about it, a player that has spent thousands of hours in the game, and has access to the wisdom of the internet, should be able to build a second character that can do all PVE end game content in just a handful of hours. Without spending any Crowns. PVP will require that, plus Crowns for mount speed.
Should they do this thing... I suspect that the "choices have consequences" that ZOS would lay down will be a source of "forum rage" for a very long time.
It wouldnt effect you or any other of the nay sayers one bit for there to be a class change token. It does however create a massive financial wall in order for us to make alts if we dont want to do everything again.
Its always mememe in here honestly. Sithis forbid we have a middle ground.
wolfie1.0. wrote: »wolfie1.0. wrote: »[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Everything on a new character you can upgrade using either the crown store or in game assets really quickly. The only a few skill lines are nor purchasable via crown store and all but two skyshards are there I think. You can shortcut almost all of them. Zos gives out exp scrolls for free like candy. Even with out that you can have any character set up for whatever content you want within a few weeks at most. Faster if you already have a new character.
Is this a qol issue? Maybe, but it definitely isn't bad customer support. It has almost nothing to do with customer support, it's a technical aspect of the game.
The last thing I would want is for ZOS to rush this because of a forum request and it be bugged and result in a complete wipe of my favorite character.
Rush this? This has been requested since warden was introduced. How much more time would they need than nearly seven years?
And it is horrible customer service and massive QoL issue..
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
The thing is that "RPG" does not include anything about whether it is single player or multiplayer.
"NEED" vs "WANT"... In ESO, it is not required to repeat the entire game experience on each character in order to be able to function at a high level in the end game. The new end game character does not need to be everything the other characters on the account are. If you think about it, a player that has spent thousands of hours in the game, and has access to the wisdom of the internet, should be able to build a second character that can do all PVE end game content in just a handful of hours. Without spending any Crowns. PVP will require that, plus Crowns for mount speed.
Should they do this thing... I suspect that the "choices have consequences" that ZOS would lay down will be a source of "forum rage" for a very long time.
It wouldnt effect you or any other of the nay sayers one bit for there to be a class change token. It does however create a massive financial wall in order for us to make alts if we dont want to do everything again.
Its always mememe in here honestly. Sithis forbid we have a middle ground.
It would change the game for the worse in many players' view, and at the very least would take very significant resources away from other development work that many would consider more important - such as addressing the non-QoL issues that are much more critical than allowing players to trivialise the character levelling process, as they would genuinely see it, and all things considered it would harm the future longevity of the game. As such other players would therefore be affected and they are just as entitled to speak up against class change tokens as others are to speak up in favour of them. A discussion forum is about exchanging different points of view and not simply promoting one point of view and criticising anyone who puts a different one.
With regard to your final comment, it is equally possible to look at these threads that say "I don't want to play this way so I want it changed so I can play my way" and describe that as "always mememe in here honestly".
Just out of curiosity, as I'm otherwise not personally affected by this topic (I've toons of all classes and can do FOTM as much as I want), how exactly would it worsen the gaming experience for anyone if some other player is using a class change token?
I can understand the argument regarding development resources and also share this to some extent (although there has to be considered, how many players are asking for this QoL-feature. seem to be a freaking lot), but otherwise I simply can't imagine any problems implementing it.
Especially the argument regarding trivialization of character development seems flawed because the very same argument could be used to revert AwA (something you would like to see) or casualization of combat (something you probably refuse to see).
Regarding the argument that character change tokens "would harm the future longevity of the game" we have to state, that the very same argument was brought up against AwA, but nothing like that happened, when this broadly demanded feature arrived. On the contrary, the game is doing still very well.
Another example: When U35 arrived some people were jumping in the air with joy, as they assumed lots of endgame players would leave, so more development resources could be spent in service of their personal liking. Now we see this very same people arguing against a broadly demanded change.
So I politely ask for concrete reasons which are standing against a imo harmless QoL-feature, instead of hiding behind general statements.
Keep in mind that I don't necessarily hold these opinions but here are the concerns that I feel a reasonable person could have.
1) the further monetization of the game, because let's be honest such a token will be monetized and likely the most expensive token of its kind, and possibly non gift able. Thus creating a pay wall.
2) the further trivilization of the illusion of choice that is offered in this game. That fewer and fewer of the choices you make have any impact on how you play.
3) that when it comes to changes that players request heavily on the forums and elsewhere, when it comes time to implement it, zos rare does so in such a way that players requested or wanted them to do it. Examples include: update 35, awa, proc sets in pvp, animation fixes for skills, players ignoring objectives in battlegrounds, tales of tribute, skyshards being added to the Crown store instead of account wide, skill lines being added to the Crown store instead of account wide, outfit tokens being character specific, WW and vampire cures being in the store, Crown crates, implantation of color changing for aoe's and thinking that acts the same as a colorblind mode, and one of the oldest requests and most discussed topic on the forums the auction house solution.
wolfie1.0. wrote: »wolfie1.0. wrote: »[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Everything on a new character you can upgrade using either the crown store or in game assets really quickly. The only a few skill lines are nor purchasable via crown store and all but two skyshards are there I think. You can shortcut almost all of them. Zos gives out exp scrolls for free like candy. Even with out that you can have any character set up for whatever content you want within a few weeks at most. Faster if you already have a new character.
Is this a qol issue? Maybe, but it definitely isn't bad customer support. It has almost nothing to do with customer support, it's a technical aspect of the game.
The last thing I would want is for ZOS to rush this because of a forum request and it be bugged and result in a complete wipe of my favorite character.
Rush this? This has been requested since warden was introduced. How much more time would they need than nearly seven years?
And it is horrible customer service and massive QoL issue..
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
The thing is that "RPG" does not include anything about whether it is single player or multiplayer.
"NEED" vs "WANT"... In ESO, it is not required to repeat the entire game experience on each character in order to be able to function at a high level in the end game. The new end game character does not need to be everything the other characters on the account are. If you think about it, a player that has spent thousands of hours in the game, and has access to the wisdom of the internet, should be able to build a second character that can do all PVE end game content in just a handful of hours. Without spending any Crowns. PVP will require that, plus Crowns for mount speed.
Should they do this thing... I suspect that the "choices have consequences" that ZOS would lay down will be a source of "forum rage" for a very long time.
It wouldnt effect you or any other of the nay sayers one bit for there to be a class change token. It does however create a massive financial wall in order for us to make alts if we dont want to do everything again.
Its always mememe in here honestly. Sithis forbid we have a middle ground.
Given that zos has indicated that they are not working on this and that they haven't been, and have no plans to, any such implementation in the immediate future would be rushed, and anything with a reasonable release date wouldn't be acceptable to the community.
I would add that whether or not a company decides to offer, develop, or release a product or service a customer requests is not necessarily a customer service/support issue. In this case its not a service issue. A class change token is a product/service you want, zos doesn't offer it. That is a development issue. A service issue would be if you used, hypothetically, an alliance change token and all your crowns disappeared and zos support did nothing to resolve the issue.
wolfie1.0. wrote: »
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
Zos let's you bypass old content though. You can do Necrom right away without having to do any prior questing. With awa and item set collecting you don't have to farm any gear and any achievements that matter to end game players carry over. The only thing you would have to do is create a new character and with the right methods and preparations, you can have it in the cp range in a few hours without spending your or anyone else's irl money.
wolfie1.0. wrote: »
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
Zos let's you bypass old content though. You can do Necrom right away without having to do any prior questing. With awa and item set collecting you don't have to farm any gear and any achievements that matter to end game players carry over. The only thing you would have to do is create a new character and with the right methods and preparations, you can have it in the cp range in a few hours without spending your or anyone else's irl money.
Still ignoring the rp aspect in an rpg, and ignoring emotional attachment.
wolfie1.0. wrote: »wolfie1.0. wrote: »[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Everything on a new character you can upgrade using either the crown store or in game assets really quickly. The only a few skill lines are nor purchasable via crown store and all but two skyshards are there I think. You can shortcut almost all of them. Zos gives out exp scrolls for free like candy. Even with out that you can have any character set up for whatever content you want within a few weeks at most. Faster if you already have a new character.
Is this a qol issue? Maybe, but it definitely isn't bad customer support. It has almost nothing to do with customer support, it's a technical aspect of the game.
The last thing I would want is for ZOS to rush this because of a forum request and it be bugged and result in a complete wipe of my favorite character.
Rush this? This has been requested since warden was introduced. How much more time would they need than nearly seven years?
And it is horrible customer service and massive QoL issue..
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
The thing is that "RPG" does not include anything about whether it is single player or multiplayer.
"NEED" vs "WANT"... In ESO, it is not required to repeat the entire game experience on each character in order to be able to function at a high level in the end game. The new end game character does not need to be everything the other characters on the account are. If you think about it, a player that has spent thousands of hours in the game, and has access to the wisdom of the internet, should be able to build a second character that can do all PVE end game content in just a handful of hours. Without spending any Crowns. PVP will require that, plus Crowns for mount speed.
Should they do this thing... I suspect that the "choices have consequences" that ZOS would lay down will be a source of "forum rage" for a very long time.
It wouldnt effect you or any other of the nay sayers one bit for there to be a class change token. It does however create a massive financial wall in order for us to make alts if we dont want to do everything again.
Its always mememe in here honestly. Sithis forbid we have a middle ground.
It would change the game for the worse in many players' view, and at the very least would take very significant resources away from other development work that many would consider more important - such as addressing the non-QoL issues that are much more critical than allowing players to trivialise the character levelling process, as they would genuinely see it, and all things considered it would harm the future longevity of the game. As such other players would therefore be affected and they are just as entitled to speak up against class change tokens as others are to speak up in favour of them. A discussion forum is about exchanging different points of view and not simply promoting one point of view and criticising anyone who puts a different one.
With regard to your final comment, it is equally possible to look at these threads that say "I don't want to play this way so I want it changed so I can play my way" and describe that as "always mememe in here honestly".
Just out of curiosity, as I'm otherwise not personally affected by this topic (I've toons of all classes and can do FOTM as much as I want), how exactly would it worsen the gaming experience for anyone if some other player is using a class change token?
I can understand the argument regarding development resources and also share this to some extent (although there has to be considered, how many players are asking for this QoL-feature. seem to be a freaking lot), but otherwise I simply can't imagine any problems implementing it.
Especially the argument regarding trivialization of character development seems flawed because the very same argument could be used to revert AwA (something you would like to see) or casualization of combat (something you probably refuse to see).
Regarding the argument that character change tokens "would harm the future longevity of the game" we have to state, that the very same argument was brought up against AwA, but nothing like that happened, when this broadly demanded feature arrived. On the contrary, the game is doing still very well.
Another example: When U35 arrived some people were jumping in the air with joy, as they assumed lots of endgame players would leave, so more development resources could be spent in service of their personal liking. Now we see this very same people arguing against a broadly demanded change.
So I politely ask for concrete reasons which are standing against a imo harmless QoL-feature, instead of hiding behind general statements.
Keep in mind that I don't necessarily hold these opinions but here are the concerns that I feel a reasonable person could have.
1) the further monetization of the game, because let's be honest such a token will be monetized and likely the most expensive token of its kind, and possibly non gift able. Thus creating a pay wall.
2) the further trivilization of the illusion of choice that is offered in this game. That fewer and fewer of the choices you make have any impact on how you play.
3) that when it comes to changes that players request heavily on the forums and elsewhere, when it comes time to implement it, zos rare does so in such a way that players requested or wanted them to do it. Examples include: update 35, awa, proc sets in pvp, animation fixes for skills, players ignoring objectives in battlegrounds, tales of tribute, skyshards being added to the Crown store instead of account wide, skill lines being added to the Crown store instead of account wide, outfit tokens being character specific, WW and vampire cures being in the store, Crown crates, implantation of color changing for aoe's and thinking that acts the same as a colorblind mode, and one of the oldest requests and most discussed topic on the forums the auction house solution.
1. By not allowing a class change, we are forced to spend an ungodly amount of time, which is very anti customer QoL, or spend a bunch of money, MORE money than a class change would cost, so this is not true.
2. Again, more choices, do not mean less choices, thats just silly.
3. So they should ignore the playerbase more, because they ignored them in the past, thats some logic.
wolfie1.0. wrote: »1) you don't know how much zos would charge for a class change item so it's hard to argue the point it could be 1 crown it could be 25k crowns zos sets the price, and we don't know that.
wolfie1.0. wrote: »wolfie1.0. wrote: »[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Everything on a new character you can upgrade using either the crown store or in game assets really quickly. The only a few skill lines are nor purchasable via crown store and all but two skyshards are there I think. You can shortcut almost all of them. Zos gives out exp scrolls for free like candy. Even with out that you can have any character set up for whatever content you want within a few weeks at most. Faster if you already have a new character.
Is this a qol issue? Maybe, but it definitely isn't bad customer support. It has almost nothing to do with customer support, it's a technical aspect of the game.
The last thing I would want is for ZOS to rush this because of a forum request and it be bugged and result in a complete wipe of my favorite character.
Rush this? This has been requested since warden was introduced. How much more time would they need than nearly seven years?
And it is horrible customer service and massive QoL issue..
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
The thing is that "RPG" does not include anything about whether it is single player or multiplayer.
"NEED" vs "WANT"... In ESO, it is not required to repeat the entire game experience on each character in order to be able to function at a high level in the end game. The new end game character does not need to be everything the other characters on the account are. If you think about it, a player that has spent thousands of hours in the game, and has access to the wisdom of the internet, should be able to build a second character that can do all PVE end game content in just a handful of hours. Without spending any Crowns. PVP will require that, plus Crowns for mount speed.
Should they do this thing... I suspect that the "choices have consequences" that ZOS would lay down will be a source of "forum rage" for a very long time.
It wouldnt effect you or any other of the nay sayers one bit for there to be a class change token. It does however create a massive financial wall in order for us to make alts if we dont want to do everything again.
Its always mememe in here honestly. Sithis forbid we have a middle ground.
It would change the game for the worse in many players' view, and at the very least would take very significant resources away from other development work that many would consider more important - such as addressing the non-QoL issues that are much more critical than allowing players to trivialise the character levelling process, as they would genuinely see it, and all things considered it would harm the future longevity of the game. As such other players would therefore be affected and they are just as entitled to speak up against class change tokens as others are to speak up in favour of them. A discussion forum is about exchanging different points of view and not simply promoting one point of view and criticising anyone who puts a different one.
With regard to your final comment, it is equally possible to look at these threads that say "I don't want to play this way so I want it changed so I can play my way" and describe that as "always mememe in here honestly".
Just out of curiosity, as I'm otherwise not personally affected by this topic (I've toons of all classes and can do FOTM as much as I want), how exactly would it worsen the gaming experience for anyone if some other player is using a class change token?
I can understand the argument regarding development resources and also share this to some extent (although there has to be considered, how many players are asking for this QoL-feature. seem to be a freaking lot), but otherwise I simply can't imagine any problems implementing it.
Especially the argument regarding trivialization of character development seems flawed because the very same argument could be used to revert AwA (something you would like to see) or casualization of combat (something you probably refuse to see).
Regarding the argument that character change tokens "would harm the future longevity of the game" we have to state, that the very same argument was brought up against AwA, but nothing like that happened, when this broadly demanded feature arrived. On the contrary, the game is doing still very well.
Another example: When U35 arrived some people were jumping in the air with joy, as they assumed lots of endgame players would leave, so more development resources could be spent in service of their personal liking. Now we see this very same people arguing against a broadly demanded change.
So I politely ask for concrete reasons which are standing against a imo harmless QoL-feature, instead of hiding behind general statements.
Keep in mind that I don't necessarily hold these opinions but here are the concerns that I feel a reasonable person could have.
1) the further monetization of the game, because let's be honest such a token will be monetized and likely the most expensive token of its kind, and possibly non gift able. Thus creating a pay wall.
2) the further trivilization of the illusion of choice that is offered in this game. That fewer and fewer of the choices you make have any impact on how you play.
3) that when it comes to changes that players request heavily on the forums and elsewhere, when it comes time to implement it, zos rare does so in such a way that players requested or wanted them to do it. Examples include: update 35, awa, proc sets in pvp, animation fixes for skills, players ignoring objectives in battlegrounds, tales of tribute, skyshards being added to the Crown store instead of account wide, skill lines being added to the Crown store instead of account wide, outfit tokens being character specific, WW and vampire cures being in the store, Crown crates, implantation of color changing for aoe's and thinking that acts the same as a colorblind mode, and one of the oldest requests and most discussed topic on the forums the auction house solution.
wolfie1.0. wrote: »wolfie1.0. wrote: »[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Everything on a new character you can upgrade using either the crown store or in game assets really quickly. The only a few skill lines are nor purchasable via crown store and all but two skyshards are there I think. You can shortcut almost all of them. Zos gives out exp scrolls for free like candy. Even with out that you can have any character set up for whatever content you want within a few weeks at most. Faster if you already have a new character.
Is this a qol issue? Maybe, but it definitely isn't bad customer support. It has almost nothing to do with customer support, it's a technical aspect of the game.
The last thing I would want is for ZOS to rush this because of a forum request and it be bugged and result in a complete wipe of my favorite character.
Rush this? This has been requested since warden was introduced. How much more time would they need than nearly seven years?
And it is horrible customer service and massive QoL issue..
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
The thing is that "RPG" does not include anything about whether it is single player or multiplayer.
"NEED" vs "WANT"... In ESO, it is not required to repeat the entire game experience on each character in order to be able to function at a high level in the end game. The new end game character does not need to be everything the other characters on the account are. If you think about it, a player that has spent thousands of hours in the game, and has access to the wisdom of the internet, should be able to build a second character that can do all PVE end game content in just a handful of hours. Without spending any Crowns. PVP will require that, plus Crowns for mount speed.
Should they do this thing... I suspect that the "choices have consequences" that ZOS would lay down will be a source of "forum rage" for a very long time.
It wouldnt effect you or any other of the nay sayers one bit for there to be a class change token. It does however create a massive financial wall in order for us to make alts if we dont want to do everything again.
Its always mememe in here honestly. Sithis forbid we have a middle ground.
It would change the game for the worse in many players' view, and at the very least would take very significant resources away from other development work that many would consider more important - such as addressing the non-QoL issues that are much more critical than allowing players to trivialise the character levelling process, as they would genuinely see it, and all things considered it would harm the future longevity of the game. As such other players would therefore be affected and they are just as entitled to speak up against class change tokens as others are to speak up in favour of them. A discussion forum is about exchanging different points of view and not simply promoting one point of view and criticising anyone who puts a different one.
With regard to your final comment, it is equally possible to look at these threads that say "I don't want to play this way so I want it changed so I can play my way" and describe that as "always mememe in here honestly".
Just out of curiosity, as I'm otherwise not personally affected by this topic (I've toons of all classes and can do FOTM as much as I want), how exactly would it worsen the gaming experience for anyone if some other player is using a class change token?
I can understand the argument regarding development resources and also share this to some extent (although there has to be considered, how many players are asking for this QoL-feature. seem to be a freaking lot), but otherwise I simply can't imagine any problems implementing it.
Especially the argument regarding trivialization of character development seems flawed because the very same argument could be used to revert AwA (something you would like to see) or casualization of combat (something you probably refuse to see).
Regarding the argument that character change tokens "would harm the future longevity of the game" we have to state, that the very same argument was brought up against AwA, but nothing like that happened, when this broadly demanded feature arrived. On the contrary, the game is doing still very well.
Another example: When U35 arrived some people were jumping in the air with joy, as they assumed lots of endgame players would leave, so more development resources could be spent in service of their personal liking. Now we see this very same people arguing against a broadly demanded change.
So I politely ask for concrete reasons which are standing against a imo harmless QoL-feature, instead of hiding behind general statements.
Keep in mind that I don't necessarily hold these opinions but here are the concerns that I feel a reasonable person could have.
1) the further monetization of the game, because let's be honest such a token will be monetized and likely the most expensive token of its kind, and possibly non gift able. Thus creating a pay wall.
2) the further trivilization of the illusion of choice that is offered in this game. That fewer and fewer of the choices you make have any impact on how you play.
3) that when it comes to changes that players request heavily on the forums and elsewhere, when it comes time to implement it, zos rare does so in such a way that players requested or wanted them to do it. Examples include: update 35, awa, proc sets in pvp, animation fixes for skills, players ignoring objectives in battlegrounds, tales of tribute, skyshards being added to the Crown store instead of account wide, skill lines being added to the Crown store instead of account wide, outfit tokens being character specific, WW and vampire cures being in the store, Crown crates, implantation of color changing for aoe's and thinking that acts the same as a colorblind mode, and one of the oldest requests and most discussed topic on the forums the auction house solution.
Thanks for your clarification, it was indeed helpful.
I understand your arguments made in 1) and 3) very well. Just wanted to add that both arguments, although completely viable, belong to far broader topics, not necessarily related to class change tokens.
It's point 2) which I still can't understand. Sure, altering your character can be quite immersion breaking (although a class change is a quite minor intervention compared to race changes). But isn't that for the affected player to decide? What harm is done to me if for example you're changing your class on one of your toons? Maybe you have even a immersive reason to do so and plan to act it out roleplaying. It's nothing I, as uninvolved third party, should think about. Where am I wrong here?
wolfie1.0. wrote: »wolfie1.0. wrote: »wolfie1.0. wrote: »[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Everything on a new character you can upgrade using either the crown store or in game assets really quickly. The only a few skill lines are nor purchasable via crown store and all but two skyshards are there I think. You can shortcut almost all of them. Zos gives out exp scrolls for free like candy. Even with out that you can have any character set up for whatever content you want within a few weeks at most. Faster if you already have a new character.
Is this a qol issue? Maybe, but it definitely isn't bad customer support. It has almost nothing to do with customer support, it's a technical aspect of the game.
The last thing I would want is for ZOS to rush this because of a forum request and it be bugged and result in a complete wipe of my favorite character.
Rush this? This has been requested since warden was introduced. How much more time would they need than nearly seven years?
And it is horrible customer service and massive QoL issue..
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
The thing is that "RPG" does not include anything about whether it is single player or multiplayer.
"NEED" vs "WANT"... In ESO, it is not required to repeat the entire game experience on each character in order to be able to function at a high level in the end game. The new end game character does not need to be everything the other characters on the account are. If you think about it, a player that has spent thousands of hours in the game, and has access to the wisdom of the internet, should be able to build a second character that can do all PVE end game content in just a handful of hours. Without spending any Crowns. PVP will require that, plus Crowns for mount speed.
Should they do this thing... I suspect that the "choices have consequences" that ZOS would lay down will be a source of "forum rage" for a very long time.
It wouldnt effect you or any other of the nay sayers one bit for there to be a class change token. It does however create a massive financial wall in order for us to make alts if we dont want to do everything again.
Its always mememe in here honestly. Sithis forbid we have a middle ground.
It would change the game for the worse in many players' view, and at the very least would take very significant resources away from other development work that many would consider more important - such as addressing the non-QoL issues that are much more critical than allowing players to trivialise the character levelling process, as they would genuinely see it, and all things considered it would harm the future longevity of the game. As such other players would therefore be affected and they are just as entitled to speak up against class change tokens as others are to speak up in favour of them. A discussion forum is about exchanging different points of view and not simply promoting one point of view and criticising anyone who puts a different one.
With regard to your final comment, it is equally possible to look at these threads that say "I don't want to play this way so I want it changed so I can play my way" and describe that as "always mememe in here honestly".
Just out of curiosity, as I'm otherwise not personally affected by this topic (I've toons of all classes and can do FOTM as much as I want), how exactly would it worsen the gaming experience for anyone if some other player is using a class change token?
I can understand the argument regarding development resources and also share this to some extent (although there has to be considered, how many players are asking for this QoL-feature. seem to be a freaking lot), but otherwise I simply can't imagine any problems implementing it.
Especially the argument regarding trivialization of character development seems flawed because the very same argument could be used to revert AwA (something you would like to see) or casualization of combat (something you probably refuse to see).
Regarding the argument that character change tokens "would harm the future longevity of the game" we have to state, that the very same argument was brought up against AwA, but nothing like that happened, when this broadly demanded feature arrived. On the contrary, the game is doing still very well.
Another example: When U35 arrived some people were jumping in the air with joy, as they assumed lots of endgame players would leave, so more development resources could be spent in service of their personal liking. Now we see this very same people arguing against a broadly demanded change.
So I politely ask for concrete reasons which are standing against a imo harmless QoL-feature, instead of hiding behind general statements.
Keep in mind that I don't necessarily hold these opinions but here are the concerns that I feel a reasonable person could have.
1) the further monetization of the game, because let's be honest such a token will be monetized and likely the most expensive token of its kind, and possibly non gift able. Thus creating a pay wall.
2) the further trivilization of the illusion of choice that is offered in this game. That fewer and fewer of the choices you make have any impact on how you play.
3) that when it comes to changes that players request heavily on the forums and elsewhere, when it comes time to implement it, zos rare does so in such a way that players requested or wanted them to do it. Examples include: update 35, awa, proc sets in pvp, animation fixes for skills, players ignoring objectives in battlegrounds, tales of tribute, skyshards being added to the Crown store instead of account wide, skill lines being added to the Crown store instead of account wide, outfit tokens being character specific, WW and vampire cures being in the store, Crown crates, implantation of color changing for aoe's and thinking that acts the same as a colorblind mode, and one of the oldest requests and most discussed topic on the forums the auction house solution.
Thanks for your clarification, it was indeed helpful.
I understand your arguments made in 1) and 3) very well. Just wanted to add that both arguments, although completely viable, belong to far broader topics, not necessarily related to class change tokens.
It's point 2) which I still can't understand. Sure, altering your character can be quite immersion breaking (although a class change is a quite minor intervention compared to race changes). But isn't that for the affected player to decide? What harm is done to me if for example you're changing your class on one of your toons? Maybe you have even a immersive reason to do so and plan to act it out roleplaying. It's nothing I, as uninvolved third party, should think about. Where am I wrong here?
Number 2 is mostly about the consequences of the choices you make. Over time zos has given us a lot of things to choose from but in doing so made them almost trivial. Whom you choose in the main quest for example is trivial now. Another is achievements. It doesn't matter what character you do achievements on now. Armory system made swapping roles and builds easier than swapimg characters. Cp system is set up so that once you get to a point it doesn't matter. And this just follows suite, it's not really about what players do, but what zos does.
Einar_Hrafnarsson wrote: »I know a few folks that do not buy necrom simply because the main Feature, the new class, would be a massive grind first before being fun and a timelocked grind at that.
6 Months till your mount is fully functional. all the guilds, skyshards, skillpoints you have to grind again to make the class functional.
I myself will wait till necrom is in sale since the Story wont run away and i have 0 interest of grinding another class to functionality.
Now if there was a class change token.... i would have preordered