ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
That’s odd.
All a class in this game really is is three skill lines. You can swap between werewolf and vampire effortlessly, which are also just skill lines…
ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
That’s odd.
All a class in this game really is is three skill lines. You can swap between werewolf and vampire effortlessly, which are also just skill lines…
I think it is very safe to say that our assumptions on how the database is organized are going to be wrong most of the time. What we think is simple is likely not very.
ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
That’s odd.
All a class in this game really is is three skill lines. You can swap between werewolf and vampire effortlessly, which are also just skill lines…
I think it is very safe to say that our assumptions on how the database is organized are going to be wrong most of the time. What we think is simple is likely not very.
I wasn’t making an assumption. I gave a specific example of something available in game that is the same function as what a class change token would do. Any further details on why they can’t implement one is welcome.
BaalMelqartu wrote: »Just, no, in my opinion for class change tokens. Everything has already moved so far in the direction of uniformity. Also, it's an MMO and you work for things. If you cannot be bothered to do the lil bit of work for a new class, just don't. Certainly don't expect to just turn a levelled character into a fully levelled new class because what... you feel entitled??
DeathStalker wrote: »ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
While this answer is disappointing, I guess it's understandable. However, I hope it's also understandable how terrible your ALT system is and that it's hated by so many people. Because to be honest, if your ALT system wasn't so hated, people would not despise making ALTs as much. Just ask yourself, Why do people not want to make ALTs and instead would rather have a class change.
Hence why I'm upset about this, they give the ability to change class no priority whatsoever, same can be said for other much-requested features. ZOS really makes me sad sometimes, more so than Blizzard or any other company.Seemed clear to me. Sentence 1 from Gina is what they are doing. While it is phrased in a "never say never" manner, the phrasing says that this is not happening any time soon. If you want to know why not, sentence 2 gives the basic reason.
This is the same thing they said more than a year ago, for what it's worth.
Certainly don't expect to just turn a levelled character into a fully levelled new class because what... you feel entitled??
BretonMage wrote: »For those who like trying out different characters, stories, classes, roles: go wild. ZOS providing ONE class change token won't affect people who do that.
BretonMage wrote: »Certainly don't expect to just turn a levelled character into a fully levelled new class because what... you feel entitled??
I've been thinking about this, and the intensity of this comment surprised me. Do people feel offended that some people hate levelling mounts? Mount training is universally disliked, is it not?
BretonMage wrote: »Certainly don't expect to just turn a levelled character into a fully levelled new class because what... you feel entitled??
I've been thinking about this, and the intensity of this comment surprised me. Do people feel offended that some people hate levelling mounts? Mount training is universally disliked, is it not?
BretonMage wrote: »Certainly don't expect to just turn a levelled character into a fully levelled new class because what... you feel entitled??
I've been thinking about this, and the intensity of this comment surprised me. Do people feel offended that some people hate levelling mounts? Mount training is universally disliked, is it not?
Well, I don't mind it at all. The current system is just fine with me. It's like actually training a horse from foaling to riding - been there done that. I find it adds some immersion to this MMORPG.
LioraValkyrie wrote: »My main is literally called 'Mistress of Apocrypha' ... Sorc was the closest thing to Arcanist at the time. She is ready to devote herself to the arcane arts of Herma-Mora properly now.
ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
That’s odd.
All a class in this game really is is three skill lines. You can swap between werewolf and vampire effortlessly, which are also just skill lines…
I think it is very safe to say that our assumptions on how the database is organized are going to be wrong most of the time. What we think is simple is likely not very.
I wasn’t making an assumption. I gave a specific example of something available in game that is the same function as what a class change token would do. Any further details on why they can’t implement one is welcome.
I have wanted a class change token for sooooo long. It seems like a vast majority would welcome this. So why not simply give us this option ZOS? If not, at least the Devs' should explain to us why not as a courtesy. I suspect they hope we will blow a lot of crowns on shards, mount scrolls, and such rather than grind up another new character.
I have wanted a class change token for sooooo long. It seems like a vast majority would welcome this. So why not simply give us this option ZOS? If not, at least the Devs' should explain to us why not as a courtesy. I suspect they hope we will blow a lot of crowns on shards, mount scrolls, and such rather than grind up another new character.
BretonMage wrote: »Certainly don't expect to just turn a levelled character into a fully levelled new class because what... you feel entitled??
I've been thinking about this, and the intensity of this comment surprised me. Do people feel offended that some people hate levelling mounts? Mount training is universally disliked, is it not? It also does not make sense to have to go through it again, unlike the acquisition of new skill lines, which of course one should level up from scratch.
I get that you decided I had "intensity" in my post but it's more a general mood of exhaustion with the sense of entitlement some people have. Most of the posts I have read about people very much wanting a class change token look to me like entitlement/"I should not have to work for something in an MMO if I have already done it before."
Examples:
-Can't be bothered to do riding lessons again.
-Can't be bothered to do wayshrines again.
-Can't be bothered to level a new class again.
barney2525 wrote: »You just gonna hand the maximum skills so you get to " start " the new class with (since you get those point back) all of them at 50 and morphed ?
Everyone who does not buy a token has to start from scratch. I'm not seeing how this is fair.
Sorry for the repeat: I believe that the solution is not with a class change token, but with a "level up straight to 50" token.
Main advantages of a booster-to-50 token:
- It doesn't require a change of existing concept. It's using what's existing as is and add a booster to it. It's a lot easier to implement.
- It doesn't spoil the purchasing of new slots and could have a reasonable price since the work behind its implementation isn't "big".