ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
So, what is being done about those challenges? Or do yall REALLY expect people who have poured thousands of hours into 3 characters to spend unfathomable amounts of time on a new class? Really?
I am really curious what the issue is with just making a new toon? You can still have your main toon use all motifs and max crafting, then just make an alt to do the rest of the game.
You get to use all your CP's at lvl 1, and once you hit 50 you can instantly use all gear. While levelling you can grab all shards and do public dungeons and whatever else so you have enough skill points to do whatever you want.
There should be SOME sort of responsibility to making a character, and ESO has eliminated most of them. You literally have 1 thing you can't change which is your class, which is totally reasonable.
I am really curious what the issue is with just making a new toon? You can still have your main toon use all motifs and max crafting, then just make an alt to do the rest of the game.
You get to use all your CP's at lvl 1, and once you hit 50 you can instantly use all gear. While levelling you can grab all shards and do public dungeons and whatever else so you have enough skill points to do whatever you want.
There should be SOME sort of responsibility to making a character, and ESO has eliminated most of them. You literally have 1 thing you can't change which is your class, which is totally reasonable.
The real 2 things we can't change is the time put into the character and the time most don't have to put into another one
Amethyst_Unearthed wrote: »i feel like this would be a BAD decision, those who have $$ could change their class to fit their situation whenever they want..... its very "PAY TO WIN" feeling......
Amethyst_Unearthed wrote: »i feel like this would be a BAD decision, those who have $$ could change their class to fit their situation whenever they want..... its very "PAY TO WIN" feeling......
[quote="ZOS_GinaBruno;c-7804848".
[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Why would you need to do EVERYTHING over again? It's just unnecessary.
Amethyst_Unearthed wrote: »i feel like this would be a BAD decision, those who have $$ could change their class to fit their situation whenever they want..... its very "PAY TO WIN" feeling......
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
wolfie1.0. wrote: »[quote="DeathStalker;c-7805415"
I hope it's also understandable to you how the alt system is loved by so many people, and how so many players run alts without complaint. I accept that AwA annnoyed some altoholics (mainly because the way AwA was implemented meant the change took away the character progression tracking and not because of the change to account-wide achievements per se), while also delighting a lot of other players, but the premise of your argument is wrong in my view. These tokens aren't wanted by people who don't like the alt system, they're wanted by people who in any MMO they play always run one character and don't want to run alts under any circumstances whether for time constraints or any other reasons, period.
^This. Some players are used to other games where you can do all specializations on one character. Personally, I love the alt system, and a character's class is deeply intertwined with their identity, so even if tokens existed, I'd still be making alts for new classes and for specs within the new classes.
What alt system? There is no alt system.
Its make a new character, do EVERYTHING over again , which is an unreasonable amount of content to redo, or spend a ton of money on utility upgrades.
That is just called bad QoL and toxic Customer Support.
Everything on a new character you can upgrade using either the crown store or in game assets really quickly. The only a few skill lines are nor purchasable via crown store and all but two skyshards are there I think. You can shortcut almost all of them. Zos gives out exp scrolls for free like candy. Even with out that you can have any character set up for whatever content you want within a few weeks at most. Faster if you already have a new character.
Is this a qol issue? Maybe, but it definitely isn't bad customer support. It has almost nothing to do with customer support, it's a technical aspect of the game.
The last thing I would want is for ZOS to rush this because of a forum request and it be bugged and result in a complete wipe of my favorite character.
.
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
If this were skyrim, or a single player game, I could respect what you are saying. It is an mmo however, with thousands upon thousands of hours of content, and it is not immersion breaking for our characters to LEARN over time. As it stands right now, a new school of magic is discovered, and our characters seem to be incapable of learning. Even games like SWTOR understood, that if you make new content, at a point you NEED to offer the ability to bypass all the old content once you have done it once. Then at least it would be a middle ground of " choices have consequences " and " I dont want my character to be a hollow husk ala street fighter "
The thing is that "RPG" does not include anything about whether it is single player or multiplayer.
"NEED" vs "WANT"... In ESO, it is not required to repeat the entire game experience on each character in order to be able to function at a high level in the end game. The new end game character does not need to be everything the other characters on the account are. If you think about it, a player that has spent thousands of hours in the game, and has access to the wisdom of the internet, should be able to build a second character that can do all PVE end game content in just a handful of hours. Without spending any Crowns. PVP will require that, plus Crowns for mount speed.
Should they do this thing... I suspect that the "choices have consequences" that ZOS would lay down will be a source of "forum rage" for a very long time.