It's a primarily a financial consideration for ZOS as it would be for any business. How many players want a class change token, and what proportion of them will actually leave if they don't get it? In order to retain those players how much revenue will ZOS lose from the current Crown Store sale of skill lines, character slots and skyshards etc, and what will be the cost of designing, coding, and testing the tokens as well as the cost of support for any problems arising from them? Might some players leave because they are impacted adversely by the tokens, whether directly or through their character data being corrupted as a result of the system changes?
It's not as simple as "get an intern to knock them up by next week and the players will pay a decent price for them so everyone's a winner". It's fraught with difficulty, both technical and financial.
shadyjane62 wrote: »I used to love the alt system. AWA ended that. Right now I have a few
Please please please tell me its finally time for a class change token. I already have a character that worships Hermaeus Mora, and is practically already an arcanist. I have years invested in the character, so remaking him isn't an option.
This has been asked for years now, anyone else think its finally time for zos to make this money making machine?
Please please please tell me its finally time for a class change token. I already have a character that worships Hermaeus Mora, and is practically already an arcanist. I have years invested in the character, so remaking him isn't an option.
This has been asked for years now, anyone else think its finally time for zos to make this money making machine?
Whenever they come out with a new class, they give an extra character slot. There is also the thing of leveling up the class to learn it, and level up class abilities. There really is no need of a class change token other than people not wanting to take the time to level up a new toon.
Still, it isn't necessary to do everything all over again with a new character. Actually, it isn't even possible to do everything over again.
As for being attached to characters, it is partially that reason that I would not consider anything like a class or race change on them. They would be significantly different characters and the former attachment would be irrelevant. After thousands of hours playing them, that would be a tragedy.
However, my objection to the Class Change Token isn't because I would not use it, or because I just don't want others to be able to use it. This is supposed to be an RPG game and creating and leveling characters is core to what an RPG is. Class Change Tokens are an RPG line that ZOS has not crossed. I am sure there are RPG games out there that do it anyway, but I would just question whether they are actually an RPG or just an action adventure game. Maybe ESO is really a multiplayer action adventure game that is mislabeled as an "RPG"? Time will tell.
[snip] This shouldn't even be a debate, the existence of such an item doesn't hurt them or the game, provided they put some limitations.(i.e. once per X amount of months)most people want a class change token so we can use the same character.
same character that we have done all story quests with.
it would take months to re do every quest
[snip] This shouldn't even be a debate, the existence of such an item doesn't hurt them or the game, provided they put some limitations.(i.e. once per X amount of months)most people want a class change token so we can use the same character.
same character that we have done all story quests with.
it would take months to re do every quest
And no, they NEVER said that it's not possible, they just said that it's a difficult thing to do. Yeah, another difficult thing to do is give us a tab for housing where every furniture goes there automatically, yet we're still forced to turn houses into garbage dumps.
[snip] This shouldn't even be a debate, the existence of such an item doesn't hurt them or the game, provided they put some limitations.(i.e. once per X amount of months)most people want a class change token so we can use the same character.
same character that we have done all story quests with.
it would take months to re do every quest
And no, they NEVER said that it's not possible, they just said that it's a difficult thing to do. Yeah, another difficult thing to do is give us a tab for housing where every furniture goes there automatically, yet we're still forced to turn houses into garbage dumps.
That's flat out wrong. It diverts a lot of developer time and resources away from everything else, for what is clearly a major change, at a time when there is also concern at the reduction in new game content through the changes to the quarterly release schedules. It also threatens the stability of the existing database as the risk of things being corrupted in such a major structural change is great (as openly acknowledged by ZOS). Unless those who want it are prepared to pay a very substantial price for it the introduction of a class change token would also remove a lot of the existing revenue through the resulting lost sales of skyshards, skill lines and other things in the Crown Store.
We are in no position to worry about the financials of Zenimax, nor should we. Also, where exactly did they say that this has the potential to mess up with the stability of the database? Then again, with servers like this -- I wouldn't be surprised if things imploded after adding one more skill line or something. Last time I checked Gina mentioned that it is a difficult task, but lately I keep seeing people saying that it's "impossible". Two very different things.That's flat out wrong. It diverts a lot of developer time and resources away from everything else, for what is clearly a major change, at a time when there is also concern at the reduction in new game content through the changes to the quarterly release schedules. It also threatens the stability of the existing database as the risk of things being corrupted in such a major structural change is great (as openly acknowledged by ZOS). Unless those who want it are prepared to pay a very substantial price for it the introduction of a class change token would also remove a lot of the existing revenue through the resulting lost sales of skyshards, skill lines and other things in the Crown Store.
OtarTheMad wrote: »https://eso-hub.com/en/news/why-eso-wont-have-class-change-tokens-any-time-soon
Article ain’t bad, and makes sense, at least to me.
Just started questing with my sorc to finish the base game, and dear god, overland is so boring, the power creep in this game is unreal, things really die in 1.5 spells and my build is far from optimized. I wouldn't have to do this if we had a class change token, I'd just change my NB to Sorc, and at this point I'd even pay for a frigging base game skip, usually against that kind of thing, but ESO is the worst offender.
He is maxed, everything is maxed, did so by farming. I just need the extra skill points from questing.Just started questing with my sorc to finish the base game, and dear god, overland is so boring, the power creep in this game is unreal, things really die in 1.5 spells and my build is far from optimized. I wouldn't have to do this if we had a class change token, I'd just change my NB to Sorc, and at this point I'd even pay for a frigging base game skip, usually against that kind of thing, but ESO is the worst offender.
Wouldn't you still have to level sorc skills?
He is maxed, everything is maxed, did so by farming. I just need the extra skill points from questing.Just started questing with my sorc to finish the base game, and dear god, overland is so boring, the power creep in this game is unreal, things really die in 1.5 spells and my build is far from optimized. I wouldn't have to do this if we had a class change token, I'd just change my NB to Sorc, and at this point I'd even pay for a frigging base game skip, usually against that kind of thing, but ESO is the worst offender.
Wouldn't you still have to level sorc skills?
We are in no position to worry about the financials of Zenimax, nor should we. Also, where exactly did they say that this has the potential to mess up with the stability of the database? Then again, with servers like this -- I wouldn't be surprised if things imploded after adding one more skill line or something. Last time I checked Gina mentioned that it is a difficult task, but lately I keep seeing people saying that it's "impossible". Two very different things.That's flat out wrong. It diverts a lot of developer time and resources away from everything else, for what is clearly a major change, at a time when there is also concern at the reduction in new game content through the changes to the quarterly release schedules. It also threatens the stability of the existing database as the risk of things being corrupted in such a major structural change is great (as openly acknowledged by ZOS). Unless those who want it are prepared to pay a very substantial price for it the introduction of a class change token would also remove a lot of the existing revenue through the resulting lost sales of skyshards, skill lines and other things in the Crown Store.
And yes, I am very much prepared to pay ANY price for a class change token. This game is full of problems anyway, and the solution of Zenimax usually comes in the form of "PAY UP or live with it". I am used to it, I'm also used to most cosmetics ending up behind Crown Crates etc. You are acting like this is the first time Zenimax has charged ridiculous amounts for basic things, they are experts at this.
Lastly, imagine spending all that money they are making to create something truly extraordinary for once or overhaul X or Y feature, like I don't know, a playable Cyro or overland with different difficulties. This company has been playing it safe since 2016, stop apologizing on their behalf, we deserve better and I know they can do better.
Cooperharley wrote: »We are in no position to worry about the financials of Zenimax, nor should we. Also, where exactly did they say that this has the potential to mess up with the stability of the database? Then again, with servers like this -- I wouldn't be surprised if things imploded after adding one more skill line or something. Last time I checked Gina mentioned that it is a difficult task, but lately I keep seeing people saying that it's "impossible". Two very different things.That's flat out wrong. It diverts a lot of developer time and resources away from everything else, for what is clearly a major change, at a time when there is also concern at the reduction in new game content through the changes to the quarterly release schedules. It also threatens the stability of the existing database as the risk of things being corrupted in such a major structural change is great (as openly acknowledged by ZOS). Unless those who want it are prepared to pay a very substantial price for it the introduction of a class change token would also remove a lot of the existing revenue through the resulting lost sales of skyshards, skill lines and other things in the Crown Store.
And yes, I am very much prepared to pay ANY price for a class change token. This game is full of problems anyway, and the solution of Zenimax usually comes in the form of "PAY UP or live with it". I am used to it, I'm also used to most cosmetics ending up behind Crown Crates etc. You are acting like this is the first time Zenimax has charged ridiculous amounts for basic things, they are experts at this.
Lastly, imagine spending all that money they are making to create something truly extraordinary for once or overhaul X or Y feature, like I don't know, a playable Cyro or overland with different difficulties. This company has been playing it safe since 2016, stop apologizing on their behalf, we deserve better and I know they can do better.
That guy argues until the end of the earth against quite literally every single suggestion post on the forums.
Check any forum post and he's there fighting against every and any suggestion. No matter the amount of logic or how you express it, he'll disagree. It's quite literally arguing with a brick wall lol.
Class change tokens absolutely & unequivocally would not negatively impact another player's day to day life in ESO. The argument about development time being taken away from other things can be applied to quite literally any addition to ESO as it's the argument of opportunity cost, which will be apparent in every single development decision for any game until that game shuts down. It's a very popular ask and has been for quite some time. I totally agree with you.
The only reason we haven't seen it is because of what Gina says - it's due to technical limitations on their end. If they fix that stuff, I guarantee you we'll see it. They didn't say it's impossible, it's just not something they're looking at (or were looking at at that time) due to those limitations. But their technology and resources improve every year so who knows!
We are in no position to worry about the financials of Zenimax, nor should we. Also, where exactly did they say that this has the potential to mess up with the stability of the database? Then again, with servers like this -- I wouldn't be surprised if things imploded after adding one more skill line or something. Last time I checked Gina mentioned that it is a difficult task, but lately I keep seeing people saying that it's "impossible". Two very different things.That's flat out wrong. It diverts a lot of developer time and resources away from everything else, for what is clearly a major change, at a time when there is also concern at the reduction in new game content through the changes to the quarterly release schedules. It also threatens the stability of the existing database as the risk of things being corrupted in such a major structural change is great (as openly acknowledged by ZOS). Unless those who want it are prepared to pay a very substantial price for it the introduction of a class change token would also remove a lot of the existing revenue through the resulting lost sales of skyshards, skill lines and other things in the Crown Store.
And yes, I am very much prepared to pay ANY price for a class change token. This game is full of problems anyway, and the solution of Zenimax usually comes in the form of "PAY UP or live with it". I am used to it, I'm also used to most cosmetics ending up behind Crown Crates etc. You are acting like this is the first time Zenimax has charged ridiculous amounts for basic things, they are experts at this.
Lastly, imagine spending all that money they are making to create something truly extraordinary for once or overhaul X or Y feature, like I don't know, a playable Cyro or overland with different difficulties. This company has been playing it safe since 2016, stop apologizing on their behalf, we deserve better and I know they can do better.