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Official Discussion Thread, "Unveiling The New Arcanist Class"

  • jowv
    jowv
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    Really excited to see more on this new classes skill line. However in putting this behind a new class will mean we will all be running around dolmens chugging Exp Scrolls to level the character to something ‘usable’ - which is a grind no one wants.

    I’m also concerned that we will all end up doing rubbish tasks like running around picking water plants to look for a spell tablet lead etc. I really hope not - but I do suspect that finding these Arcane tablets will be another grind.

    Not sure about the endless dungeon. Can’t see any appeal in that (just run vSCP HM if you want an eternal dungeon😁) - I personally prefer to run a dungeon in 20-40 minutes collect my ‘shinies’ and move on. Why would anyone want to run one all night and still not finish? Sure, I’d be up for creating a dungeon with a randomly generated set of bosses with a random selection of mechanics applied to them -that will challenge top end players and force them to think on their feet and co-ordinate. But and endless dungeon. 🤯
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    From what little bit I've seen the Arcanist is a meh version of my FF XIV Summoner. I would have rather seen a new skill line so I could take my sorcerer off in a different direction.
  • harvey07
    harvey07
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    18g411mdcjnt.jpg

    first thing i thought of when i saw the reveal.
  • agelonestar
    agelonestar
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    Looks pretty cool to me.

    I was never much of a fan of Necromancer - just not really my thing - but I loved Warden. I'm excited to try Arcanist. A new class adds loads of playability.

    Upgrade purchased :smiley:
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • Elsonso
    Elsonso
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    Looks pretty cool to me.

    I was never much of a fan of Necromancer - just not really my thing - but I loved Warden. I'm excited to try Arcanist. A new class adds loads of playability.

    Necromancer includes a lot of micromanagement. I like the class, but it is just tiring to play. The Arcanist, while hopefully not as bad, sounds like it will be more micromanagement.
  • Saucy_Jack
    Saucy_Jack
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    Pie King is still waiting for a pie-mancer class. And a reuseable throwing pie so his inventory isn't clogged with consumables!

    HUZZAH!
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • shadyjane62
    shadyjane62
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    Yes, the reveal felt extremely underwhelming. I remember the previous things said by Zenimax. That the game is already too big, "the size of several MMOs", that there is enough zone and questing content, and that these zones have to be re-valued by new Systems. So yes, I expected Spellcrafting too. It would be interesting to see if the Arcanist would be the only class able to Spellcraft. I mean, going to Apocrypha, books and secrets... logic says you find some occult information to use. Sure, that would make the Arcanist the only one able to do that, leaving in the dust the other classes. As well as the idea to give more value to the existing zones. I felt very dissapointed. At least we'll see if the sets have any value though. Hope this time we avoid the High Isle deception, Major Heroism left on the Oakensoul ring, it passes thru PTS, it passes thru release, and then removed....

    Abandon all hope that anything they use to lure you into buying the expansion will be nerfed as soon as they possibly can.

    If past is prologue...
  • Foxtrot39
    Foxtrot39
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    ForumBully wrote: »
    It was mentioned that this "combo" system was something that everyone would get to experience...I'm assuming that this is the tentpole system then and that all classes are getting a slight revamp or in another way going under the same combo system.
    Visually, my first though was that it looked like stacking charges via the psijic line but I'm curious to see more

    Combo was said to be for the arcanist only, "everyone" is just everyone that will be using the class
  • jlmurra2
    jlmurra2
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    The Arcanist Class is interesting to me. I have enjoyed the Hermaeus Mora character since I first encountered him in Legacy of Kain: Soul Reaver. :)

    The Arcanist character I would create would be Raziel themed, but of the Elder Scrolls universe. It would be a Dunmer Male of course. The Herma Mora/Apocrypha themed abilities would be fitting for a servant of the Gardener of Men, willing or not.

    I'll also need to figure out which of the voices in the character creator best matches Michael Bell's performance.
  • Seraphayel
    Seraphayel
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    ForumBully wrote: »
    It was mentioned that this "combo" system was something that everyone would get to experience...I'm assuming that this is the tentpole system then and that all classes are getting a slight revamp or in another way going under the same combo system.
    Visually, my first though was that it looked like stacking charges via the psijic line but I'm curious to see more

    That’s not true. Combo points (called Crux) are just for Arcanist. And it’s not really a combo point system when you read the class announcement, it’s more like you can enhance your skills with combo points (maximum amount for combo points is 3).
    Edited by Seraphayel on January 26, 2023 6:19PM
    Xbox Series X (EU)
    - Daggerfall Covenant -
  • Stefirex
    Stefirex
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    Look, I'm as excited for this class as anyone, it looks AWESOME!
    But calling it a "feature" was pretty misleading. A feature is something that existing characters can participate in. This isn't.

    Also, any chance you can finally give us class change tokens?!
    I desperately want my main to be an Arcanist (from what we've seen, it's everything I always wanted out of Sorcerer but didn't get), but the thought of having to start over makes me want to give up.

    When you can get from 1 to 50 in a day and collect all the skyshards in a week and Champion points are shared. Making a new character isn't as rough as it used to be. You're getting a new character slot too, so Bob's your uncle!
  • TaSheen
    TaSheen
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    Love having a new class that I want to play (nope, not ever touching necros), and leveling new alts. So I'm happy, sorry others aren't.
    Life is a journey, not a destination.
  • Artim_X
    Artim_X
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    Peeps asking for more than two character slots specifically to have a version of the new class that fulfills each of the three roles clearly don't utilize the armory system to its full potential...

    Alliance change tokens exist, which is nice for the traitors in our midst, and now as so many have already mentioned the next logical token to include is a class change one. I only have two characters that I commit to playing with, not everyone wants to be an altoholic.

    If ZOS really wanted to compete with Final Fantasy, they could add a new in-game shrine that let's you change your class for like 100k gold, and just like werewolf and vampirism you can save your class change in the armory system.

    In Skyrim I loved role-playing as a follower of Mora so this class definitely fulfills that niche desire, but as others have mentioned it is just so specific in its aesthetics (green for everything, mora esque book, and tentacles). Ex: the warden's animal skills are inherently associated with morrowind esque critters.

    If spellcrafting is dead in the water, I would love for ability reskins to be a thing at some point (ex: different animals for wardens, purple recolor for arcanist skills, blue recolor for inferno destruction staff skills, etc.). Currently only reskin available is for warden bear, reskin for harvesting nodes, and reskin for wayshrine porting.
    (AD) Artim X/Artim-X |PC/NA| Casual staff wielding vampire sorcerer/templar.
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (arcane with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (arcane with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Elusive Mist, Rune Cage, Radiant Magelight, Empowered Ward, and Soul Assault.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both arcane with spell damage enchant). 1 Oakensoul Ring.
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • My melee oriented PvP templar build that debuffs enemies from range with minor and major breach and then gap closes in for some spear shenanigans.
    • Gear: 5 Night Mother's Gaze (Heavy Chest with light Shoulders, Waist, Hands, and Feet. All body pieces Impenetrable with Prismatic Enchants), 1 light Mighty Chudan/Pirate Skeleton Head (Impenetrable, light, Max Health Enchant), Sunderflame Restoration Staff (Precise/shock enchant/Stealth-Draining Poison IX), and Sunderflame jewelry (One Ring and one Neck. Both arcane with spell damage enchant). 1 Oakensoul Ring (Arcane with Spell Damage Enchant).
    • Ability-Bar 1: Puncturing Sweep, Elusive Mist, Toppling Charge, Hasty Prayer, Resolving Vigor, and Crescent Sweep.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc. The Atronach for sustain when playing a temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Araneae6537
    Araneae6537
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    The new class looks super cool and I’m looking forward to playing it, but I do wish that new classes would have THEME oriented skill lines like the original four rather than utility based. It feels less interesting, even dumbed down, to not select from morphs of skills on different lines. I like it when one morph is more damage oriented, another more support or survival oriented, etc. This is one of the reasons I haven’t liked warden as much as it feels like three unrelated things with mostly just magic vs stamina options lumped together, rather than enabling a true cryomancer DD or a tank that snares with vines, etc. Necromancer suffered less from this in my opinion since it’s pretty much all one theme anyway. This class looks pretty specific and cohesive so I probably won’t have a problem with it but still, I like way the original classes were designed with multi-utility thematic skill lines. :)
  • Elvenheart
    Elvenheart
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    I find it exciting to be creating a new character after so long. That being said, I’m having a hard time coming up with a good concept. I guess the problem is we just don’t know enough yet. Like, are we supposed to think of Arcanists as something never before seen in Tamriel, or have they been there for a long time just lurking in the shadows, never to have crossed our paths before? One of the new companions is an Arcanist and an older gentleman, implying he has been an Arcanist for a long time (that’s not definite; we’ll know more about that after we get to meet him I hope!). I wonder what calls someone to that career? Could it be that some are called/chosen by Hermaeus Mora, or spend years of study, or just born with an innate talent, or any of the above?
  • amonengelb16_ESO
    amonengelb16_ESO
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    Grandsheba wrote: »
    [...]
    1. Change from new class to 3 new deadirc skill lines.
    [...]

    I also don't get why some people want ESO to be so much like sort of occupational therapy, where you have to do everything all over again on a toon/alt.

    Elder Scrolls Unique Selling Point always was how freely you can play and adjust your character.

    But you would rather get another option to click and skip through all dialogues you already heard and read. You also will very likely not have any "I'm a Cultist of Hermaeus Mora, listen to me!"–option in quest dialogues with this class. And you might be playing a book-reading acolyte-class apparently because ESO-players love to gather all Shalidor books again … and again … and again, right?

    This game could deliver the option to play as a daedric worshipper archetype with your existing character. This game literally cries for this: "Choose one unique daedra or aedra skillline for your character." It would make every character so distinct and enhance the roleplay-feeling since such things could have come with down- and pro-sides. But no. You will never be "Nocturnal-cool" in this game. You "could" roleplay as one. You can pretend to be one.
    Edited by amonengelb16_ESO on January 26, 2023 10:16PM
    A chalice. Bound to be filled with your tears of salt.
  • Cheveyo
    Cheveyo
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    From what little bit I've seen the Arcanist is a meh version of my FF XIV Summoner. I would have rather seen a new skill line so I could take my sorcerer off in a different direction.

    Can you link where you saw a list of their skills and morphs?
  • mdb800
    mdb800
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    Seraphayel wrote: »
    Uhm, some people here are reading way too much into using tomes. You remember that we still use weapons like Destruction Staff or Bow and the tome will at best be part of one or two skill animations and that’s it?

    We’ve seen one skill in the cinematic where the character used a tome for some kind of laser spell - just Jesus Beam from a book. Which class used such specific things akin to tomes for their skills? Right, none does.

    Look at the video where they showed off Arcanist. Zero tomes have been seen right there.

    I saw a few animations using tomes in the video. Like the teleport. Honestly, I am fine with the animations if they change the tomes in those animations to something else. To devs looking for feedback: This is elder scrolls; not EverQuest nor guild wars, many like myself , stick with ESO to avoid those comedic tropes. It is kind of disrespectful to the lore of elder scrolls and it is very important to the lore, setting and what elder scrolls is, to not bring books or musical instruments into battle. The devs seemed to have a good grap of the lore of nature magic with warden in respect to elder scrolls, but here; it seems that lore is not considered. Unless the time itself is an elder scrolls, it simply cannot be used as an, in battle, weapon.

    That said, the idea of the class deriving it's abilities from said knowledge of tome is awesome, but they must remove the actual book itself as weapons. I am not going to remain on ESO if the game starts doing stuff like this; bring books, musical instruments, cuos into battle, going tie to tie with destro staffs , swords, axes, bows , maces, daggers. Can't stomach and not going to and many fans of elder scrolls won't either. Not that there is anything wrong with those things in other mmo's. It's just not elder scrolls traditionally is.

    I am really saddened by this. I truly believe the implications of this is not understood.

  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Syldras wrote: »
    Tentacles have no place on the fantasy archetype of an Arcanist.

    Rename him to "Acolyte of Hermaeus Mora". Done. I agree though that this class is strangely specific. Same goes for the druidlike Warden which doesn't really have a reason to be related to Vvardenfell.


    The name Acolyte instead of Arcanist for the class is a lot more fitting. Kind of cool actually.


    Fundamentally I still have an issue with a class--something inherently restrictive--being centered around something super specific, making it even more restrictive without some serious headcanoning going on.

    I know a new class was a super requested feature. And think I can pretty safely assume a new class would attract more attention marketing-wise than a new skill line. But the Arcanist class IMO would have made a much better skill line.

    The visuals look beautiful from what I've seen. I don't have any issue with how the class has been done, except for the fact that it is a class.

    The concept of going to a new land, getting acquainted with a daedric prince and learning their secrets slowly, getting a glimpse into their powers, etc, and having that manifest as unlocking a skill line for that character is just perfect (for what I'm understanding that is to come).

    To me, what the Arcanist is doesn't make sense as a class. Its concept is just perfect for a skill line.



    And actually, the more I think about it, they could've even done two skill lines: one Mora focused, and one more generic that could be a one hand rune weapon skill line, since it looks like a lot of the animations could work for something like that especially with some color changes.

    Wish I could agree more to this. I made a short comment somewhere how this "class" feels like it should've been skillines and would be better as it. This very specifically themed class is a very odd choice and don't fit well.
    [Lie] Of course! I don't even worship Daedra!
  • ArchMikem
    ArchMikem
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    Lumenn wrote: »
    Jammy420 wrote: »
    Lumenn wrote: »
    So dmg shields, blasts, projectiles, gates, buffs, runes, and a magic book. It SOUNDS interesting, and I'll end up trying it out(I've only got 14 characters) but what about melee? This game is SO heavy on Magicka until recently we were BEGGING for stamina morphs. I'll of course have to wait until pts to make up my mind if it's for me, but disappointed 3 times over now you passed over Monk.

    You have 2 handed, 1 handed and shield, dual wielding, and bow. Nearly all the most effective skills are the stamina based ones, give magicka users more weapons and we can talk about more morphs for stam.

    Nah don't even go there. I was reading these same arguments 7 years ago, and I play Magicka (my main is still a mostly Magicka sorcerer) frost, lightning, fire and healing, and don't even try to say they don't play differently depending on which staff you're using. As for more effective that is subjective and you know it. Pvp? Burst? Solo? I'm not rehashing 7 years of ascetics, you can go back and read those tired old arguments if you want.

    Stamina:
    Two Handed;
    Sword
    Axe
    Maul

    1 Hand & Shield;
    Sword
    Axe
    Maul
    Dagger

    Dual Wield;
    Sword
    Axe
    Maul
    Dagger

    Bow

    Magicka:
    Staff;
    Flame
    Frost
    Shock
    Resto

    I think Stamina wins, concerning available variation. I know your point was abilities, not weapons but every class has Stamina and Magicka morphs of their abilities, and even though they showcased the Arcanist as a Magicka character I'm positive it will also have the capability for Stam builds.
    CP1,600+ Master Explorer - AvA Legate - Console Peasant
  • Lumenn
    Lumenn
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    ArchMikem wrote: »
    Lumenn wrote: »
    Jammy420 wrote: »
    Lumenn wrote: »
    So dmg shields, blasts, projectiles, gates, buffs, runes, and a magic book. It SOUNDS interesting, and I'll end up trying it out(I've only got 14 characters) but what about melee? This game is SO heavy on Magicka until recently we were BEGGING for stamina morphs. I'll of course have to wait until pts to make up my mind if it's for me, but disappointed 3 times over now you passed over Monk.

    You have 2 handed, 1 handed and shield, dual wielding, and bow. Nearly all the most effective skills are the stamina based ones, give magicka users more weapons and we can talk about more morphs for stam.

    Nah don't even go there. I was reading these same arguments 7 years ago, and I play Magicka (my main is still a mostly Magicka sorcerer) frost, lightning, fire and healing, and don't even try to say they don't play differently depending on which staff you're using. As for more effective that is subjective and you know it. Pvp? Burst? Solo? I'm not rehashing 7 years of ascetics, you can go back and read those tired old arguments if you want.

    Stamina:
    Two Handed;
    Sword
    Axe
    Maul

    1 Hand & Shield;
    Sword
    Axe
    Maul
    Dagger

    Dual Wield;
    Sword
    Axe
    Maul
    Dagger

    Bow

    Magicka:
    Staff;
    Flame
    Frost
    Shock
    Resto

    I think Stamina wins, concerning available variation. I know your point was abilities, not weapons but every class has Stamina and Magicka morphs of their abilities, and even though they showcased the Arcanist as a Magicka character I'm positive it will also have the capability for Stam builds.

    By your own admission comments regarding weapon animations had nothing to do with my original answer to OP, and me explaining that weapons had nothing to do with my original post where I was quoted and they tried to turn my wish for a monk into a weapons vs staff debate. I'm not debating that. There are years of it and in my opinion they're both limited. Swords, axe, mace dagger. Frost, lightening, fire, healing. Still too narrow all around.
    My ORIGINAL post before it was derailed into some weird "UH, YoU CaNt HaVe a StAmInA cLaSs CaUsE wE HaVe FoUr StAvEs" comment was that EVERY class starts at Magicka with (subjective) one class that does a decent job on stamina morphs. It would have been nice to have a stamina class starting off. Bo, throwing stars, speed etc. Not tomes, Magicka blasts, and magic shields.

    Edit:fat fingers and I can't read
    Edited by Lumenn on January 27, 2023 4:16AM
  • Yamenstein
    Yamenstein
    ✭✭✭✭
    The footage on the new class made the graphics look somewhat different.

    If the class is a couple of steps forward in regards to animation; is there plans to bring the older classes forward more as well? Re-work some of the animations, etc, to come in line with the new one?

    Either that or something was up with the footage in the showcase - it looked shiny and nothing like what my game does, even when i play on max settings.
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