RaddlemanNumber7 wrote: »Looks to me like a fancy way of saying that they're going to be delivering less of everything.
So the engine, as it is built now, doesn't support it. check.
boi_anachronism_ wrote: »Nyxenwhite wrote: »Overland difficulty scaling would make sense with “reutilizing existing zones” and a new system.
Battle pass? Trial finder? Earnable mounts?
I doubt cross platform would be a thing, sounds like it would resume in a giant mess.
No matter what it is, it sounds like big things. I hope ZOS does not over-promise and under-deliver.
Overall, i’m happy that ZOS seems to be scaling down on overland quest content and that there seems to be a strong push on bug fixes and playability improvements planned.
Edit: alot of us are still in the Q&A waiting room.
Cross platform won't happen. Partly because pc add-ons put console at such a major disadvantage when I comes to things like farming for example. They can load pins for nodes and chests among others and they can upgrade PCs as they go where as console is limited by the system we are on.
I play ESO with 3 add ons and walk all over Keyboard and mouse users in pvp. Cross platform would be fine. Console players are not as helpless as you think. Cross platform is important for a modern gaming company, only stubborn old hands fight against cross platform.
So the engine, as it is built now, doesn't support it. check.
The point I am trying to stress is that this phrase does not have an absolute meaning. Whether the engine supports something only matters until they decide to do that thing.
The thing about "the engine" is that I don't think ZOS thinks about it the same way the players do. As near as I can tell, the engine used by ESO is simply "ESO" and the "engine" is simply what the game does. Each new system adds to it, and before they added it, the "engine" didn't "support" it because it didn't need to.
This multithreading work they are doing server side is an example of this. The "engine" does not "support" the scope/size/direction the game is going, so they stopped to rewrite that part of the "engine" so that it does. Hopefully, with great success.
So, if Sony suddenly caved, or Microsoft decided that XBox and PC should have cross platform play, it would not be the "engine support" that is the issue. That is a "simple matter of programming" and the cost to add it could be calculated. The issue would be whether that cost is worth spending. Same business decision that is used for every new feature and system they add to the game.
Right now, I the lack of cross play is more on Sony than anything technical with ESO.
Is the ESO+ monthly fee decreasing?
Don't get me wrong, this may be what the game needs, but only Q1 dungeons will provide new content to the subscription. The rest is the expansion which we pay for separately and new base game updates. The new system for Q4 is a dillema: it may be free or not, but it would be weird to pay for just a skill line like Spellcrafting or the Antiquity system... Even then, the year-long cost of ESO+ would vastly surpass the usual cost of a class (system/skill-line in this case) upgrade and a dungeon pack.
The ideal solution would be adding the Q2 expansion to ESO+, it would be fair from a consumer standpoint. You could still have your Collector's Edition upgrade or preorder bonuses separately and yeah, everyone would have their cake.
boi_anachronism_ wrote: »Nyxenwhite wrote: »Overland difficulty scaling would make sense with “reutilizing existing zones” and a new system.
Battle pass? Trial finder? Earnable mounts?
I doubt cross platform would be a thing, sounds like it would resume in a giant mess.
No matter what it is, it sounds like big things. I hope ZOS does not over-promise and under-deliver.
Overall, i’m happy that ZOS seems to be scaling down on overland quest content and that there seems to be a strong push on bug fixes and playability improvements planned.
Edit: alot of us are still in the Q&A waiting room.
Cross platform won't happen. Partly because pc add-ons put console at such a major disadvantage when I comes to things like farming for example. They can load pins for nodes and chests among others and they can upgrade PCs as they go where as console is limited by the system we are on.
I play ESO with 3 add ons and walk all over Keyboard and mouse users in pvp. Cross platform would be fine. Console players are not as helpless as you think. Cross platform is important for a modern gaming company, only stubborn old hands fight against cross platform.
Return of stealthy Bosmer to the game CONFIRMED! Sweet!But one hint: this will be part one of a multi-year story arc and will contain one of the most requested new features.
Cundu_Ertur wrote: »Return of stealthy Bosmer to the game CONFIRMED! Sweet!But one hint: this will be part one of a multi-year story arc and will contain one of the most requested new features.
Flameweaver1951 wrote: »TheRimOfTheSky wrote: »If they're planning to make old zones have more replay value I hope they update the outfits of all NPCs. When I see them wearing blurry clothes from 2014 it instantly feels dated to me, knowing there's so many cool options they now have
Putting Duke Sebastien in the Soiree in Camlorn Evening Suit for example, instead of the generic clothes he has been wearing for 10 years, would make it look a lot nicer. A small change goes a long way
A graphic overhaul for the vanilla areas is long overdue, this includes cyrodiil tbh.
My current version of Duke Sebastion is wearing a wolfskin and is locked in a jail in some hidden facility.
FlopsyPrince wrote: »boi_anachronism_ wrote: »Nyxenwhite wrote: »Overland difficulty scaling would make sense with “reutilizing existing zones” and a new system.
Battle pass? Trial finder? Earnable mounts?
I doubt cross platform would be a thing, sounds like it would resume in a giant mess.
No matter what it is, it sounds like big things. I hope ZOS does not over-promise and under-deliver.
Overall, i’m happy that ZOS seems to be scaling down on overland quest content and that there seems to be a strong push on bug fixes and playability improvements planned.
Edit: alot of us are still in the Q&A waiting room.
Cross platform won't happen. Partly because pc add-ons put console at such a major disadvantage when I comes to things like farming for example. They can load pins for nodes and chests among others and they can upgrade PCs as they go where as console is limited by the system we are on.
I play ESO with 3 add ons and walk all over Keyboard and mouse users in pvp. Cross platform would be fine. Console players are not as helpless as you think. Cross platform is important for a modern gaming company, only stubborn old hands fight against cross platform.
No number of addons would make me competitive in PvP! So your claim is not surprising nor super impressive.
The lack of addons is clearer in normal tedious play, at least in my experience.
boi_anachronism_ wrote: »Is the ESO+ monthly fee decreasing?
Don't get me wrong, this may be what the game needs, but only Q1 dungeons will provide new content to the subscription. The rest is the expansion which we pay for separately and new base game updates. The new system for Q4 is a dillema: it may be free or not, but it would be weird to pay for just a skill line like Spellcrafting or the Antiquity system... Even then, the year-long cost of ESO+ would vastly surpass the usual cost of a class (system/skill-line in this case) upgrade and a dungeon pack.
The ideal solution would be adding the Q2 expansion to ESO+, it would be fair from a consumer standpoint. You could still have your Collector's Edition upgrade or preorder bonuses separately and yeah, everyone would have their cake.
I will happily take one fantastic bugless, chapter and one great dlc to twice that muchboi_anachronism_ wrote: »Nyxenwhite wrote: »Overland difficulty scaling would make sense with “reutilizing existing zones” and a new system.
Battle pass? Trial finder? Earnable mounts?
I doubt cross platform would be a thing, sounds like it would resume in a giant mess.
No matter what it is, it sounds like big things. I hope ZOS does not over-promise and under-deliver.
Overall, i’m happy that ZOS seems to be scaling down on overland quest content and that there seems to be a strong push on bug fixes and playability improvements planned.
Edit: alot of us are still in the Q&A waiting room.
Cross platform won't happen. Partly because pc add-ons put console at such a major disadvantage when I comes to things like farming for example. They can load pins for nodes and chests among others and they can upgrade PCs as they go where as console is limited by the system we are on.
I play ESO with 3 add ons and walk all over Keyboard and mouse users in pvp. Cross platform would be fine. Console players are not as helpless as you think. Cross platform is important for a modern gaming company, only stubborn old hands fight against cross platform.
Nope. I am console, a decent player at that and have also played on PC at one point. we aren't just talking about combat, if you are good in combat you are good in combat regardless. It's more related to overland. You using 3 add-ons is irrelevant to the people that use 15. Fact is it would objectively create an advantage in some situations. I've done both and I am fully aware of the differences.
Flameweaver1951 wrote: »TheRimOfTheSky wrote: »If they're planning to make old zones have more replay value I hope they update the outfits of all NPCs. When I see them wearing blurry clothes from 2014 it instantly feels dated to me, knowing there's so many cool options they now have
Putting Duke Sebastien in the Soiree in Camlorn Evening Suit for example, instead of the generic clothes he has been wearing for 10 years, would make it look a lot nicer. A small change goes a long way
A graphic overhaul for the vanilla areas is long overdue, this includes cyrodiil tbh.
My current version of Duke Sebastion is wearing a wolfskin and is locked in a jail in some hidden facility.
My wife started playing last year and she always laughs when she goes between auridon and Summerset lol.
SilverBride wrote: »I don't understand why old zones looking old is a bad thing. It gives them a sense of history and nostalgia. If I take a trip to Ireland I want to see old weathered castles, not pristine skyscrapers.
Billium813 wrote: »The ceiling on the house is literally caving in, the inspector says there is a Radon leak in the basement, and dad is out in the backyard digging a swimming pool with a hand shovel... this isn't really the time to worry that the downstairs bathroom is painted in a different shade of blue compared to the upstairs bathrooms.
Having ESO designers "redesign" old zone graphics and change costumes on NPCs is very much near the bottom of the list of things ESO needs right now. Priorities people, priorities.
Cundu_Ertur wrote: »Return of stealthy Bosmer to the game CONFIRMED! Sweet!But one hint: this will be part one of a multi-year story arc and will contain one of the most requested new features.
But that might harm sales of the Imperial race in the Crown Store, considering that Imperials are literally more stealthy than any other race besides Khajit.
Billium813 wrote: »Having ESO designers "redesign" old zone graphics and change costumes on NPCs is very much near the bottom of the list of things ESO needs right now. Priorities people, priorities.
Billium813 wrote: »Having ESO designers "redesign" old zone graphics and change costumes on NPCs is very much near the bottom of the list of things ESO needs right now. Priorities people, priorities.
What do you think the artists should be working on that is more important?
Edit... I mean, there might actually be less new stuff for them to work on in 2023.
Billium813 wrote: »Having ESO designers "redesign" old zone graphics and change costumes on NPCs is very much near the bottom of the list of things ESO needs right now. Priorities people, priorities.
What do you think the artists should be working on that is more important?
Edit... I mean, there might actually be less new stuff for them to work on in 2023.
- Q1: Dungeon DLC.
- Q2: Full-featured Chapter in June. The 2023 ESO Chapter will be a complete story: you will be able to play all the way through it without a storyline that is broken out and reserved for later in the year.
- Q3: Focus on Quality-of-Life improvements and bug fixes.
- Q4: Rather than the usual zone DLC, we'll be featuring a new system.
Billium813 wrote: »
As far as what do "Artists" specifically need to be doing to fix the the ESO house (as far as my analogy goes)? Personally, I think the quality of the graphics itself is just low on the list of ESO's issues. I don't take the same issue players seem to be taking when commenting on graphical design and art in the game. I think the game looks beautiful and reasonably varied.
For me, ESO's issues are more structural and system based. Nothing that's been released recently has any depth (High Isle), or mass appeal (ToT). I am cautiously optimistic that they seem to be returning to repeatable content and systems. I think that is EXACTLY what ESO needs right now, but I'm curious what they are looking at. I want to see them bring back Arenas and design more instanced games. I think Southern Hammerfell would make a perfect location to bring back Arenas (pun intended) and introduce repeatable content, as well as introduce interesting zone design for once.
I think the one thing to consider is the old adage: be careful what you wish for. Remember old Redguard armor? Templar jabs? There’s some really lovely stuff in the game but there’s a reason why they have a policy of not changing existing assets (and for some reason ignored that in U35).
That is a great point and I agree that Artists in particular can't help with a vast majority of fixes players want.I was asking because a lot of people want performance fixed, or combat fixed, or some system fixed, and the artists really don't have anything to do with that.
I'm not sure I agree. I don't see Art design slowing down at all. It depends on how much they will reuse existing models and if they will be designing new zones, how large those zones will be, ect. But they will most certainly still be using Artists to design new models for releases and I don't think "less story, more systems" implies less art design.Less zone and dungeon content means less art, animation, and zone design. Yes, some of that will be applied to the story arc that they are beginning, and they can slow down the pace and potentially increase the fidelity at the same time. I think all of this is designed to slow down the pace more than increase fidelity, though.
Ya, it'd be great if ZOS just donated their time for 2023 and stopped asking for money... In all honesty though, the Crown Store is not as much of an issue as players want it to be. IMO, the biggest issue in Crown Store atm is: pricing and quality. Much of what they have been releasing is starting to become treadmill design, same-old same-old, and/or lazy. On the pricing front, personally, I think the Seals of Endeavor System was a much needed pressure release valve and a good design.They can completely turn off the crown store spigot for 2023, if that means a better game.
Billium813 wrote: »Ya, it'd be great if ZOS just donated their time for 2023 and stopped asking for money... In all honesty though, the Crown Store is not as much of an issue as players want it to be. IMO, the biggest issue in Crown Store atm is: pricing and quality. Much of what they have been releasing is starting to become treadmill design, same-old same-old, and/or lazy. On the pricing front, personally, I think the Seals of Endeavor System was a much needed pressure release valve and a good design.They can completely turn off the crown store spigot for 2023, if that means a better game.
This precisely. Zenimax makes what, 30 new costumes each year? And there are currently 250 total costumes in the game. But how many are in the crown store right now? The answer is... 25. so the game has a ton of great costumes available, but Zenimax opts not to sell them due to "supply and demand" or whatever and keeps pumping them out like Shein does disposable clothes, making the good ones available for a week or two at most.Billium813 wrote: ».Ya, it'd be great if ZOS just donated their time for 2023 and stopped asking for money... In all honesty though, the Crown Store is not as much of an issue as players want it to be. IMO, the biggest issue in Crown Store atm is: pricing and quality. Much of what they have been releasing is starting to become treadmill design, same-old same-old, and/or lazy. On the pricing front, personally, I think the Seals of Endeavor System was a much needed pressure release valve and a good design.They can completely turn off the crown store spigot for 2023, if that means a better game.
Billium813 wrote: »Ya, it'd be great if ZOS just donated their time for 2023 and stopped asking for money... In all honesty though, the Crown Store is not as much of an issue as players want it to be. IMO, the biggest issue in Crown Store atm is: pricing and quality. Much of what they have been releasing is starting to become treadmill design, same-old same-old, and/or lazy. On the pricing front, personally, I think the Seals of Endeavor System was a much needed pressure release valve and a good design.They can completely turn off the crown store spigot for 2023, if that means a better game.
The largest issue with the Crown Store is that it pulls development resources from the game, and replaces what could be in-game rewards with purchased rewards. Those are a big issue. After that, we can talk pricing and quality of the materials they make for the Crown Store.
Granted, the Crown Store is probably helping to keep the ship afloat, and without that revenue, there might not be anything new being added to the game. If they even kept the game online. Is it an evil that can be endured? Yes. Can that evil taint the game too much? Yes. The trick is getting the balance right, and I am not convinced that ZOS has done as well as they could have in keeping the evil at bay.
SilverBride wrote: »I don't understand why old zones looking old is a bad thing. It gives them a sense of history and nostalgia. If I take a trip to Ireland I want to see old weathered castles, not pristine skyscrapers.
martinhpb16_ESO wrote: »SilverBride wrote: »I don't understand why old zones looking old is a bad thing. It gives them a sense of history and nostalgia. If I take a trip to Ireland I want to see old weathered castles, not pristine skyscrapers.
Ireland has pristine skyscrapers. It is a modern European country not a Hollywood land that time forgot.
https://en.wikipedia.org/wiki/List_of_tallest_buildings_in_Ireland
SilverBride wrote: »I don't understand why old zones looking old is a bad thing. It gives them a sense of history and nostalgia. If I take a trip to Ireland I want to see old weathered castles, not pristine skyscrapers.