BlakMarket wrote: »update 35 saved the game for me, it was too easy before and it was getting to the point you wouldn't even see boss mechanics in veteran dungeons; now everything is balanced, dungeons are fun and challenging to go through again, ETC.
I dont know what game you're playing, Update 35 didn't make the game harder it made the game mind numbingly easier.
It made weaving and light attacks less effective which in turn turned the difficulty of content up by about 10%, what do you mean easier?
BlakMarket wrote: »BlakMarket wrote: »update 35 saved the game for me, it was too easy before and it was getting to the point you wouldn't even see boss mechanics in veteran dungeons; now everything is balanced, dungeons are fun and challenging to go through again, ETC.
I dont know what game you're playing, Update 35 didn't make the game harder it made the game mind numbingly easier.
It made weaving and light attacks less effective which in turn turned the difficulty of content up by about 10%, what do you mean easier?
Increasing buff/dot times = less actions per minute = easier.
They lowered the health of dg/trial bosses to make up for the loss of dps from weaving = easier.
BlakMarket wrote: »BlakMarket wrote: »update 35 saved the game for me, it was too easy before and it was getting to the point you wouldn't even see boss mechanics in veteran dungeons; now everything is balanced, dungeons are fun and challenging to go through again, ETC.
I dont know what game you're playing, Update 35 didn't make the game harder it made the game mind numbingly easier.
It made weaving and light attacks less effective which in turn turned the difficulty of content up by about 10%, what do you mean easier?
Increasing buff/dot times = less actions per minute = easier.
They lowered the health of dg/trial bosses to make up for the loss of dps from weaving = easier.
How is increasing dot timers less actions per minute? The apm stays the same, you just press the same button more times in a row waiting for the dot timers to need refreshing.
BlakMarket wrote: »BlakMarket wrote: »BlakMarket wrote: »update 35 saved the game for me, it was too easy before and it was getting to the point you wouldn't even see boss mechanics in veteran dungeons; now everything is balanced, dungeons are fun and challenging to go through again, ETC.
I dont know what game you're playing, Update 35 didn't make the game harder it made the game mind numbingly easier.
It made weaving and light attacks less effective which in turn turned the difficulty of content up by about 10%, what do you mean easier?
Increasing buff/dot times = less actions per minute = easier.
They lowered the health of dg/trial bosses to make up for the loss of dps from weaving = easier.
How is increasing dot timers less actions per minute? The apm stays the same, you just press the same button more times in a row waiting for the dot timers to need refreshing.
All I'm trying to get at is, less buffs/dots to keep up in a rotation = easier.
For me u35 felt like the worst patch I've even experienced in this game and it made playing my Necro mainjust feel awful, however that was not the thing that made me quit it was the "this is fine carry on" message that u36 delivered, I was really high on the copium during all of u35 thinking they couldn't possibly leave the game like this but, guess I was wrong...
I can only speak for my own perspective and communities, but things have definitely quieted down since U35. My prog group is on infinite hiatus, social guilds struggle to fill even casual runs, and a lot of players have swapped to other games. The game is not dead by any means, but the constant combat chages and U35 in particular have chased away a lot of people or at the very least impacted their playtime (sending courage to templar mains ). At least ZOS listened and the changes this patch were minimal, but I don't know if it was enough to bring people back.
bring people back?! There's almost noone in game.
This is my bigest guild with most active players:
BlakMarket wrote: »BlakMarket wrote: »update 35 saved the game for me, it was too easy before and it was getting to the point you wouldn't even see boss mechanics in veteran dungeons; now everything is balanced, dungeons are fun and challenging to go through again, ETC.
I dont know what game you're playing, Update 35 didn't make the game harder it made the game mind numbingly easier.
It made weaving and light attacks less effective which in turn turned the difficulty of content up by about 10%, what do you mean easier?
Increasing buff/dot times = less actions per minute = easier.
They lowered the health of dg/trial bosses to make up for the loss of dps from weaving = easier.
How is increasing dot timers less actions per minute? The apm stays the same, you just press the same button more times in a row waiting for the dot timers to need refreshing.
A guild dying has no bearing on the entire population of a game. What goes on in the very narrow slice of the game that any one of us sees is just that, a very narrow slice of the game. It is hard to find a smaller slice than a guild.
The fact remains that the game is not dead or near its death bed and the majority of players are still here.
BlakMarket wrote: »update 35 saved the game for me, it was too easy before and it was getting to the point you wouldn't even see boss mechanics in veteran dungeons; now everything is balanced, dungeons are fun and challenging to go through again, ETC.
I dont know what game you're playing, Update 35 didn't make the game harder it made the game mind numbingly easier.
It made weaving and light attacks less effective which in turn turned the difficulty of content up by about 10%, what do you mean easier?
MetallicMonk wrote: »A guild dying has no bearing on the entire population of a game. What goes on in the very narrow slice of the game that any one of us sees is just that, a very narrow slice of the game. It is hard to find a smaller slice than a guild.
The fact remains that the game is not dead or near its death bed and the majority of players are still here.
Games don't die instantly most of the time, it's a drawn out process with jarring changes that slowly bleed out players; which is exactly the path the game is on right now.
If you truly believe since U35 the game hasn't been losing players and the general feeling of the game from player's perspectives hasn't gotten much worse you must be in some sort of extreme echo chamber.
So far people have been declaring ESO dead or dying since 2014. That is a very slow death.
You are correct that some players will have the perspective that the game has died or is dying or has gotten much worse for them but it is based on the very small segment of the game each of us can see. The example the OP privdes is a tiny 500 member guild. Such things often do not measure up with the realities of the playerbase as a whole.
In fact, the only actual information we have access is the Steam charts. While it is not a true sampling of PC it is unbiased and it does show much more than a tiny 500 member guild and is unbiased. The average number of players for the last three months is greater than it was for the same months in 2019, the last time those months were not affected by COVID. So no, I am not in an echo chamber but I also ignore hyperbole.
I am not saying I like U35. I am merely pointing out that the only real information have about the health of the games population says the game is not even trending towards dying. Please provide unbiased data that shows a large swath of the games population that shows the population of the game is trending downwards significantly since U35.
Regards,
MetallicMonk wrote: »So far people have been declaring ESO dead or dying since 2014. That is a very slow death.
You are correct that some players will have the perspective that the game has died or is dying or has gotten much worse for them but it is based on the very small segment of the game each of us can see. The example the OP privdes is a tiny 500 member guild. Such things often do not measure up with the realities of the playerbase as a whole.
In fact, the only actual information we have access is the Steam charts. While it is not a true sampling of PC it is unbiased and it does show much more than a tiny 500 member guild and is unbiased. The average number of players for the last three months is greater than it was for the same months in 2019, the last time those months were not affected by COVID. So no, I am not in an echo chamber but I also ignore hyperbole.
I am not saying I like U35. I am merely pointing out that the only real information have about the health of the games population says the game is not even trending towards dying. Please provide unbiased data that shows a large swath of the games population that shows the population of the game is trending downwards significantly since U35.
Regards,
Are you looking for charts that show player population over time while specifically saying what we all know in your post that we don't have access to that other than steam charts? Seems a bit like you're ignoring a pretty obvious state of the game just because we don't have access to one piece of evidence, that we won't ever have.
I realize a lot of the filling details are anecdotal but if you just talk to your peers within the game it's abundantly clear how much less lively the entire game is. Friends list saying 0/99 players online constantly, guilds disbanding, pvp population incredibly sparce and dying out with the attitude towards pvp being worse than ever and that's saying something, craglorn emptier than I've ever seen it since I've started playing, twitch numbers for ESO massively down, videos about eso on youtube less frequent and less viewed in general. Not to mention if you do a deeper dive on a lot of these(twitch/youtube) that most of it is speaking about what we're speaking about right now; deeply regretful about the state of the game and giving suggestions to fix it, or speaking about how they're looking for something else in the future.
This game is completely focused on bringing new players in who maybe play for a few months, spend a few bucks in the crown store, and move on. It brings their short-term profits in while they bleed out players who stuck around heavily and completely fail at player retention. It's super obvious and it's not even the first game to behave this way, and it always has an easily foreseeable path.
I mean I like ESO as well but if we're unable to admit the truth and hold the company accountable then we're never going to have a product that's worthwhile in any sense.
Anecdotal evidence is not necessarily true or reliable by definition. That is why I ask for real data. Since all we have that seems to indicate the game is saying is anecdotal which conflicts with the only real data we have about the larger game it seems to fall into that bucket of questionable reliability.
Telling Zenimax the game is dead when their data says otherwise will not be very convincing.
SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
@SPR_of_HA_community
You are correct that the Steam data is more accurate than what happens in one's guild or friends list. It is also unbiased. However, looking at what happened in August vs July is not the appropriate way to look at such data due to seasonal fluctuations.
The way an analyst, especially a business analyst, would look at such a chart is by comparing the same month across different years. Since we saw a boost from COVID in 2020 and slowly decreased in 2021 we should go back to 2019 for clean data.
Looking at these three months and comparing 2022 to 2019 we see an increase in the average players. Average players is a better indicator than peak since is shows a more sustained player base.
Regards,
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
@SPR_of_HA_community
You are correct that the Steam data is more accurate than what happens in one's guild or friends list. It is also unbiased. However, looking at what happened in August vs July is not the appropriate way to look at such data due to seasonal fluctuations.
The way an analyst, especially a business analyst, would look at such a chart is by comparing the same month across different years. Since we saw a boost from COVID in 2020 and slowly decreased in 2021 we should go back to 2019 for clean data.
Looking at these three months and comparing 2022 to 2019 we see an increase in the average players. Average players is a better indicator than peak since is shows a more sustained player base.
Regards,
It is not a clear data. In 2019+ you get ru region players, thats why you get 25k+ players numbers. You get 1 more big region of players. Yes COVID give you some numbers, but players from ru regions - like to play games that are translated - a lot of them do not know English.
With out COVID you already have 16+ k active players in Steam. Now it is 13k.
You can say about some region restrictions - but - even with them before U35 it was 16k+ players and all restrictions are easely avoidable, so if even 1 player from such region knows how to do it - ALL players from there knows how to do it )
Because such players are more focused on different forums, thats why if you see ru forum part of TESO here is quite empty.
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
@SPR_of_HA_community
You are correct that the Steam data is more accurate than what happens in one's guild or friends list. It is also unbiased. However, looking at what happened in August vs July is not the appropriate way to look at such data due to seasonal fluctuations.
The way an analyst, especially a business analyst, would look at such a chart is by comparing the same month across different years. Since we saw a boost from COVID in 2020 and slowly decreased in 2021 we should go back to 2019 for clean data.
Looking at these three months and comparing 2022 to 2019 we see an increase in the average players. Average players is a better indicator than peak since is shows a more sustained player base.
Regards,
It is not a clear data. In 2019+ you get ru region players, thats why you get 25k+ players numbers. You get 1 more big region of players. Yes COVID give you some numbers, but players from ru regions - like to play games that are translated - a lot of them do not know English.
With out COVID you already have 16+ k active players in Steam. Now it is 13k.
You can say about some region restrictions - but - even with them before U35 it was 16k+ players and all restrictions are easely avoidable, so if even 1 player from such region knows how to do it - ALL players from there knows how to do it )
Because such players are more focused on different forums, thats why if you see ru forum part of TESO here is quite empty.
The 28k plays is right at the point of COVIC lockdowns starting in mass. I assume that is what you are speaking of since you do not offer any dates for any of the numbers you provide.
I can only speak for my own perspective and communities, but things have definitely quieted down since U35. My prog group is on infinite hiatus, social guilds struggle to fill even casual runs, and a lot of players have swapped to other games. The game is not dead by any means, but the constant combat chages and U35 in particular have chased away a lot of people or at the very least impacted their playtime (sending courage to templar mains ). At least ZOS listened and the changes this patch were minimal, but I don't know if it was enough to bring people back.
bring people back?! There's almost noone in game.
This is my bigest guild with most active players:
A guild dying has no bearing on the entire population of a game. What goes on in the very narrow slice of the game that any one of us sees is just that, a very narrow slice of the game. It is hard to find a smaller slice than a guild.
The fact remains that the game is not dead or near its death bed and the majority of players are still here.
Almost 9 years since I started playing this game. It's so sad to say but this game is heading towars a trash game quarter by quarter. It's the only game I've spent thousand of hours in since it was such a great game heading towars even greater horizons. THEN poor decisions or poor people hired IMO has made the game slowly going down the drain.
So many people including me have tried and get our voices heard after testing PTS, bugs etc but last years it falls on deaf ears.
I just got a reply in this thread I made https://forums.elderscrollsonline.com/en/discussion/comment/7753583/#Comment_7753583
I mean... What is there to say?
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
@SPR_of_HA_community
You are correct that the Steam data is more accurate than what happens in one's guild or friends list. It is also unbiased. However, looking at what happened in August vs July is not the appropriate way to look at such data due to seasonal fluctuations.
The way an analyst, especially a business analyst, would look at such a chart is by comparing the same month across different years. Since we saw a boost from COVID in 2020 and slowly decreased in 2021 we should go back to 2019 for clean data.
Looking at these three months and comparing 2022 to 2019 we see an increase in the average players. Average players is a better indicator than peak since is shows a more sustained player base.
Regards,
It is not a clear data. In 2019+ you get ru region players, thats why you get 25k+ players numbers. You get 1 more big region of players. Yes COVID give you some numbers, but players from ru regions - like to play games that are translated - a lot of them do not know English.
With out COVID you already have 16+ k active players in Steam. Now it is 13k.
You can say about some region restrictions - but - even with them before U35 it was 16k+ players and all restrictions are easely avoidable, so if even 1 player from such region knows how to do it - ALL players from there knows how to do it )
Because such players are more focused on different forums, thats why if you see ru forum part of TESO here is quite empty.
The 28k plays is right at the point of COVIC lockdowns starting in mass. I assume that is what you are speaking of since you do not offer any dates for any of the numbers you provide.
Yes, but just minus from that number of players from ru region, that start play near same time.
Game was quite popular and a lot of players who do not play it before start play it. Than you can see a drop to 20k players on steam charts.
The reason was - regional prices and game translated to ru language, that make a lot number of players play it.
But after that - server was overloaded and big number of players leave the game because of bad perfomance and unpopular changes.
I think, even with out COVID this number would be about may be 25k players.
Game was very good made and a lot of players tell about it in 2019 year, the same time - new region of players was added.
All numbers and dates are the same and are posted on same sources we both look, so I do not think I need to post it to much.
I am really lazy one )
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
@SPR_of_HA_community
You are correct that the Steam data is more accurate than what happens in one's guild or friends list. It is also unbiased. However, looking at what happened in August vs July is not the appropriate way to look at such data due to seasonal fluctuations.
The way an analyst, especially a business analyst, would look at such a chart is by comparing the same month across different years. Since we saw a boost from COVID in 2020 and slowly decreased in 2021 we should go back to 2019 for clean data.
Looking at these three months and comparing 2022 to 2019 we see an increase in the average players. Average players is a better indicator than peak since is shows a more sustained player base.
Regards,
It is not a clear data. In 2019+ you get ru region players, thats why you get 25k+ players numbers. You get 1 more big region of players. Yes COVID give you some numbers, but players from ru regions - like to play games that are translated - a lot of them do not know English.
With out COVID you already have 16+ k active players in Steam. Now it is 13k.
You can say about some region restrictions - but - even with them before U35 it was 16k+ players and all restrictions are easely avoidable, so if even 1 player from such region knows how to do it - ALL players from there knows how to do it )
Because such players are more focused on different forums, thats why if you see ru forum part of TESO here is quite empty.
The 28k plays is right at the point of COVIC lockdowns starting in mass. I assume that is what you are speaking of since you do not offer any dates for any of the numbers you provide.
Yes, but just minus from that number of players from ru region, that start play near same time.
Game was quite popular and a lot of players who do not play it before start play it. Than you can see a drop to 20k players on steam charts.
The reason was - regional prices and game translated to ru language, that make a lot number of players play it.
But after that - server was overloaded and big number of players leave the game because of bad perfomance and unpopular changes.
I think, even with out COVID this number would be about may be 25k players.
Game was very good made and a lot of players tell about it in 2019 year, the same time - new region of players was added.
All numbers and dates are the same and are posted on same sources we both look, so I do not think I need to post it to much.
I am really lazy one )
ESO has players in Russia before they added language localization in 2020. Zenimax's big announcement stated that Russian language support would be an official part of the game starting Update 26 for PC/Mac on May 26, 2020. However, people in Russia were playing ESO before the language support was added.
Just like we have Spanish-speaking players in ESO now and have for years even though ESO have not have Spanish language support did not start until this year.
So it is an assumption that there was a massive influx of Russian players during the past couple of years.
Please note that I have provided links to the information I have cited.