SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
@SPR_of_HA_community
You are correct that the Steam data is more accurate than what happens in one's guild or friends list. It is also unbiased. However, looking at what happened in August vs July is not the appropriate way to look at such data due to seasonal fluctuations.
The way an analyst, especially a business analyst, would look at such a chart is by comparing the same month across different years. Since we saw a boost from COVID in 2020 and slowly decreased in 2021 we should go back to 2019 for clean data.
Looking at these three months and comparing 2022 to 2019 we see an increase in the average players. Average players is a better indicator than peak since is shows a more sustained player base.
Regards,
It is not a clear data. In 2019+ you get ru region players, thats why you get 25k+ players numbers. You get 1 more big region of players. Yes COVID give you some numbers, but players from ru regions - like to play games that are translated - a lot of them do not know English.
With out COVID you already have 16+ k active players in Steam. Now it is 13k.
You can say about some region restrictions - but - even with them before U35 it was 16k+ players and all restrictions are easely avoidable, so if even 1 player from such region knows how to do it - ALL players from there knows how to do it )
Because such players are more focused on different forums, thats why if you see ru forum part of TESO here is quite empty.
The 28k plays is right at the point of COVIC lockdowns starting in mass. I assume that is what you are speaking of since you do not offer any dates for any of the numbers you provide.
Yes, but just minus from that number of players from ru region, that start play near same time.
Game was quite popular and a lot of players who do not play it before start play it. Than you can see a drop to 20k players on steam charts.
The reason was - regional prices and game translated to ru language, that make a lot number of players play it.
But after that - server was overloaded and big number of players leave the game because of bad perfomance and unpopular changes.
I think, even with out COVID this number would be about may be 25k players.
Game was very good made and a lot of players tell about it in 2019 year, the same time - new region of players was added.
All numbers and dates are the same and are posted on same sources we both look, so I do not think I need to post it to much.
I am really lazy one )
ESO has players in Russia before they added language localization in 2020. Zenimax's big announcement stated that Russian language support would be an official part of the game starting Update 26 for PC/Mac on May 26, 2020. However, people in Russia were playing ESO before the language support was added.
Just like we have Spanish-speaking players in ESO now and have for years even though ESO have not have Spanish language support did not start until this year.
So it is an assumption that there was a massive influx of Russian players during the past couple of years.
Please note that I have provided links to the information I have cited.
It is not an assumption. It is just how it is.
I am ru player and I played starting from 2016/2017
Yes a little part of players played TESO from ru regions, but their numbers was quite small.
The same time ALL players I start with leave the game.
Not a lot of RU players will play Teso for 40$ , but when regional prise drop to 5$ some players try the game. The same time in Ru - region some people know English, some Germany, some Chiness as second language. English is not primary foreign language. Some players in Ru - can know German but they do not understand English as example.
It is like ... would you play Chiness game that is not translated ? Some our players do. But for a lot of them English not translated game is like playing Chinese game for you.
They do not understand anything that is written.
So not a big part of players play not translated games.
The same time when ZOS lower prises and overload servers - some old players leave the game or was mad, because they can not normally play. So TESO get players and bots - that farm gold, but lose real players who was ready to pay for game more than 5 dolars )
So it do not look strange that gold grow in prises to 1200+ now ? ) From 300 ?
Thats why you see 28 k players that than fast drop to 20k )
BlakMarket wrote: »update 35 saved the game for me, it was too easy before and it was getting to the point you wouldn't even see boss mechanics in veteran dungeons; now everything is balanced, dungeons are fun and challenging to go through again, ETC.
I dont know what game you're playing, Update 35 didn't make the game harder it made the game mind numbingly easier.
It made weaving and light attacks less effective which in turn turned the difficulty of content up by about 10%, what do you mean easier?
But those vet bosses are also 10% less beefier, so how has it become more difficult?
It’s solo arena players, PvPers, and “the floor” who got a more tedious game with U35.
FlopsyPrince wrote: »The root problem is that ESO has no good feedback loop from players.
Many here will instantly proclaim they cannot respond to all care bear requests, so that reinforcing the feeling of being ignored.
When was the last time any significant number of players (or at least posters here, which represent the group as those willing to comment) had their concerns directly and properly addressed? I would be curious to know if I am missing some cases where player feedback had an impact.
VaranisArano wrote: »FlopsyPrince wrote: »The root problem is that ESO has no good feedback loop from players.
Many here will instantly proclaim they cannot respond to all care bear requests, so that reinforcing the feeling of being ignored.
When was the last time any significant number of players (or at least posters here, which represent the group as those willing to comment) had their concerns directly and properly addressed? I would be curious to know if I am missing some cases where player feedback had an impact.
When was the last time a significant number of players had their concerns and feedback addressed?
The large number of players asking for "less world-ending catastrophes, do smaller scale stories like Orsinium" comes to mind.
I mean, we can argue over how well ZOS fulfilled the brief in High Isle and Firesong or not, but the Legacy of the Bretons year-long story line was absolutely intended and marketed as an answer to those requests.
Oh, and that very "Legacy of the Bretons" is also an answer to the many ESO fans who'd complained about the boring Bretons and asked for more focus on their lore. They may not be satisfied, but they've gotten 2 more zones and multiple Q&As worth of lore.
And to round out the trifecta, let's remember that some players did ask for card games and other tavern style entertainment options. And thus the Devs designed Tales of Tribute, whoch has carved out its niche of game play with the players who enjoy it.
So, yes, player feedback has had a huge impact on the content we got this year.
Or were you hoping to hear about something a little more small scale?
In which case I'll direct you to the Dev Tracker where you can see the team directly receiving player feedback about Firesong bugs and communicating the timeline for fixes all the way from the launch to yesterday.
Honestly, if you've got a pet issue you felt was ignored, just say so. ZOS doesn't respond to everything and that includes some very valid points, feedback, and concerns.
But we can't go too far and act like they respond to nothing that players do, ask for, and say.
I can only speak for my own perspective and communities, but things have definitely quieted down since U35. My prog group is on infinite hiatus, social guilds struggle to fill even casual runs, and a lot of players have swapped to other games. The game is not dead by any means, but the constant combat chages and U35 in particular have chased away a lot of people or at the very least impacted their playtime (sending courage to templar mains ). At least ZOS listened and the changes this patch were minimal, but I don't know if it was enough to bring people back.
bring people back?! There's almost noone in game.
This is my bigest guild with most active players:
A guild dying has no bearing on the entire population of a game. What goes on in the very narrow slice of the game that any one of us sees is just that, a very narrow slice of the game. It is hard to find a smaller slice than a guild.
The fact remains that the game is not dead or near its death bed and the majority of players are still here.
VaranisArano wrote: »They may not be satisfied, but they've gotten 2 more zones
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
@SPR_of_HA_community
You are correct that the Steam data is more accurate than what happens in one's guild or friends list. It is also unbiased. However, looking at what happened in August vs July is not the appropriate way to look at such data due to seasonal fluctuations.
The way an analyst, especially a business analyst, would look at such a chart is by comparing the same month across different years. Since we saw a boost from COVID in 2020 and slowly decreased in 2021 we should go back to 2019 for clean data.
Looking at these three months and comparing 2022 to 2019 we see an increase in the average players. Average players is a better indicator than peak since is shows a more sustained player base.
Regards,
It is not a clear data. In 2019+ you get ru region players, thats why you get 25k+ players numbers. You get 1 more big region of players. Yes COVID give you some numbers, but players from ru regions - like to play games that are translated - a lot of them do not know English.
With out COVID you already have 16+ k active players in Steam. Now it is 13k.
You can say about some region restrictions - but - even with them before U35 it was 16k+ players and all restrictions are easely avoidable, so if even 1 player from such region knows how to do it - ALL players from there knows how to do it )
Because such players are more focused on different forums, thats why if you see ru forum part of TESO here is quite empty.
The 28k plays is right at the point of COVIC lockdowns starting in mass. I assume that is what you are speaking of since you do not offer any dates for any of the numbers you provide.
Yes, but just minus from that number of players from ru region, that start play near same time.
Game was quite popular and a lot of players who do not play it before start play it. Than you can see a drop to 20k players on steam charts.
The reason was - regional prices and game translated to ru language, that make a lot number of players play it.
But after that - server was overloaded and big number of players leave the game because of bad perfomance and unpopular changes.
I think, even with out COVID this number would be about may be 25k players.
Game was very good made and a lot of players tell about it in 2019 year, the same time - new region of players was added.
All numbers and dates are the same and are posted on same sources we both look, so I do not think I need to post it to much.
I am really lazy one )
ESO has players in Russia before they added language localization in 2020. Zenimax's big announcement stated that Russian language support would be an official part of the game starting Update 26 for PC/Mac on May 26, 2020. However, people in Russia were playing ESO before the language support was added.
Just like we have Spanish-speaking players in ESO now and have for years even though ESO have not have Spanish language support did not start until this year.
So it is an assumption that there was a massive influx of Russian players during the past couple of years.
Please note that I have provided links to the information I have cited.
It is not an assumption. It is just how it is.
I am ru player and I played starting from 2016/2017
Yes a little part of players played TESO from ru regions, but their numbers was quite small.
The same time ALL players I start with leave the game.
Not a lot of RU players will play Teso for 40$ , but when regional prise drop to 5$ some players try the game. The same time in Ru - region some people know English, some Germany, some Chiness as second language. English is not primary foreign language. Some players in Ru - can know German but they do not understand English as example.
It is like ... would you play Chiness game that is not translated ? Some our players do. But for a lot of them English not translated game is like playing Chinese game for you.
They do not understand anything that is written.
So not a big part of players play not translated games.
The same time when ZOS lower prises and overload servers - some old players leave the game or was mad, because they can not normally play. So TESO get players and bots - that farm gold, but lose real players who was ready to pay for game more than 5 dolars )
So it do not look strange that gold grow in prises to 1200+ now ? ) From 300 ?
Thats why you see 28 k players that than fast drop to 20k )
You started playing well before ESO included Russian language support demonstrates my point very well. Thank you.
Beyond that, generalized statements about when most Russians started playing ESO make such claims an assumption by definition. If actual information was provided to back such claims then we could move it past considering it speculation.
I can only speak for my own perspective and communities, but things have definitely quieted down since U35. My prog group is on infinite hiatus, social guilds struggle to fill even casual runs, and a lot of players have swapped to other games. The game is not dead by any means, but the constant combat chages and U35 in particular have chased away a lot of people or at the very least impacted their playtime (sending courage to templar mains ). At least ZOS listened and the changes this patch were minimal, but I don't know if it was enough to bring people back.
bring people back?! There's almost noone in game.
This is my bigest guild with most active players:
A guild dying has no bearing on the entire population of a game. What goes on in the very narrow slice of the game that any one of us sees is just that, a very narrow slice of the game. It is hard to find a smaller slice than a guild.
The fact remains that the game is not dead or near its death bed and the majority of players are still here.
But, when there are SO MANY little narrow slices all showing the same thing.... it does start to resemble a trend.I know that there is a reaction to try and say it's only a small amount - but almost every video on this coming out in Youtube is saying the same - other trends are saying the same, and almost every guild is saying the same. One of my guilds has multiple chapters, and a huge discord population, and many of those are in multiple guilds, and they are saying the same .... I am NOT saying the game is dead, but it is wounded, right now.
Denying the hurt doesn't help fix anything --- we need to accept that there were some definite errors made ..... look at how and why, and then work to repair them. The worst one I am seeing, to be honest, is that there was a serious loss of trust in the Devs, and their ability to do anything positive for the game .... that HAS to be corrected, or the negative advertising will continue.
EVERY single youtube video out there, and a great majority of chat sites, OUTSIDE of this carefully moderated forum, is saying the same thing - the game is dying. And, it is very OBVIOUS that this forum is moderated, and that negative things are snipped for various reasons..... it's become a joke in some posts, outside, where people just post (snipped) and a comment "snipped by ZOS as it wasn't slavishly fanboyish enough" on other sites.
This is also killing things, as MANY possible new players will see things like that, and decide the game isn't worth the 100 plus gigabyte download time ......
Auldwulfe
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
@SPR_of_HA_community
You are correct that the Steam data is more accurate than what happens in one's guild or friends list. It is also unbiased. However, looking at what happened in August vs July is not the appropriate way to look at such data due to seasonal fluctuations.
The way an analyst, especially a business analyst, would look at such a chart is by comparing the same month across different years. Since we saw a boost from COVID in 2020 and slowly decreased in 2021 we should go back to 2019 for clean data.
Looking at these three months and comparing 2022 to 2019 we see an increase in the average players. Average players is a better indicator than peak since is shows a more sustained player base.
Regards,
It is not a clear data. In 2019+ you get ru region players, thats why you get 25k+ players numbers. You get 1 more big region of players. Yes COVID give you some numbers, but players from ru regions - like to play games that are translated - a lot of them do not know English.
With out COVID you already have 16+ k active players in Steam. Now it is 13k.
You can say about some region restrictions - but - even with them before U35 it was 16k+ players and all restrictions are easely avoidable, so if even 1 player from such region knows how to do it - ALL players from there knows how to do it )
Because such players are more focused on different forums, thats why if you see ru forum part of TESO here is quite empty.
The 28k plays is right at the point of COVIC lockdowns starting in mass. I assume that is what you are speaking of since you do not offer any dates for any of the numbers you provide.
Yes, but just minus from that number of players from ru region, that start play near same time.
Game was quite popular and a lot of players who do not play it before start play it. Than you can see a drop to 20k players on steam charts.
The reason was - regional prices and game translated to ru language, that make a lot number of players play it.
But after that - server was overloaded and big number of players leave the game because of bad perfomance and unpopular changes.
I think, even with out COVID this number would be about may be 25k players.
Game was very good made and a lot of players tell about it in 2019 year, the same time - new region of players was added.
All numbers and dates are the same and are posted on same sources we both look, so I do not think I need to post it to much.
I am really lazy one )
ESO has players in Russia before they added language localization in 2020. Zenimax's big announcement stated that Russian language support would be an official part of the game starting Update 26 for PC/Mac on May 26, 2020. However, people in Russia were playing ESO before the language support was added.
Just like we have Spanish-speaking players in ESO now and have for years even though ESO have not have Spanish language support did not start until this year.
So it is an assumption that there was a massive influx of Russian players during the past couple of years.
Please note that I have provided links to the information I have cited.
It is not an assumption. It is just how it is.
I am ru player and I played starting from 2016/2017
Yes a little part of players played TESO from ru regions, but their numbers was quite small.
The same time ALL players I start with leave the game.
Not a lot of RU players will play Teso for 40$ , but when regional prise drop to 5$ some players try the game. The same time in Ru - region some people know English, some Germany, some Chiness as second language. English is not primary foreign language. Some players in Ru - can know German but they do not understand English as example.
It is like ... would you play Chiness game that is not translated ? Some our players do. But for a lot of them English not translated game is like playing Chinese game for you.
They do not understand anything that is written.
So not a big part of players play not translated games.
The same time when ZOS lower prises and overload servers - some old players leave the game or was mad, because they can not normally play. So TESO get players and bots - that farm gold, but lose real players who was ready to pay for game more than 5 dolars )
So it do not look strange that gold grow in prises to 1200+ now ? ) From 300 ?
Thats why you see 28 k players that than fast drop to 20k )
You started playing well before ESO included Russian language support demonstrates my point very well. Thank you.
Beyond that, generalized statements about when most Russians started playing ESO make such claims an assumption by definition. If actual information was provided to back such claims then we could move it past considering it speculation.
Ok, you must not believe me ) But it is just like it is )
Teso becomes popular in 2019-2020 years, thats why you get so much players + new region.
On youtube not a big number of players even tell about it. But with good work TESO become very popular in this years.
But after a big number of bad desisions it lose a lot of players to 2023 year
A guild dying has no bearing on the entire population of a game. What goes on in the very narrow slice of the game that any one of us sees is just that, a very narrow slice of the game. It is hard to find a smaller slice than a guild.
The fact remains that the game is not dead or near its death bed and the majority of players are still here.
doesurmindglow wrote: »It's customer feedback falling from "Mostly Positive" to "Mixed" and the positive reviews decreasing to their lowest level in years:
There's no logical reason for Steam reviews to decline from "Mostly Positive" to "Mixed" except for development decisions that the playerbase does not support. "People returning to work" does not cause them to rate a game they enjoy badly. Development decisions can cause -- and apparently have caused -- that, though.
doesurmindglow wrote: »A guild dying has no bearing on the entire population of a game. What goes on in the very narrow slice of the game that any one of us sees is just that, a very narrow slice of the game. It is hard to find a smaller slice than a guild.
The fact remains that the game is not dead or near its death bed and the majority of players are still here.
One guild, sure. Many guilds? Hmm.
It's "many guilds."
And it's not only that. As others have mentioned, it's Twitch viewership dropping to pre-pandemic levels. It's Steam players falling to their lowest level in years. It's open acknowledgment from the developers that several. patches. are not going well.
It's customer feedback falling from "Mostly Positive" to "Mixed" and the positive reviews decreasing to their lowest level in years:
There's no logical reason for Steam reviews to decline from "Mostly Positive" to "Mixed" except for development decisions that the playerbase does not support. "People returning to work" does not cause them to rate a game they enjoy badly. Development decisions can cause -- and apparently have caused -- that, though.
It's longer group finder wait times. It's longtime content creators diversifying into other titles. It's numerous progression groups disbanding, and challenges filling rosters.
It's not been a good year for this game no matter how hard you spin it. Sure, one anecdote is just that. But many anecdotes, which is what we have, are called "data."
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
@SPR_of_HA_community
You are correct that the Steam data is more accurate than what happens in one's guild or friends list. It is also unbiased. However, looking at what happened in August vs July is not the appropriate way to look at such data due to seasonal fluctuations.
The way an analyst, especially a business analyst, would look at such a chart is by comparing the same month across different years. Since we saw a boost from COVID in 2020 and slowly decreased in 2021 we should go back to 2019 for clean data.
Looking at these three months and comparing 2022 to 2019 we see an increase in the average players. Average players is a better indicator than peak since is shows a more sustained player base.
Regards,
It is not a clear data. In 2019+ you get ru region players, thats why you get 25k+ players numbers. You get 1 more big region of players. Yes COVID give you some numbers, but players from ru regions - like to play games that are translated - a lot of them do not know English.
With out COVID you already have 16+ k active players in Steam. Now it is 13k.
You can say about some region restrictions - but - even with them before U35 it was 16k+ players and all restrictions are easely avoidable, so if even 1 player from such region knows how to do it - ALL players from there knows how to do it )
Because such players are more focused on different forums, thats why if you see ru forum part of TESO here is quite empty.
The 28k plays is right at the point of COVIC lockdowns starting in mass. I assume that is what you are speaking of since you do not offer any dates for any of the numbers you provide.
Yes, but just minus from that number of players from ru region, that start play near same time.
Game was quite popular and a lot of players who do not play it before start play it. Than you can see a drop to 20k players on steam charts.
The reason was - regional prices and game translated to ru language, that make a lot number of players play it.
But after that - server was overloaded and big number of players leave the game because of bad perfomance and unpopular changes.
I think, even with out COVID this number would be about may be 25k players.
Game was very good made and a lot of players tell about it in 2019 year, the same time - new region of players was added.
All numbers and dates are the same and are posted on same sources we both look, so I do not think I need to post it to much.
I am really lazy one )
ESO has players in Russia before they added language localization in 2020. Zenimax's big announcement stated that Russian language support would be an official part of the game starting Update 26 for PC/Mac on May 26, 2020. However, people in Russia were playing ESO before the language support was added.
Just like we have Spanish-speaking players in ESO now and have for years even though ESO have not have Spanish language support did not start until this year.
So it is an assumption that there was a massive influx of Russian players during the past couple of years.
Please note that I have provided links to the information I have cited.
It is not an assumption. It is just how it is.
I am ru player and I played starting from 2016/2017
Yes a little part of players played TESO from ru regions, but their numbers was quite small.
The same time ALL players I start with leave the game.
Not a lot of RU players will play Teso for 40$ , but when regional prise drop to 5$ some players try the game. The same time in Ru - region some people know English, some Germany, some Chiness as second language. English is not primary foreign language. Some players in Ru - can know German but they do not understand English as example.
It is like ... would you play Chiness game that is not translated ? Some our players do. But for a lot of them English not translated game is like playing Chinese game for you.
They do not understand anything that is written.
So not a big part of players play not translated games.
The same time when ZOS lower prises and overload servers - some old players leave the game or was mad, because they can not normally play. So TESO get players and bots - that farm gold, but lose real players who was ready to pay for game more than 5 dolars )
So it do not look strange that gold grow in prises to 1200+ now ? ) From 300 ?
Thats why you see 28 k players that than fast drop to 20k )
You started playing well before ESO included Russian language support demonstrates my point very well. Thank you.
Beyond that, generalized statements about when most Russians started playing ESO make such claims an assumption by definition. If actual information was provided to back such claims then we could move it past considering it speculation.
Ok, you must not believe me ) But it is just like it is )
Teso becomes popular in 2019-2020 years, thats why you get so much players + new region.
On youtube not a big number of players even tell about it. But with good work TESO become very popular in this years.
But after a big number of bad desisions it lose a lot of players to 2023 year
I have asked you to provide real data to support the claim the increase in players was due to an influx of Russian players, but none has been provided. Case in point, the decline in players since the Spring of 2020 is mostly due to the influx of players related to the COVID lockdown returning to work. It would be very difficult to say it was mostly due to "bad decisions" just as it has proven difficult to demonstrate that there was a significant increase in players due to Russian language support being provided.
I respect that you have the opinions you have noted. It is not a matter of believing anyone but the value of looking for actual facts being presented. Again, I ask for real data to back up these claims.
Regards,
We've started spending money on a different MMO. Last night we caught a video by Lucky Ghost about MMO trends, and it has inspired us to go try Final Fantasy. Lucky was our go to for ESO streams and content/builds. But since ESO is such a minor part of our gaming universe these days, I can't honestly say we seek out any ESO content these days.
doesurmindglow wrote: »We've started spending money on a different MMO. Last night we caught a video by Lucky Ghost about MMO trends, and it has inspired us to go try Final Fantasy. Lucky was our go to for ESO streams and content/builds. But since ESO is such a minor part of our gaming universe these days, I can't honestly say we seek out any ESO content these days.
Yeah the thing is, Final Fantasy's playerbase over time shows it's entirely possible to retain player interest even as "people return to work," which is apparently the only and exclusive reason we will accept on this thread for the decline we've all been observing and experiencing in various data sets related to ESO.
While numbers are certainly off their peaks, Final Fantasy 14 still has well over double the playerbase on Steam as it did before the pandemic:
Also interesting is that the two games had a similar playerbase on Steam for a pretty long time, with ESO actually outperforming FF14 in terms of concurrent Steam players for a number of years. That all started to change sometime last year, when FF14 finally and permanently eclipsed ESO, and it's only become worse in the time since.
Anywho the data is out there and it all tells a similar story. People are engaged in a lot of mental gymnastics on this thread to ignore it to be sure, but it is available to anyone that wants to go looking.
doesurmindglow wrote: »We've started spending money on a different MMO. Last night we caught a video by Lucky Ghost about MMO trends, and it has inspired us to go try Final Fantasy. Lucky was our go to for ESO streams and content/builds. But since ESO is such a minor part of our gaming universe these days, I can't honestly say we seek out any ESO content these days.
Yeah the thing is, Final Fantasy's playerbase over time shows it's entirely possible to retain player interest even as "people return to work," which is apparently the only and exclusive reason we will accept on this thread for the decline we've all been observing and experiencing in various data sets related to ESO.
While numbers are certainly off their peaks, Final Fantasy 14 still has well over double the playerbase on Steam as it did before the pandemic:
Also interesting is that the two games had a similar playerbase on Steam for a pretty long time, with ESO actually outperforming FF14 in terms of concurrent Steam players for a number of years. That all started to change sometime last year, when FF14 finally and permanently eclipsed ESO, and it's only become worse in the time since.
Anywho the data is out there and it all tells a similar story. People are engaged in a lot of mental gymnastics on this thread to ignore it to be sure, but it is available to anyone that wants to go looking.
Woah, FF14 has really grown. I thought about testing it even though I'm not really into anime-like games. I found myself re-exploring LOTRO now that I'm taking a break from ESO and I'm having a blast. Seriously considering making it my main game at thdoesurmindglow wrote: »We've started spending money on a different MMO. Last night we caught a video by Lucky Ghost about MMO trends, and it has inspired us to go try Final Fantasy. Lucky was our go to for ESO streams and content/builds. But since ESO is such a minor part of our gaming universe these days, I can't honestly say we seek out any ESO content these days.
Yeah the thing is, Final Fantasy's playerbase over time shows it's entirely possible to retain player interest even as "people return to work," which is apparently the only and exclusive reason we will accept on this thread for the decline we've all been observing and experiencing in various data sets related to ESO.
While numbers are certainly off their peaks, Final Fantasy 14 still has well over double the playerbase on Steam as it did before the pandemic:
Also interesting is that the two games had a similar playerbase on Steam for a pretty long time, with ESO actually outperforming FF14 in terms of concurrent Steam players for a number of years. That all started to change sometime last year, when FF14 finally and permanently eclipsed ESO, and it's only become worse in the time since.
Anywho the data is out there and it all tells a similar story. People are engaged in a lot of mental gymnastics on this thread to ignore it to be sure, but it is available to anyone that wants to go looking.
Woah, FF14 has really grown. I thought about testing it even though I'm not really into anime-like games. I found myself re-exploring LOTRO now that I'm taking a break from ESO and I'm having a blast. Seriously considering making it my main game at this time.
I played LOTRO for about 9 or 10 years, and ESO was my break from that --- thinking of going back
Auldwulfe
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
@SPR_of_HA_community
You are correct that the Steam data is more accurate than what happens in one's guild or friends list. It is also unbiased. However, looking at what happened in August vs July is not the appropriate way to look at such data due to seasonal fluctuations.
The way an analyst, especially a business analyst, would look at such a chart is by comparing the same month across different years. Since we saw a boost from COVID in 2020 and slowly decreased in 2021 we should go back to 2019 for clean data.
Looking at these three months and comparing 2022 to 2019 we see an increase in the average players. Average players is a better indicator than peak since is shows a more sustained player base.
Regards,
It is not a clear data. In 2019+ you get ru region players, thats why you get 25k+ players numbers. You get 1 more big region of players. Yes COVID give you some numbers, but players from ru regions - like to play games that are translated - a lot of them do not know English.
With out COVID you already have 16+ k active players in Steam. Now it is 13k.
You can say about some region restrictions - but - even with them before U35 it was 16k+ players and all restrictions are easely avoidable, so if even 1 player from such region knows how to do it - ALL players from there knows how to do it )
Because such players are more focused on different forums, thats why if you see ru forum part of TESO here is quite empty.
The 28k plays is right at the point of COVIC lockdowns starting in mass. I assume that is what you are speaking of since you do not offer any dates for any of the numbers you provide.
Yes, but just minus from that number of players from ru region, that start play near same time.
Game was quite popular and a lot of players who do not play it before start play it. Than you can see a drop to 20k players on steam charts.
The reason was - regional prices and game translated to ru language, that make a lot number of players play it.
But after that - server was overloaded and big number of players leave the game because of bad perfomance and unpopular changes.
I think, even with out COVID this number would be about may be 25k players.
Game was very good made and a lot of players tell about it in 2019 year, the same time - new region of players was added.
All numbers and dates are the same and are posted on same sources we both look, so I do not think I need to post it to much.
I am really lazy one )
ESO has players in Russia before they added language localization in 2020. Zenimax's big announcement stated that Russian language support would be an official part of the game starting Update 26 for PC/Mac on May 26, 2020. However, people in Russia were playing ESO before the language support was added.
Just like we have Spanish-speaking players in ESO now and have for years even though ESO have not have Spanish language support did not start until this year.
So it is an assumption that there was a massive influx of Russian players during the past couple of years.
Please note that I have provided links to the information I have cited.
It is not an assumption. It is just how it is.
I am ru player and I played starting from 2016/2017
Yes a little part of players played TESO from ru regions, but their numbers was quite small.
The same time ALL players I start with leave the game.
Not a lot of RU players will play Teso for 40$ , but when regional prise drop to 5$ some players try the game. The same time in Ru - region some people know English, some Germany, some Chiness as second language. English is not primary foreign language. Some players in Ru - can know German but they do not understand English as example.
It is like ... would you play Chiness game that is not translated ? Some our players do. But for a lot of them English not translated game is like playing Chinese game for you.
They do not understand anything that is written.
So not a big part of players play not translated games.
The same time when ZOS lower prises and overload servers - some old players leave the game or was mad, because they can not normally play. So TESO get players and bots - that farm gold, but lose real players who was ready to pay for game more than 5 dolars )
So it do not look strange that gold grow in prises to 1200+ now ? ) From 300 ?
Thats why you see 28 k players that than fast drop to 20k )
You started playing well before ESO included Russian language support demonstrates my point very well. Thank you.
Beyond that, generalized statements about when most Russians started playing ESO make such claims an assumption by definition. If actual information was provided to back such claims then we could move it past considering it speculation.
Ok, you must not believe me ) But it is just like it is )
Teso becomes popular in 2019-2020 years, thats why you get so much players + new region.
On youtube not a big number of players even tell about it. But with good work TESO become very popular in this years.
But after a big number of bad desisions it lose a lot of players to 2023 year
I have asked you to provide real data to support the claim the increase in players was due to an influx of Russian players, but none has been provided. Case in point, the decline in players since the Spring of 2020 is mostly due to the influx of players related to the COVID lockdown returning to work. It would be very difficult to say it was mostly due to "bad decisions" just as it has proven difficult to demonstrate that there was a significant increase in players due to Russian language support being provided.
I respect that you have the opinions you have noted. It is not a matter of believing anyone but the value of looking for actual facts being presented. Again, I ask for real data to back up these claims.
Regards,
I do not think, that you ever get real numbers, just because it is just impossible. The same time even on numbers how to compare is it new player or just new alt accounts.
I can base on expirience of playing with different players and number of ru speaking players greatly increase.
SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »SPR_of_HA_community wrote: »Look on steam charts - you see players drop there on about 15%.
It is more accurate data, because such players have their main character there. As example main on steam and some Alt accounts on standart launcher
@SPR_of_HA_community
You are correct that the Steam data is more accurate than what happens in one's guild or friends list. It is also unbiased. However, looking at what happened in August vs July is not the appropriate way to look at such data due to seasonal fluctuations.
The way an analyst, especially a business analyst, would look at such a chart is by comparing the same month across different years. Since we saw a boost from COVID in 2020 and slowly decreased in 2021 we should go back to 2019 for clean data.
Looking at these three months and comparing 2022 to 2019 we see an increase in the average players. Average players is a better indicator than peak since is shows a more sustained player base.
Regards,
It is not a clear data. In 2019+ you get ru region players, thats why you get 25k+ players numbers. You get 1 more big region of players. Yes COVID give you some numbers, but players from ru regions - like to play games that are translated - a lot of them do not know English.
With out COVID you already have 16+ k active players in Steam. Now it is 13k.
You can say about some region restrictions - but - even with them before U35 it was 16k+ players and all restrictions are easely avoidable, so if even 1 player from such region knows how to do it - ALL players from there knows how to do it )
Because such players are more focused on different forums, thats why if you see ru forum part of TESO here is quite empty.
The 28k plays is right at the point of COVIC lockdowns starting in mass. I assume that is what you are speaking of since you do not offer any dates for any of the numbers you provide.
Yes, but just minus from that number of players from ru region, that start play near same time.
Game was quite popular and a lot of players who do not play it before start play it. Than you can see a drop to 20k players on steam charts.
The reason was - regional prices and game translated to ru language, that make a lot number of players play it.
But after that - server was overloaded and big number of players leave the game because of bad perfomance and unpopular changes.
I think, even with out COVID this number would be about may be 25k players.
Game was very good made and a lot of players tell about it in 2019 year, the same time - new region of players was added.
All numbers and dates are the same and are posted on same sources we both look, so I do not think I need to post it to much.
I am really lazy one )
ESO has players in Russia before they added language localization in 2020. Zenimax's big announcement stated that Russian language support would be an official part of the game starting Update 26 for PC/Mac on May 26, 2020. However, people in Russia were playing ESO before the language support was added.
Just like we have Spanish-speaking players in ESO now and have for years even though ESO have not have Spanish language support did not start until this year.
So it is an assumption that there was a massive influx of Russian players during the past couple of years.
Please note that I have provided links to the information I have cited.
It is not an assumption. It is just how it is.
I am ru player and I played starting from 2016/2017
Yes a little part of players played TESO from ru regions, but their numbers was quite small.
The same time ALL players I start with leave the game.
Not a lot of RU players will play Teso for 40$ , but when regional prise drop to 5$ some players try the game. The same time in Ru - region some people know English, some Germany, some Chiness as second language. English is not primary foreign language. Some players in Ru - can know German but they do not understand English as example.
It is like ... would you play Chiness game that is not translated ? Some our players do. But for a lot of them English not translated game is like playing Chinese game for you.
They do not understand anything that is written.
So not a big part of players play not translated games.
The same time when ZOS lower prises and overload servers - some old players leave the game or was mad, because they can not normally play. So TESO get players and bots - that farm gold, but lose real players who was ready to pay for game more than 5 dolars )
So it do not look strange that gold grow in prises to 1200+ now ? ) From 300 ?
Thats why you see 28 k players that than fast drop to 20k )
You started playing well before ESO included Russian language support demonstrates my point very well. Thank you.
Beyond that, generalized statements about when most Russians started playing ESO make such claims an assumption by definition. If actual information was provided to back such claims then we could move it past considering it speculation.
Ok, you must not believe me ) But it is just like it is )
Teso becomes popular in 2019-2020 years, thats why you get so much players + new region.
On youtube not a big number of players even tell about it. But with good work TESO become very popular in this years.
But after a big number of bad desisions it lose a lot of players to 2023 year
I have asked you to provide real data to support the claim the increase in players was due to an influx of Russian players, but none has been provided. Case in point, the decline in players since the Spring of 2020 is mostly due to the influx of players related to the COVID lockdown returning to work. It would be very difficult to say it was mostly due to "bad decisions" just as it has proven difficult to demonstrate that there was a significant increase in players due to Russian language support being provided.
I respect that you have the opinions you have noted. It is not a matter of believing anyone but the value of looking for actual facts being presented. Again, I ask for real data to back up these claims.
Regards,
I do not think, that you ever get real numbers, just because it is just impossible. The same time even on numbers how to compare is it new player or just new alt accounts.
I can base on expirience of playing with different players and number of ru speaking players greatly increase.
I played with a number of players from South America. Does that mean ESO saw an increase in players from South America? Now that I am not playing with many from South America does that mean they left because they were unhappy with changes to the game?
Probably not in both occasions as the very narrow portion of the game each of us sees is too small to suggest it reflects on the game as a whole. That is why guessing what is happening from such limited information is just that, guessing. It is also why I only deal with real information and avoid trying to say something is happening based on nothing more than an assumption.