PhoenixGrey wrote: »StaticWave wrote: »RemoryAzure wrote: »StaticWave wrote: »Magsorcs literally cannot complain that they are the worst spec when ranged magblade exists.
dunno, i think the only ranged magblade's problem is mana. and if it is weaker than magsorc, according to ur opinion, then... the only playable ranged (mag?) spec in the game is warden?
Not just my opinion, but pretty much every top tier player on both PC NA and PC EU. Like I said, no ranged magblade has won a single tournament in over 4 years, and tournaments often have some of the best PvPers participating.
The problem with ranged magblade is predictable burst. You think sorc’s offense is bad? Try playing a magblade against a decent player. It’s so easy to avoid a ranged magblade burst you can literally play the game without volume and still anticipate their combo.
Ranged magden is on the same boat as ranged magblade, but unlike ranged magblade, magden still has value in a group fight.
I believe the ice warden is probably the only spec in the game which stands a chance against the immortal nb.
ice warden is super frustrating to play against and basically unkillable 1vx machine in open world if played right. In comparision to nb where a day 1 noob can count till 5 and 1vx with 25k spectral bows.
Still I am fine with the way it is as you need something like that to go toe to toe with the all powerful, supreme, omnipotent nb.
Mag and stam sorc are a billion leagues below both those specs. It’s not even funny at this point.
StaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »RemoryAzure wrote: »StaticWave wrote: »Magsorcs literally cannot complain that they are the worst spec when ranged magblade exists.
dunno, i think the only ranged magblade's problem is mana. and if it is weaker than magsorc, according to ur opinion, then... the only playable ranged (mag?) spec in the game is warden?
Not just my opinion, but pretty much every top tier player on both PC NA and PC EU. Like I said, no ranged magblade has won a single tournament in over 4 years, and tournaments often have some of the best PvPers participating.
The problem with ranged magblade is predictable burst. You think sorc’s offense is bad? Try playing a magblade against a decent player. It’s so easy to avoid a ranged magblade burst you can literally play the game without volume and still anticipate their combo.
Ranged magden is on the same boat as ranged magblade, but unlike ranged magblade, magden still has value in a group fight.
I believe the ice warden is probably the only spec in the game which stands a chance against the immortal nb.
ice warden is super frustrating to play against and basically unkillable 1vx machine in open world if played right. In comparision to nb where a day 1 noob can count till 5 and 1vx with 25k spectral bows.
Still I am fine with the way it is as you need something like that to go toe to toe with the all powerful, supreme, omnipotent nb.
Mag and stam sorc are a billion leagues below both those specs. It’s not even funny at this point.
Ranged magblade is still the worst spec in the game because of their predictable burst. I'm not talking about hybrid NB. I'm talking about pure ranged magblade with Swallow Soul, Debilitate, and Spectral's Bow. That spec is THE WORST spec in the game.
Turtle_Bot wrote: »StaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »RemoryAzure wrote: »StaticWave wrote: »Magsorcs literally cannot complain that they are the worst spec when ranged magblade exists.
dunno, i think the only ranged magblade's problem is mana. and if it is weaker than magsorc, according to ur opinion, then... the only playable ranged (mag?) spec in the game is warden?
Not just my opinion, but pretty much every top tier player on both PC NA and PC EU. Like I said, no ranged magblade has won a single tournament in over 4 years, and tournaments often have some of the best PvPers participating.
The problem with ranged magblade is predictable burst. You think sorc’s offense is bad? Try playing a magblade against a decent player. It’s so easy to avoid a ranged magblade burst you can literally play the game without volume and still anticipate their combo.
Ranged magden is on the same boat as ranged magblade, but unlike ranged magblade, magden still has value in a group fight.
I believe the ice warden is probably the only spec in the game which stands a chance against the immortal nb.
ice warden is super frustrating to play against and basically unkillable 1vx machine in open world if played right. In comparision to nb where a day 1 noob can count till 5 and 1vx with 25k spectral bows.
Still I am fine with the way it is as you need something like that to go toe to toe with the all powerful, supreme, omnipotent nb.
Mag and stam sorc are a billion leagues below both those specs. It’s not even funny at this point.
Ranged magblade is still the worst spec in the game because of their predictable burst. I'm not talking about hybrid NB. I'm talking about pure ranged magblade with Swallow Soul, Debilitate, and Spectral's Bow. That spec is THE WORST spec in the game.
I would like to argue that if we are to go to that specific of a set-up then technically speaking a pure lightning sorc is still weaker than a range magblade as it has zero burst options at all and it relies entirely on staff abilities for a spammable.
But yes, range builds in general are not in a good spot right now outside of bow specs, mostly because staves are so weak compared to melee weapons/abilities outside of ele sus, even accounting for the fact that they have the range advantage.
It also doesn't help that 2/3 of the biggest counters to range specs are at the top of the food chain currently (wardens with slab and nb with invis and shade) and generic counters such as movement speed for LoS, dodge and block are insanely cheap/free too considering how tanky and high health the meta currently is.
Something slightly off topic that I have pondered for a little bit now, what affect would changing the passive raw damage bonus per sword equipped in DW/2H to be "increase damage done by X% per sword equipped" instead of "increase weapon/spell damage by flat amount per sword equipped". Damage wise, it should remain the same, but it would potentially reduce the healing power of DDs since they would have slightly lower base damage buffing their healing.
Turtle_Bot wrote: »StaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »RemoryAzure wrote: »StaticWave wrote: »Magsorcs literally cannot complain that they are the worst spec when ranged magblade exists.
dunno, i think the only ranged magblade's problem is mana. and if it is weaker than magsorc, according to ur opinion, then... the only playable ranged (mag?) spec in the game is warden?
Not just my opinion, but pretty much every top tier player on both PC NA and PC EU. Like I said, no ranged magblade has won a single tournament in over 4 years, and tournaments often have some of the best PvPers participating.
The problem with ranged magblade is predictable burst. You think sorc’s offense is bad? Try playing a magblade against a decent player. It’s so easy to avoid a ranged magblade burst you can literally play the game without volume and still anticipate their combo.
Ranged magden is on the same boat as ranged magblade, but unlike ranged magblade, magden still has value in a group fight.
I believe the ice warden is probably the only spec in the game which stands a chance against the immortal nb.
ice warden is super frustrating to play against and basically unkillable 1vx machine in open world if played right. In comparision to nb where a day 1 noob can count till 5 and 1vx with 25k spectral bows.
Still I am fine with the way it is as you need something like that to go toe to toe with the all powerful, supreme, omnipotent nb.
Mag and stam sorc are a billion leagues below both those specs. It’s not even funny at this point.
Ranged magblade is still the worst spec in the game because of their predictable burst. I'm not talking about hybrid NB. I'm talking about pure ranged magblade with Swallow Soul, Debilitate, and Spectral's Bow. That spec is THE WORST spec in the game.
I would like to argue that if we are to go to that specific of a set-up then technically speaking a pure lightning sorc is still weaker than a range magblade as it has zero burst options at all and it relies entirely on staff abilities for a spammable.
But yes, range builds in general are not in a good spot right now outside of bow specs, mostly because staves are so weak compared to melee weapons/abilities outside of ele sus, even accounting for the fact that they have the range advantage.
It also doesn't help that 2/3 of the biggest counters to range specs are at the top of the food chain currently (wardens with slab and nb with invis and shade) and generic counters such as movement speed for LoS, dodge and block are insanely cheap/free too considering how tanky and high health the meta currently is.
Something slightly off topic that I have pondered for a little bit now, what affect would changing the passive raw damage bonus per sword equipped in DW/2H to be "increase damage done by X% per sword equipped" instead of "increase weapon/spell damage by flat amount per sword equipped". Damage wise, it should remain the same, but it would potentially reduce the healing power of DDs since they would have slightly lower base damage buffing their healing.
StaticWave wrote: »As for people who may wonder why I think Magsorcs are still better than ranged Magblade, here's my reasoning:
When those two classes fight, the Sorc usually wins because their burst is more pressure based whereas the NB's burst is loaded into 1 big hit. Yes, the NB has the potential to land a 20k bow proc and 1 shot a Sorc. It sounds OP, but the drawback is that's all you have.
Think about it, if your entire burst is delivered by 1 ability that is not only easy to anticipate, but easy to avoid, then people are generally safe when they avoid that ability. That's what happens 99% of the time when a competent player duels a ranged Magblade. Since they don't have anything else outside of Spectral Bow, you are generally safe if you can avoid the 20k burst, and believe me it's really easy to do that.
That doesn't apply to Magsorc though. Yes, the Sorc's burst is also predictable and requires slotting Curse + Frag, but the biggest difference is the damage spreads out and still deals a significant amount to be considered burst damage. For example, Curse can crit for 6-8k depending on the target's mitigation, and Frag can crit for 7-11k. That's about equivalent to a NB's bow proc. However, since the damage comes from two abilities, you can choose to either 1) Time them to create a 20k burst similar to a NB's bow proc, or 2) Play like a pressure build and apply the burst one after another. This creates a situation where even if you dodge the Frag, you will still take damage from Curse. And no, Curse CANNOT BE BLOCKED OR ROLL DODGED. Whoever said it can be blocked seriously needs to prove it here...
Basically, this gives you the option to either one-shot someone like a NB, or switch to a pressure playstyle against someone that likes to spam roll dodges. This is why ranged magSorc is superior in practice even though on paper, ranged Magblade looks better.
Aces-High-82 wrote: »Can't see why one should drop pen except on a corrosive build. Only way to change would be to disable cross heal stacking and healing scaling off max stats exclusively while damage scaling off weap/spell dmg exclusively..... that won't happen in the foreseeable future.
We need a poll! Yes/ no can you block curse!
Let me also give some food for thought. Dual Wield provides over 1500 more weapon and spell damage if using nirnhoned on just one of the weapons in comparison to a stave. 2H at base provides roughly 300 more than a stave. Melee specs just in terms of raw power are stronger than any ranged build. Once that melee user is in melee range, the ranger user is immediately at a raw power disadvantage. Unfortunately most fights end up in melee range and all duels are.
PhoenixGrey wrote: »StaticWave wrote: »As for people who may wonder why I think Magsorcs are still better than ranged Magblade, here's my reasoning:
When those two classes fight, the Sorc usually wins because their burst is more pressure based whereas the NB's burst is loaded into 1 big hit. Yes, the NB has the potential to land a 20k bow proc and 1 shot a Sorc. It sounds OP, but the drawback is that's all you have.
Think about it, if your entire burst is delivered by 1 ability that is not only easy to anticipate, but easy to avoid, then people are generally safe when they avoid that ability. That's what happens 99% of the time when a competent player duels a ranged Magblade. Since they don't have anything else outside of Spectral Bow, you are generally safe if you can avoid the 20k burst, and believe me it's really easy to do that.
That doesn't apply to Magsorc though. Yes, the Sorc's burst is also predictable and requires slotting Curse + Frag, but the biggest difference is the damage spreads out and still deals a significant amount to be considered burst damage. For example, Curse can crit for 6-8k depending on the target's mitigation, and Frag can crit for 7-11k. That's about equivalent to a NB's bow proc. However, since the damage comes from two abilities, you can choose to either 1) Time them to create a 20k burst similar to a NB's bow proc, or 2) Play like a pressure build and apply the burst one after another. This creates a situation where even if you dodge the Frag, you will still take damage from Curse. And no, Curse CANNOT BE BLOCKED OR ROLL DODGED. Whoever said it can be blocked seriously needs to prove it here...
Basically, this gives you the option to either one-shot someone like a NB, or switch to a pressure playstyle against someone that likes to spam roll dodges. This is why ranged magSorc is superior in practice even though on paper, ranged Magblade looks better.
I agree that the combo is easy to avoid in duels
But not in Open world pvp where it really matters.
Sorc needs to time 4 skills at minimum to get a kill. Magblade needs 1.
And if that one skill fails you get to rinse and repeat on nb by applying cloak and shade
Mag sorc defense does not work coz you probably used your *** cc like streak and gave up your range advantage. Shields are as thin as paper and you better hope to have a 50k magicka tank coz you gotta spam your one stackable defense skill. Oh wait I have dark conversion so I can reset the fight no ?
Wrong, because if you have that kind of stam regen your damage sucks so it’s better to play another class at this point
Mag sorc downright sucks right now. It’s a complete zero in defense, damage, sustain and mobility. In a high mmr bgs I win dm’s just by farming mag sorcs repetedly. It’s a joke right now.
I literally cannot pick a single mag sorc skill which is actually superior to what any other class has.
Also played mag sorc for over 6 years now. Curse is not blockable or dodgeable. Its the only thing in our kit that's reliable for damage eventhough its a bit wet
StaticWave wrote: »Let me also give some food for thought. Dual Wield provides over 1500 more weapon and spell damage if using nirnhoned on just one of the weapons in comparison to a stave. 2H at base provides roughly 300 more than a stave. Melee specs just in terms of raw power are stronger than any ranged build. Once that melee user is in melee range, the ranger user is immediately at a raw power disadvantage. Unfortunately most fights end up in melee range and all duels are.
Don't forget Inferno staff gives 10% damage done to single target abilities which benefits magsorc a lot. But yes generally DW/2h give more penetration.
Melee generally are stronger in raw stats for a reason.
Let me also give some food for thought. Dual Wield provides over 1500 more weapon and spell damage if using nirnhoned on just one of the weapons in comparison to a stave. 2H at base provides roughly 300 more than a stave. Melee specs just in terms of raw power are stronger than any ranged build. Once that melee user is in melee range, the ranger user is immediately at a raw power disadvantage. Unfortunately most fights end up in melee range and all duels are.
Turtle_Bot wrote: »Let me also give some food for thought. Dual Wield provides over 1500 more weapon and spell damage if using nirnhoned on just one of the weapons in comparison to a stave. 2H at base provides roughly 300 more than a stave. Melee specs just in terms of raw power are stronger than any ranged build. Once that melee user is in melee range, the ranger user is immediately at a raw power disadvantage. Unfortunately most fights end up in melee range and all duels are.
FYI, if you use a 2h nirnhoned sword, you actually get 555 more base weapon/spell damage than if you were to run a nirnhoned staff (and it's 755 more base weapon/spell damage than if you were to run a non-nirnhoned staff).
2h got a buff a little while ago where they have 271 more raw damage on the weapons themselves (1806 base damage) than every other weapon type that takes up 2 slots (bow/destro/resto all at 1535).
DW still outperforms 2h due to the passives that boost DW damage even higher (6% of off hand + 15% against CC'd enemies (which includes off balance iirc) + 20% against enemies under 25% health on top of getting the same raw stats that 2h gets with the flexibility to mix and match those stats as needed).
Let me also give some food for thought. Dual Wield provides over 1500 more weapon and spell damage if using nirnhoned on just one of the weapons in comparison to a stave. 2H at base provides roughly 300 more than a stave. Melee specs just in terms of raw power are stronger than any ranged build. Once that melee user is in melee range, the ranger user is immediately at a raw power disadvantage. Unfortunately most fights end up in melee range and all duels are.
Turtle_Bot wrote: »StaticWave wrote: »Let me also give some food for thought. Dual Wield provides over 1500 more weapon and spell damage if using nirnhoned on just one of the weapons in comparison to a stave. 2H at base provides roughly 300 more than a stave. Melee specs just in terms of raw power are stronger than any ranged build. Once that melee user is in melee range, the ranger user is immediately at a raw power disadvantage. Unfortunately most fights end up in melee range and all duels are.
Don't forget Inferno staff gives 10% damage done to single target abilities which benefits magsorc a lot. But yes generally DW/2h give more penetration.
Melee generally are stronger in raw stats for a reason.
It's never made sense to me (thematically speaking) that the inferno staff is BiS for sorc when sorc is all about lightning. You would think that the lightning staff should be BiS since it fits thematically, but with sorc being almost entirely ST, lightning staff being AoE focused just doesn't do anything for the class, this also means that if you choose to run the destro skills, you miss out on the 5% increased lightning damage passive applying to those abilities (which gets very noticeable). This is honestly something that should be fixed as well (in the long term at least). "Play how you want", except if you want to play sorcerers themed element apparently.
StaticWave wrote: »Let me also give some food for thought. Dual Wield provides over 1500 more weapon and spell damage if using nirnhoned on just one of the weapons in comparison to a stave. 2H at base provides roughly 300 more than a stave. Melee specs just in terms of raw power are stronger than any ranged build. Once that melee user is in melee range, the ranger user is immediately at a raw power disadvantage. Unfortunately most fights end up in melee range and all duels are.
Don't forget Inferno staff gives 10% damage done to single target abilities which benefits magsorc a lot. But yes generally DW/2h give more penetration.
Melee generally are stronger in raw stats for a reason.
StaticWave wrote: »Also played mag sorc for over 6 years now. Curse is not blockable or dodgeable. Its the only thing in our kit that's reliable for damage eventhough its a bit wet
Yes, it's not blockable lol. Some people in this thread said I was wrong for saying it isn't blockable though. I mean I would know since I main sorc for 5 years.
Turtle_Bot wrote: »StaticWave wrote: »Let me also give some food for thought. Dual Wield provides over 1500 more weapon and spell damage if using nirnhoned on just one of the weapons in comparison to a stave. 2H at base provides roughly 300 more than a stave. Melee specs just in terms of raw power are stronger than any ranged build. Once that melee user is in melee range, the ranger user is immediately at a raw power disadvantage. Unfortunately most fights end up in melee range and all duels are.
Don't forget Inferno staff gives 10% damage done to single target abilities which benefits magsorc a lot. But yes generally DW/2h give more penetration.
Melee generally are stronger in raw stats for a reason.
It's never made sense to me (thematically speaking) that the inferno staff is BiS for sorc when sorc is all about lightning. You would think that the lightning staff should be BiS since it fits thematically, but with sorc being almost entirely ST, lightning staff being AoE focused just doesn't do anything for the class, this also means that if you choose to run the destro skills, you miss out on the 5% increased lightning damage passive applying to those abilities (which gets very noticeable). This is honestly something that should be fixed as well (in the long term at least). "Play how you want", except if you want to play sorcerers themed element apparently.
PhoenixGrey wrote: »StaticWave wrote: »Let me also give some food for thought. Dual Wield provides over 1500 more weapon and spell damage if using nirnhoned on just one of the weapons in comparison to a stave. 2H at base provides roughly 300 more than a stave. Melee specs just in terms of raw power are stronger than any ranged build. Once that melee user is in melee range, the ranger user is immediately at a raw power disadvantage. Unfortunately most fights end up in melee range and all duels are.
Don't forget Inferno staff gives 10% damage done to single target abilities which benefits magsorc a lot. But yes generally DW/2h give more penetration.
Melee generally are stronger in raw stats for a reason.
I m using an inferno because I m pigeonholed into it like pets.
Personally my ideal sorc will always be a dual wield sorc running zero heals. The most fun I had in this game was with that spec when it was viable.
PhoenixGrey wrote: »StaticWave wrote: »Also played mag sorc for over 6 years now. Curse is not blockable or dodgeable. Its the only thing in our kit that's reliable for damage eventhough its a bit wet
Yes, it's not blockable lol. Some people in this thread said I was wrong for saying it isn't blockable though. I mean I would know since I main sorc for 5 years.
I honestly wish it was blockable and actually did some damage
StaticWave wrote: »Turtle_Bot wrote: »StaticWave wrote: »Let me also give some food for thought. Dual Wield provides over 1500 more weapon and spell damage if using nirnhoned on just one of the weapons in comparison to a stave. 2H at base provides roughly 300 more than a stave. Melee specs just in terms of raw power are stronger than any ranged build. Once that melee user is in melee range, the ranger user is immediately at a raw power disadvantage. Unfortunately most fights end up in melee range and all duels are.
Don't forget Inferno staff gives 10% damage done to single target abilities which benefits magsorc a lot. But yes generally DW/2h give more penetration.
Melee generally are stronger in raw stats for a reason.
It's never made sense to me (thematically speaking) that the inferno staff is BiS for sorc when sorc is all about lightning. You would think that the lightning staff should be BiS since it fits thematically, but with sorc being almost entirely ST, lightning staff being AoE focused just doesn't do anything for the class, this also means that if you choose to run the destro skills, you miss out on the 5% increased lightning damage passive applying to those abilities (which gets very noticeable). This is honestly something that should be fixed as well (in the long term at least). "Play how you want", except if you want to play sorcerers themed element apparently.
Well then you'd be surprised because Curse and Frag are both Magic dmg and don't benefit from the 5% Shock dmg passive lol. The passive doesn't even work with its class skills ))))
My suggestion is change it to 5% Magic damage instead and let magsorc keep using Inferno. That way they only lose some damage on Overload, but will gain more overall damage.
StaticWave wrote: »Yes, it's not blockable lol. Some people in this thread said I was wrong for saying it isn't blockable though.
Turtle_Bot wrote: »That's another thing that has always been strange to me, the class's main spammable and delayed burst not being buffed by the class's basic damage passive.