StaticWave wrote: »Literally just give them a burst heal scaling with max stats and keep everything else the same so they can drop shields, run better sets, and play into the healing path. A back bar consisting of Streak, Burst Heal, Rapid/Radiating Regen/Vigor, Dark Conversion, Armor Buff if not using Chudan, or another HoT if using Chudan, and the class's defense is set. Just look at how no cloak NB is played and apply the same defensive buffs. Not that hard..
Don't forget Sorc also has offensive heals with Crit Surge and Blood Magic. That's plenty of offensive and defensive heals to use with Streak. Sorc does not need a lot of buffs. It needs key buffs to fix its weakness, which is lack of good heals. The rest are nice, but not needed because it can make the class broken.
So we can drop Shields? I'm sorry what ? Why must sorc drop Shields for ? Why must sorc have its streak nerfed or dropped. Its absolutely nonsense. That's OUR identity. Its our class skills.
How about on dk we drop whip and coag
How about on nb we drop speccy and cloak
RemoryAzure wrote: »So we can drop Shields? I'm sorry what ? Why must sorc drop Shields for ? Why must sorc have its streak nerfed or dropped. Its absolutely nonsense. That's OUR identity. Its our class skills.
How about on dk we drop whip and coag
How about on nb we drop speccy and cloak
any stam DK has never used whip or coag atleast until hybridization
many NBs during the last year dropped cloak and NB has to suffer from extremely bugged specbow mechanics due to insane damage, if ZoS decide to reduce its damage by atleast 1/4 (from 2x spammable to 1.5x), its insta drop for me
and as a sorc main, i love this class so much, but i hate and dont want to use skills like shields, frags and haunting curse due to their unfluent and unreliable mechanics. as a sorc main i want to see solid buffs but they are only possible with streak limited by being an ult unless u want to repeat the same story again, which is "buff - forum whine - instant huge nerf next patch to the worse state than before". sorry to say the facts.
Turtle_Bot wrote: »<1 Burst ultimate>
<I'm talking damage essentially tripled or more to be equivalent to leap, alongside a range increase from 15m to 22m, removal of "ramping cost", it's stun would have to be made stronger as well>
<As for making overload a spammable, crystal weapon already does what overload would do (alter the light/heavy attacks), so the ability would need to be completely redesigned from scratch.>
Hate and don't want to use Shields. That's fine but DO NOT say only BUFF the way YOU WANT TO PLAY. Utter bias. Do not let other playstyles get neglected for ur own selfish gain.
So we can drop Shields? I'm sorry what ? Why must sorc drop Shields for ? Why must sorc have its streak nerfed or dropped. Its absolutely nonsense. That's OUR identity. Its our class skills.
How about on dk we drop whip and coag
How about on nb we drop speccy and cloak
How about on necro they drop there hex proof and bones
How temp they drop breath of life and rune
How about warden drops shalks and there little Betty
So essentially in terms of basic logic. You don't want any other class dropping these abilities. Class abilities. But you want sorc to drop shields and streak.... right. To add insult to injury. Shields are the WORST defense in the game they have been neglected since 2018. Sorc hasn't been buffed since 2018. There's a huge amount of bias on the forums against sorcerer. For years I have dealt with the consequences of being a sorc main and other classes just absolutely been driven to the top in terms of raw power. I am not here fighting for buffs for myself as I'm doing fine, I am here for the rest of the community who want to play the class but can't as its absolutely terrible compared to EVERYTHING else. And I mean LITERALLY everything.
RemoryAzure wrote: »
and as a sorc main, i love this class so much, but i hate and dont want to use skills like shields, frags and haunting curse due to their unfluent and unreliable mechanics. as a sorc main i want to see solid buffs but they are only possible with streak limited by being an ult unless u want to repeat the same story again, which is "buff - forum whine - instant huge nerf next patch to the worse state than before". sorry to say the facts.
StaticWave wrote: »Literally just give them a burst heal scaling with max stats and keep everything else the same so they can drop shields, run better sets, and play into the healing path. A back bar consisting of Streak, Burst Heal, Rapid/Radiating Regen/Vigor, Dark Conversion, Armor Buff if not using Chudan, or another HoT if using Chudan, and the class's defense is set. Just look at how no cloak NB is played and apply the same defensive buffs. Not that hard..
Don't forget Sorc also has offensive heals with Crit Surge and Blood Magic. That's plenty of offensive and defensive heals to use with Streak. Sorc does not need a lot of buffs. It needs key buffs to fix its weakness, which is lack of good heals. The rest are nice, but not needed because it can make the class broken.
PhoenixGrey wrote: »StaticWave wrote: »Literally just give them a burst heal scaling with max stats and keep everything else the same so they can drop shields, run better sets, and play into the healing path. A back bar consisting of Streak, Burst Heal, Rapid/Radiating Regen/Vigor, Dark Conversion, Armor Buff if not using Chudan, or another HoT if using Chudan, and the class's defense is set. Just look at how no cloak NB is played and apply the same defensive buffs. Not that hard..
Don't forget Sorc also has offensive heals with Crit Surge and Blood Magic. That's plenty of offensive and defensive heals to use with Streak. Sorc does not need a lot of buffs. It needs key buffs to fix its weakness, which is lack of good heals. The rest are nice, but not needed because it can make the class broken.
Shields are a part of mag sorc class identity
I can’t see an incentive to play the class without shields.
Probably run an ice warden or something if I really need to play mag. It’s much easier and more rewarding in outnumbered situations. It has a gazzalion times better defense right now and can still somewhat counter ZOS favorite god tier nightblade
Streak is not a good reason to play the class anymore unless they do something crazy like remove stacking cost
Lighting is the identity, but the lightning execute is terrible, the staff is not favoured, and the others...well. Not so much this.
Turtle_Bot wrote: »Lighting is the identity, but the lightning execute is terrible, the staff is not favoured, and the others...well. Not so much this.
The shock damage abilities (and staves) definitely need some modernizing. The main abilities that look like they would be a lightning bolt that strikes down enemies is lightning flood, but that's a ground based DoT instead of a single target spammable and the execute, which has plenty of reliability issues.
Also strange how Overload launches orbs at the target (LA) or looks like the image (HA), the LA version should visually be a short quick bolt of lightning that goes from the casters hands to the target nearly instantly (think force pulse), not the slow travelling orb that it currently is. It's supposed to be lightning, how is lightning that slow and easy to dodge makes zero sense.
Also, it's kinda weird how sorcerer is the lightning damage class but needs to use a flame staff to get the most dps due to being mostly single target damage abilities meanwhile DK which is supposed to be the flame damage class can use both flame and lightning staves effectively since DK has good AoE and single target options.
This is part of the reason I hate the current single target/AoE split for the staves and reckon they should just buff all damage slightly (say 5-6% buff) but then buff their respective elemental types by a larger amount (say 10%) instead. The current way the staves work just makes zero sense, lore wise, thematically or even gameplay wise with what their respective themed classes are trying to do.
Well except for frost staff and frost warden where both are trying to freeze enemies in place with slightly lower damage but with strong debuffs and utility.
Aces-High-82 wrote: »Turtle_Bot wrote: »Lighting is the identity, but the lightning execute is terrible, the staff is not favoured, and the others...well. Not so much this.
The shock damage abilities (and staves) definitely need some modernizing. The main abilities that look like they would be a lightning bolt that strikes down enemies is lightning flood, but that's a ground based DoT instead of a single target spammable and the execute, which has plenty of reliability issues.
Also strange how Overload launches orbs at the target (LA) or looks like the image (HA), the LA version should visually be a short quick bolt of lightning that goes from the casters hands to the target nearly instantly (think force pulse), not the slow travelling orb that it currently is. It's supposed to be lightning, how is lightning that slow and easy to dodge makes zero sense.
Also, it's kinda weird how sorcerer is the lightning damage class but needs to use a flame staff to get the most dps due to being mostly single target damage abilities meanwhile DK which is supposed to be the flame damage class can use both flame and lightning staves effectively since DK has good AoE and single target options.
This is part of the reason I hate the current single target/AoE split for the staves and reckon they should just buff all damage slightly (say 5-6% buff) but then buff their respective elemental types by a larger amount (say 10%) instead. The current way the staves work just makes zero sense, lore wise, thematically or even gameplay wise with what their respective themed classes are trying to do.
Well except for frost staff and frost warden where both are trying to freeze enemies in place with slightly lower damage but with strong debuffs and utility.
Ppl should really flock away from the concept of being a ranged caster and shields. Given the limited range of Streak and the snail like projectile speed of cfrag staying on top of your target opens up way more options to be successfull. If vamp Aetherial spammable is a good option and I don't really see why not to run 2h/dw on any spec except ice warden recently. Destro is such underwhelming and since the LA nerf in U35 they are really just that you bring a stick while the opponent wields a sword to the fight.
PhoenixGrey wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »Reading threads like this one makes me agree with devs decision to not take players suggestions under consideration when making balance decisions. These changes wouldn't bring magsorc "on par" they would buff him through the roof. Magsorc realistically needs like 4-5 tweaks to be on par with others while one of said tweaks is a nerf to streak, a real nerf not the one proposed by OP which is basically replacing disruptive part of streak with more evasivness while also giving sorc more base defense from other abilities. it's like 2014-2016 havn't learned people anything.
Nb, dk and Templar were all buffed through the roof recently. Nb is buffed beyond god mode
Why is there a problem only with sorc ?
The game was way more fun in 2016. Ask any veteran
Balance and proc sets have ruined it long enough
And with all the changes proposed in this thread sorc would be stronger than all these 3 mentioned classes in their prime time combined(maybe excluding DK from 2014). Also please stop repeating argument that "sorc needs to become brokenly OP because ZoS buffed other classes more or less at some point". It's kida silly.
It's always a problem when some class gets overbuffed but why it's a bigger problem with sorc? Because of streak and shields. Having acces to these two while getting rest of the defense and offense comparable or even better than others is beyond broken. And this is excatly what would happen if all mentioned in this thread changes would be added to the class.
I am a veteran. I play continuously since beta. Pre 2017 holds just a sentimental value but things in general were neither better or worse than right now. They were just different.
Proc sets were already present in the game in 2016 and before. Balance was bad since day one.
Do pvp’ers like to play balanced classes ? There is no uniqueness left in any class except nb maybe.
Why is my argument silly ? There are ways to make a class OP without being a problem. You need to look at pre 2017 for that.
Raise the ceiling and make the class OP.
Can't say for everyone because for example You seem to obviously hate concept of balanced classes and want sorc to just become OP but me personally yes I like when things lean more towards balance than just straight broken metas. No uniqness? Most of the classes still have unique features and playstyles. Fact that these features are not insanely OP doesnt mean they're not there.
It's silly because it brings game nowhere. People have been complaing about lack of balance for almost 9 years yet Your solution is to continue that path just for the sake of You having fun on a sorc for few patches when it would become top dog. When class becomes OP that is a problem. OP by definition means that things went wrong and developer made mistake by giving class too much. Pre 2017 era also had issues with lack of balance. Sometimes smaller sometimes bigger than right now. Funnily enough ceiling was raised since back then so You should be happy.
A noob nb like me can 1vx like a vet and you are still talking about a raised ceiling. I quit the game several weeks back because it doesn’t make sense playing any other class
Fact is pvp population growth has been declining steadily for the past 2 years
Fact is balance discussions only seem to arise when the class in question is sorc
Fact is there is no roadmap from zos to buff sorc yet and you are already claiming sorc might become op.
Fact is players pvp for fun and not balance. Fun factor has eroded away since 2017
Sure we can balance this game but fact is you will be the only one left playing
It is You who is talking about raised ceiling. As strong as nb is there are still classes who can deal with him. Majority of people is just average in pvp so it's obvious overbuffed class have easier time to 1vX, even when someone playing it have more experience on some other weaker class. Still that doesn't bring any point into the sorc topic. All Your arguments for now can be cumulated into saying that sorc needs to become OP because nb is OP right now which really brings us nowhere.
PvP population is declining for longer than 2 years. Major reason for that is poor server performance, lack of new content and lack of balance which funnily enough You want to continue.
No, balance discussions happens to all classes. Even right now there are active threads discuissing balance of classes other than sorc. There is for example thread about templar underperforming after recent patch or about corrosive armor being too strong. With enough time You would find threads talking about every class from last 30 days.
There is no need for a roadmap from ZoS. It's not a topic of this thread. This thread is about specific changes being added to sorc kit and I commented on that particular changes saying that they would make sorc OP based on what we've already seen in the past. Sorc with base defense and offenswe comparable or better than other classes and streak on top of that will become OP. That is not a speculation, it's a fact.
it's funny that You claim people play PvP for fun not for balance but at the same time You claim You stopped playing because You are not happy with current balance that favours nb. Kinda ironic.
Your assumption is that making sorc skills OP is a problem. That is an incorrect assumption by you and the rest of the “ let’s not buff sorc brigade “
Pre 2017 : Make class defining skills OP in this game. This makes the game fun. It makes you want to play more than one class. Op skills affect only the players who use that skill so it’s not a real problem as long as other players have skills in their toolkit and which are equally unique and strong
Post 2017 : Release broken gear sets which do damage and healing for you. Gear sets can be worn by anyone so it becomes an actual problem. It becomes worse when those sets are behind a paywall. The game becomes boring when everyone is wearing the same sets and your actual class skills are rubbish which the state of the game right now. Nb is the only class with OP skills right now.
Pre 2017 the skill ceiling was automatically higher due to less reliance on gear sets.
In conclusion overbuffing class skills from any class to bring them to par with nb is not gonna cause an actual problem. Relying more on class skills than gear sets will make the game fun again. Currently no one wants to play sorc because class skills are thrash.
Turtle_Bot wrote: »No, balance discussions happens to all classes. Even right now there are active threads discuissing balance of classes other than sorc. There is for example thread about templar underperforming after recent patch or about corrosive armor being too strong. With enough time You would find threads talking about every class from last 30 days.
I do agree that there will always be balance threads about every single class and there definitely are quite a few about templar at the moment.
The main issue with this argument though is that sorcerer is the only class that consistently attracts the "<insert class here> will be too op with any buffs at all" comments on threads about the class's balance, meanwhile the threads for other classes barely get a mention of that despite the results of the various DK, NB, Plar and Warden overbuffs over the past 2 years.
All of the other classes are only ever complained about after they get their buffs implemented, never before they get buffs even announced, let alone implemented, unlike sorcs who consistently get complaints of "being OP" when even the slightest mention of buffs comes up, even when the class is the weakest class in the game by a large margin.
It's this attitude of "sorc is always OP that we must all be concerned if the class gets any buffs" is why the class is so lackluster at the moment. Especially when combined with the fact that the pets create such a split between very strong for pve, but borderline useless for pvp.
Examples of the effects this attitude has had on the class in the past, are as follows:
- Rework shields to scale with damage like healing does, nope too OP for the forum commenters, so its scrapped and shields are left on the old max mag formula (they even tried to give shields a cast time in the past too....)
- give sorc a reliable instant cast heal that every other class (even nb) already has, nope too OP for the forum commenters, so it's never considered and sorcs are the only remaining class with harsh downsides and clunky, or non synergistic mechanics on all of their heals
- sorc damage is very unreliable without a proper reliable targeted stun (e.g. similar to javelin or fossilize), nope too OP for the forum commenters, as a result rune cage/defensive rune is never allowed to be considered for buffs/reworks despite being completely useless, frags travel speed got nerfed (made slower), frags proc chance also reduced because "stam can use it now" and the counters to the class offense (dodge, etc) were made cheaper to the point of being essentially free.
- crystal weapon still not strong enough to compete with other stamina spammables, gets buffed, then immediately nerfed into a worse spot than it was originally in the following patch due to being combined with a bugged armor set with the bugged armor set doing the heavy lifting of carrying that build. The rest of the class's kit that was being used for niche, unique or fun builds also receives harsh nerfs.
resulted in the current bad state of the class now and despite clearly needing buffing, apparently its not allowed to even be considered because the class will become too OP.
Meanwhile
Magblade was in a bad spot, but stamblade was in a good spot, nightblade (both mag and stam) gets given
- +10% unique damage increase or guaranteed crit on spammable (which stacks with their existing unique +20% damage increase from incap)
- both major + minor versions for expedition, courage, cowardice and maim
- reliable burst heal that matches tank class heals and provides mending
- 2 very strong HoT abilities
- delayed burst that can almost 1 shot most enemies on its own that also has a full heal that ignores battle spirit on kill among other strong buffs
- got to better time its stun from stealth to allow for better weaving into the combo to burst enemies down more reliably
On top of all this
- it got to keep both invis and shade at full power (which have been just as problematic as streak in pvp for years now)
- and no nerfs to the other ways to play the class (see bowblade, brawlblade, ganker, etc) that were already in a good spot and not in need of a buff
Then once the buffs went through and the class was proven to be obviously OP (especially the still currently S-tier hybrid blade), the only nerf it got was 1 of its HoTs got reduced to a more balanced value. The rest of the clearly overtuned kit didnt get adjusted for 2 patches in a row now and unlikely to be changed for a while yet.
There were no comments (that I saw) before the NB buffs got released on the PTS about "NB will be OP if given any buffs". In fact, everyone was cheering on for buffs to magblade, despite stamblade being in a good spot still and invis and shade being just as OP/problematic as streak in pvp.
Can you see the similarities for blade and sorc here and why this issue is so contentious? mag sucks, stam good, but the difference, it's ok (and encouraged) for nb to receive buffs, but it's not ok (must be careful) for sorc to receive buffs.
Sorcs don't need to be made as OP as nb was, that's obvious. But at least allow magsorc players the opportunity to dream big on their theoretical and suggested buffs without being harassed about the class "being OP" like the opportunity that was given to blades, dks and magden players in the past and that plar players are being afforded currently.
That way the class might actually get something well thought out and playable that lasts longer than 1 patch and can be fine tuned over the course of the PTS instead of occasionally receiving rushed token gestures that get immediately taken away 1 patch later because of an unintended interaction or a clearly overtuned/bugged set or mythic.
Turtle_Bot wrote: »No, balance discussions happens to all classes. Even right now there are active threads discuissing balance of classes other than sorc. There is for example thread about templar underperforming after recent patch or about corrosive armor being too strong. With enough time You would find threads talking about every class from last 30 days.
I do agree that there will always be balance threads about every single class and there definitely are quite a few about templar at the moment.
The main issue with this argument though is that sorcerer is the only class that consistently attracts the "<insert class here> will be too op with any buffs at all" comments on threads about the class's balance, meanwhile the threads for other classes barely get a mention of that despite the results of the various DK, NB, Plar and Warden overbuffs over the past 2 years.
All of the other classes are only ever complained about after they get their buffs implemented, never before they get buffs even announced, let alone implemented, unlike sorcs who consistently get complaints of "being OP" when even the slightest mention of buffs comes up, even when the class is the weakest class in the game by a large margin.
It's this attitude of "sorc is always OP that we must all be concerned if the class gets any buffs" is why the class is so lackluster at the moment. Especially when combined with the fact that the pets create such a split between very strong for pve, but borderline useless for pvp.
Examples of the effects this attitude has had on the class in the past, are as follows:
- Rework shields to scale with damage like healing does, nope too OP for the forum commenters, so its scrapped and shields are left on the old max mag formula (they even tried to give shields a cast time in the past too....)
- give sorc a reliable instant cast heal that every other class (even nb) already has, nope too OP for the forum commenters, so it's never considered and sorcs are the only remaining class with harsh downsides and clunky, or non synergistic mechanics on all of their heals
- sorc damage is very unreliable without a proper reliable targeted stun (e.g. similar to javelin or fossilize), nope too OP for the forum commenters, as a result rune cage/defensive rune is never allowed to be considered for buffs/reworks despite being completely useless, frags travel speed got nerfed (made slower), frags proc chance also reduced because "stam can use it now" and the counters to the class offense (dodge, etc) were made cheaper to the point of being essentially free.
- crystal weapon still not strong enough to compete with other stamina spammables, gets buffed, then immediately nerfed into a worse spot than it was originally in the following patch due to being combined with a bugged armor set with the bugged armor set doing the heavy lifting of carrying that build. The rest of the class's kit that was being used for niche, unique or fun builds also receives harsh nerfs.
resulted in the current bad state of the class now and despite clearly needing buffing, apparently its not allowed to even be considered because the class will become too OP.
Meanwhile
Magblade was in a bad spot, but stamblade was in a good spot, nightblade (both mag and stam) gets given
- +10% unique damage increase or guaranteed crit on spammable (which stacks with their existing unique +20% damage increase from incap)
- both major + minor versions for expedition, courage, cowardice and maim
- reliable burst heal that matches tank class heals and provides mending
- 2 very strong HoT abilities
- delayed burst that can almost 1 shot most enemies on its own that also has a full heal that ignores battle spirit on kill among other strong buffs
- got to better time its stun from stealth to allow for better weaving into the combo to burst enemies down more reliably
On top of all this
- it got to keep both invis and shade at full power (which have been just as problematic as streak in pvp for years now)
- and no nerfs to the other ways to play the class (see bowblade, brawlblade, ganker, etc) that were already in a good spot and not in need of a buff
Then once the buffs went through and the class was proven to be obviously OP (especially the still currently S-tier hybrid blade), the only nerf it got was 1 of its HoTs got reduced to a more balanced value. The rest of the clearly overtuned kit didnt get adjusted for 2 patches in a row now and unlikely to be changed for a while yet.
There were no comments (that I saw) before the NB buffs got released on the PTS about "NB will be OP if given any buffs". In fact, everyone was cheering on for buffs to magblade, despite stamblade being in a good spot still and invis and shade being just as OP/problematic as streak in pvp.
Can you see the similarities for blade and sorc here and why this issue is so contentious? mag sucks, stam good, but the difference, it's ok (and encouraged) for nb to receive buffs, but it's not ok (must be careful) for sorc to receive buffs.
Sorcs don't need to be made as OP as nb was, that's obvious. But at least allow magsorc players the opportunity to dream big on their theoretical and suggested buffs without being harassed about the class "being OP" like the opportunity that was given to blades, dks and magden players in the past and that plar players are being afforded currently.
That way the class might actually get something well thought out and playable that lasts longer than 1 patch and can be fine tuned over the course of the PTS instead of occasionally receiving rushed token gestures that get immediately taken away 1 patch later because of an unintended interaction or a clearly overtuned/bugged set or mythic.
it's a lonmg post so I will just respond to the core issue being mentioned here which is why sorc is always more problematic to get strong portion of buffs than other classes.
Reason for that is really simple. Streak and shields. These two things make sorc completely different than other 5 classes. Especially streak makes things completly different. yes we can look for similarities between sorc and nb and generalise that they both are evasive classes but nb evasiveness is not the same as sorc evasivness and nb in it's core is a meele class that needs to get up close to engage and finish the fight which separates it from magsorc. Streak and shields allows to completly change both offensive and defensive playstyle when compared to others very often allowing for higher room of error.
Yes sorc recived many indirect and direct nerfs throughout the years but isnt it funny that despite getting these nerfs for a long time he was still remaining one of and sometimes the strongest setup? Other classes could get one nerf and that was enough to kick them few places down the tier list but sorc to get to that point required years of nerfs and being left behind. And the same thing apply to buffs. You show how many buffs other classes recived and how it made them OP but that is excatly the point. Look for example at nb. It needed 2 years of constant buffs including game changing ones like getting spammable burstheal and getting bunch of damage and defense buffs everywhere it was possible to become OP. Look at DK when it became OP. Class needed series of gamechaning buffs to sustain and dmg to get to that point. Like literally almost every important part of the kit was strongly buffed.
Now let's look at magsorc last time when it become brokenly OP which was during summerset. Sorc had to recive long list of game changing buffs back than right? Well no, it was literally one change that caused that which was changing rune cage to also deal dmg when enemy breaks free from it. One change! That was and still iss an issue with sorc compared to others. Other classes needs to recive either some series of powerfull gamechaning buffs or some super strong change to become OP, for sorc 1-2 decent change may be enough to become OP. It happened with magicka detonation, it happened with master destro, it happened with pirate skeleton. One gear or skill change is enough to push sorc from strong to brokenly OP. Due to how different sorc is to other classes because of shields and streak but also due to having execure and burst combo working differently than on other classes it takes way less changes to make sorc OP.
As long as sorc have streak and shields it needs different approach than other classes because it needs way less than others to become OP and giving him as much as others got, will make sorc way more OP than others during their prime.
PhoenixGrey wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »Reading threads like this one makes me agree with devs decision to not take players suggestions under consideration when making balance decisions. These changes wouldn't bring magsorc "on par" they would buff him through the roof. Magsorc realistically needs like 4-5 tweaks to be on par with others while one of said tweaks is a nerf to streak, a real nerf not the one proposed by OP which is basically replacing disruptive part of streak with more evasivness while also giving sorc more base defense from other abilities. it's like 2014-2016 havn't learned people anything.
Nb, dk and Templar were all buffed through the roof recently. Nb is buffed beyond god mode
Why is there a problem only with sorc ?
The game was way more fun in 2016. Ask any veteran
Balance and proc sets have ruined it long enough
And with all the changes proposed in this thread sorc would be stronger than all these 3 mentioned classes in their prime time combined(maybe excluding DK from 2014). Also please stop repeating argument that "sorc needs to become brokenly OP because ZoS buffed other classes more or less at some point". It's kida silly.
It's always a problem when some class gets overbuffed but why it's a bigger problem with sorc? Because of streak and shields. Having acces to these two while getting rest of the defense and offense comparable or even better than others is beyond broken. And this is excatly what would happen if all mentioned in this thread changes would be added to the class.
I am a veteran. I play continuously since beta. Pre 2017 holds just a sentimental value but things in general were neither better or worse than right now. They were just different.
Proc sets were already present in the game in 2016 and before. Balance was bad since day one.
Do pvp’ers like to play balanced classes ? There is no uniqueness left in any class except nb maybe.
Why is my argument silly ? There are ways to make a class OP without being a problem. You need to look at pre 2017 for that.
Raise the ceiling and make the class OP.
Can't say for everyone because for example You seem to obviously hate concept of balanced classes and want sorc to just become OP but me personally yes I like when things lean more towards balance than just straight broken metas. No uniqness? Most of the classes still have unique features and playstyles. Fact that these features are not insanely OP doesnt mean they're not there.
It's silly because it brings game nowhere. People have been complaing about lack of balance for almost 9 years yet Your solution is to continue that path just for the sake of You having fun on a sorc for few patches when it would become top dog. When class becomes OP that is a problem. OP by definition means that things went wrong and developer made mistake by giving class too much. Pre 2017 era also had issues with lack of balance. Sometimes smaller sometimes bigger than right now. Funnily enough ceiling was raised since back then so You should be happy.
A noob nb like me can 1vx like a vet and you are still talking about a raised ceiling. I quit the game several weeks back because it doesn’t make sense playing any other class
Fact is pvp population growth has been declining steadily for the past 2 years
Fact is balance discussions only seem to arise when the class in question is sorc
Fact is there is no roadmap from zos to buff sorc yet and you are already claiming sorc might become op.
Fact is players pvp for fun and not balance. Fun factor has eroded away since 2017
Sure we can balance this game but fact is you will be the only one left playing
It is You who is talking about raised ceiling. As strong as nb is there are still classes who can deal with him. Majority of people is just average in pvp so it's obvious overbuffed class have easier time to 1vX, even when someone playing it have more experience on some other weaker class. Still that doesn't bring any point into the sorc topic. All Your arguments for now can be cumulated into saying that sorc needs to become OP because nb is OP right now which really brings us nowhere.
PvP population is declining for longer than 2 years. Major reason for that is poor server performance, lack of new content and lack of balance which funnily enough You want to continue.
No, balance discussions happens to all classes. Even right now there are active threads discuissing balance of classes other than sorc. There is for example thread about templar underperforming after recent patch or about corrosive armor being too strong. With enough time You would find threads talking about every class from last 30 days.
There is no need for a roadmap from ZoS. It's not a topic of this thread. This thread is about specific changes being added to sorc kit and I commented on that particular changes saying that they would make sorc OP based on what we've already seen in the past. Sorc with base defense and offenswe comparable or better than other classes and streak on top of that will become OP. That is not a speculation, it's a fact.
it's funny that You claim people play PvP for fun not for balance but at the same time You claim You stopped playing because You are not happy with current balance that favours nb. Kinda ironic.
Your assumption is that making sorc skills OP is a problem. That is an incorrect assumption by you and the rest of the “ let’s not buff sorc brigade “
Pre 2017 : Make class defining skills OP in this game. This makes the game fun. It makes you want to play more than one class. Op skills affect only the players who use that skill so it’s not a real problem as long as other players have skills in their toolkit and which are equally unique and strong
Post 2017 : Release broken gear sets which do damage and healing for you. Gear sets can be worn by anyone so it becomes an actual problem. It becomes worse when those sets are behind a paywall. The game becomes boring when everyone is wearing the same sets and your actual class skills are rubbish which the state of the game right now. Nb is the only class with OP skills right now.
Pre 2017 the skill ceiling was automatically higher due to less reliance on gear sets.
In conclusion overbuffing class skills from any class to bring them to par with nb is not gonna cause an actual problem. Relying more on class skills than gear sets will make the game fun again. Currently no one wants to play sorc because class skills are thrash.
No my assumption is not incorrect and there are proffs for it already in the game history. Whenever sorc becomes OP it breaks the game beyond what happens when other classes are OP. Adding magicka detonation to the game? Sorc brokenly OP because one shot combos. Buffing master destro? Sorc OP because acces to high dmg stun used as spammable. Changing rune cage to deal dmg also when enemy breaks free? Sorc brokenly OP because that tiny bit of damage is all what sorc needed to nuke people with already strong rune cage. Sorc is the only class that despite taking massive hits to its core defining abilities still remained strong for years while small buffs or addition in the meantime were making it periodically OP despite getting constant nerfs.
Pre 2017 had already multiple nerfs to class defining abilities because game was not fun for example with sorcs streaking forever or always being protected by shields because they lasted 20 seconds. OP skills affect everyone. problem with sorc is that there is nothing that can close to streak. this skill completly changes ruleset for that class compared to others.
Broken gear sets were in the game since first days of the game existance. It's obvious that with more sets being released the number of combos and power creep of setups will go up. 2017 is not any time stamp in that matter. One of the most infamous proc set combos which was viper+tremorscale+blackrose/widowmaker was introduced in 2016. Pre 2017 there were also metas and people were using similar setups. More similar than past 2017 to be honest but that is not suprising considering less set options.
Your conclusion is wrong. Nightblade needs to be tuned down not other way around. Overbuffing everyone to be on pair with already overbuffed top dog will just cause even bigger balance issues like continuing tank meta. it will be super fun to have all those OP features and not being able to kill enyone right? You kinda contradict Yourself here because one time You claim that game before all these buffs and additions was more fun and skill based, yet now You want to overbuff everyone dumbing gameplay down in the procces. Class skills and gear sets are not existing in a vacuum. They complement each other. Saying "buff skills nerf sets" is kinda silly and changes nothing if lack of balance will be still present. Just look at no CP campaign, it also have balance issues despite having les sets accesible and being more skill based by Your logic.
Turtle_Bot wrote: »You all need to remember, this thread was about discussing potential ideas. Nothing in this thread was ever going to be a guaranteed thing. It was about putting ideas out there for the devs to think about, nothing was ever forcing them to do anything mentioned, let alone everything mentioned.
It was about bringing up a discussion about the current (bad) state of the class and put forth ideas on ways to improve it. If you don't have any ideas on how to improve the current state of the class and all you can do is complain about "sorc OP" or "be careful buffing the class because it was OP 5+ years ago" then kindly move on please, stop trying to derail what this thread is supposed to be about.
Turtle_Bot wrote: »Lighting is the identity, but the lightning execute is terrible, the staff is not favoured, and the others...well. Not so much this.
The shock damage abilities (and staves) definitely need some modernizing.
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Also, it's kinda weird how sorcerer is the lightning damage class but needs to use a flame staff to get the most dps due to being mostly single target damage abilities meanwhile DK which is supposed to be the flame damage class can use both flame and lightning staves effectively since DK has good AoE and single target options.
NordSwordnBoard wrote: »I say start with passives; incremental improvements for the class not tied to the polarizing skills like streak and shields.
RemoryAzure wrote: »
RemoryAzure wrote: »NordSwordnBoard wrote: »I say start with passives; incremental improvements for the class not tied to the polarizing skills like streak and shields.
sorc needs quality changes, not the numeric ones.
as i suggested a couple of pages ago:
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- make heal also proc when summoning matriarch, so when its killed, u dont need to waste 2 GCDs to heal once, just one, with a downside that the first heal will require full cast, and also reduce cast time to 0.8-1 sec
If you hate lightning, i don't think you SHOULD play it?