NordSwordnBoard wrote: »Daedric Protection passive changed from health recovery to magic recovery.
Expert summoner passive changed to either require ability slotted or just give us the health boost.
Persistence passive (adding duration to skills) should be tacked on to another passive and replaced with something boosting base stats.
I say start with passives; incremental improvements for the class not tied to the polarizing skills like streak and shields.
RemoryAzure wrote: »NordSwordnBoard wrote: »I say start with passives; incremental improvements for the class not tied to the polarizing skills like streak and shields.
sorc needs quality changes, not the numeric ones.
as i suggested a couple of pages ago:
- rework 5% phys/shock damage passive into something ZoS did with warden, like 10% increase all (single and aoe) damage when holding shock staff and increase concussion proc damage
- make heal also proc when summoning matriarch, so when its killed, u dont need to waste 2 GCDs to heal once, just one, with a downside that the first heal will require full cast, and also reduce cast time to 0.8-1 sec
RemoryAzure wrote: »
Turtle_Bot wrote: »RemoryAzure wrote: »
I have a love/hate relationship with the lightning form transparency.
I love looking like almost pure lightning, but when I do get a really nice outfit for my sorc, I want to show that off too.
Maybe if they made a toggle for making the character transparent or not while LF is active could solve this?
Turtle_Bot wrote: »Turtle_Bot wrote: »No, balance discussions happens to all classes. Even right now there are active threads discuissing balance of classes other than sorc. There is for example thread about templar underperforming after recent patch or about corrosive armor being too strong. With enough time You would find threads talking about every class from last 30 days.
I do agree that there will always be balance threads about every single class and there definitely are quite a few about templar at the moment.
The main issue with this argument though is that sorcerer is the only class that consistently attracts the "<insert class here> will be too op with any buffs at all" comments on threads about the class's balance, meanwhile the threads for other classes barely get a mention of that despite the results of the various DK, NB, Plar and Warden overbuffs over the past 2 years.
All of the other classes are only ever complained about after they get their buffs implemented, never before they get buffs even announced, let alone implemented, unlike sorcs who consistently get complaints of "being OP" when even the slightest mention of buffs comes up, even when the class is the weakest class in the game by a large margin.
It's this attitude of "sorc is always OP that we must all be concerned if the class gets any buffs" is why the class is so lackluster at the moment. Especially when combined with the fact that the pets create such a split between very strong for pve, but borderline useless for pvp.
Examples of the effects this attitude has had on the class in the past, are as follows:
- Rework shields to scale with damage like healing does, nope too OP for the forum commenters, so its scrapped and shields are left on the old max mag formula (they even tried to give shields a cast time in the past too....)
- give sorc a reliable instant cast heal that every other class (even nb) already has, nope too OP for the forum commenters, so it's never considered and sorcs are the only remaining class with harsh downsides and clunky, or non synergistic mechanics on all of their heals
- sorc damage is very unreliable without a proper reliable targeted stun (e.g. similar to javelin or fossilize), nope too OP for the forum commenters, as a result rune cage/defensive rune is never allowed to be considered for buffs/reworks despite being completely useless, frags travel speed got nerfed (made slower), frags proc chance also reduced because "stam can use it now" and the counters to the class offense (dodge, etc) were made cheaper to the point of being essentially free.
- crystal weapon still not strong enough to compete with other stamina spammables, gets buffed, then immediately nerfed into a worse spot than it was originally in the following patch due to being combined with a bugged armor set with the bugged armor set doing the heavy lifting of carrying that build. The rest of the class's kit that was being used for niche, unique or fun builds also receives harsh nerfs.
resulted in the current bad state of the class now and despite clearly needing buffing, apparently its not allowed to even be considered because the class will become too OP.
Meanwhile
Magblade was in a bad spot, but stamblade was in a good spot, nightblade (both mag and stam) gets given
- +10% unique damage increase or guaranteed crit on spammable (which stacks with their existing unique +20% damage increase from incap)
- both major + minor versions for expedition, courage, cowardice and maim
- reliable burst heal that matches tank class heals and provides mending
- 2 very strong HoT abilities
- delayed burst that can almost 1 shot most enemies on its own that also has a full heal that ignores battle spirit on kill among other strong buffs
- got to better time its stun from stealth to allow for better weaving into the combo to burst enemies down more reliably
On top of all this
- it got to keep both invis and shade at full power (which have been just as problematic as streak in pvp for years now)
- and no nerfs to the other ways to play the class (see bowblade, brawlblade, ganker, etc) that were already in a good spot and not in need of a buff
Then once the buffs went through and the class was proven to be obviously OP (especially the still currently S-tier hybrid blade), the only nerf it got was 1 of its HoTs got reduced to a more balanced value. The rest of the clearly overtuned kit didnt get adjusted for 2 patches in a row now and unlikely to be changed for a while yet.
There were no comments (that I saw) before the NB buffs got released on the PTS about "NB will be OP if given any buffs". In fact, everyone was cheering on for buffs to magblade, despite stamblade being in a good spot still and invis and shade being just as OP/problematic as streak in pvp.
Can you see the similarities for blade and sorc here and why this issue is so contentious? mag sucks, stam good, but the difference, it's ok (and encouraged) for nb to receive buffs, but it's not ok (must be careful) for sorc to receive buffs.
Sorcs don't need to be made as OP as nb was, that's obvious. But at least allow magsorc players the opportunity to dream big on their theoretical and suggested buffs without being harassed about the class "being OP" like the opportunity that was given to blades, dks and magden players in the past and that plar players are being afforded currently.
That way the class might actually get something well thought out and playable that lasts longer than 1 patch and can be fine tuned over the course of the PTS instead of occasionally receiving rushed token gestures that get immediately taken away 1 patch later because of an unintended interaction or a clearly overtuned/bugged set or mythic.
it's a lonmg post so I will just respond to the core issue being mentioned here which is why sorc is always more problematic to get strong portion of buffs than other classes.
Reason for that is really simple. Streak and shields. These two things make sorc completely different than other 5 classes. Especially streak makes things completly different. yes we can look for similarities between sorc and nb and generalise that they both are evasive classes but nb evasiveness is not the same as sorc evasivness and nb in it's core is a meele class that needs to get up close to engage and finish the fight which separates it from magsorc. Streak and shields allows to completly change both offensive and defensive playstyle when compared to others very often allowing for higher room of error.
Yes sorc recived many indirect and direct nerfs throughout the years but isnt it funny that despite getting these nerfs for a long time he was still remaining one of and sometimes the strongest setup? Other classes could get one nerf and that was enough to kick them few places down the tier list but sorc to get to that point required years of nerfs and being left behind. And the same thing apply to buffs. You show how many buffs other classes recived and how it made them OP but that is excatly the point. Look for example at nb. It needed 2 years of constant buffs including game changing ones like getting spammable burstheal and getting bunch of damage and defense buffs everywhere it was possible to become OP. Look at DK when it became OP. Class needed series of gamechaning buffs to sustain and dmg to get to that point. Like literally almost every important part of the kit was strongly buffed.
Now let's look at magsorc last time when it become brokenly OP which was during summerset. Sorc had to recive long list of game changing buffs back than right? Well no, it was literally one change that caused that which was changing rune cage to also deal dmg when enemy breaks free from it. One change! That was and still iss an issue with sorc compared to others. Other classes needs to recive either some series of powerfull gamechaning buffs or some super strong change to become OP, for sorc 1-2 decent change may be enough to become OP. It happened with magicka detonation, it happened with master destro, it happened with pirate skeleton. One gear or skill change is enough to push sorc from strong to brokenly OP. Due to how different sorc is to other classes because of shields and streak but also due to having execure and burst combo working differently than on other classes it takes way less changes to make sorc OP.
As long as sorc have streak and shields it needs different approach than other classes because it needs way less than others to become OP and giving him as much as others got, will make sorc way more OP than others during their prime.
You are giving shields far too much credit, if shields truly were that OP, plars would be running their shields on a shield stacking build instead of or alongside their heals, the same shields that plars have had for years now which do far more than sorc shields do, which they also still had even with their very strong healing and defensive capabilities.
There's a reason that plars never bothered with their shields outside of niche builds, healing is just stronger, that is fact. I can guarantee you that if sorc had a proper heal the the majority of players of the class wouldn't bother with its shields outside of those who really like the shield abilities.
That leaves the only unique thing about the sorc kit being streak. So streak is apparently an issue, but shade (which works vertically, horizontally, ignores LoS and terrain/pathing and has a larger range than streak too) is apparently not an issue. Or what about invis, with how bad performance gets, invis is practically 100% mitigation and a spammable disengage + re-engage on demand, just like streak, and just like streak, the only "reliable" counter to invis is pots (detect for invis, immo for streak). The fighters guild and mages guild abilities have a horribly small radius and cost far too much, especially considering how unreliable they are (they state that enemies cannot go back into stealth, but NB constantly stealth right next to the caster of those abilities and while being affected by those abilities as well).
Neither shade nor invis have any downsides to them, shade even provides a DoT and minor maim (5% mitigation) and invis procs major resolve and a guaranteed crit, but apparently those 2 abilities aren't problematic enough to warrant calls for care around buffing NB.
You talk about melee vs range damage, I would agree on that IF hard counters to range abilities hadn't been made so obscenely free over the past few years, not to mention that range abilities have also been hard nerfed by a flat 10% reduced damage across the board to account for their range (that's active abilities only, not even counting how much stronger the melee weapon passives are overall compared to staves and even bows).
Dodge roll is currently the cheapest it has ever been, as is block. Sustain to keep those going infinitely has also never been as free as it is now either. Not to mention the ever popular sword and board ult that reflects sorcs entire burst combo, or crystalline slab that does the same while also stunning the sorc that dares to attempt their combo on the warden and provides a huge damage shield that equals all 3 shields combined on a dedicated shield stacking build.
Every time I hear about "need to be careful with buffing sorc", or "sorc is too OP" that person is always talking about a time period of half a decade or more ago. I have yet to read a single relevant point about modern, 2022 magsorc in 2022 ESO, but apparently because the class's unique factor was strong half a decade ago before the game caught up, the class must be treated with kid gloves when discussing ideas for potential buffs, despite the fact that the game has long since surpassed the class.
I do seriously hope that everyone calling for "care when buffing sorc" or "sorc is OP" is also calling for care on every single post for every single other class too, wouldn't want to discriminate against sorc now would we.
Every single class has unique and unfair abilities (some less obvious than others), yet it's apparently fine to suggest/discuss ideas and bring up pain points on every single other class, but its not ok to do so for sorc because of a stigma that hasn't been relevant for half a decade now.
uhh, no, i thinkDamage nerf to range abilities is perfectly justified. You dont expect to stand 40 meters away from enemy and hit him as hard as he would hit you standing 5 meters from You, don't you? And lets be honest in peoperly made setup that 10% is barely noticable.
StaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »Literally just give them a burst heal scaling with max stats and keep everything else the same so they can drop shields, run better sets, and play into the healing path. A back bar consisting of Streak, Burst Heal, Rapid/Radiating Regen/Vigor, Dark Conversion, Armor Buff if not using Chudan, or another HoT if using Chudan, and the class's defense is set. Just look at how no cloak NB is played and apply the same defensive buffs. Not that hard..
Don't forget Sorc also has offensive heals with Crit Surge and Blood Magic. That's plenty of offensive and defensive heals to use with Streak. Sorc does not need a lot of buffs. It needs key buffs to fix its weakness, which is lack of good heals. The rest are nice, but not needed because it can make the class broken.
Shields are a part of mag sorc class identity
I can’t see an incentive to play the class without shields.
Probably run an ice warden or something if I really need to play mag. It’s much easier and more rewarding in outnumbered situations. It has a gazzalion times better defense right now and can still somewhat counter ZOS favorite god tier nightblade
Streak is not a good reason to play the class anymore unless they do something crazy like remove stacking cost
It’s like 20-30% of your identity, and that’s only because of the shield stacking build. Streak is the true identity of mag and stamsorc. When someone thinks of sorcs, they think of how sorcs can zip around the battlefield with Streak.
It just so happens that shield stacking sorcs are more popular because healing sorcs are utterly trash compared to other classes. I can guarantee you if sorcs had the same healing power as other classes, you would see A LOT more no-ward sorcs jn cyrodiil. In fact, you would probably rarely see a shield sorc again. I mean just look at how most NBs and DKs stopped using Dampened Ward when their heals got better.
I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
PhoenixGrey wrote: »I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
So overbuffing sorc is the only colossal mistake which can be made so far.
What about the rest which are already in the game ?
PhoenixGrey wrote: »I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
So overbuffing sorc is the only colossal mistake which can be made so far.
What about the rest which are already in the game ?
When it comes to collosal mistakes than yes. Overbuffing sorc while keeping streak relatively untouched is the biggest mistake possible PvP wise. Doesn't mean there were no other mistakes being made but we had this argument few times already. Fact that mistakes were made in the past on other classes does not justify overbuffing sorc. As for currently overbuffed features some deserve tuning down.
PhoenixGrey wrote: »PhoenixGrey wrote: »I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
So overbuffing sorc is the only colossal mistake which can be made so far.
What about the rest which are already in the game ?
When it comes to collosal mistakes than yes. Overbuffing sorc while keeping streak relatively untouched is the biggest mistake possible PvP wise. Doesn't mean there were no other mistakes being made but we had this argument few times already. Fact that mistakes were made in the past on other classes does not justify overbuffing sorc. As for currently overbuffed features some deserve tuning down.
Let’s catch the lowest possible hanging fruit because it’s the easiest.
Your entire argument only holds value if everything else is ideally balanced and we are talking about overbuffing sorc. Right now as it stands mag sorc is the worst pvp class by a mile.
Also it’s just your opinion that sorc will be overbuffed without nerfing streak
I can also then state my opinion that we can start with blanket nerfs to nb by reducing all their damage by 30%. Because nb spammables like surprise attack hit harder than sorc ultimates.
PhoenixGrey wrote: »I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
So overbuffing sorc is the only colossal mistake which can be made so far.
What about the rest which are already in the game ?
When it comes to collosal mistakes than yes. Overbuffing sorc while keeping streak relatively untouched is the biggest mistake possible PvP wise. Doesn't mean there were no other mistakes being made but we had this argument few times already. Fact that mistakes were made in the past on other classes does not justify overbuffing sorc. As for currently overbuffed features some deserve tuning down.
PhoenixGrey wrote: »I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
So overbuffing sorc is the only colossal mistake which can be made so far.
What about the rest which are already in the game ?
When it comes to collosal mistakes than yes. Overbuffing sorc while keeping streak relatively untouched is the biggest mistake possible PvP wise. Doesn't mean there were no other mistakes being made but we had this argument few times already. Fact that mistakes were made in the past on other classes does not justify overbuffing sorc. As for currently overbuffed features some deserve tuning down.
I'm pretty sure the 55khp Wardens with 7k weapon damage, with unlimited sustain that could turn around, shalks, dawnbreaker and spin to win an entire group would disagree. Without question thee single most busted era of a class to grace eso. These things were flat broken. I'm sure they were running, malacath, vatren 2H, crimson. Talking about how "Streak" is the biggest mistake. Oh pal, I'm sure this one movement skill Completely outweighs everything about how broken warden was at that point. Someone is massively bias, and I genuinely cannot wait for the class to be buffed. Hopefully significantly. Infact buff streak aswell so I can watch you get more frustrated with ur own bias
PhoenixGrey wrote: »PhoenixGrey wrote: »I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
So overbuffing sorc is the only colossal mistake which can be made so far.
What about the rest which are already in the game ?
When it comes to collosal mistakes than yes. Overbuffing sorc while keeping streak relatively untouched is the biggest mistake possible PvP wise. Doesn't mean there were no other mistakes being made but we had this argument few times already. Fact that mistakes were made in the past on other classes does not justify overbuffing sorc. As for currently overbuffed features some deserve tuning down.
Let’s catch the lowest possible hanging fruit because it’s the easiest.
Your entire argument only holds value if everything else is ideally balanced and we are talking about overbuffing sorc. Right now as it stands mag sorc is the worst pvp class by a mile.
Also it’s just your opinion that sorc will be overbuffed without nerfing streak
I can also then state my opinion that we can start with blanket nerfs to nb by reducing all their damage by 30%. Because nb spammables like surprise attack hit harder than sorc ultimates.
I don't see how my argument would hold value only if everything else would be ideally balanced. You are creating some wierd ruleset to justify Your own agenda. Care to explain Your reasoning?
I wouldnt say magsorc is "the worst by a mile". It's mediocre for sure but still have its use and places where it can shine although some of the playstyles required for that may not please more classic magsorc enjoyers because many people will just say "I dont like to use this and that" or "i dont like to play that way".
This game history has proven that even minor tweaks made incorrectly to magsorc may bring complete mayhen just like it happened last time ZoS tried to buff sorc kit with "slight" change to a rune cage.
And no as I've said many times it's not just my opinion. It's a fact proven many times throughout games history. Accept it or not, but it's a fact. Streak is too far ahead of everything else making sorc always problematic to balance properly.
Well nerfs to nb You so desperatly seem to need actually happened around 3-4 years ago. Nb in PvP lost like 15-20% of its dmg at that time and was in a pretty bad shape to the point many people stopped to play it. Current buffs are result of reverting these changes and a try to finally make magblade decent at PvP because magblade outside of some gank memes was bottom tier for way longer than magsorc is at its current state. As for Your argumentation about supprise attack vs sorc ultimates someone could counter it with equally silly reasoning that sorc needs a dmg nerf because crystal frag when spammed hits harder than supprise attack. Comparing abilities in a vaccum is kinda pointless.
As for sorc getting buffs I am also waiting for it to happen. I just want for buffs to be more on a balanced side.
RemoryAzure wrote: »uhh, no, i thinkDamage nerf to range abilities is perfectly justified. You dont expect to stand 40 meters away from enemy and hit him as hard as he would hit you standing 5 meters from You, don't you? And lets be honest in peoperly made setup that 10% is barely noticable.
melees have way better weapon passives and being combined with melee abilities base damage AND their effects (like overall still insane dmg of jabs/whip dmg stacking/surprise attack guaranteed sundered) they do about 20-30% damage more than ranged builds. yes there is an advantage in range, but most of the small fights happen in melee range, due to gap closers being available to everyone at any time. and another problem are mentioned ranged defense skills, which leave exactly zero chance to a ranged build to kill a melee one in 1v1 taken tank meta and high healing into consideration.
but atleast when not talking about ranged shields, this is extremely easy to fix - equalize the damage of (instant) melee and ranged spammables and just apply a hidden mechanic which will scale damage with range to deal up to 10-20% less dmg at ~40m mark.
and, just thought about it, instead increase the damage of casted ranged spammables (cfrags, bow, etc) at high distance to give them a niche to shine in, coz at close quarters and in small scale pvp, with LoS and disadvantage of being interrupted in mind, casted skills are quite... trash, at very least.
PhoenixGrey wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
So overbuffing sorc is the only colossal mistake which can be made so far.
What about the rest which are already in the game ?
When it comes to collosal mistakes than yes. Overbuffing sorc while keeping streak relatively untouched is the biggest mistake possible PvP wise. Doesn't mean there were no other mistakes being made but we had this argument few times already. Fact that mistakes were made in the past on other classes does not justify overbuffing sorc. As for currently overbuffed features some deserve tuning down.
Let’s catch the lowest possible hanging fruit because it’s the easiest.
Your entire argument only holds value if everything else is ideally balanced and we are talking about overbuffing sorc. Right now as it stands mag sorc is the worst pvp class by a mile.
Also it’s just your opinion that sorc will be overbuffed without nerfing streak
I can also then state my opinion that we can start with blanket nerfs to nb by reducing all their damage by 30%. Because nb spammables like surprise attack hit harder than sorc ultimates.
I don't see how my argument would hold value only if everything else would be ideally balanced. You are creating some wierd ruleset to justify Your own agenda. Care to explain Your reasoning?
I wouldnt say magsorc is "the worst by a mile". It's mediocre for sure but still have its use and places where it can shine although some of the playstyles required for that may not please more classic magsorc enjoyers because many people will just say "I dont like to use this and that" or "i dont like to play that way".
This game history has proven that even minor tweaks made incorrectly to magsorc may bring complete mayhen just like it happened last time ZoS tried to buff sorc kit with "slight" change to a rune cage.
And no as I've said many times it's not just my opinion. It's a fact proven many times throughout games history. Accept it or not, but it's a fact. Streak is too far ahead of everything else making sorc always problematic to balance properly.
Well nerfs to nb You so desperatly seem to need actually happened around 3-4 years ago. Nb in PvP lost like 15-20% of its dmg at that time and was in a pretty bad shape to the point many people stopped to play it. Current buffs are result of reverting these changes and a try to finally make magblade decent at PvP because magblade outside of some gank memes was bottom tier for way longer than magsorc is at its current state. As for Your argumentation about supprise attack vs sorc ultimates someone could counter it with equally silly reasoning that sorc needs a dmg nerf because crystal frag when spammed hits harder than supprise attack. Comparing abilities in a vaccum is kinda pointless.
Reality is that mag sorc is still the worst pvp spec. Nb is the most busted pvp spec.
There is no fantasy world where mag sorc is busted and nb is weak. You are still complaining like that fantasy has become a reality
Want to bet or create a poll on whether there will be nb buffs or mag sorc buffs next patch ?
My vote will always be for the former and I am never wrong.
We can complain about sorc buffs when they actually happen
No I am not giving shields too many credit. I still remember being able to run 19k HP on my magsorc and being able to survive way more than people with 30k+ HP. That was happening because shields unlike heals can be also an HP extension. Back in the days You could run that under 20k HP setup and cover Your health with over 25k shields. This is why ZoS started to nerf certain aspects of shields one after another. And Your argument about templar shield is horribly wrong. They were never using their shield because it scales purely from max HP and it have smaller scaling from max HP than sorc's shield from max magicka so in order to reach shield value similar to sorc with 35k magicka templars would need 45k HP and at that point having shield was kinda pointless unless You were one of mentioned by You niche setups that were stacking max HP (and magicka regen) as high as they could to spam blazing shield and get decent enough dmg out of it because dmg of that ability was scaling from shield value. It had nothing to do with heals being stronger than shields. And funnily enough back in the day when harness magicka was a powerfull shield everyone was running with it even classes that had acces to heals so Your argument is kinda invalid.
Now the classic sorc's escape goat argument which is "but nb have shade and cloak". It's kinda silly argumentation. Yes nb have shade and cloak but when You are trying to disprove strenght of 1 ability by bringing up strenght of 2 other abilities combined You really contradict Yourself. And You only compare shade+cloak to streak teleporting part like the strongest stun in the game wouldn't be there also. When it comes to shade this skill while being powerfull tool, alone is nowhere near streak unless we are talking about fights in some very closed areas where walls can be used as an adventage like resource towers in Cyrodill. What makes that skill diferent from streak is that You need preparation time in order for it to work. You can't just click it once and get the result. You need to place the shade, bait enemy away from it and than when situation calls for escape You can use it but You can do it only withinh 20 seconds of shade's duration and only within ability's range. And if You want to use it again You need to repeat the procces. Streak does not have any of this limitations You just use it whenever You need it, only drawback is that You cannot spam it endlesly. Also yes while shade is working vertically and horizontally, streak allows You to reach places that nobody else can reach or reach certain areas way faster than other classes will require to follow. When it comes to ignoring LoS well streak stun also does that to some extent. Shade may have bigger range but 2-3 streaks are still better way of escaping. Shade adventage is not is open field but in closed, tight areas. When it comes to cloak well yes it's a crutch in current game design but luckily 90% of nb players suck at the class because as strong as cloak is it still requires some skill to use it, more skill than streak for sure. As for abilities that counter cloak radiant magelight is really decent for that although I was never a fan of the idea to slot specific abilities just to counter 1 ability of other class. It's kinda forced game desing.
The biggest hard counter to range abilities which were dk wings is shadow of its former self and basically can be called a dead ability. The only real hard counter to range abilities right now is warden's crystalised shield and even that isn't some S+ tier counter like wings used to be. S&b ulti is not a "hard counter". By that logic we can call negate a hard counter to magicka abilities and ultimates. Damage nerf to range abilities is perfectly justified. You dont expect to stand 40 meters away from enemy and hit him as hard as he would hit you standing 5 meters from You, don't you? And lets be honest in peoperly made setup that 10% is barely noticable. it's an argument just for the sake of having an argument.
Neither dodge roll or block is the cheapest it even been. There was a time when dodge had no cost penalty and classes like nb could literally spam it 10-15 times in a row. Block also had it's better days when for example stamina regen was not halted while blocking or when You could stack block cost reduction sources way more efficiently because heavy armor had block cost reduction passives. There were a times when You could literally permablock forever.
That class unique factor is still strong. Just ask hybrid sorcs or stamsorcs. It is in fact the strongest ability in the game. This is why sorcs always need to be looked at way more carefully than other classes wheter it was 5 years ago or right now. Other classes need to use multiple skills and core combat moves just to get half of what streak is giving to sorc. If rest of the sorc's kit goes close to other classes kits it's a recipe for disaster. As long as magsorc have streak (and shields) the rule stays the same wheter 5 years ago, today or in 5 years from now. I guess devs recognised that issue and are very hesitant to repeat mistakes of previous years.
Can't say for everyone but me personally yes, when I see that certain class (no matter what class that is) is getting too strong change I usually call it out. Do I call on "every single buff"? No, I also have other things to do outside of the forum. By that logic I can ask You, do You call for a buff on every single underperforming ability on every single class? Because if not that is also discrimination by Your standards.
Yes every single class have unique strong ability. But streak is the strongest of them all leaving the rest far behind. With all its drawbacks and downsides it's still the strongest ability there is. I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
Secondly, no, I don't want streak buffed either and would be more than willing to see some adjustments to streak (which I did propose as well) assuming the rest of the kit is made viable first (or at least at the same time) so that the class is not completely unplayable.
Bolt Escape: Fitting and slightly ironic that this is the final active skill in the class kit to go over. However, even this skill has a couple of pain points. first is being a gap closer, it falls to every single location desync and gap closer bug in existence, which gets exacerbated by lag/poor performance. Second is vertical terrain, this skill is hilariously bad when trying to move around terrain that is not a flat open field, often landing short (if even moving at all) if trying to go up hill, then essentially stunning yourself as you fall down when streaking across a down-hill surface.
However, with the above changes made, sorc now have options, so a few adjustments can be made here to tone down the power level of this skill.
Streak: no longer stuns but inflicts a snare on enemies hit and has its range increased from 15m to 20m. The fatigue cost is also decreased from 33% to 25% due to no longer having a stun.
Ball of Lightning: Keeps its 15m range and the 33% fatigue cost. No longer provides snare immunity (since this is now on boundless storm), instead it causes you to dodge all incoming projectiles for 1.5 seconds on cast.
- and what is the benefit in playing ranged build in current meta, where ~85% of players are melees and the rest 15% are just pve players who dont change their ranged pve build coz they dont care about pvp, and noone plays ranged in pvp serously?Like what would be the benefit of being meele at that point?
Nobody forces You to fight in close range
Like when was the last time You've seen gap closers being widely used on something else other than templar?
What would make anyone pick meele ability over range ability at that point?
PhoenixGrey wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
So overbuffing sorc is the only colossal mistake which can be made so far.
What about the rest which are already in the game ?
When it comes to collosal mistakes than yes. Overbuffing sorc while keeping streak relatively untouched is the biggest mistake possible PvP wise. Doesn't mean there were no other mistakes being made but we had this argument few times already. Fact that mistakes were made in the past on other classes does not justify overbuffing sorc. As for currently overbuffed features some deserve tuning down.
Let’s catch the lowest possible hanging fruit because it’s the easiest.
Your entire argument only holds value if everything else is ideally balanced and we are talking about overbuffing sorc. Right now as it stands mag sorc is the worst pvp class by a mile.
Also it’s just your opinion that sorc will be overbuffed without nerfing streak
I can also then state my opinion that we can start with blanket nerfs to nb by reducing all their damage by 30%. Because nb spammables like surprise attack hit harder than sorc ultimates.
I don't see how my argument would hold value only if everything else would be ideally balanced. You are creating some wierd ruleset to justify Your own agenda. Care to explain Your reasoning?
I wouldnt say magsorc is "the worst by a mile". It's mediocre for sure but still have its use and places where it can shine although some of the playstyles required for that may not please more classic magsorc enjoyers because many people will just say "I dont like to use this and that" or "i dont like to play that way".
This game history has proven that even minor tweaks made incorrectly to magsorc may bring complete mayhen just like it happened last time ZoS tried to buff sorc kit with "slight" change to a rune cage.
And no as I've said many times it's not just my opinion. It's a fact proven many times throughout games history. Accept it or not, but it's a fact. Streak is too far ahead of everything else making sorc always problematic to balance properly.
Well nerfs to nb You so desperatly seem to need actually happened around 3-4 years ago. Nb in PvP lost like 15-20% of its dmg at that time and was in a pretty bad shape to the point many people stopped to play it. Current buffs are result of reverting these changes and a try to finally make magblade decent at PvP because magblade outside of some gank memes was bottom tier for way longer than magsorc is at its current state. As for Your argumentation about supprise attack vs sorc ultimates someone could counter it with equally silly reasoning that sorc needs a dmg nerf because crystal frag when spammed hits harder than supprise attack. Comparing abilities in a vaccum is kinda pointless.
Reality is that mag sorc is still the worst pvp spec. Nb is the most busted pvp spec.
There is no fantasy world where mag sorc is busted and nb is weak. You are still complaining like that fantasy has become a reality
Want to bet or create a poll on whether there will be nb buffs or mag sorc buffs next patch ?
My vote will always be for the former and I am never wrong.
We can complain about sorc buffs when they actually happen
Reality is also that magblade was worst PvP spec for longer than magsorc and magsorc atleast share that spot with some other setups when magblade was just behind everyone at some point.
It's not fantasy. There was time in the game when magsorc was busted and stamblade was between mediocre and ok at best and magblade was useless at the same time. Tables have turned.
I was never complaining about sorc buffs. I just pointed out that streak is the thing that holds sorc back from getting much needed improvements.
"That class unique factor is still strong. Just ask hybrid sorcs or stamsorcs. It is in fact the strongest ability in the game."
Seriously, this is just crazy.
How did whole thread get hijacked to be about streak.
PhoenixGrey wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
So overbuffing sorc is the only colossal mistake which can be made so far.
What about the rest which are already in the game ?
When it comes to collosal mistakes than yes. Overbuffing sorc while keeping streak relatively untouched is the biggest mistake possible PvP wise. Doesn't mean there were no other mistakes being made but we had this argument few times already. Fact that mistakes were made in the past on other classes does not justify overbuffing sorc. As for currently overbuffed features some deserve tuning down.
Let’s catch the lowest possible hanging fruit because it’s the easiest.
Your entire argument only holds value if everything else is ideally balanced and we are talking about overbuffing sorc. Right now as it stands mag sorc is the worst pvp class by a mile.
Also it’s just your opinion that sorc will be overbuffed without nerfing streak
I can also then state my opinion that we can start with blanket nerfs to nb by reducing all their damage by 30%. Because nb spammables like surprise attack hit harder than sorc ultimates.
I don't see how my argument would hold value only if everything else would be ideally balanced. You are creating some wierd ruleset to justify Your own agenda. Care to explain Your reasoning?
I wouldnt say magsorc is "the worst by a mile". It's mediocre for sure but still have its use and places where it can shine although some of the playstyles required for that may not please more classic magsorc enjoyers because many people will just say "I dont like to use this and that" or "i dont like to play that way".
This game history has proven that even minor tweaks made incorrectly to magsorc may bring complete mayhen just like it happened last time ZoS tried to buff sorc kit with "slight" change to a rune cage.
And no as I've said many times it's not just my opinion. It's a fact proven many times throughout games history. Accept it or not, but it's a fact. Streak is too far ahead of everything else making sorc always problematic to balance properly.
Well nerfs to nb You so desperatly seem to need actually happened around 3-4 years ago. Nb in PvP lost like 15-20% of its dmg at that time and was in a pretty bad shape to the point many people stopped to play it. Current buffs are result of reverting these changes and a try to finally make magblade decent at PvP because magblade outside of some gank memes was bottom tier for way longer than magsorc is at its current state. As for Your argumentation about supprise attack vs sorc ultimates someone could counter it with equally silly reasoning that sorc needs a dmg nerf because crystal frag when spammed hits harder than supprise attack. Comparing abilities in a vaccum is kinda pointless.
Reality is that mag sorc is still the worst pvp spec. Nb is the most busted pvp spec.
There is no fantasy world where mag sorc is busted and nb is weak. You are still complaining like that fantasy has become a reality
Want to bet or create a poll on whether there will be nb buffs or mag sorc buffs next patch ?
My vote will always be for the former and I am never wrong.
We can complain about sorc buffs when they actually happen
Reality is also that magblade was worst PvP spec for longer than magsorc and magsorc atleast share that spot with some other setups when magblade was just behind everyone at some point.
It's not fantasy. There was time in the game when magsorc was busted and stamblade was between mediocre and ok at best and magblade was useless at the same time. Tables have turned.
I was never complaining about sorc buffs. I just pointed out that streak is the thing that holds sorc back from getting much needed improvements.
It’s been a few years for mag sorc at the bottom tier. The last time mag sorc was decent was during pet sorc meta.
Reality is the present not the past. Talking about mag blade is the past.
I don’t see a problem buffing streak and the rest of the sorc toolkit.
NB receives buffs every patch. What’s wrong if sorc receives it once in a while.
Buffing other skills while nerfing streak is not really a buff.
"That class unique factor is still strong. Just ask hybrid sorcs or stamsorcs. It is in fact the strongest ability in the game."
Seriously, this is just crazy.
How did whole thread get hijacked to be about streak.
Nerfing streak is the only way to give strong buffs to other parts of magsorc kit without completly breaking game balance. With no nerfs to streak sorc may get minor tweaks at best and to be honest minor tweaks is all that class needs atm.
RemoryAzure wrote: »- and what is the benefit in playing ranged build in current meta, where ~85% of players are melees and the rest 15% are just pve players who dont change their ranged pve build coz they dont care about pvp, and noone plays ranged in pvp serously?Like what would be the benefit of being meele at that point?
Nobody forces You to fight in close range
Like when was the last time You've seen gap closers being widely used on something else other than templar?
What would make anyone pick meele ability over range ability at that point?
- melees force me to fight in close range, obviously
- well, like, every day? 2h stampede/critical rush are used widely, and the latter also does more damage than a ranged spammable coz of 100% crit and bonus damage vs a ranged build who tries to kite
- the ideal balance between two types of builds and personal preference, i guess? anyway, its better than current situation with all the pvp players playing purely melee builds
p.s. and btw i said up to 20% dmg reduction at 40m mark, which means gradual scaling, and at the gap closer range it will be the same dmg as it is now. so, i suggest to make ranged builds do even less dmg than now at higher ranges and u call it unbalanced in favor of ranged builds, whats the logic in that?
PhoenixGrey wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »I have no issue with discussing sorc changes. The thing is most of the people who discusses them want to bring sorcs kit on pair with others while also keeping streak untouched or barely changed which is a collosal mistake which has been proven numerous times already.
So overbuffing sorc is the only colossal mistake which can be made so far.
What about the rest which are already in the game ?
When it comes to collosal mistakes than yes. Overbuffing sorc while keeping streak relatively untouched is the biggest mistake possible PvP wise. Doesn't mean there were no other mistakes being made but we had this argument few times already. Fact that mistakes were made in the past on other classes does not justify overbuffing sorc. As for currently overbuffed features some deserve tuning down.
Let’s catch the lowest possible hanging fruit because it’s the easiest.
Your entire argument only holds value if everything else is ideally balanced and we are talking about overbuffing sorc. Right now as it stands mag sorc is the worst pvp class by a mile.
Also it’s just your opinion that sorc will be overbuffed without nerfing streak
I can also then state my opinion that we can start with blanket nerfs to nb by reducing all their damage by 30%. Because nb spammables like surprise attack hit harder than sorc ultimates.
I don't see how my argument would hold value only if everything else would be ideally balanced. You are creating some wierd ruleset to justify Your own agenda. Care to explain Your reasoning?
I wouldnt say magsorc is "the worst by a mile". It's mediocre for sure but still have its use and places where it can shine although some of the playstyles required for that may not please more classic magsorc enjoyers because many people will just say "I dont like to use this and that" or "i dont like to play that way".
This game history has proven that even minor tweaks made incorrectly to magsorc may bring complete mayhen just like it happened last time ZoS tried to buff sorc kit with "slight" change to a rune cage.
And no as I've said many times it's not just my opinion. It's a fact proven many times throughout games history. Accept it or not, but it's a fact. Streak is too far ahead of everything else making sorc always problematic to balance properly.
Well nerfs to nb You so desperatly seem to need actually happened around 3-4 years ago. Nb in PvP lost like 15-20% of its dmg at that time and was in a pretty bad shape to the point many people stopped to play it. Current buffs are result of reverting these changes and a try to finally make magblade decent at PvP because magblade outside of some gank memes was bottom tier for way longer than magsorc is at its current state. As for Your argumentation about supprise attack vs sorc ultimates someone could counter it with equally silly reasoning that sorc needs a dmg nerf because crystal frag when spammed hits harder than supprise attack. Comparing abilities in a vaccum is kinda pointless.
Reality is that mag sorc is still the worst pvp spec. Nb is the most busted pvp spec.
There is no fantasy world where mag sorc is busted and nb is weak. You are still complaining like that fantasy has become a reality
Want to bet or create a poll on whether there will be nb buffs or mag sorc buffs next patch ?
My vote will always be for the former and I am never wrong.
We can complain about sorc buffs when they actually happen
Reality is also that magblade was worst PvP spec for longer than magsorc and magsorc atleast share that spot with some other setups when magblade was just behind everyone at some point.
It's not fantasy. There was time in the game when magsorc was busted and stamblade was between mediocre and ok at best and magblade was useless at the same time. Tables have turned.
I was never complaining about sorc buffs. I just pointed out that streak is the thing that holds sorc back from getting much needed improvements.
It’s been a few years for mag sorc at the bottom tier. The last time mag sorc was decent was during pet sorc meta.
Reality is the present not the past. Talking about mag blade is the past.
I don’t see a problem buffing streak and the rest of the sorc toolkit.
NB receives buffs every patch. What’s wrong if sorc receives it once in a while.
Buffing other skills while nerfing streak is not really a buff.
No it hasn't been few years for magsorc to be a bottom tier. Excluding few first motnhs of the game and last few months magsorc was never bottom tier in PvP. And even during last few months there are certain areas in pvP where other classes can perform worse than magsorc
Here are for example tier lists made by a group of experienced PvP players who discussed PvP balance and then together were coming up with tier lists for a certain patch : 2020 greymoor https://imgbb.com/tmWYVH3 , 2021 flames of ambition https://imgbb.com/vQ8Lpnd , 2022 ascending tides https://imgbb.com/LZX4nd4 . As You can see during last 3 years sorc was never ranked as bottom class at any of PvP types. Quite frankly he was always in the upper half, scoring usually between S and B tier. Yes we can see drop in effectiveness with each patch and getting lower notes but magsorcs were far from "being a bottom tier for few years". Funnily enough nightblade which You praise so much as being always the best and always buffed was still ranked in bottom tier at certain PvP aspects like smallscale Cyrodill PvP.
You may not see a problem for buffing streak and rest of the kit because You've proven beyond any doubt a complete bias towards magsorc and that You don't want a balanced game You just want Your class to be broken once again.
I told this like 5 times already but it seems like I need to say it again. The reason why nightblade was getting buffs for last few patches is because at some point ZoS overnerfed that class which they later fixed with multiple buffs plus magblade was in dire need on buffs because as I already said that class was the weakest PvP setup for way longer than magsorc. Isn't that funny that sorc despite not reciving buffs or even reciving nerfs for so long still managed to be in upper half of tier list for while magblade needed few patches of strong buffs just to be ok right now? What's wrong with sorc reciving it once in a while? Well every time sorc recived noticable buffs it was becoming the new worst PvP meta.
Nerfing streak is the only way to give strong buffs to other parts of magsorc kit without completly breaking game balance. With no nerfs to streak sorc may get minor tweaks at best and to be honest minor tweaks is all that class needs atm.