Sure seems to be a lot of backlash with the proposed changes
Most of all i miss my jabs animation and the damage i was doing (middle game player but progressing).
I feel like i pay the price for something i didn't do.
I am once again asking for a rework of consuming darkness, its been worthless for about 4 years already
xylena_lazarow wrote: »Outside the squishies who die to everything, PvP combat in u35 is basically tanks running in circles healing at each other until someone randomly drops dead to a lucky burst..... wake me up when the devs decide they want PvP players to be able to pressure down health bars and actually go for the win, not just stall out fights until their opponents leave out of boredom.
Tri Focus: This passive currently does not properly cause your Block to cost Magicka. This will be fixed in an upcoming patch.
Tri Focus: This passive currently does not properly cause your Block to cost Magicka. This will be fixed in an upcoming patch.
I'm probably too optimistic, but the new bug of a Destruction Staff passive left me wondering... Could it be that its passives will be changed in a later PTS patch to make Frost Staffs more viable for DPS (preferably without tying Warden's passives to Frost Staffs)? One can hope.
BalticBlues wrote: »Why oh way do you GIMP HEALERS and especially Templars with each patch?ZOS_Gilliam wrote: »Backlash’s final damage now takes more overall damage to reach,
to make the payout less reliably reached in PvP scenarios.
These abilities are now once again limited to having one active at a time.
U36 KILLS BACKLASH in PVE as a useful skill for HEALERS.
Are MagTemplars now following the MagSorcs? Once great, now niche?
I am fed up and tired of all the Magicka Templar nerfs - patch by patch.
As I am fed up and tired of being forced to play Stamina in PvP - this is just boring...
BalticBlues wrote: »Why oh way do you GIMP HEALERS and especially Templars with each patch?ZOS_Gilliam wrote: »Backlash’s final damage now takes more overall damage to reach,
to make the payout less reliably reached in PvP scenarios.
These abilities are now once again limited to having one active at a time.
U36 KILLS BACKLASH in PVE as a useful skill for HEALERS.
Are MagTemplars now following the MagSorcs? Once great, now niche?
I am fed up and tired of all the Magicka Templar nerfs - patch by patch.
As I am fed up and tired of being forced to play Stamina in PvP - this is just boring...
**Warden does not need as much help as we do.**
BalticBlues wrote: »Why oh way do you GIMP HEALERS and especially Templars with each patch?ZOS_Gilliam wrote: »Backlash’s final damage now takes more overall damage to reach,
to make the payout less reliably reached in PvP scenarios.
These abilities are now once again limited to having one active at a time.
U36 KILLS BACKLASH in PVE as a useful skill for HEALERS.
Are MagTemplars now following the MagSorcs? Once great, now niche?
I am fed up and tired of all the Magicka Templar nerfs - patch by patch.
As I am fed up and tired of being forced to play Stamina in PvP - this is just boring...
**Warden does not need as much help as we do.**
I will definitely agree that Sorc needs a lot of help. Anyone with half a brain could see this. But just because Sorc needs to be fixed urgently, does not mean that warden doesn't help. Classes aren't at war with each other for getting fixes, Zos should be able to weigh these VERY apparent pain points and address them, but unfortunately that's not always what we get.
I really don't want any class to be bad in any content. There should not be any weak Classes in any content.
BalticBlues wrote: »Why oh way do you GIMP HEALERS and especially Templars with each patch?ZOS_Gilliam wrote: »Backlash’s final damage now takes more overall damage to reach,
to make the payout less reliably reached in PvP scenarios.
These abilities are now once again limited to having one active at a time.
U36 KILLS BACKLASH in PVE as a useful skill for HEALERS.
Are MagTemplars now following the MagSorcs? Once great, now niche?
I am fed up and tired of all the Magicka Templar nerfs - patch by patch.
As I am fed up and tired of being forced to play Stamina in PvP - this is just boring...
**Warden does not need as much help as we do.**
I will definitely agree that Sorc needs a lot of help. Anyone with half a brain could see this. But just because Sorc needs to be fixed urgently, does not mean that warden doesn't help. Classes aren't at war with each other for getting fixes, Zos should be able to weigh these VERY apparent pain points and address them, but unfortunately that's not always what we get.
I really don't want any class to be bad in any content. There should not be any weak Classes in any content.
Sorc needs fixes, meanwhile ZOS is busy nailing an ice staff into your hands when you don’t necessarily want one.
It’s a problem. Warden could skip these changes and still be in a much better spot.
MurkyWetWolf198 wrote: »BalticBlues wrote: »Why oh way do you GIMP HEALERS and especially Templars with each patch?ZOS_Gilliam wrote: »Backlash’s final damage now takes more overall damage to reach,
to make the payout less reliably reached in PvP scenarios.
These abilities are now once again limited to having one active at a time.
U36 KILLS BACKLASH in PVE as a useful skill for HEALERS.
Are MagTemplars now following the MagSorcs? Once great, now niche?
I am fed up and tired of all the Magicka Templar nerfs - patch by patch.
As I am fed up and tired of being forced to play Stamina in PvP - this is just boring...
**Warden does not need as much help as we do.**
I will definitely agree that Sorc needs a lot of help. Anyone with half a brain could see this. But just because Sorc needs to be fixed urgently, does not mean that warden doesn't help. Classes aren't at war with each other for getting fixes, Zos should be able to weigh these VERY apparent pain points and address them, but unfortunately that's not always what we get.
I really don't want any class to be bad in any content. There should not be any weak Classes in any content.
Sorc needs fixes, meanwhile ZOS is busy nailing an ice staff into your hands when you don’t necessarily want one.
It’s a problem. Warden could skip these changes and still be in a much better spot.
No, Warden's are in a very bad spot right now, at least in high-end PvE. They are so weak (in terms of damage) that they're almost unusable in difficult content.
Sorcs, Temps and Wardens need help rn.
Buff damage shield when battle spirit is active and make it able to Crit will fix sorcerer issues.
Templar : still lack of damage from jab
Warden: deep fissure is still too strong for pvp.
Buff damage shield when battle spirit is active and make it able to Crit will fix sorcerer issues.
Templar : still lack of damage from jab
Warden: deep fissure is still too strong for pvp.
I'm sorry.
I don't see how Deep Fissure is too strong. It's a Delayed, Skill Shot Burst Skill that you can mitigate very easily with Major Evasion.
In U35 it took a 20% Nerf to the Face and the second hit has a 6 second delay is buffed but is often doomed to miss.
Now I will say that Zos messed up (on several things but let's stay focused) and they forgot the put in the growing ground circle that is a timer indication for people to see when the second hit will pop out and that should be fixed, that is an Animation oversight.
But aside from them sending Scorch and Morphs back to Summerset with some re-imaginings, I don't think it needs to be nerfed again.
Buff damage shield when battle spirit is active and make it able to Crit will fix sorcerer issues.
Templar : still lack of damage from jab
Warden: deep fissure is still too strong for pvp.
I'm sorry.
I don't see how Deep Fissure is too strong. It's a Delayed, Skill Shot Burst Skill that you can mitigate very easily with Major Evasion.
In U35 it took a 20% Nerf to the Face and the second hit has a 6 second delay is buffed but is often doomed to miss.
Now I will say that Zos messed up (on several things but let's stay focused) and they forgot the put in the growing ground circle that is a timer indication for people to see when the second hit will pop out and that should be fixed, that is an Animation oversight.
But aside from them sending Scorch and Morphs back to Summerset with some re-imaginings, I don't think it needs to be nerfed again.
Major and minor breach? And it hit hard 2 times. It's like if dev add major and minor breach to sorcerer curse
PrinceShroob wrote: »You are attempting to retroactively force Wardens to be cyromancers, at the expense of both its original flavor as a druid and its competitive balance. You are doing this because, due to hardware limitations and your own inability to balance other than through erratic swings, you will not introduce a new cyromancer class.
You will not succeed because you are altering Warden too far from its roots and not far enough to be a workable cyromancer.
Either abandon your attempts or fully commit to them. Your current efforts are half-hearted and half-assed.
To wit, you have taken away about 8% flat damage increase and a 10% tooltip damage increase from Magic and Frost damage skills, to replace with a paltry 2% increase. This is unacceptable--particularly for a paid class.
I have never seen an incremental patch where all the changes are buffs and yet resoundingly rejected, which is a testament to your incompetence. And Gina has to market your madness, poor dear.
Take the following suggestions:
1. Adjust Advanced Species to provide an uncapped boost--Critical Chance, Spell and Weapon Damage, whatever. I really do not give a damn what you pick as long as it's not one of the only two capped stats in the game.
2. Adjust the weighting of Piercing Cold to be closer to 8-10% damage bonus flat with an additional 2% (or higher) for using a frost staff.
I have stayed within the boundaries of the patch changes, as I recognize that larger changes are unlikely to occur. That said, I strongly encourage you to make further adjustments to the changes you have implemented, as I can see you do want to atone for the damage you wrought in Update 35 and actually listening to feedback goes a long way to repairing the fractured relationship with your player base.
MurkyWetWolf198 wrote: »Has anyone been able to test the dps increase to chilled on wardens? Can a console player with no PTS access get some numbers please?