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PTS Update 36 - Feedback Thread for Combat & Classes

  • Glantir
    Glantir
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    Can you add the negative effect on Heavy Armor, that with every piece your outgoing dmg against players is reduced by 2% or so?

    Unkillable Heavy Armor builds are annoying, but maybe you would see less of them if they cant kill other players with such builds
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • Panachudo
    Panachudo
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    Warden Related

    Just wondering here and looking through the combination of changes.
    Destruction Staff

    Weakness to Elements: Increased the duration of this morph to 30 seconds at its final rank, up from 20.

    Elemental Drain (morph): This morph now increases the duration to 60 seconds at its final rank, up from 23.

    Elemental Susceptibility (morph):

    This morph now applies each elemental status effect (Burning, Chilled, AND Concussed) every 6 seconds, rather than applying a random of the three every 6 seconds.

    This morph no longer gains extended duration and now lasts 30 seconds, down from 60.
    Fixed an issue where the status effects from this ability could fail to apply.
    Increased the range to 35 meters at rank IV, up from 33 meters.
    Force of Nature - Increases your Offensive Penetration by 660 for every status effect your target has.
    Exploiter - Increases your damage done against Off Balance enemies by 2% per stage.

    Elemental Susceptibility applies each elemental effect every 6 seconds. The elements run for 4 seconds. This is Burning, Chilled, AND Concussed. This is only cast every 30 seconds so its easy to manage. The chilled passive increases your damage against chilled enemies based on offensive stats. So that's one source of increased damage. A second source would be slotting Force of Nature to increase penetration by a guaranteed 3x multiplier plus any other source of status effect you may have. Increased penetration is more damage. Further to that, slotting Exploiter will give you and additional 10% damage against Off Balance enemies.

    The above can be achieved by any destruction staff. This method is not linked to having to use a frost staff. Technically the increased damage the Warden will get for using a frost staff is no different to other class passives having increased damage against burning targets, increased damage to lightning skills. Add the Destruction Staff skill line bonuses to the fire and lightning staves the frost staff lagged behind by a huge margin.

    The class passive to use frost damage as a viable DPS option (I think) doesn't limit the potential of other builds. I think it will be more related to how a build is put together that ultimately exploits the myriad of combinations available.

    Thoughts?

    Edited by Panachudo on October 7, 2022 6:28PM
  • ESO_Nightingale
    ESO_Nightingale
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    i really hope there's some piercing cold changes next week to go back to an increase of frost damage and instead of magic, an increase of all damage instead. the frost staff bonus as it is buffs all damage types equally and brings the frost staff damage up in all cases instead of specifically for pure frost damage builds. it just makes it too strong and really invalidates a lot of other weapon choices. the 2% bonus for all damage is just too weak for non frost staves. it would be much healthier to open up the damage increases to all builds, but with great synergy for pure frost damage builds. that's the way everything has been in this game for ages. it doesn't matter if you may technically parse higher with some other settup, the way this passive reads is that you have to use an ice staff, new players don't know what is actually better unless they seek that information out. if this bonus only increases frost damage past a certain base value, then i can see it being a lot more accepted by everyone, but to have it as a 10% increase to all damage is too drastic.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Dr_Con
    Dr_Con
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    reminder that with u35 we saw Molten Whip have a split stam/mag cost which was unprecedented up until this point so this issue probably wasn't forsawn.

    when using
    27qc80xh59f0.png
    +
    ylp8n7c66sqm.png

    With molten whip, only Unweaver's proc will apply, implying it's a stam ability (which traditionally deal martial damage) when it clearly isn't. Both unweaver and infiltrator should apply on use of a molten whip.
    Edited by Dr_Con on October 14, 2022 1:10AM
  • LeHarrt91
    LeHarrt91
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    Since warden is getting some attention this update i dont know if this is likely to happen but it would be nice if one of the Bear morphs was single bar, so that other ultimates could be slotted on backbar. I assuming Eternal Guardian would be the ideal morph since Wild Guardian does alot of extra damage and procs Hemorrhaging.
    PS NA
    Have played all classes.
    Warden Main
  • Glantir
    Glantir
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    Some ideas for Sorcs

    Crystal Fragments:

    Make it an instant cast, reduce the proc chance from Cfrag casts to 10% but other skills have a 40% chance. Read it from another player here in the forums, but I like that idea.

    Many Sorcs rely on Cfrags as a spamable in PvE content, but there are some problems with it e.g. you can’t blockcast (Lokke execute, Miniboss on Lord Falgraven to name some encounters). Also Bosses who stagger you, will interrupt you on cast and then the skill gets an cooldown… very annoying.

    Daedric Minefield:
    Make it to a similar skill like Flames of Oblivion, I think this morph is pretty useless in its actual state

    Daedric Prey:
    Make it to a 10 or 15sec DoT, the 6sec timer is anything but not accessible for most players. Also it would be less punishing if it recasted early.

    Haunting Curse:
    Make it unremovable or if dispelled it explodes or something like that

    Mages Wrath/Endless Fury
    One of these should be a real execute like Executioner or Killers Blade

    Bound Aegis
    This morph is a tank skill, so it would fit more if it gives 4% health, stamina and magicka, instead of 8% magicka

    Bound Armaments
    Should give 8% stamina and magicka

    Shields
    Sorc shields should scale on Spell-/Weapon damage
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • chessalavakia_ESO
    chessalavakia_ESO
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    Warden Related:

    The Warden's Sleet Storm Morph Permafrost might be doing more damage than intended due to the changes to Chilled.
  • Turtle_Bot
    Turtle_Bot
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    Glantir wrote: »
    Some ideas for Sorcs

    Crystal Fragments:

    Make it an instant cast, reduce the proc chance from Cfrag casts to 10% but other skills have a 40% chance. Read it from another player here in the forums, but I like that idea.

    Many Sorcs rely on Cfrags as a spamable in PvE content, but there are some problems with it e.g. you can’t blockcast (Lokke execute, Miniboss on Lord Falgraven to name some encounters). Also Bosses who stagger you, will interrupt you on cast and then the skill gets an cooldown… very annoying.

    Daedric Minefield:
    Make it to a similar skill like Flames of Oblivion, I think this morph is pretty useless in its actual state

    Daedric Prey:
    Make it to a 10 or 15sec DoT, the 6sec timer is anything but not accessible for most players. Also it would be less punishing if it recasted early.

    Haunting Curse:
    Make it unremovable or if dispelled it explodes or something like that

    Mages Wrath/Endless Fury
    One of these should be a real execute like Executioner or Killers Blade

    Bound Aegis
    This morph is a tank skill, so it would fit more if it gives 4% health, stamina and magicka, instead of 8% magicka

    Bound Armaments
    Should give 8% stamina and magicka

    Shields
    Sorc shields should scale on Spell-/Weapon damage

    Pretty much this, only a couple of changes/additions I would make.

    Daedric Minefield:
    revert the changes to allow all mines to trigger on the same target at the same time OR reduce the cost to better match its power cost opportunity, as it currently stands its damage is the equivalent to casting a spammable every 2 seconds (best case scenario) but the cost is roughly 2-3 times that of any other spammable which makes it unnecessarily expensive to use, especially in highly mobile fights where it's very unlikely for all 3 or 5 mines to hit a single target.

    Rune Prison and morphs:
    Base skill, make it into a sticky DoT that has a 20% snare
    Defensive rune morph:
    turn it into a self HoT that lasts 10 seconds and reduce the delay on the stun to 1 second max with a small burst heal if the effect ends.
    Rune cage morph:
    Increase the damage of the dot, reduce the delay on the stun to 1 second max.
    Both morphs: apply a 20% snare and inflict off balance for 10 seconds if enemy is immune to CC when the stun attempts to land. The stun on both morphs cannot be blocked.

    If these changes to rune prison are made, then we can talk about streak.
    Edited by Turtle_Bot on October 17, 2022 3:34AM
  • DeathStalker
    DeathStalker
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    Dear ESO,

    In the last 2 significant patches ( high Isle and this one ), the distance between the floor and the ceiling has only increased. I will be very happy when this is properly addressed.

    Sincerely yours
    A very disappointed player
  • Overamera
    Overamera
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    Templar have been nerfed way to much. would have been enough with just nerfing backlash. Now nobody is going to want to play the class. Stamina Warden and hybrid nightblade are stronger than the other classes. Magsorc is pretty useless in pvp. Revert some of the templar nerfs and keep backlash nerfed. Small nerfs to warden and nightblade and some buffs for magsorc would make it more balanced imo.
  • Lughlongarm
    Lughlongarm
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    Overamera wrote: »
    Templar have been nerfed way to much. would have been enough with just nerfing backlash. Now nobody is going to want to play the class. Stamina Warden and hybrid nightblade are stronger than the other classes. Magsorc is pretty useless in pvp. Revert some of the templar nerfs and keep backlash nerfed. Small nerfs to warden and nightblade and some buffs for magsorc would make it more balanced imo.

    "Stamina Warden" actually received small nerfs in PvP.
  • nokturnihs
    nokturnihs
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    ZOS,
    I'd say the best U36 Patch would be to rollback most if not all the changes to U35, scrap these ideas for warden, scrap the Occult Overload changes and staunch the bleeding of your player base.

    There's several events coming, and in March a new expansion. You've got a lot to lose and these last two patches are making that loss more and more catastrophic for your Q2 shareholder meeting... I'd unscrew the stuff you screwed up, listen to your players and stop chasing dollars at the expense of player enjoyment.
  • ESO_Nightingale
    ESO_Nightingale
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    nokturnihs wrote: »
    ZOS,
    I'd say the best U36 Patch would be to rollback most if not all the changes to U35, scrap these ideas for warden, scrap the Occult Overload changes and staunch the bleeding of your player base.

    There's several events coming, and in March a new expansion. You've got a lot to lose and these last two patches are making that loss more and more catastrophic for your Q2 shareholder meeting... I'd unscrew the stuff you screwed up, listen to your players and stop chasing dollars at the expense of player enjoyment.

    they can keep the glacial presence change :)
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Caribou77
    Caribou77
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    I foresee… a new expansion… with at least one game-breaking mythic… which will then be nerfed…
  • ESO_Nightingale
    ESO_Nightingale
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    Caribou77 wrote: »
    I foresee… a new expansion… with at least one game-breaking mythic… which will then be nerfed…

    yeah that's about right.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Cadbury
    Cadbury
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    Caribou77 wrote: »
    I foresee… a new expansion… with at least one game-breaking mythic… which will then be nerfed…

    ed8.gif

    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
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