Destruction Staff
Weakness to Elements: Increased the duration of this morph to 30 seconds at its final rank, up from 20.
Elemental Drain (morph): This morph now increases the duration to 60 seconds at its final rank, up from 23.
Elemental Susceptibility (morph):
This morph now applies each elemental status effect (Burning, Chilled, AND Concussed) every 6 seconds, rather than applying a random of the three every 6 seconds.
This morph no longer gains extended duration and now lasts 30 seconds, down from 60.
Fixed an issue where the status effects from this ability could fail to apply.
Increased the range to 35 meters at rank IV, up from 33 meters.
Force of Nature - Increases your Offensive Penetration by 660 for every status effect your target has.
Exploiter - Increases your damage done against Off Balance enemies by 2% per stage.
Some ideas for Sorcs
Crystal Fragments:
Make it an instant cast, reduce the proc chance from Cfrag casts to 10% but other skills have a 40% chance. Read it from another player here in the forums, but I like that idea.
Many Sorcs rely on Cfrags as a spamable in PvE content, but there are some problems with it e.g. you can’t blockcast (Lokke execute, Miniboss on Lord Falgraven to name some encounters). Also Bosses who stagger you, will interrupt you on cast and then the skill gets an cooldown… very annoying.
Daedric Minefield:
Make it to a similar skill like Flames of Oblivion, I think this morph is pretty useless in its actual state
Daedric Prey:
Make it to a 10 or 15sec DoT, the 6sec timer is anything but not accessible for most players. Also it would be less punishing if it recasted early.
Haunting Curse:
Make it unremovable or if dispelled it explodes or something like that
Mages Wrath/Endless Fury
One of these should be a real execute like Executioner or Killers Blade
Bound Aegis
This morph is a tank skill, so it would fit more if it gives 4% health, stamina and magicka, instead of 8% magicka
Bound Armaments
Should give 8% stamina and magicka
Shields
Sorc shields should scale on Spell-/Weapon damage
Templar have been nerfed way to much. would have been enough with just nerfing backlash. Now nobody is going to want to play the class. Stamina Warden and hybrid nightblade are stronger than the other classes. Magsorc is pretty useless in pvp. Revert some of the templar nerfs and keep backlash nerfed. Small nerfs to warden and nightblade and some buffs for magsorc would make it more balanced imo.
nokturnihs wrote: »ZOS,
I'd say the best U36 Patch would be to rollback most if not all the changes to U35, scrap these ideas for warden, scrap the Occult Overload changes and staunch the bleeding of your player base.
There's several events coming, and in March a new expansion. You've got a lot to lose and these last two patches are making that loss more and more catastrophic for your Q2 shareholder meeting... I'd unscrew the stuff you screwed up, listen to your players and stop chasing dollars at the expense of player enjoyment.
I foresee… a new expansion… with at least one game-breaking mythic… which will then be nerfed…