Zos, please leave Wardens alone. You're taking steps towards hybridization, but trying to tie the passive to the specific kind of staff, which kills flexibility of this class.
I really don't think U36 was the time to hold back on significant balance changes. Reading the patch notes, it was very painful to realize that the current combat balance is what we will have for the next 6 months, given the cadence of the update cycle. Please consider revisiting these pain points in the future:
- Can we please get some class and spec (mag/stam) identity? Personally, I really dislike the current DPS meta, where mag and stam as separate specs hardly exist, and everyone is running the same gear and very similar skills across different classes. It fully pushes me away from wanting to keep more than one character up to date on an optimal DPS spec, as I don't see the point in optimizing multiple characters when they all feel the same to play. It basically feels like I have to choose between having extremely same-y DPS characters or doing significantly less damage on an off-meta spec. I'd really like for now off-meta specs (e.g. dedicated fire mage DK, frost Warden, lightning Sorc) to become stronger relative to hybrid specs that get to pick the strongest of all skills and gear available to them.
acastanza_ESO wrote: »Why was there no nerf to the Templar beam? It is insanely strong, way stronger than any other execute. Straight up melting people from 50% health. Completely not okay.
Klingenlied wrote: »Only commenting on Warden.
First, Piercing Cold. First DPS tests kinda confirm that Frost Staff is now a strong - not overperforming - alternative to Inferno staff. That is good!
However, old setups (DW / 2H) still perform better - but those are nerfed. Warden is on the bottom end in PvE dps - and not just by a tiny margin. There needs be more then a 2% boost to all damage dealt if you remove 10% magic and 10% frost damage - sources all Warden builds used since like forever.
So the basic Idea - up Frost Staff by 8% to make it viable - it is working out! To the nay-sayers: parse it out or check out people's parses.
The overall change though: lackluster, a nerf - that is wrong on all ends - you can absolutely not nerf Warden any further!
So tweak those numbers please. Base damage needs to be way above a 2% increase! With a full 12% to all damage & 20% with frost staff equipped, we - mathematically - would not yet parse as well as sorcs! Not saying parsing is everything and we should go for such high numbers - but I just wanted to make it clear how incredibly far off Wardens are in the DPS department.
Now for Advanced Species. You got the community suggestions and you got it right once. 2% damage per skill. Fine. Crit rate. Fine. Weapon and Spell damage if ye don't want to go for percentages? Fine. Just steer away from stats that easily cap out now.
So I laud you for your ideas and trying this out in the PTS - that what it's for! But please, finally, listen to the community and help out Wardens. Adjusting those numbers would go a long way. Readjusting them, when you worked out more finer details, maybe improved on the birds for example. But keep Wardens viable. Don't kill them off for even longer. 3 Months hurts enough. Don't make half a year or even longer out of it.
As long as these issues aren't addressed Update 36 is already a failure in my book.
- My Templar's jabs is still not back to how it was before update 35.
- DKs still have a weird split cost spammable that is neither unique nor fun to use because it has the drawbacks of both without the advantages of either.
- Wardens were happier with a bonus to damage done rather than crit damage or pen.
acastanza_ESO wrote: »Why was there no nerf to the Templar beam? It is insanely strong, way stronger than any other execute. Straight up melting people from 50% health. Completely not okay.
Why oh way do you GIMP HEALERS and especially Templars with each patch?ZOS_Gilliam wrote: »Backlash’s final damage now takes more overall damage to reach,
to make the payout less reliably reached in PvP scenarios.
These abilities are now once again limited to having one active at a time.