I was just scratching my head, asking myself if I should give ESO another chance since I did not extend my subscription (didn't even play the whole 30 days). Wanted to take a look if anything has been fixed because I was really looking forward to finally play PvP on my Mac.
Thank you Kuiper for your post. Looks like nothing has changed and there is absolutely no reason to re-sub. I'll see myself out. I love the ESO universe but releasing a half finished game really killed the experience for me.
What's left now? Waiting until the next new MMO with Mac client gets released (and hope for it to be better than this ESO disaster).
That will happen because of the activity you have already done. its just close to the limit and activity in crowded place as client loads in new players data etc. takes it over limit. Just look through the previous crash reports to see when it does this. Or use a way shrine etc. which loads new data and does the same.Rhynchelma wrote: »When standing next to a banker can and does lead to a crash, while associating with groups hastens the inevitable crash...
For you. I still get the ZOSCrashReporter most of the time. Occasionally it drops to the Apple one. I has nothing to do with the issue only how it may or may not catch the crash (lag for example delaying data could impact that)When the crashes increase in severity to bypass Zenimax's crash reporter...
The memory fixes that have gone into the Mac client will improve the memory crash for all clients. It's not individual changes. The difference can be more or less noticeable depending on what set up you have, server population, server issues, client settings etc. Those are all variables. And then personal perception.The crash rate may have improved for some, but not for others. Saying yours have improved does not mean that the same improvement has been seen by others.
Not sure how you equate 'many'? From forum? which is a tiny percentage of actual users and nearly always those with issues and why the visit. For as many here they accept that it is not ideal and needs resolving but that it is acceptable for the player now.Calling it a "disaster" is more than an opinion, it's what many have experienced.
No, it happens when a bank alt logs on and stands by the Vulkhel Guard banker for a relatively short time.That will happen because of the activity you have already done. its just close to the limit and activity in crowded place as client loads in new players data etc. takes it over limit. Just look through the previous crash reports to see when it does this. Or use a way shrine etc. which loads new data and does the same.Rhynchelma wrote: »When standing next to a banker can and does lead to a crash, while associating with groups hastens the inevitable crash...
The actualy TTC is not different. Only more frequent in crowded location.
Okay.For you. I still get the ZOSCrashReporter most of the time. Occasionally it drops to the Apple one. I has nothing to do with the issue only how it may or may not catch the crash (lag for example delaying data could impact that)Rhynchelma wrote: »When the crashes increase in severity to bypass Zenimax's crash reporter...
We'll see if that results in game play improvements, hopefully.Rhynchelma wrote: »The memory fixes that have gone into the Mac client will improve the memory crash for all clients. It's not individual changes. The difference can be more or less noticeable depending on what set up you have, server population, server issues, client settings etc. Those are all variables. And then personal perception.The crash rate may have improved for some, but not for others. Saying yours have improved does not mean that the same improvement has been seen by others.
If you get some ZOS crash report summaries post them here and we can check them is the most reliable way.
Rhynchelma wrote: »Not sure how you equate 'many'? From forum? which is a tiny percentage of actual users and nearly always those with issues and why the visit. For as many here they accept that it is not ideal and needs resolving but that it is acceptable for the player now.Calling it a "disaster" is more than an opinion, it's what many have experienced.
Given that others, including myself have played many hours of ESO now via a native Mac client it is hardly a disaster. It is frustrating and of course personally to those that want to PvP it is more of an issue as it is more impactful there. Making sweeping statements just undermines your statement.
Bottom line the Mac client has an issue (as do many individual aspects of a new MMO game) which is being worked on and hopefully over time it will improve and get fixed. For some it is not acceptable, for others it is and they are willing to be patient to be able to play the game on a Mac client which otherwise works really well.
@dmharms The memory crash will just 'crash' with no warning though you can monitor memory use in Activity Monitor and reboot game when it gets close to 2.7GB Real Memory or 3.7GB Virtual Memory will avoid it happening when fighting etc.
The point of the quoted text was that there is usually no indication a memory crash is about to happen. The process just crashes out.viktorcodeneb18_ESO wrote: »@dmharms The memory crash will just 'crash' with no warning though you can monitor memory use in Activity Monitor and reboot game when it gets close to 2.7GB Real Memory or 3.7GB Virtual Memory will avoid it happening when fighting etc.
Actually, we all saw two obvious memory crashes with different reporters:
1. Built-in reporter with lots of in-game info and two memory values: peak and current. If they are the same and close to 2.7 GB then it was out of memory crash.
2. Standard Apple’s crash report with top line saying “std::bad_alloc” which indicates failed attempt to allocate more memory. A clear indicator in this case.
As I posted in the other thread, if you can post system details etc.. then it gives a better chance to offer some suggestions or advice.I'm seeing crashes with increasing frequency, and frequent 'freezes' for 10-20 secs, which not infrequently lead to player death. I'm on an older machine, but whereas i used to crash every 1-2 hours, now it's crashing 3-4 times an hour. Not to mention dying in the stupidest of circumstances because my screen freezes up while mobs feel free to keep bashing on me. And i too never see the ZOS crash reporter any more.
It's now reached the point where it simply isn't fun. I really like the game but i refuse to use the Windows client in bootcamp. I spent a lot of money for a game that was advertised as a mac native game (and yes, i'm within the advertised minimum specs) and expected to get just that.
Mac gaming is so deprived that we mac users consider this OK. A PC game crashing this frequently would have been fed to the dogs within a week.
[snip]
As I posted in the other thread, if you can post system details etc.. then it gives a better chance to offer some suggestions or advice.
Your Mac should not be crashing that often unless you are in PvP. It is one symptom of graphics card issues or heat problem but without more details it's hard to know.
There are a lot of factors in this game that can cause issues. Fixes applied to improve memory leaks, which have generally improved things for the majority of posters, is not likely to be one.
No problem. It can happen over time or just some stubborn data corruption.Thanks @Moonraker - Amazingly, a fresh install has done the trick
I really didn't expect this to make a difference - can only assume there was some kind of file problem following a previous crash that escaped fixes from filesystem checks and the launcher 'repair' function.
I suppose it's worth keeping in mind that the 'repair' function may be flawed.
What is you system setup, OS version, installed RAM? All details can help understand the issue/s better.Since the update 1.1.2 I am experiencing crashes frequently.
Firstly my graphics revert from medium to minimum and then half an hour later it crashes completely. My RAM seems not to be the reason for it although I am definitely experiencing a memory leak since the craglorn update.
Please fix it soon. It is getting really annoying to restart the game every hour or so.
See the previous comments. There was probably a change to the LOD system in the Mac client which may be adjusted to try and improve the memory crash issue, which is does help but at the cost of perhaps too aggressive a downgrade of texture quality. You describe how it will impact the graphics and as it gets lower in available memory and low textures it will get darker in appearance.Ever since patch 1.1.2 (I did not get this in Beta nor in earlier version of the release), after running the game for awhile, the whole graphic when dark (only part of the game is draw). Logout will not resolve it. I have to quit the game and restart to resolve the problem. Crash is another problem mostly in Cyrodiil but the black screen happened both in PVP and PVE.
Ever since patch 1.1.2 (I did not get this in Beta nor in earlier version of the release), after running the game for awhile, the whole graphic when dark (only part of the game is draw). Logout will not resolve it. I have to quit the game and restart to resolve the problem. Crash is another problem mostly in Cyrodiil but the black screen happened both in PVP and PVE.
I suspect it tied to the over aggressive LOD system in 1.1.2 which is being readjusted in today's patch as already mentioned. You can see the Mac specific notes on this thread which includes that change. So hopefully this will resolve the problem.Ever since patch 1.1.2 (I did not get this in Beta nor in earlier version of the release), after running the game for awhile, the whole graphic when dark (only part of the game is draw). Logout will not resolve it. I have to quit the game and restart to resolve the problem. Crash is another problem mostly in Cyrodiil but the black screen happened both in PVP and PVE.
I have the same problem. It is like the contrast becomes turned up to the extreme. Most of the screen is black or very dark but you can see near light sources. I must completely reboot the game to fix it.
My computer info:
OS X 10.93
3.2 GHz Intel Core i5
24 GB 1600 MHz DDR3
NVIDIA GeForce GTX 675MX 1024 MB
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Good news! Thanks for posting updates all.Ran on my dual-processor Mac Pro for about four hours before finally crashing.
Improvement!