You could try it for sure. I can only see that it helps if for some reason the Repair process is not repairing correctly which it seems to do generally._subjectnamehere_ wrote: »Does this work (see Seedier's comment above)? Moon...what do you think?
I am still crashing frequently!!! Every 20-30 minutes in Cyrodiil!
They keep saying they fix it, but nothing is changing on my end...
There are no Mac specific items in the Patch Notes for the new 1.2.3 Update so I don't believe there is any new fixes for the memory issues in it._subjectnamehere_ wrote: »Anyone playing the new patch yet? (v1.2.3)? Have they fixed the memory leak issue yet, or are we still waiting?
If it crashes every five minutes then there is another issue as it is not going to hit the memory limit in that time even in big battle PvP.christopher.pesapaneub17_ESO wrote: »my mac crashes every 5 mins since after the patch. It crashes back to the mac login screen and seems to happen randomly no matter what i am doing in game.
It doesn't say it's a final fix just that it helps reduce frequency of crashes which are longer in PVE but more frequent still in PvP._subjectnamehere_ wrote: »After reading this from their "Known Issues" post:
Frequent Mac Client Crashing:
Could be due to the game client slowly leaking memory over long play sessions.
Memory usage can be significantly reduced by turning textures down to medium or by turning the graphics settings down to medium.
Is it really a fix? I mean, people like me have a machine built to see ESO's graphics on high. So you tell us that to fix the crashing, turn down our settings? This is not a fix. I have a machine capable of viewing your game on high settings, and that's what I want to do.
You are mixing the two things.tttopperub17_ESO wrote: »@_subjectnamehere_ I agree that we should be able to run with settings on high if we have a Mac capable of it. I didn't turn my settings down to Medium, but I did turn off a few things. This gives me decent gameplay,reasonable FPS and less frequent crashes in PVE. I started with settings on HIGH, then customized:
Vertical Sync . . . . . . OFF
Shadow Quality . . . . MEDIUM
Water Reflection . . . . OFF
Bloom . . . . . . . . . . . . OFF
Ambient Occlusion . . OFF
Sunlight Rays . . . . . . OFF
Some of these settings were a holdover from Beta. YMMV in PvP
Nothing stops you from adjusting settings as high as you wish other than gaining the users desired balance of visual quality and performance. Reducing textures down will also improve performance (less textures to draw) but is primarily recommended to be reduced to help alleviate somewhat the current memory issue.Shadows are REALLY SLOW to draw.
To draw the shadows, ESO has to draw every 3D object casting a shadow a second time.
The easiest way to get more speed out of ESO is to simply turn the shadows down to low or off.
You are mixing the two things.tttopperub17_ESO wrote: »...
Turning down settings especially Texture Quality is related directly to the memory issue in order to help reduce frequency of crashes because it reduces initial memory load on lower settings.
Reducing Shadow Quality and other settings (view distance effects both) does nothing for that but does help increase performance i.e. FPS as it is demanding on the GPU. This is cleary stated in the sticky;Nothing stops you from adjusting settings as high as you wish other than gaining the users desired balance of visual quality and performance. Reducing textures down will also improve performance (less textures to draw) but is primarily recommended to be reduced to help alleviate somewhat the current memory issue.Shadows are REALLY SLOW to draw.
To draw the shadows, ESO has to draw every 3D object casting a shadow a second time.
The easiest way to get more speed out of ESO is to simply turn the shadows down to low or off.
...
The crash is a known issue and continues to be worked on with some improvements since launch especially in PVE with average time between crashes 2-4 hours. In PvP big battles it is more of an issue with interval down to 20-45 minutes still.I am having the same issue. The mac client crashes regularly, especially in PvP. It seems like the ESO client can't access the file cache held in RAM. I reset the PRAM (shutdown mac, hold command+option+p+r until comp restarts) and my Activity Monitor shows about 1.4GB of memory held in the file cache, after ESO crashes, the file cache is showing 3.48GB and the Memory Used at 5GB. It seems like the Mac client is unable to access or clear up RAM from the file cache in time to prevent a crash.I added 4GB of RAM this week to get to a total of 8GB RAM. The ESO client just seems to slowly eat up RAM until the memory used field shows 7.99GB while the Real Memory field for the ESO application never gets above 3.1GB.
While in Cyrodil, if I sit in a quiet area, the client can free up some memory, but not much. The client slowly gobbles up all the RAM my comp has until it sits at 7.99GB, sometimes if I sit still in an empty part of the map, the memory used field drops to 7.8GB or so. If nothing is going on, then the client seems to be able to trade File Cache memory for application memory. I have yet to see the client actually get to 4gb, which I thought was the max for a 32 bit application.
some specs of my comp (its old, I know)
late 2009 Imac 27inch
Processor 2.66 GHz Intel Core i5
Memory 8 GB 1067 MHz DDR3
Graphics ATI Radeon HD 4850 512 MB
Software OS X 10.9.4 (13E28)
As an example of how File Cache works, if you've been using Mail and then close it, the RAM that Mail was using is marked as File Cache. This RAM is now available for use by another app. If you open Mail again before its File Cache is used (overwritten) by a different app, Mail opens more quickly because its File Cache memory is converted back to App memory instead of loading all of its contents from your drive.
Those figures are pretty typical with VM between 3.7GB - 4.0GB on crash, the 32-bit limit. So Real Memory Size and mainly Virtual Memory Size in Activity Monitor eso process window.I was wondering which of the memory fields I should be watching. I just crashed in PvP, I had my activity monitor going and I crashed right at 3.95GB of virtual memory and 3.1GB or so of Real Memory. The Memory Pressure meter never even spikes or shows any sign of really changing from its idle state. I have all the ESO graphics settings set to low or off.
On another note, does anyone know if Zenimax is getting all the crash reports being generated by the Mac system crash reporter? Whenever I crash, I almost always get the Mac system crash reporter, and not the Zenimax crash reporter.
I want to pull you up right there._subjectnamehere_ wrote: »Their mac client is seriously lacking in development and this is a serious issue that needs serious attention.