Probably more on the mac as I pointed out they handle memory differently. They probably don't mention it as much on the PC side because of this and also because we are looking more closely at the issue than them. It does happen on the PC because I checked via Bootcamp but not as mush. It does show high memory usage in crowded areas. But then they have more of a CPU issue ATM which limits fps even on the highest graphics card being CPU bottleneck as the cores are not being used efficiently while the Mac does a lot better. It works both ways.Publius_Scipio wrote: »Yes, @Moonraker and myself (and many others) have been discussing this issue hardcore since the last beta session.
I do know ZOS is on top of things and they do read the forums and fan sites, etc. But for this particular issue they have not come out to specifically mention memory leak crashes.
BTW @Moonraker would you agree that the crashes are much more prevalent on the Mac side of things vs PC? I myself haven't seen anyone PC specific mention crashes.
Settings will not remain on crash. Only if you log out or quit.I have the crashes too. Medium on texture helps, like in beta. Another thing I noticed: the settings revert back to high after crashing.
Sorry but you are talking about a Mac around 5-6 years old. It's very little to do with the 32-bit client but with the computer specification. What graphics card do you have in your iMac? Just the duo-core will be suffering in these conditions. The mac ESO client has been fixed since beta with a memory fix which will auto ramp down certain settings, so there is no way it is going the opposite direction.mark.hetrickb14_ESO wrote: »For those with duo core iMacs, ours are 2008 and late 2009; The graphics settings seem to have a marginal impact on 3-5 second freezes and total lockups. I have run though busy cities with medium and minimum settings and I get the same glitches when moving past large groups of people. BTW switching to high does not seem to make the glitches occur more often but does seem to effect the severity (i.e. total freeze ups). View distance seems to have a large impact on the number of times the freezes occur. So..... I think at least for the older iMacs the processor bottleneck is more of an issue than the graphics cards. What confounds me is I could zerg in the last beta with graphics set to medium without a hiccup on screen for the half hour I was able to play. Maybe 50 people on screen. If I go to Ariadon I can freeze on low settings in a matter of minutes. There is something in the memory management of this client that needs to be repaired. All in all, I am really disappointed in the quality of the client. If the game itself was not so engaging I would just stop playing and move on. Wish there was some way to help the Devs fix this. But I guess us old iMac players will have to wait for that aha moment when the Devs get an error report that clearly shows what's wrong with the client. I fully agree that a 64 bit client is critical to ESO. The old 32 bit client in WoW eventually made the game unbearable to play on a mac.
It's a 256MB graphics card trying to drive a 27 inch screen at native resolution on 2560 x 1440. Coupled with a core-duo CPU. The issue is not the 32-bit client (which is not ideal but also perfectly capable for most of the games demands).mark.hetrickb14_ESO wrote: »I have an ATI Radeon HD 4670
Yes, that's a totally inaccurate support response. /sadface. I imagine they are mixing up the Intel Iris Pro (now fixed) & Intel Graphics HD 5000 (fixed , broken should be fixed soon) issues.I am also still having the same issue. Much better than recent betas where it was ~15 minutes. I am now showing about every 2 hours. Normally just standing or running when it happens. I have had a ticket open with ZOS support since 02/09/2014. They closed my ticket on 03/22/2014 stating that it is a known issue with my graphics card specifically... GTX680mx ... Something about a driver issue with apple and it should be fixed by release(I don't buy it). I have since reopened my ticket as the issue still exists. The support team has been frustrating to deal with and unknowledgeable at best.
Thanks for the feedback Pawkette. I'll open a thread tomorrow and ask everyone to start submitting copy/ paste of crash reports so we have better data on 'time to crash' and see what can be done to improve the memory performance.It's really bad in AvA. Crashing on anything but Low, every 30-45 minutes.
Thanks for the feedback Pawkette. I'll open a thread tomorrow and ask everyone to start submitting copy/ paste of crash reports so we have better data on 'time to crash' and see what can be done to improve the memory performance.It's really bad in AvA. Crashing on anything but Low, every 30-45 minutes.
iMac 27" 680MX & iMac 27" 775M, both crash to desktop every 2 hours or so. Same frequency as in weekend stress test betas. Turned off bloom and dropped to Medium graphic detail quality - will see if that extends playtime until subsequent crashes.
It won't tell us exactly the history of crash events but it does give the total uptime (at least it's what I understand currently) and also time since last load i.e. new zone, way shrine teleport etc. It also notes world location and zone.KhajitFurTrader wrote: »client uptime as stated in the crash report could be deceiving. With texture settings on medium, I was able to play the entire island of Stros M'Kay and a bit of the Betnakh content in one session yesterday. But within 5 minutes after zoning back to Daggerfall, the client crashed, as it is sadly still wont to do.
Nevertheless, I'm interested in seeing and comparing crash reports as well, so I'm going to contribute. Just a general precaution: when posting crash reports here, delete any personal information like the UserID and perhaps the machine's hostname from it.
zauberfalke wrote: »Mac Pro 2008, 2x QuadCore, 32 GB RAM, ATI Radeon 5870 1GB
Regular crashes, mainly in town but also outside if there is "much going on",
but crashes not as frequent as in beta.
Just crashed the mac completely, needed 15 min to reboot ....
Mac Client
General
- Fixed an issue where the game window would not close until you moved your mouse when you quit the game.
- Fixed an issue where your screen would go blank (white) while attempting to switch between the game window and other windows using command + tab.
- Fixed an issue causing an “x” to appear next to every keybind character in the tutorial UI.
We are on launch build version 1.0 and patch notes were posted since those. ZOS don't include all the fixes in their Patch Notes especially client ones. No mention of PC fixes anywhere.No amount of graphic setting fiddling eliminates the crashing; in fact toggling stuff really does not extend playtime between crashes. I found the Mac portion of the 'bug fixes' in Build 0.182, which is the Early Access build we're playing now:Mac Client
General
- Fixed an issue where the game window would not close until you moved your mouse when you quit the game.
- Fixed an issue where your screen would go blank (white) while attempting to switch between the game window and other windows using command + tab.
- Fixed an issue causing an “x” to appear next to every keybind character in the tutorial UI.
No mention of stability fixes.
it basically ramps down the Texture Quality at a certain level of memory usage. That level needs tweaking until it can reduce the crashes as far as possible while not trashing visuals totally outside more intensive activities like AvA.If their "fix" is truly to gimp my graphics and to use some slight of hand to change my high or ultra settings, then that is a bandaid. not a "fix". I did test on Medium and didn't see much difference in any test outside of the beta (I did notice a change of 15 minutes to 1-2 hours in the beta).
Hi. Thanks for posting the details and feedback.Hi there,
I am looking forward to play with my group. Unfortunately i also encounter frequent crashes (every 10-15min) with low graphic settings.
My specs:
Late 2009 MBPr
2,66 GHz Intel Core 2 Duo
8 GB 1067 MHz DDR3
NVIDIA GeForce 9600M GT 256 MB
Mavericks.
Many thanks for any tips and fixes!
Pi
WHAT ARE THE MINIMUM SYSTEM REQUIREMENTS FOR MAC?
Updated 03/28/2014 11:06 AM Published 12/03/2013 10:07 AM
Mac Minimum System Requirements:
Operating System: Mac OS X 10.7.0 or Later
Processor: Intel Core 2 Duo processor
Memory: 4 GB System RAM
Hard Disk Space: 60 GB free HDD space
Video Card: Intel HD Graphics 4000, NVIDIA GeForce GT 330M, ATI Radeon HD 6490M or better
Resolution: 1024X768 minimum display resolution
Media: DVD-ROM
Mac Recommended System Requirements:
Operating System: Mac OS X 10.7.0 or Later
Processor: Intel i5 processor
Memory: 4 GB System RAM
Hard Disk Space: 60 GB free HDD space
Video Card: NVIDIA GeForce GT 650M, ATI Radeon HD 5770 or better
Resolution: 1024X768 minimum display resolution
Media: DVD-ROM
*A persistent internet connection is required to play.
**System requirements are subject to change over time.