Not really. You can change things around. The current issue is a memory crash which generally happens after 2-3-4 hours normal questing PVE. In cities this can go faster as player textures add to the memory load. And in PvP it is more like 25-40 minutes in big battles, again mainly due to large numbers of players and effects.thatlaurachick wrote: »What I can't seem to understand about the Mac crashes is the system requirements vs. memory usage. My specs match the "recommended" system reqs - except I have a slightly better graphics card. I run on medium textures with grass -but everything else is off or at on low. Still crash every 90 minutes - 3 hours, depending. So apparently the "Recommended" system reqs should have been "required"?
thatlaurachick wrote: »So apparently the "Recommended" system reqs should have been "required"?
Well not really. As @KhajitFurTrader said the process is gradually using available memory and crashing.Strongblade wrote: »The fuzzy fur merchant is correct. The memory leak will happen eventually because of this. The minimum requirements are 4GB RAM and with my aging 2009 Macbook (which has 4GB RAM) it BARELY runs at the lowest resolution. I get about 40 minutes before it crashes.
Completely unplayable really. According to the the minimum specs, this laptop shouldn't even run as the video card is not quite meeting the minimum requirements.
On my new iMac with 12 GB RAM, I tend to be able to go about 3 hours before this crash. The only real hope for this problem is getting a 64-bit client.
If you are crashing often outside of Cyrodiil big battles then there is something else going on.Is there like a temporary fix to this or no? because honestly I'm crashing so many times it's ridiculous ESPECIALLY in PvP, I have to turn my settings down to low and I find that a little insane.
You missed the memo on 32-bit limitations.New Requirement for Mac client: 256Gigs of ram
It's the minimum spec graphics card (512MB) so pretty much why you will have issues if you push it beyond lower settings performance wise, especially in Cyrodiil as explained above.Processor 2.7 GHz Intel Core i5
Memory 8 GB 1600 MHz DDR3
Graphics NVIDIA GeForce GT 640M 512 MB
Software OS X 10.9.2 (13C64)
Is the specs on my mac not really suitable for playing eso then?
_subjectnamehere_ wrote: »Mac Client
General
Fixed an issue that would cause a gradual memory leak during long play sessions.
Fixed an issue where using dual monitors and bumping the edge of the second screen could inadvertently switch you to windowed mode.
Fixed an issue where the keyboard language could be set to non Latin on startup.
THANK YOU!!!!!!!!!!! Let's see if it works...gonna patch and boost my textures to high. (v1.0.6).
thatlaurachick wrote: »_subjectnamehere_ wrote: »Mac Client
General
Fixed an issue that would cause a gradual memory leak during long play sessions.
Fixed an issue where using dual monitors and bumping the edge of the second screen could inadvertently switch you to windowed mode.
Fixed an issue where the keyboard language could be set to non Latin on startup.
THANK YOU!!!!!!!!!!! Let's see if it works...gonna patch and boost my textures to high. (v1.0.6).
Might want to check the server status - Patch won't be out today 4/29.
http://forums.elderscrollsonline.com/discussion/comment/744092/#Comment_744092
There were initial lag problems when NA server back up. From forum they appear to have fixed it in the last 15-20 minutes from thread post.Strongblade wrote: »So far for me it has been worse. Crashes are even more frequent (used to be every 2.5-3 hrs., Now pretty much an hour apart) and lagginess is still quite apparent.
It will also open the ZOSCrashReporter for memory crashes also. Just when it fails to do so you get the Apple log showing it instead.thatlaurachick wrote: »And just got a crash - but it's not the memory leak bug (because the ZOS crash reporter actually popped up). Just because the memory leak bug was fixed doesn't mean the client won't crash at all. It was supposed to crash less...
It will also open the ZOSCrashReporter for memory crashes also. Just when it fails to do so you get the Apple log showing it instead.
thatlaurachick wrote: »In all my years as developer I've neve thad a true memory leak get caught by our system reporting system. The OS will catch it, occasionally. And if you've got bad hardware, it will just freeze the machine. But hey, what do I know.
I'm gonna ignore this thread now and play. The leak is fixed for me - or at least enough that it doesn't get in my way. I've got a game to play.
KhajitFurTrader wrote: »thatlaurachick wrote: »In all my years as developer I've neve thad a true memory leak get caught by our system reporting system. The OS will catch it, occasionally. And if you've got bad hardware, it will just freeze the machine. But hey, what do I know.
Nothing cheers you up like a kernel panic first thing in the morning.
Anyway, I was under the impression that the eso process brings its own exception handler that kicks in if and only if there still is enough VM free for it to run in. If there isn't, the OS handles it... except when it doesn't, and the app simply crashes to desktop.I'm gonna ignore this thread now and play. The leak is fixed for me - or at least enough that it doesn't get in my way. I've got a game to play.
That's the right attitude! I like it.