With how easy the game is with alot of content i think its good the overall dps gets nerfed a bit.
Also happy about the oakensoul changes for pvp.
ThirdEye_PULSE wrote: »Snip.....
ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
The first issue with that is now you have to farm even more sets. Right now there are dozens of sets that work perfectly fine in both. I have a dark convergence tank for non-HM vet PvE content, for example.
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
The second issue is there just isn't an economic way for them to develop two separate game modes. The sheer amount of money they spend now is solely covered by ESO+ and crown store purchases. How are they supposed to support two large teams to tackle PvE and pvp separately?
ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
The first issue with that is now you have to farm even more sets. Right now there are dozens of sets that work perfectly fine in both. I have a dark convergence tank for non-HM vet PvE content, for example.
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
The second issue is there just isn't an economic way for them to develop two separate game modes. The sheer amount of money they spend now is solely covered by ESO+ and crown store purchases. How are they supposed to support two large teams to tackle PvE and pvp separately?
Hmm. I have sets for pvp and sets for pve. Completely seperate for me. The traits are completely different that you need for both game modes.
They actually have started making sets for just pvp. Rallying Cry. 5th line only works while battle spirit is active.
You dont have to worry about them developing two different game modes. Pvp and pvp players in general have been on life support in this game for many years. Long ago they stopped making any real deveopments or new content for PVP. Its just not a priority for ZOS. I enjoy the PVP in ESO but i dont have any hope ZOS will ever give us any new content.
Seems ZOS has decided in general their end game no longer matters for the bottom line. U35 is the beginning of them distancing themselves from end game PVE players. U35 was the clear signal from ZOS that those players no longer matter to them.
Join the club. Us end game PVP players have been here for years. Weve made the club as cosy as we could with the little we are given but theres no glamor or love to be found here.
ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
The first issue with that is now you have to farm even more sets. Right now there are dozens of sets that work perfectly fine in both. I have a dark convergence tank for non-HM vet PvE content, for example.
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
The second issue is there just isn't an economic way for them to develop two separate game modes. The sheer amount of money they spend now is solely covered by ESO+ and crown store purchases. How are they supposed to support two large teams to tackle PvE and pvp separately?
Hmm. I have sets for pvp and sets for pve. Completely seperate for me. The traits are completely different that you need for both game modes.
They actually have started making sets for just pvp. Rallying Cry. 5th line only works while battle spirit is active.
You dont have to worry about them developing two different game modes. Pvp and pvp players in general have been on life support in this game for many years. Long ago they stopped making any real deveopments or new content for PVP. Its just not a priority for ZOS. I enjoy the PVP in ESO but i dont have any hope ZOS will ever give us any new content.
Seems ZOS has decided in general their end game no longer matters for the bottom line. U35 is the beginning of them distancing themselves from end game PVE players. U35 was the clear signal from ZOS that those players no longer matter to them.
Join the club. Us end game PVP players have been here for years. Weve made the club as cosy as we could with the little we are given but theres no glamor or love to be found here.
boi_anachronism_ wrote: »ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
The first issue with that is now you have to farm even more sets. Right now there are dozens of sets that work perfectly fine in both. I have a dark convergence tank for non-HM vet PvE content, for example.
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
The second issue is there just isn't an economic way for them to develop two separate game modes. The sheer amount of money they spend now is solely covered by ESO+ and crown store purchases. How are they supposed to support two large teams to tackle PvE and pvp separately?
Hmm. I have sets for pvp and sets for pve. Completely seperate for me. The traits are completely different that you need for both game modes.
They actually have started making sets for just pvp. Rallying Cry. 5th line only works while battle spirit is active.
You dont have to worry about them developing two different game modes. Pvp and pvp players in general have been on life support in this game for many years. Long ago they stopped making any real deveopments or new content for PVP. Its just not a priority for ZOS. I enjoy the PVP in ESO but i dont have any hope ZOS will ever give us any new content.
Seems ZOS has decided in general their end game no longer matters for the bottom line. U35 is the beginning of them distancing themselves from end game PVE players. U35 was the clear signal from ZOS that those players no longer matter to them.
Join the club. Us end game PVP players have been here for years. Weve made the club as cosy as we could with the little we are given but theres no glamor or love to be found here.
See that's the thing, I already have a completely different build for pvp and they already have battle spirit that they could expand on for the basis. I understand it's a huge undertaking that said it objectively would avoid a lot of the issues. I got into pvp a little bit ago and I am sad to see the state of it. Just no new content at all. I think people that play both kind of get it the best because they are assessing for both sides vs one or the other. Give us one new battleground even once a year...
ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
The first issue with that is now you have to farm even more sets. Right now there are dozens of sets that work perfectly fine in both. I have a dark convergence tank for non-HM vet PvE content, for example.
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
The second issue is there just isn't an economic way for them to develop two separate game modes. The sheer amount of money they spend now is solely covered by ESO+ and crown store purchases. How are they supposed to support two large teams to tackle PvE and pvp separately?
Hmm. I have sets for pvp and sets for pve. Completely seperate for me. The traits are completely different that you need for both game modes.
They actually have started making sets for just pvp. Rallying Cry. 5th line only works while battle spirit is active.
You dont have to worry about them developing two different game modes. Pvp and pvp players in general have been on life support in this game for many years. Long ago they stopped making any real deveopments or new content for PVP. Its just not a priority for ZOS. I enjoy the PVP in ESO but i dont have any hope ZOS will ever give us any new content.
Seems ZOS has decided in general their end game no longer matters for the bottom line. U35 is the beginning of them distancing themselves from end game PVE players. U35 was the clear signal from ZOS that those players no longer matter to them.
Join the club. Us end game PVP players have been here for years. Weve made the club as cosy as we could with the little we are given but theres no glamor or love to be found here.
Respectfully, this is flat out wrong. PVP isn't dead. Most pvpers do both modes and just because you have separate gear doesn't mean other people don't use both.
Look at live NBs.
Ignore oak for a moment. Many were running Caluurions, deadlands and Selene's. All PvE sets. I'm not running that but I'm also running PvE sets. The same is true of most other builds. Not a lot of sets that are PVP sourced are very useful in 2022.
Yes they've added certain sets that have conditions, which is great, because they simply wouldn't function well otherwise. Rallying Cry would be stupidly ridiculous in PvE.
The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Meanwhile they've completed the hardware refresh on PC and are working on console. Again to help PVP just as much if not more than PvE.
ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
The first issue with that is now you have to farm even more sets. Right now there are dozens of sets that work perfectly fine in both. I have a dark convergence tank for non-HM vet PvE content, for example.
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
The second issue is there just isn't an economic way for them to develop two separate game modes. The sheer amount of money they spend now is solely covered by ESO+ and crown store purchases. How are they supposed to support two large teams to tackle PvE and pvp separately?
Hmm. I have sets for pvp and sets for pve. Completely seperate for me. The traits are completely different that you need for both game modes.
They actually have started making sets for just pvp. Rallying Cry. 5th line only works while battle spirit is active.
You dont have to worry about them developing two different game modes. Pvp and pvp players in general have been on life support in this game for many years. Long ago they stopped making any real deveopments or new content for PVP. Its just not a priority for ZOS. I enjoy the PVP in ESO but i dont have any hope ZOS will ever give us any new content.
Seems ZOS has decided in general their end game no longer matters for the bottom line. U35 is the beginning of them distancing themselves from end game PVE players. U35 was the clear signal from ZOS that those players no longer matter to them.
Join the club. Us end game PVP players have been here for years. Weve made the club as cosy as we could with the little we are given but theres no glamor or love to be found here.
Respectfully, this is flat out wrong. PVP isn't dead. Most pvpers do both modes and just because you have separate gear doesn't mean other people don't use both.
Look at live NBs.
Ignore oak for a moment. Many were running Caluurions, deadlands and Selene's. All PvE sets. I'm not running that but I'm also running PvE sets. The same is true of most other builds. Not a lot of sets that are PVP sourced are very useful in 2022.
Yes they've added certain sets that have conditions, which is great, because they simply wouldn't function well otherwise. Rallying Cry would be stupidly ridiculous in PvE.
The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Meanwhile they've completed the hardware refresh on PC and are working on console. Again to help PVP just as much if not more than PvE.
Didnt say PVP was dead. Its not what it used to be but it still has a population that enjoy it. It just doesnt feel like ZOS does anything outside of balance or addressing performance issues for PVP. By and large, most of their attention is towards PVE and PVP is always second. Which is fine.
Having played games which were MMOs and PVP motivated like Albion Online, you can clearly notice the difference when PVP is a high priority by developers and when it isnt.
Now, my main point was that the majority of ZOS attention is on their bottom line. The majority of the game is casual players. They dont end game pve or pvp which i also consider end game. It makes sense financially, yes.
I guess when your the minority in any game, you will usually get the least attention by developers. Cant really blame ZOS for catering to the majority of their playerbase.
Forgive me but fixing performance issues in Cyrodil which has been an issue for years is not ZOS giving it a high priority imo like you suggest. If it was a high priority it would have been fixed years ago.
The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
The first issue with that is now you have to farm even more sets. Right now there are dozens of sets that work perfectly fine in both. I have a dark convergence tank for non-HM vet PvE content, for example.
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
The second issue is there just isn't an economic way for them to develop two separate game modes. The sheer amount of money they spend now is solely covered by ESO+ and crown store purchases. How are they supposed to support two large teams to tackle PvE and pvp separately?
Hmm. I have sets for pvp and sets for pve. Completely seperate for me. The traits are completely different that you need for both game modes.
They actually have started making sets for just pvp. Rallying Cry. 5th line only works while battle spirit is active.
You dont have to worry about them developing two different game modes. Pvp and pvp players in general have been on life support in this game for many years. Long ago they stopped making any real deveopments or new content for PVP. Its just not a priority for ZOS. I enjoy the PVP in ESO but i dont have any hope ZOS will ever give us any new content.
Seems ZOS has decided in general their end game no longer matters for the bottom line. U35 is the beginning of them distancing themselves from end game PVE players. U35 was the clear signal from ZOS that those players no longer matter to them.
Join the club. Us end game PVP players have been here for years. Weve made the club as cosy as we could with the little we are given but theres no glamor or love to be found here.
Respectfully, this is flat out wrong. PVP isn't dead. Most pvpers do both modes and just because you have separate gear doesn't mean other people don't use both.
Look at live NBs.
Ignore oak for a moment. Many were running Caluurions, deadlands and Selene's. All PvE sets. I'm not running that but I'm also running PvE sets. The same is true of most other builds. Not a lot of sets that are PVP sourced are very useful in 2022.
Yes they've added certain sets that have conditions, which is great, because they simply wouldn't function well otherwise. Rallying Cry would be stupidly ridiculous in PvE.
The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Meanwhile they've completed the hardware refresh on PC and are working on console. Again to help PVP just as much if not more than PvE.
Didnt say PVP was dead. Its not what it used to be but it still has a population that enjoy it. It just doesnt feel like ZOS does anything outside of balance or addressing performance issues for PVP. By and large, most of their attention is towards PVE and PVP is always second. Which is fine.
Having played games which were MMOs and PVP motivated like Albion Online, you can clearly notice the difference when PVP is a high priority by developers and when it isnt.
Now, my main point was that the majority of ZOS attention is on their bottom line. The majority of the game is casual players. They dont end game pve or pvp which i also consider end game. It makes sense financially, yes.
I guess when your the minority in any game, you will usually get the least attention by developers. Cant really blame ZOS for catering to the majority of their playerbase.
Forgive me but fixing performance issues in Cyrodil which has been an issue for years is not ZOS giving it a high priority imo like you suggest. If it was a high priority it would have been fixed years ago.
I explained why there hasn't been any new PVP expansion as announced by them. And every game maker is focused on the bottom line. Otherwise you can't make and sustain the game.
I'm glad I'm not a developer. Reading this board over the last 4 weeks is really eye opening on how difficult it is to both make necessary updates to the game and also making players happy who don't want change.
Billium813 wrote: »The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Is it confirmed that they are still doing that? I thought they upgraded the hardware from the old 2012 stuff, everything started running much better, so they abandoned that effort and gave a "well, it turns out it was a hardware issue everybody!" statement
ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
The first issue with that is now you have to farm even more sets. Right now there are dozens of sets that work perfectly fine in both. I have a dark convergence tank for non-HM vet PvE content, for example.
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
The second issue is there just isn't an economic way for them to develop two separate game modes. The sheer amount of money they spend now is solely covered by ESO+ and crown store purchases. How are they supposed to support two large teams to tackle PvE and pvp separately?
Hmm. I have sets for pvp and sets for pve. Completely seperate for me. The traits are completely different that you need for both game modes.
They actually have started making sets for just pvp. Rallying Cry. 5th line only works while battle spirit is active.
You dont have to worry about them developing two different game modes. Pvp and pvp players in general have been on life support in this game for many years. Long ago they stopped making any real deveopments or new content for PVP. Its just not a priority for ZOS. I enjoy the PVP in ESO but i dont have any hope ZOS will ever give us any new content.
Seems ZOS has decided in general their end game no longer matters for the bottom line. U35 is the beginning of them distancing themselves from end game PVE players. U35 was the clear signal from ZOS that those players no longer matter to them.
Join the club. Us end game PVP players have been here for years. Weve made the club as cosy as we could with the little we are given but theres no glamor or love to be found here.
Respectfully, this is flat out wrong. PVP isn't dead. Most pvpers do both modes and just because you have separate gear doesn't mean other people don't use both.
Look at live NBs.
Ignore oak for a moment. Many were running Caluurions, deadlands and Selene's. All PvE sets. I'm not running that but I'm also running PvE sets. The same is true of most other builds. Not a lot of sets that are PVP sourced are very useful in 2022.
Yes they've added certain sets that have conditions, which is great, because they simply wouldn't function well otherwise. Rallying Cry would be stupidly ridiculous in PvE.
The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Meanwhile they've completed the hardware refresh on PC and are working on console. Again to help PVP just as much if not more than PvE.
Didnt say PVP was dead. Its not what it used to be but it still has a population that enjoy it. It just doesnt feel like ZOS does anything outside of balance or addressing performance issues for PVP. By and large, most of their attention is towards PVE and PVP is always second. Which is fine.
Having played games which were MMOs and PVP motivated like Albion Online, you can clearly notice the difference when PVP is a high priority by developers and when it isnt.
Now, my main point was that the majority of ZOS attention is on their bottom line. The majority of the game is casual players. They dont end game pve or pvp which i also consider end game. It makes sense financially, yes.
I guess when your the minority in any game, you will usually get the least attention by developers. Cant really blame ZOS for catering to the majority of their playerbase.
Forgive me but fixing performance issues in Cyrodil which has been an issue for years is not ZOS giving it a high priority imo like you suggest. If it was a high priority it would have been fixed years ago.
I explained why there hasn't been any new PVP expansion as announced by them. And every game maker is focused on the bottom line. Otherwise you can't make and sustain the game.
I'm glad I'm not a developer. Reading this board over the last 4 weeks is really eye opening on how difficult it is to both make necessary updates to the game and also making players happy who don't want change.
Yeah and i pointed out thats been an issue for YEARS. Theyve known of it for years... saying you cant introduce new content because your servers are unstable for pvp and have been that way for many years is not a reasonable excuse, nor does it any way suggest PVP was ever a high priority for ZOS.
Do you think that situation would have allowed to remain in the game for years if it was a single map for PVE content like perhaps Grahtwood where the game is unplayable? Nah.
Anyways, seems like Cyrodil is fine these days for performance
Billium813 wrote: »The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Is it confirmed that they are still doing that? I thought they upgraded the hardware from the old 2012 stuff, everything started running much better, so they abandoned that effort and gave a "well, it turns out it was a hardware issue everybody!" statement
What do you mean by confirmed? They announced this earlier this year with a end date of Q4 which is between November and Feb, I believe. I don't have a super spy in Maryland to confirm progress is being made. 😆ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
The first issue with that is now you have to farm even more sets. Right now there are dozens of sets that work perfectly fine in both. I have a dark convergence tank for non-HM vet PvE content, for example.
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
The second issue is there just isn't an economic way for them to develop two separate game modes. The sheer amount of money they spend now is solely covered by ESO+ and crown store purchases. How are they supposed to support two large teams to tackle PvE and pvp separately?
Hmm. I have sets for pvp and sets for pve. Completely seperate for me. The traits are completely different that you need for both game modes.
They actually have started making sets for just pvp. Rallying Cry. 5th line only works while battle spirit is active.
You dont have to worry about them developing two different game modes. Pvp and pvp players in general have been on life support in this game for many years. Long ago they stopped making any real deveopments or new content for PVP. Its just not a priority for ZOS. I enjoy the PVP in ESO but i dont have any hope ZOS will ever give us any new content.
Seems ZOS has decided in general their end game no longer matters for the bottom line. U35 is the beginning of them distancing themselves from end game PVE players. U35 was the clear signal from ZOS that those players no longer matter to them.
Join the club. Us end game PVP players have been here for years. Weve made the club as cosy as we could with the little we are given but theres no glamor or love to be found here.
Respectfully, this is flat out wrong. PVP isn't dead. Most pvpers do both modes and just because you have separate gear doesn't mean other people don't use both.
Look at live NBs.
Ignore oak for a moment. Many were running Caluurions, deadlands and Selene's. All PvE sets. I'm not running that but I'm also running PvE sets. The same is true of most other builds. Not a lot of sets that are PVP sourced are very useful in 2022.
Yes they've added certain sets that have conditions, which is great, because they simply wouldn't function well otherwise. Rallying Cry would be stupidly ridiculous in PvE.
The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Meanwhile they've completed the hardware refresh on PC and are working on console. Again to help PVP just as much if not more than PvE.
Didnt say PVP was dead. Its not what it used to be but it still has a population that enjoy it. It just doesnt feel like ZOS does anything outside of balance or addressing performance issues for PVP. By and large, most of their attention is towards PVE and PVP is always second. Which is fine.
Having played games which were MMOs and PVP motivated like Albion Online, you can clearly notice the difference when PVP is a high priority by developers and when it isnt.
Now, my main point was that the majority of ZOS attention is on their bottom line. The majority of the game is casual players. They dont end game pve or pvp which i also consider end game. It makes sense financially, yes.
I guess when your the minority in any game, you will usually get the least attention by developers. Cant really blame ZOS for catering to the majority of their playerbase.
Forgive me but fixing performance issues in Cyrodil which has been an issue for years is not ZOS giving it a high priority imo like you suggest. If it was a high priority it would have been fixed years ago.
I explained why there hasn't been any new PVP expansion as announced by them. And every game maker is focused on the bottom line. Otherwise you can't make and sustain the game.
I'm glad I'm not a developer. Reading this board over the last 4 weeks is really eye opening on how difficult it is to both make necessary updates to the game and also making players happy who don't want change.
Yeah and i pointed out thats been an issue for YEARS. Theyve known of it for years... saying you cant introduce new content because your servers are unstable for pvp and have been that way for many years is not a reasonable excuse, nor does it any way suggest PVP was ever a high priority for ZOS.
Do you think that situation would have allowed to remain in the game for years if it was a single map for PVE content like perhaps Grahtwood where the game is unplayable? Nah.
Anyways, seems like Cyrodil is fine these days for performance
Oh they competely made the mistake of trying to accomplish better performance with, what it feels like, minimum effort and cost. Rewriting the code is likely costing a pretty penny. So that is totally on the decision makers, but also remember that they might not have been able to do it in 2020 or 2021 due to covid.
Cyrodiil is not great on console but we've not gotten the hardware refresh. I don't always stream at night because I don't want to showcase lag.
Billium813 wrote: »The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Is it confirmed that they are still doing that? I thought they upgraded the hardware from the old 2012 stuff, everything started running much better, so they abandoned that effort and gave a "well, it turns out it was a hardware issue everybody!" statement
What do you mean by confirmed? They announced this earlier this year with a end date of Q4 which is between November and Feb, I believe. I don't have a super spy in Maryland to confirm progress is being made. 😆
Billium813 wrote: »The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Is it confirmed that they are still doing that? I thought they upgraded the hardware from the old 2012 stuff, everything started running much better, so they abandoned that effort and gave a "well, it turns out it was a hardware issue everybody!" statement
What do you mean by confirmed? They announced this earlier this year with a end date of Q4 which is between November and Feb, I believe. I don't have a super spy in Maryland to confirm progress is being made. 😆ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
The first issue with that is now you have to farm even more sets. Right now there are dozens of sets that work perfectly fine in both. I have a dark convergence tank for non-HM vet PvE content, for example.
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
The second issue is there just isn't an economic way for them to develop two separate game modes. The sheer amount of money they spend now is solely covered by ESO+ and crown store purchases. How are they supposed to support two large teams to tackle PvE and pvp separately?
Hmm. I have sets for pvp and sets for pve. Completely seperate for me. The traits are completely different that you need for both game modes.
They actually have started making sets for just pvp. Rallying Cry. 5th line only works while battle spirit is active.
You dont have to worry about them developing two different game modes. Pvp and pvp players in general have been on life support in this game for many years. Long ago they stopped making any real deveopments or new content for PVP. Its just not a priority for ZOS. I enjoy the PVP in ESO but i dont have any hope ZOS will ever give us any new content.
Seems ZOS has decided in general their end game no longer matters for the bottom line. U35 is the beginning of them distancing themselves from end game PVE players. U35 was the clear signal from ZOS that those players no longer matter to them.
Join the club. Us end game PVP players have been here for years. Weve made the club as cosy as we could with the little we are given but theres no glamor or love to be found here.
Respectfully, this is flat out wrong. PVP isn't dead. Most pvpers do both modes and just because you have separate gear doesn't mean other people don't use both.
Look at live NBs.
Ignore oak for a moment. Many were running Caluurions, deadlands and Selene's. All PvE sets. I'm not running that but I'm also running PvE sets. The same is true of most other builds. Not a lot of sets that are PVP sourced are very useful in 2022.
Yes they've added certain sets that have conditions, which is great, because they simply wouldn't function well otherwise. Rallying Cry would be stupidly ridiculous in PvE.
The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Meanwhile they've completed the hardware refresh on PC and are working on console. Again to help PVP just as much if not more than PvE.
Didnt say PVP was dead. Its not what it used to be but it still has a population that enjoy it. It just doesnt feel like ZOS does anything outside of balance or addressing performance issues for PVP. By and large, most of their attention is towards PVE and PVP is always second. Which is fine.
Having played games which were MMOs and PVP motivated like Albion Online, you can clearly notice the difference when PVP is a high priority by developers and when it isnt.
Now, my main point was that the majority of ZOS attention is on their bottom line. The majority of the game is casual players. They dont end game pve or pvp which i also consider end game. It makes sense financially, yes.
I guess when your the minority in any game, you will usually get the least attention by developers. Cant really blame ZOS for catering to the majority of their playerbase.
Forgive me but fixing performance issues in Cyrodil which has been an issue for years is not ZOS giving it a high priority imo like you suggest. If it was a high priority it would have been fixed years ago.
I explained why there hasn't been any new PVP expansion as announced by them. And every game maker is focused on the bottom line. Otherwise you can't make and sustain the game.
I'm glad I'm not a developer. Reading this board over the last 4 weeks is really eye opening on how difficult it is to both make necessary updates to the game and also making players happy who don't want change.
Yeah and i pointed out thats been an issue for YEARS. Theyve known of it for years... saying you cant introduce new content because your servers are unstable for pvp and have been that way for many years is not a reasonable excuse, nor does it any way suggest PVP was ever a high priority for ZOS.
Do you think that situation would have allowed to remain in the game for years if it was a single map for PVE content like perhaps Grahtwood where the game is unplayable? Nah.
Anyways, seems like Cyrodil is fine these days for performance
Oh they competely made the mistake of trying to accomplish better performance with, what it feels like, minimum effort and cost. Rewriting the code is likely costing a pretty penny. So that is totally on the decision makers, but also remember that they might not have been able to do it in 2020 or 2021 due to covid.
Cyrodiil is not great on console but we've not gotten the hardware refresh. I don't always stream at night because I don't want to showcase lag.
Billium813 wrote: »Billium813 wrote: »The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Is it confirmed that they are still doing that? I thought they upgraded the hardware from the old 2012 stuff, everything started running much better, so they abandoned that effort and gave a "well, it turns out it was a hardware issue everybody!" statement
What do you mean by confirmed? They announced this earlier this year with a end date of Q4 which is between November and Feb, I believe. I don't have a super spy in Maryland to confirm progress is being made. 😆
You don't have to be quite so hyperbolic. From my recollection, they announced that they would be dedicating their PvP efforts this year to fixing the spaghetti code. But then they updated the hardware like 2 months later and everyone seemed to rejoice over vastly improved performance. There were articles and youtube vids about the return to PvP and way better performance! I don't feel like I heared anything too bad about performance during the recent Whitestrake's Mayhem event. Did they say they would continue with working on PvP performance? Have we heard anything on the topic in 8 months? I wouldn't be surprised if they dusted their hands of the issue since most of the performance outcries appear to be sated by the hardware updates in Q1.
YandereGirlfriend wrote: »Billium813 wrote: »The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Is it confirmed that they are still doing that? I thought they upgraded the hardware from the old 2012 stuff, everything started running much better, so they abandoned that effort and gave a "well, it turns out it was a hardware issue everybody!" statement
What do you mean by confirmed? They announced this earlier this year with a end date of Q4 which is between November and Feb, I believe. I don't have a super spy in Maryland to confirm progress is being made. 😆ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »ThirdEye_PULSE wrote: »Snip.....
It's pleasent having a mature conversation. Thank you.
You raise some valid points about the PvP for sure. Fighting the meta would indeed be a difficult endeavor. The way you laid that argument out was well put together.
Combating this specifically is a difficult job considering sets are used interchangeably between PvE and PvP. An off the cuff thought would be to segregate PvE sets from PvP sets. This isn't thought out by any means, but, what if there were two combat systems? That could be expanded into having PvP sets just for PvP and PvE sets just for PvE. I find the thought of that to be quite interesting to be honest. I feel it would be ideal for combat adjustments in either environment. Hmmmmm. What's your thought on that?
The first issue with that is now you have to farm even more sets. Right now there are dozens of sets that work perfectly fine in both. I have a dark convergence tank for non-HM vet PvE content, for example.
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
The second issue is there just isn't an economic way for them to develop two separate game modes. The sheer amount of money they spend now is solely covered by ESO+ and crown store purchases. How are they supposed to support two large teams to tackle PvE and pvp separately?
Hmm. I have sets for pvp and sets for pve. Completely seperate for me. The traits are completely different that you need for both game modes.
They actually have started making sets for just pvp. Rallying Cry. 5th line only works while battle spirit is active.
You dont have to worry about them developing two different game modes. Pvp and pvp players in general have been on life support in this game for many years. Long ago they stopped making any real deveopments or new content for PVP. Its just not a priority for ZOS. I enjoy the PVP in ESO but i dont have any hope ZOS will ever give us any new content.
Seems ZOS has decided in general their end game no longer matters for the bottom line. U35 is the beginning of them distancing themselves from end game PVE players. U35 was the clear signal from ZOS that those players no longer matter to them.
Join the club. Us end game PVP players have been here for years. Weve made the club as cosy as we could with the little we are given but theres no glamor or love to be found here.
Respectfully, this is flat out wrong. PVP isn't dead. Most pvpers do both modes and just because you have separate gear doesn't mean other people don't use both.
Look at live NBs.
Ignore oak for a moment. Many were running Caluurions, deadlands and Selene's. All PvE sets. I'm not running that but I'm also running PvE sets. The same is true of most other builds. Not a lot of sets that are PVP sourced are very useful in 2022.
Yes they've added certain sets that have conditions, which is great, because they simply wouldn't function well otherwise. Rallying Cry would be stupidly ridiculous in PvE.
The reason they aren't pumping out PVP content has nothing to do with them not caring about PVP. They are currently in the midst of a complete rewrite of the server code specifically to fix PVP performance, a very large undertaking. When they announced this they told everyone they will not be developing PVP content until it's done since the server can't handle the current content. Maybe you weren't aware of this?
Meanwhile they've completed the hardware refresh on PC and are working on console. Again to help PVP just as much if not more than PvE.
Didnt say PVP was dead. Its not what it used to be but it still has a population that enjoy it. It just doesnt feel like ZOS does anything outside of balance or addressing performance issues for PVP. By and large, most of their attention is towards PVE and PVP is always second. Which is fine.
Having played games which were MMOs and PVP motivated like Albion Online, you can clearly notice the difference when PVP is a high priority by developers and when it isnt.
Now, my main point was that the majority of ZOS attention is on their bottom line. The majority of the game is casual players. They dont end game pve or pvp which i also consider end game. It makes sense financially, yes.
I guess when your the minority in any game, you will usually get the least attention by developers. Cant really blame ZOS for catering to the majority of their playerbase.
Forgive me but fixing performance issues in Cyrodil which has been an issue for years is not ZOS giving it a high priority imo like you suggest. If it was a high priority it would have been fixed years ago.
I explained why there hasn't been any new PVP expansion as announced by them. And every game maker is focused on the bottom line. Otherwise you can't make and sustain the game.
I'm glad I'm not a developer. Reading this board over the last 4 weeks is really eye opening on how difficult it is to both make necessary updates to the game and also making players happy who don't want change.
Yeah and i pointed out thats been an issue for YEARS. Theyve known of it for years... saying you cant introduce new content because your servers are unstable for pvp and have been that way for many years is not a reasonable excuse, nor does it any way suggest PVP was ever a high priority for ZOS.
Do you think that situation would have allowed to remain in the game for years if it was a single map for PVE content like perhaps Grahtwood where the game is unplayable? Nah.
Anyways, seems like Cyrodil is fine these days for performance
Oh they competely made the mistake of trying to accomplish better performance with, what it feels like, minimum effort and cost. Rewriting the code is likely costing a pretty penny. So that is totally on the decision makers, but also remember that they might not have been able to do it in 2020 or 2021 due to covid.
Cyrodiil is not great on console but we've not gotten the hardware refresh. I don't always stream at night because I don't want to showcase lag.
TBH, they only really started paying attention to performance issues when those issues started leaking out of Cyrodiil and into PvE.
When it was only a Cyro issue that only bothered PvP players nobody much seemed to care but when people's Sunspire runs breaking down and even casual Overland questing in Glenumbra became impacted that's when it finally became a priority.
Irritating, awkward, clumsy.
That’s how the update feels.
Mara’s Balm will wreck PVP as bad as when Dark Convergence first came out, and I quit playing for two months.
Essentially, I would like a fine-tuning approach to updates. If MagDK was a bit overpowered in PVP (so 80% of BGs are now DKs), make that the gold standard and slowly adjust the other classes up to where they are closely on par, rather than nerfing DKs DOTs.
The changes to Deep Fissure and Advanced Species absolutely gutted the weakest PVP class, MagWarden.
I cannot fathom the logic behind nerfing MagWarden. Blunders like this and Maras Balm and slowing down dot damage make this update pretty rough and novice to me. Like whoever was in charge of those changes does not know the game well.
ThirdEye_PULSE wrote: »Irritating, awkward, clumsy.
That’s how the update feels.
Mara’s Balm will wreck PVP as bad as when Dark Convergence first came out, and I quit playing for two months.
Essentially, I would like a fine-tuning approach to updates. If MagDK was a bit overpowered in PVP (so 80% of BGs are now DKs), make that the gold standard and slowly adjust the other classes up to where they are closely on par, rather than nerfing DKs DOTs.
The changes to Deep Fissure and Advanced Species absolutely gutted the weakest PVP class, MagWarden.
I cannot fathom the logic behind nerfing MagWarden. Blunders like this and Maras Balm and slowing down dot damage make this update pretty rough and novice to me. Like whoever was in charge of those changes does not know the game well.
Well the DoT nerf was universal. I think its so drastic that we will see many builds next patch dropping sticky DoTs if it doesnt offer any benefit outside of damage or synergy with your set. DK kinda got short straw though considering most of its toolkit is DoTs and the class is built around using that pressure to secure kills.
However, many people that have parsed are saying DK DoTs are not as effected as other DoTs. I cant verify or deny this. Logic tells me that DKs should really be hurt with U35. Yet people are theorycrafting meta for u35 and saying DK 2nd place below NB.
Yes. I feel bad for warden. Its got a special place in my heart as my old main. I hate watching on the sidelines seeing what has happened to the class that used to be considered ZOS darling class. People used to say Warden never got nerfs because it was a p2w class lol. Look at them now.
IZZEFlameLash wrote: »ThirdEye_PULSE wrote: »Irritating, awkward, clumsy.
That’s how the update feels.
Mara’s Balm will wreck PVP as bad as when Dark Convergence first came out, and I quit playing for two months.
Essentially, I would like a fine-tuning approach to updates. If MagDK was a bit overpowered in PVP (so 80% of BGs are now DKs), make that the gold standard and slowly adjust the other classes up to where they are closely on par, rather than nerfing DKs DOTs.
The changes to Deep Fissure and Advanced Species absolutely gutted the weakest PVP class, MagWarden.
I cannot fathom the logic behind nerfing MagWarden. Blunders like this and Maras Balm and slowing down dot damage make this update pretty rough and novice to me. Like whoever was in charge of those changes does not know the game well.
Well the DoT nerf was universal. I think its so drastic that we will see many builds next patch dropping sticky DoTs if it doesnt offer any benefit outside of damage or synergy with your set. DK kinda got short straw though considering most of its toolkit is DoTs and the class is built around using that pressure to secure kills.
However, many people that have parsed are saying DK DoTs are not as effected as other DoTs. I cant verify or deny this. Logic tells me that DKs should really be hurt with U35. Yet people are theorycrafting meta for u35 and saying DK 2nd place below NB.
Yes. I feel bad for warden. Its got a special place in my heart as my old main. I hate watching on the sidelines seeing what has happened to the class that used to be considered ZOS darling class. People used to say Warden never got nerfs because it was a p2w class lol. Look at them now.
Well, it is just that DK ate less nerfs than Sorc, Warden, Templar and Necro, surprisingly unlike in the past.
ThirdEye_PULSE wrote: »IZZEFlameLash wrote: »ThirdEye_PULSE wrote: »Irritating, awkward, clumsy.
That’s how the update feels.
Mara’s Balm will wreck PVP as bad as when Dark Convergence first came out, and I quit playing for two months.
Essentially, I would like a fine-tuning approach to updates. If MagDK was a bit overpowered in PVP (so 80% of BGs are now DKs), make that the gold standard and slowly adjust the other classes up to where they are closely on par, rather than nerfing DKs DOTs.
The changes to Deep Fissure and Advanced Species absolutely gutted the weakest PVP class, MagWarden.
I cannot fathom the logic behind nerfing MagWarden. Blunders like this and Maras Balm and slowing down dot damage make this update pretty rough and novice to me. Like whoever was in charge of those changes does not know the game well.
Well the DoT nerf was universal. I think its so drastic that we will see many builds next patch dropping sticky DoTs if it doesnt offer any benefit outside of damage or synergy with your set. DK kinda got short straw though considering most of its toolkit is DoTs and the class is built around using that pressure to secure kills.
However, many people that have parsed are saying DK DoTs are not as effected as other DoTs. I cant verify or deny this. Logic tells me that DKs should really be hurt with U35. Yet people are theorycrafting meta for u35 and saying DK 2nd place below NB.
Yes. I feel bad for warden. Its got a special place in my heart as my old main. I hate watching on the sidelines seeing what has happened to the class that used to be considered ZOS darling class. People used to say Warden never got nerfs because it was a p2w class lol. Look at them now.
Well, it is just that DK ate less nerfs than Sorc, Warden, Templar and Necro, surprisingly unlike in the past.
Lol yeah. They nerfed so many classes that even though DK main source of dmg took a substantial nerf its still fine. Relatively speaking.
NBs are gonna be a menace to society next patch for PVP tho. Ive noticed after PTS week 5 the composition of BG teams has started changing to what people plan on playing next update.
A LOT more NBS. Seems like every team has 1-3 of them. Was having a battle yesterday and 3 nightblades were circling the battle popping in and out of stealth. Each time they popped out someone would fall dead nearly instantly lol. Thinking about finding a place on my skill bar for camo hunter or the magelight. Its nearly guaranteed kill once you force them out of stealth like a fish out of water.
Dont see as many templars or stamsorcs.
See more Wardens. Which is interesting. I suppose some of the buffs they got really gonna help them. Not sure if it outweighs the nerfs but i would be happy if i could dust off my warden for next patch.
Gonna be interesting to see where the meta falls next patch. Obviously NBs are gonna be king. Gonna have to start building super tanky to deal with all of them. Prolly gonna be a really stale patch for PvP.
ThirdEye_PULSE wrote: »IZZEFlameLash wrote: »ThirdEye_PULSE wrote: »Irritating, awkward, clumsy.
That’s how the update feels.
Mara’s Balm will wreck PVP as bad as when Dark Convergence first came out, and I quit playing for two months.
Essentially, I would like a fine-tuning approach to updates. If MagDK was a bit overpowered in PVP (so 80% of BGs are now DKs), make that the gold standard and slowly adjust the other classes up to where they are closely on par, rather than nerfing DKs DOTs.
The changes to Deep Fissure and Advanced Species absolutely gutted the weakest PVP class, MagWarden.
I cannot fathom the logic behind nerfing MagWarden. Blunders like this and Maras Balm and slowing down dot damage make this update pretty rough and novice to me. Like whoever was in charge of those changes does not know the game well.
Well the DoT nerf was universal. I think its so drastic that we will see many builds next patch dropping sticky DoTs if it doesnt offer any benefit outside of damage or synergy with your set. DK kinda got short straw though considering most of its toolkit is DoTs and the class is built around using that pressure to secure kills.
However, many people that have parsed are saying DK DoTs are not as effected as other DoTs. I cant verify or deny this. Logic tells me that DKs should really be hurt with U35. Yet people are theorycrafting meta for u35 and saying DK 2nd place below NB.
Yes. I feel bad for warden. Its got a special place in my heart as my old main. I hate watching on the sidelines seeing what has happened to the class that used to be considered ZOS darling class. People used to say Warden never got nerfs because it was a p2w class lol. Look at them now.
Well, it is just that DK ate less nerfs than Sorc, Warden, Templar and Necro, surprisingly unlike in the past.
Lol yeah. They nerfed so many classes that even though DK main source of dmg took a substantial nerf its still fine. Relatively speaking.
NBs are gonna be a menace to society next patch for PVP tho. Ive noticed after PTS week 5 the composition of BG teams has started changing to what people plan on playing next update.
A LOT more NBS. Seems like every team has 1-3 of them. Was having a battle yesterday and 3 nightblades were circling the battle popping in and out of stealth. Each time they popped out someone would fall dead nearly instantly lol. Thinking about finding a place on my skill bar for camo hunter or the magelight. Its nearly guaranteed kill once you force them out of stealth like a fish out of water.
Dont see as many templars or stamsorcs.
See more Wardens. Which is interesting. I suppose some of the buffs they got really gonna help them. Not sure if it outweighs the nerfs but i would be happy if i could dust off my warden for next patch.
Gonna be interesting to see where the meta falls next patch. Obviously NBs are gonna be king. Gonna have to start building super tanky to deal with all of them. Prolly gonna be a really stale patch for PvP.
A lot of people stopped playing NB during the DK meta. A portion returned to play oak. You have to understand the context. A year ago they started instituting changes that were either direct or indirect nerfs to the class. You had skills altered. The small list of prices sets usable from stealth limited to just a couple while every other class got more. Detect skills buffed. New CP to make it easier to catch us and defend against us. Max crit damage nerf. Crit % nerf. Etc.
We also have the worst sustain out of the box of all classes.
If you're a stealth blade your entire offense is live or die in under 4 seconds after hitting four buff skills, all of which are expensive.
Then you had NB players who didn't want to play oakensoul just decide not to play the class because 2 bar NBs are significantly behind 1 bar on live.
Despite the nerf to Caluurions and the indecisive actions on SA, a lot of classic NB players are looking forward to playing the class again. So I would expect to see an uptick with the class for as least a couple weeks. But keep in mind most NB players play other classes, so I think the population with balance.
Point being, what damage boost you'll get from concealed weapon still won't make up for the 12k recap you can get from Caluurions, which on live is still the go to for your average a NB.
Work together with your team. Have someone on NB duty. I know this annoys some to have to strat for one class but my sympathy is low. I've had to have a DK centric attack style since October. 🙃
boi_anachronism_ wrote: »Dunno if nightblades are going to be as well off in pvp as everyone thinks. With maras balm they won't be able to use typical combos to any great effect and tanky builds running it will crush em as they really only get a second or 2 to kill before getting wrecked and that just doesn't seem possible based on what I have seen with pts using that set. Idk. My magblade is my main and the only toon I use. I can say with certainty I will not be engaging in any pvp next patch.