With how easy the game is with alot of content i think its good the overall dps gets nerfed a bit.
Also happy about the oakensoul changes for pvp.
With how easy the game is with alot of content i think its good the overall dps gets nerfed a bit.
FriendlyGuy wrote: »Pvp wise there are alot of good changes but a few mistake that just makes everything irrelevant. Oekonsoul nerf is good, radiating nerf is good, alot of class changes seem to work fine (even if it seems that they just change stuff for the sake of change). Templar lost class identity which is quit a shame , however got some buffs that i think will work well once people adjust. Warden finally got a stun and a (maybe) too strong heal with polar wind. Necro mender finally got nerfed (even tho way too much). Crystal weapon damage got adjusted which is ok ( would have prefered to get old cw back) Im worried about deep fissure change but its hard to judge if it will be as bad as it seems. Might turn out to work well. The molten whip nerf would be fine if they didnt adjust dots. Now i could see dks struggling alot with taking down targets. Dark cloak got a deserved healing nerf (ofc again way too much and it encouraging not to move to get its full potencial is the opposite of fun/engaging gameplay.) i feel like alot of people werent aware how strong dark cloak could get so im actually surprised zos did something in this regard. Even tho they missed the mark i can appreciate them trying.
So there are many good but also some questionable changes that are concerning. But we will se how it will turn out (in my opinion nothing that would make a class S++ tier or unplayable)
However the existence of one particular set makes everything irrelevant. It will cause a healing/tank fest like we never seen before, and a mass exodus once the set gets popular. I guess most people on these forums already know about it so im not gonna elaborate further. But no matter how good/ bad the balance is , maras balm will ruin every pvp experience if it goes live as it is.
With how easy the game is with alot of content i think its good the overall dps gets nerfed a bit.
Also happy about the oakensoul changes for pvp.
With how easy the game is with alot of content i think its good the overall dps gets nerfed a bit.
Also happy about the oakensoul changes for pvp.
FluffyBird wrote: »It's a bit funny that all the "I like this update so much" posts I saw either give no substantial reasoning at all or entertainingly wrong with facts and numbers
ThirdEye_PULSE wrote: »Which by any metric u35 does not solve... in any way whatsoever. We've known this since parse tests started coming in. ZoS knows the goal and the results dont match.
FluffyBird wrote: »ThirdEye_PULSE wrote: »Which by any metric u35 does not solve... in any way whatsoever. We've known this since parse tests started coming in. ZoS knows the goal and the results dont match.
Not to name names, but I saw a streamer going to PTS and being completely at loss at their trial dummy, like "I have no idea how to do now what I used to do". They were so happy when someone gave them tips and tweaks for their build. Happy about their build being still playable! Not getting stronger or more fun, just not nerfed into the ground. And not some extremely niche build that one would kind of expect to be hecked during balancing. I still can't wrap my head around that reaction.
Older sets are viable for many years. Just some overpowered sets that get nerfed a bit
ThirdEye_PULSE wrote: »Viable for most regular content yes. But vet dungeons, new dungeons and trials which require higher DPS... you kind of need to follow the meta unless you LA weave and animation cancel very well. They make new content based on current DPS of highest parsers. Only way you can achieve best DPS is following meta.
ThirdEye_PULSE wrote: »Viable for most regular content yes. But vet dungeons, new dungeons and trials which require higher DPS... you kind of need to follow the meta unless you LA weave and animation cancel very well. They make new content based on current DPS of highest parsers. Only way you can achieve best DPS is following meta.
I don't agree with the sentiment of this statement. It implies that meta is the only way to win. During my time in ESO I have farmed and played the meta sets for arenas, trials, and veteran content. There is a difference to the DPS yes. However, I challenged myself to build only crafted, only overland, only non-dlc dungeon gear and run the very same veteran content. All of it was completed, some took longer, some were more difficult. But, it was still completed. I tanked vSCP in Heartlands and Torugs in a race with another group. We won. It wasn't a meta build by any stretch of the imagination. I've run non-meta DPS builds that provide group support and completed veteran content. I've run non-meta healer builds and completed veteran content.
The more and more I see on meta builds vs my own experimentation shows that a player who understands their class and associated abilities can in fact complete veteran content. This leads me to believe that gear is secondary to knowledge. The skill it takes to extract the very best out of what you decide to use is far more valuable. That value benefits an entire team.
I'd encourage players from all corners of Tamriel to promote the importance of understanding their class and associated abilities to the finest of detail before anything else. This alone will raise the floor.
In order to achieve this I don't think quarterly changes to the combat system are necessary. I don't mind a lot of the changes over my time. The hybridization has brought a lot of flexibility to the game for me. Though the game is now 10 years old and modernizing the underlying infrastructure is an important step to take. I believe a lot of these changes are being molded to align with that.
@Gina_Bruno Personally I think the accessibility to the knowledge and understanding of abilities, champion points, class, buffs, debuffs, and their interoperability is a far more valuable use of assets. A UI and tutorial, perhaps a reactive tooltip system that reads your slotted abilities and tells you whether or not X champion point does anything for it would be beneficial. This could apply interchangeably to abilities and gear. A transparent system wherein the entire player base can actively see their decisions take shape would increase knowledge. Increasing knowledge will increase the floor.
It's all about the approach. There are learning opportunities to be had for both the players and ZOS in the last 12 months. All I can hope for is that everyone has the open-mindedness to accept responsibility for the general negativity of the current situation.
With how easy the game is with alot of content i think its good the overall dps gets nerfed a bit.
Also happy about the oakensoul changes for pvp.
ThirdEye_PULSE wrote: »Viable for most regular content yes. But vet dungeons, new dungeons and trials which require higher DPS... you kind of need to follow the meta unless you LA weave and animation cancel very well. They make new content based on current DPS of highest parsers. Only way you can achieve best DPS is following meta.
I don't agree with the sentiment of this statement. It implies that meta is the only way to win. During my time in ESO I have farmed and played the meta sets for arenas, trials, and veteran content. There is a difference to the DPS yes. However, I challenged myself to build only crafted, only overland, only non-dlc dungeon gear and run the very same veteran content. All of it was completed, some took longer, some were more difficult. But, it was still completed. I tanked vSCP in Heartlands and Torugs in a race with another group. We won. It wasn't a meta build by any stretch of the imagination. I've run non-meta DPS builds that provide group support and completed veteran content. I've run non-meta healer builds and completed veteran content.
The more and more I see on meta builds vs my own experimentation shows that a player who understands their class and associated abilities can in fact complete veteran content. This leads me to believe that gear is secondary to knowledge. The skill it takes to extract the very best out of what you decide to use is far more valuable. That value benefits an entire team.
I'd encourage players from all corners of Tamriel to promote the importance of understanding their class and associated abilities to the finest of detail before anything else. This alone will raise the floor.
In order to achieve this I don't think quarterly changes to the combat system are necessary. I don't mind a lot of the changes over my time. The hybridization has brought a lot of flexibility to the game for me. Though the game is now 10 years old and modernizing the underlying infrastructure is an important step to take. I believe a lot of these changes are being molded to align with that.
@Gina_Bruno Personally I think the accessibility to the knowledge and understanding of abilities, champion points, class, buffs, debuffs, and their interoperability is a far more valuable use of assets. A UI and tutorial, perhaps a reactive tooltip system that reads your slotted abilities and tells you whether or not X champion point does anything for it would be beneficial. This could apply interchangeably to abilities and gear. A transparent system wherein the entire player base can actively see their decisions take shape would increase knowledge. Increasing knowledge will increase the floor.
It's all about the approach. There are learning opportunities to be had for both the players and ZOS in the last 12 months. All I can hope for is that everyone has the open-mindedness to accept responsibility for the general negativity of the current situation.
Honestly people have a completely odd view of what "Meta". The Meta is not something you put on or take off, it is a Mindset. Someone with a Meta Mindset will do whatever is necessary to be as successful as possible. You can't disrupt the Meta because it's ever shifting because people, patch to patch find whatever it is to do the most damage or be the most optimal.
This is why you cannot balance the game from the highest point, because the people who "Shape the Meta" will find whatever is the new optimal solution to the problem. You cannot balance around people who are so adaptable, it's like trying to build on Sand.
This Patch is trying to attack the Meta, in doing so it's just hurting literally everyone, and these people still found their way to do crazy amounts of damage. That is a large portion of why U35 fails, and people will be seeing that next week.
This Patch is trying to attack the Meta, in doing so it's just hurting literally everyone, and these people still found their way to do crazy amounts of damage. That is a large portion of why U35 fails, and people will be seeing that next week.