My question is, what constitutes no anecdotal feedback?
I don't run cmx anymore and I don't hump dummies. I went out onto the PTS with my toons and simply did the stuff I usually do with ease, and discovered it was no longer easy. I was unable to solo several dungeons I can do easily on live.
That's not an anecdote.
That is exactly an anecdote, and it is similar to what I did.
I didn't provide them with numbers, parses, or combat logs. I just told them what I thought from direct testing. How the game feels. What I am able to do, and how I feel about the changes.
How I **feel** about the game combat is what will determine whether I continue to play, and if I do, to what degree. If my DPS is down 10% but the game feels good, I am happy. If the game feels like a microwaved turd from the back yard, then I am much less happy, even if my DPS is higher.
This is one way that I feel that the development team is off in a direction that I am not interested in. I really don't care about ESO at the mathematical level. If the math works, great, but I am here for the fun. Update 35 PTS Week 1 and Week 2 are not fun, even if they have some sort of mathematical perfection.
ZOS has always taken pride in their data-driven development.
I'd prefer it being fun-driven.
YandereGirlfriend wrote: »Warden still has the awful Scorch timing changes - PLEASE REVERT THIS.
Twohothardware wrote: »If you actually want to reduce the skill ceiling and improve the feel of the game for the average player then undo all the nerfs you’ve done to class, food, and CP recovery and increase base recovery for everyone.
Players aren’t struggling because of not being able to perfectly light attack weave, they’re struggling because they run out of resources. Resource management is where the biggest skill gap is, not light attack weaving.
MetallicMonk wrote: »You did not in fact, buff magsorc. Disappointing but not unexpected considering who we're dealing with.
Also for the sake of PvP where DoT skills are already underpowered and underused on live.CleymenZero wrote: »Please rethink the values of your coefficients, they need to be increased.
With the week 3 changes you actually decreased accessibility even more. With week 1 changes you nerfed damage, that's fine, as most players had some overhead. Dot timers being 20sec allowed newer players actually to have a rotation and some even gained dps thanks to being able to keep up buffs. But now it's even worse than live. So many abilities and buffs have different timers. Static rotations are no longer viable, only dynamic and way more complicated. Low apm players are penalized even more than on live.
Dagobertfuk wrote: »Great. Nobody asked for Dark Cloke nerf. Nobody complained about its overperforming.
Hello im talking about PvP perspective
For some reason you still nerf it to the ground. Right now on life servers. My Nightblade with 100% HP get's 2400 heal per second.
With the 8.1.2 changes i get at 50% Player HP, 1400 heal per second.
I need to reach 10% Player HP to get the heal per second we have right now on live.
If people dont have 40k hp like me the heal gets even worse. GG ZOS. Once more you nerfed a skill so much that nobody will use it anymore. Especially not in PvP. What an embarresment.
I just came back after 3 years break of the game. I took the break because i got burned out adapting to your major changes every half year. Now i came back before few month and i just realised that you guys still do those changes. Even in a bigger scale.
You said at high isle release or before (not sure) that you will just continue with minor balance changes. And that gave me hope for this game. And now you break your word again.
The second hand embarresment is strong in me when i think about ZOS.
Dont even wanna complain about the other changes. You guys totally lost your minds. If this patch goes live, this is not the game i wanna play anymore
For me its Not even good enough anymore, to be an Ashes of Creations Waitingroom.
MindOfTheSwarm wrote: »Dagobertfuk wrote: »Great. Nobody asked for Dark Cloke nerf. Nobody complained about its overperforming.
Hello im talking about PvP perspective
For some reason you still nerf it to the ground. Right now on life servers. My Nightblade with 100% HP get's 2400 heal per second.
With the 8.1.2 changes i get at 50% Player HP, 1400 heal per second.
I need to reach 10% Player HP to get the heal per second we have right now on live.
If people dont have 40k hp like me the heal gets even worse. GG ZOS. Once more you nerfed a skill so much that nobody will use it anymore. Especially not in PvP. What an embarresment.
I just came back after 3 years break of the game. I took the break because i got burned out adapting to your major changes every half year. Now i came back before few month and i just realised that you guys still do those changes. Even in a bigger scale.
You said at high isle release or before (not sure) that you will just continue with minor balance changes. And that gave me hope for this game. And now you break your word again.
The second hand embarresment is strong in me when i think about ZOS.
Dont even wanna complain about the other changes. You guys totally lost your minds. If this patch goes live, this is not the game i wanna play anymore
For me its Not even good enough anymore, to be an Ashes of Creations Waitingroom.
Dark Cloak needed nerfing.
BretonMage wrote: »I'd love to know: Is it not recommended, or did the team not envision, having a static DoT and a sticky DoT on the same bar? I have on my back bar: a buff for 33s, an AoE for 10s and a DoT for 20s. Bar swapping is nothing short of chaotic with this updated PTS.
Anyone else have a similar situation? Can someone please help me make sense of it?