CyberSkooma wrote: »The main thing I don't understand is why it is felt by the dev team that changes need to happen in the first place. ESO is eight years old, and somehow the combat has not fully settled into its foundation. At some point this has to happen, and you guys have to stop changing how things work.
You say that you want the combat to be more "accessible", but I can tell you for sure, that the least accessible thing you can possibly do for players of ALL skill levels is to continue changing how the combat system functions in the first place. I don't know for sure how many hours you guys spent on these changes in-office, but if it were my decision, I would revert every single change you have made EXCEPT for the very specific change to light attack damage. That's the only thing that makes any kind of justifiable sense.
We just want things to stop changing. I am so tired.
My question is, what constitutes no anecdotal feedback?
I don't run cmx anymore and I don't hump dummies. I went out onto the PTS with my toons and simply did the stuff I usually do with ease, and discovered it was no longer easy. I was unable to solo several dungeons I can do easily on live.
That's not an anecdote.
My question is, what constitutes no anecdotal feedback?
I don't run cmx anymore and I don't hump dummies. I went out onto the PTS with my toons and simply did the stuff I usually do with ease, and discovered it was no longer easy. I was unable to solo several dungeons I can do easily on live.
That's not an anecdote.
That is exactly an anecdote, and it is similar to what I did.
I didn't provide them with numbers, parses, or combat logs. I just told them what I thought from direct testing. How the game feels. What I am able to do, and how I feel about the changes.
How I **feel** about the game combat is what will determine whether I continue to play, and if I do, to what degree. If my DPS is down 10% but the game feels good, I am happy. If the game feels like a microwaved turd from the back yard, then I am much less happy, even if my DPS is higher.
This is one way that I feel that the development team is off in a direction that I am not interested in. I really don't care about ESO at the mathematical level. If the math works, great, but I am here for the fun. Update 35 PTS Week 1 and Week 2 are not fun, even if they have some sort of mathematical perfection.
My question is, what constitutes no anecdotal feedback?
I don't run cmx anymore and I don't hump dummies. I went out onto the PTS with my toons and simply did the stuff I usually do with ease, and discovered it was no longer easy. I was unable to solo several dungeons I can do easily on live.
That's not an anecdote.
That is exactly an anecdote, and it is similar to what I did.
I didn't provide them with numbers, parses, or combat logs. I just told them what I thought from direct testing. How the game feels. What I am able to do, and how I feel about the changes.
How I **feel** about the game combat is what will determine whether I continue to play, and if I do, to what degree. If my DPS is down 10% but the game feels good, I am happy. If the game feels like a microwaved turd from the back yard, then I am much less happy, even if my DPS is higher.
This is one way that I feel that the development team is off in a direction that I am not interested in. I really don't care about ESO at the mathematical level. If the math works, great, but I am here for the fun. Update 35 PTS Week 1 and Week 2 are not fun, even if they have some sort of mathematical perfection.
ZOS has always taken pride in their data-driven development.
I'd prefer it being fun-driven.
Sandman929 wrote: »My question is, what constitutes no anecdotal feedback?
I don't run cmx anymore and I don't hump dummies. I went out onto the PTS with my toons and simply did the stuff I usually do with ease, and discovered it was no longer easy. I was unable to solo several dungeons I can do easily on live.
That's not an anecdote.
That is exactly an anecdote, and it is similar to what I did.
I didn't provide them with numbers, parses, or combat logs. I just told them what I thought from direct testing. How the game feels. What I am able to do, and how I feel about the changes.
How I **feel** about the game combat is what will determine whether I continue to play, and if I do, to what degree. If my DPS is down 10% but the game feels good, I am happy. If the game feels like a microwaved turd from the back yard, then I am much less happy, even if my DPS is higher.
This is one way that I feel that the development team is off in a direction that I am not interested in. I really don't care about ESO at the mathematical level. If the math works, great, but I am here for the fun. Update 35 PTS Week 1 and Week 2 are not fun, even if they have some sort of mathematical perfection.
ZOS has always taken pride in their data-driven development.
I'd prefer it being fun-driven.
Somehow their "data" changes directions more often than Pac Man. We've all lived through them bowing down to Spreadsheet Messiah...when everything needed to be whole numbers one update, when DoTs needed a buff, then DoTs needed a nerf, then maybe several rounds of every experiment under the sun with timers and whatnot, then yada yada yada.
Have a vision, for once, and explain it fully, then implement it all in one go. If that vision is a boring spamfest, so be it, I can go elsewhere.
This is my point. Parsing doesn't show crap, honestly, I'm actually playing the game. It should be enough we alert them to the issue. I have been playing many years and I know the drill on simple dungeons, so when I can no longer solo them on PTS as I do on Live using the same skills, the changes are not good. Why do we have to do all their work as well. I mean everyone is willing to pitch in but I'm not installing a load of addons just to feed numbers to people who are not even going to look at them anyway. Do they not have data folks who can query their game logs?
How many hoops do we need to jump through for them to possibly consider maybe what we have to say might be maybe worth glancing at?
This is my point. Parsing doesn't show crap, honestly, I'm actually playing the game. It should be enough we alert them to the issue. I have been playing many years and I know the drill on simple dungeons, so when I can no longer solo them on PTS as I do on Live using the same skills, the changes are not good. Why do we have to do all their work as well. I mean everyone is willing to pitch in but I'm not installing a load of addons just to feed numbers to people who are not even going to look at them anyway. Do they not have data folks who can query their game logs?
How many hoops do we need to jump through for them to possibly consider maybe what we have to say might be maybe worth glancing at?
How many hoops? First, you need to get hired by ZOS and placed on the Combat Team... That is really the only way to have influence into decisions made months before the players are even aware of them.
Dragonlord573 wrote: »I still don't get how after 8 years you guys don't have a consistent vision for how you want the combat to be. This should have been something thought about before the game was finished and you should have stuck to your guns. I could understand it if you wanted to shake things up once or twice throughout the years to try something new, but not more or less 35 times.
It pretty much deletes "stam" as a playstyle or build archetype on all classes. The unique HoT/burst combo of old Resolving Vigor was anti-spam and could be used to set up offensive burst windows, it will be missed, it allowed for a form of dynamic combat that is now replaced by mag burst heal spam. I'm not sure where the new Resolving Vigor fits, probably only on DK where the weak HoT is better than the weak DoT, and they already get all the relevant passives from Coag Blood.Falcon_of_light wrote: »resolving vigor is buff for everyone but nightblades, majore resolve is useless for nb cause we have it already on cloack, so for nightblades its just a nerf of the only usable healing ability in stam build...
Wikter_Bravo wrote: »But why do changes no one has asked for?
A friendly reminder that providing data always helps us far more than anecdotal feedback, though both are still welcome.
CyberSkooma wrote: »The main thing I don't understand is why it is felt by the dev team that changes need to happen in the first place. ESO is eight years old, and somehow the combat has not fully settled into its foundation. At some point this has to happen, and you guys have to stop changing how things work.
You say that you want the combat to be more "accessible", but I can tell you for sure, that the least accessible thing you can possibly do for players of ALL skill levels is to continue changing how the combat system functions in the first place. I don't know for sure how many hours you guys spent on these changes in-office, but if it were my decision, I would revert every single change you have made EXCEPT for the very specific change to light attack damage. That's the only thing that makes any kind of justifiable sense.
We just want things to stop changing. I am so tired.
It would genuinely help if the DoTs ticked every 2 seconds but damage per tick was doubled instead of further reduced. If it will take longer to kill everything, the whole fights and related combat calculations will drag on. More sidekicks will spawn during boss fights and they will linger a bit longer, and all those little things have their own AI. The only way it's going to improve server performance is by discouraging people from trying that kind of content in the first place.Personally I feel like the combat changes are server related. I think less ticks improves performance. I play on console and I’m having issues where in pve and pvp I can’t barswap and I’m randomly dying out of no where. Then suddenly a bunch of attacks hit me after I’m dead for 10-12 seconds. I heard the server upgrades did wonders for pc. But unfortunately on console I think they’d rather rebuild the combat of the game to see if that helps The servers out before they spend money replacing them. In the end that’s just my opinion based on their efforts.