Resolving Vigor: Why put major resolve on this skill?
Alot of classes have unique buffs built into their major resolve skill like Hurricane and Ice Fortress and dropping them isnt rly a good option so what will happen is this buff will be overlapped/overwritten all the time wich doesnt feel nice.
codestripper wrote: »Here's some feedback for the latest PTS patch.
See Below Spoiler for Live vs PTS dummy parsing:Live Setup:
PTS Setup:
Live Trial Dummy:
PTS Trial Dummy:
Live 6 Mill:
PTS 6 Mill:
See Below Spoiler for Live vs PTS vMA Logs:Live - https://www.esologs.com/reports/R6TxnC4a9K2cJjp3
PTS - https://www.esologs.com/reports/rzXMmqG4tCZhkcQw
Honestly speaking, I see no difference between this PTS cycle and last PTS cycle for my DPS or ability to perform in vMA. My deaths this time I can just attribute to being stupid. The same issue still exists where my burst DPS feels extremely weak with my current spammable, and it feels a bit more of a grind.
In terms of my DPS differences, you can see for yourself. I uploaded a screenshot of my average parse from Live and PTS. I'll try to get a group together soon to run some HM DLC dungeons to see how that compares to live. But base game Normals and Vets are as easy to solo as ever...for the ones that can be without a mechanic blocking you at least.
Overall, it's just another patch where you adjust and pray. I won't be quitting. None of the content I did before seems impossible or unplayable. And I'm not a top 1% player so I was never going to prog vCR+3 or Trifecta vDSR in the near future. I'll miss hitting that 80k parse though ngl.
(If @ZOS_Finn ever reads this for some reason, make pets not die on the spider boss on Arena 3 jeez, so annoying)
Remathilis wrote: »Warden's are mad. Sorcs are mad. Templars are mad. Necros are mad. DKs are furious. And NBs would be mad if there were any.
I'd say good job. When nobody's happy, everyone wins.
Yeah i mean the team were only able to cram a measly 6 nightblade buffs into this patch, surely NB mains are malding.
"how dare zos make suprise attack always crit" nb mains are thinking right about now XD
codestripper wrote: »Here's some feedback for the latest PTS patch.
See Below Spoiler for Live vs PTS dummy parsing:Live Setup:
PTS Setup:
Live Trial Dummy:
PTS Trial Dummy:
Live 6 Mill:
PTS 6 Mill:
See Below Spoiler for Live vs PTS vMA Logs:Live - https://www.esologs.com/reports/R6TxnC4a9K2cJjp3
PTS - https://www.esologs.com/reports/rzXMmqG4tCZhkcQw
Honestly speaking, I see no difference between this PTS cycle and last PTS cycle for my DPS or ability to perform in vMA. My deaths this time I can just attribute to being stupid. The same issue still exists where my burst DPS feels extremely weak with my current spammable, and it feels a bit more of a grind.
In terms of my DPS differences, you can see for yourself. I uploaded a screenshot of my average parse from Live and PTS. I'll try to get a group together soon to run some HM DLC dungeons to see how that compares to live. But base game Normals and Vets are as easy to solo as ever...for the ones that can be without a mechanic blocking you at least.
Overall, it's just another patch where you adjust and pray. I won't be quitting. None of the content I did before seems impossible or unplayable. And I'm not a top 1% player so I was never going to prog vCR+3 or Trifecta vDSR in the near future. I'll miss hitting that 80k parse though ngl.
(If @ZOS_Finn ever reads this for some reason, make pets not die on the spider boss on Arena 3 jeez, so annoying)
They buffed the trial dummy, so you're not quite comparing things 1:1. You'd probably be closer to 72k post patch.
codestripper wrote: »Live 6 Mill:
PTS 6 Mill:
[/spoiler]
WrathOfInnos wrote: »codestripper wrote: »Live 6 Mill:
PTS 6 Mill:
[/spoiler]
Something seems off about this, you should be losing significantly more than 3k DPS. Why do you have 80 light attacks on live and only 105 on PTS when the fight time is within 2s? Why did your volatile familiar pulse hit 61 times vs 82? Relequen was clearly kept up better on PTS with more ticks and much more damage. Why is your spell pen averaging 700 higher on PTS (solved, it's the Perfect Maelstrom Staff vs normal, giving ~2% DPS)? Where did the extra 60 Spell Damage come from? I'm also noticing that every buff has better uptime on the PTS parse: Major Prophecy 95% to 99%, Minor Prophecy 94% to 97%, Minor Berserk 91% to 99%, Minor Force 89% to 93%, Major Intellect 94% to 100%, Weapon Damage Enchant 89% to 95%. None of these are very impactful alone, but together they can make an significant difference. It seems like the PTS example was the peak performance of that build, while the live parse had some mistakes that make it a questionable comparison.
WrathOfInnos wrote: »codestripper wrote: »Live 6 Mill:
PTS 6 Mill:
[/spoiler]
Something seems off about this, you should be losing significantly more than 3k DPS. Why do you have 80 light attacks on live and only 105 on PTS when the fight time is within 2s? Why did your volatile familiar pulse hit 61 times vs 82? Relequen was clearly kept up better on PTS with more ticks and much more damage. Why is your spell pen averaging 700 higher on PTS (solved, it's the Perfect Maelstrom Staff vs normal, giving ~2% DPS)? Where did the extra 60 Spell Damage come from? I'm also noticing that every buff has better uptime on the PTS parse: Major Prophecy 95% to 99%, Minor Prophecy 94% to 97%, Minor Berserk 91% to 99%, Minor Force 89% to 93%, Major Intellect 94% to 100%, Weapon Damage Enchant 89% to 95%. None of these are very impactful alone, but together they can make an significant difference. It seems like the PTS example was the peak performance of that build, while the live parse had some mistakes that make it a questionable comparison.
prey on PTS had 19 hits while on live it had 15, so either prey had significantly better uptimes on PTS or it was recast on live before the explosion.
There is so much wrong with these 2 parses from a comparison stand point, however 3k dps a 40k parse is STILL just under 10%. It's a significant loss.
It's not wrong to note that back in vMoL / vAS days trials requirements was to hit that 40k benchmark. Guess who just got dropped from the team...
ESO_Nightingale wrote: »YandereGirlfriend wrote: »"Warden improvements in Week 3 and beyond had better feature a reversion of the Deep Fissure timing changes." - basically any MagDen that still plays the game.
and ffs a reversion to advanced species as well as a dps buff to arctic blast to make it legit viable.
acastanza_ESO wrote: »Giving Nightblades a constant passive source of minor expedition is yet another slap in the face to Sorcerer. I get that the nightblade unique 25% speed buff from stealth was a pain to deal with, but at least keep it tied to their stealth. This is something that sorcerers running hurricane have to PAY stamina to get access to! Unless you're going to also change hurricane to give minor expedition while it's slotted passively this is some absolute nonsense that just steps on sorcerer's toes even more.
Problem4: We were led to believe there would be a 6-11% damage nerf. Instead both my Sorcs have been nerfed by 15-25%. Just see above.
acastanza_ESO wrote: »Giving Nightblades a constant passive source of minor expedition is yet another slap in the face to Sorcerer. I get that the nightblade unique 25% speed buff from stealth was a pain to deal with, but at least keep it tied to their stealth. This is something that sorcerers running hurricane have to PAY stamina to get access to! Unless you're going to also change hurricane to give minor expedition while it's slotted passively this is some absolute nonsense that just steps on sorcerer's toes even more.
I did notice a serious discrepancy in healing with the "Radiating Regeneration" from Restoration Staff line, and "Vigor" skill from Alliance War line. They are now extremely similar in values, despite that "Regeneration" requires a restoration staff. "Vigor" is universal and does not need a weapon.
Resolving Vigor: Why put major resolve on this skill? Alot of classes have unique buffs built into their major resolve skill like Hurricane and Ice Fortress and dropping them isnt rly a good option so what will happen is this buff will be overlapped/overwritten all the time wich doesnt feel nice.
codestripper wrote: »Here's some more parses that are interesting. I think they are fairly comparable. I believe the spell damage difference is due to the dummy now applying minor courage for you. Everything else I tried to match up as closely as possible.
DPS:Live:
PTS:
INFO:Live:
PTS:
codestripper wrote: »Here's some more parses that are interesting. I think they are fairly comparable. I believe the spell damage difference is due to the dummy now applying minor courage for you. Everything else I tried to match up as closely as possible.
DPS:Live:
PTS:
INFO:Live:
PTS:
So essentially if you take a build that almost completely disregards sticky DoTs, and then account for the Dummy changes on the PTS, then you're pulling about the same as on Live because nothing has fundamentally changed between the two comparisons.
codestripper wrote: »
Do you think the only thing that changed were sticky DoTs? light attack damage, the duration of buffs, the duration of the storm atro ultimate, the wall of elements, I mean the tick rate of AOE abilities were adjusted back to 1 second but the damage has still been nerfed. Plus, hurricane is also technically a sticky dot, just on yourself, so that wasn't reverted back either. Finding builds with 1-2 sticky DoTs on live in various classes is fairly common.