James-Wayne wrote: »
The 33% Nerf to Winter's Revenge + the Advanced Species Rework is still around a 45% Nerf to Winter's Revenge for Magicka Setups. Especially for Warden's wanting to lean into the "Frost Damage" Niche.
The Arctic Blast Change is nice and the Skill lasting the same as a general DoT is nice as well, I'm afraid that it's going to be changed in a near patch, it's a Burst Heal, Instant AoE Stun, 20s AoE DoT. It's kind of wacky....... Also since it's not a Sticky DoT, shouldn't it fall under the 10s DoT ruling? But whatever it's nice to have it as a Damage Skill. Been waiting years for it. Hope it lasts.
acastanza_ESO wrote: »POST 8.1.2: Crystal Weapon is still nerfed into the dumpster and still completely useless and outright worse than Crushing Weapon - we've done the math on this publicly on the forums, you've completely ignored it. REVERT IT. CRYSTAL WEAPON was NOT what was overperforming, it was its synergy with Savage Werewolf and Bound Armament's Light Attack Damage boost, which you also nerfed into the ground.
You gave sorcerer's one interesting ability for one patch and now NO ONE will ever use this skill again. It is completely trash even in the 8.1.2 patch.
seventyfive wrote: »Weakness to Elements procs the 5 piece bonus of Nocturnal's Ploy, tested on the newest version of the PTS.
With the hybridization of destruction staves, anyone can utilize it.
At the cost of zero magicka and a global cooldown, you may remove buffs like Major Resolve or Major Brutality, which are often the main selling point of skills costing 2000+ Magicka, as well as remove significantly harder to come by buffs like Major Mending or Major Heroism.
This set will also perform significantly better or worse depending on your choice of class, with some being able to "naturally" proc it almost on cooldown without having to slot/spam suboptimal abilities.
Because it outperformed endless hail and stampede with their corresponding MA weapons.vivisectvib16_ESO wrote: »WHY nerf Unstable Wall by 33%? Make it make sense.
Dogvahkiin wrote: »Because it outperformed endless hail and stampede with their corresponding MA weapons.vivisectvib16_ESO wrote: »WHY nerf Unstable Wall by 33%? Make it make sense.
It's a shame they nerfed the MA 2-hander. It was rightful on top of the three options, because melee and risky with only a small AOE.
vivisectvib16_ESO wrote: »WHY nerf Unstable Wall by 33%? Make it make sense.
Impaling shards was stated to be "back" to its original timer, the timer was 12, your notes say you put it to 10. Either a typo or... you can speculate.
Impaling shards was stated to be "back" to its original timer, the timer was 12, your notes say you put it to 10. Either a typo or... you can speculate.
Falcon_of_light wrote: »I think its time to delete nightblade, the only viable for stamblade is nerfed and get "bonus" what nb have in spamable... and after it we lost stun from SP... Nice, so sork can have deffence\offence mobility\cc\nonblockable\nondodgerolable ability but nb cant have *** cc as a rogue... Nice, assasin stamblade is officially the worst spec for pvp...
The 33% Nerf to Winter's Revenge + the Advanced Species Rework is still around a 45% Nerf to Winter's Revenge for Magicka Setups. Especially for Warden's wanting to lean into the "Frost Damage" Niche.
The Arctic Blast Change is nice and the Skill lasting the same as a general DoT is nice as well, I'm afraid that it's going to be changed in a near patch, it's a Burst Heal, Instant AoE Stun, 20s AoE DoT. It's kind of wacky....... Also since it's not a Sticky DoT, shouldn't it fall under the 10s DoT ruling? But whatever it's nice to have it as a Damage Skill. Been waiting years for it. Hope it lasts.
ESO_Nightingale wrote: »The 33% Nerf to Winter's Revenge + the Advanced Species Rework is still around a 45% Nerf to Winter's Revenge for Magicka Setups. Especially for Warden's wanting to lean into the "Frost Damage" Niche.
The Arctic Blast Change is nice and the Skill lasting the same as a general DoT is nice as well, I'm afraid that it's going to be changed in a near patch, it's a Burst Heal, Instant AoE Stun, 20s AoE DoT. It's kind of wacky....... Also since it's not a Sticky DoT, shouldn't it fall under the 10s DoT ruling? But whatever it's nice to have it as a Damage Skill. Been waiting years for it. Hope it lasts.
it is a sticky dot by their definition. similar skills are 20 seconds. if they remove anything from it in the future, it should be the stun but if that happens they absolutely should put it on something else in our kit that is on-demand.