OnyxProphet wrote: »I’ve played since before One Tamriel, I just don’t post much. I’ve worked in software for over 17 years, and I feel the need to comment.
- Light Attack Weaving Nerf
There were several ways to fix the situation, and whoever created this option should seriously reconsider. This does not bolster casual/handicapped players…this just punishes the people who love your game enough to practice an absurd graphical glitch ZOS decided to keep in place.
Instead, remove this nerf, and spend some time adding an “auto weave” option to the gameplay settings. If this option is on, the player cannot animation cancel light attacks, and each ability does an additional X damage. This also counts as a light attack for abilities/sets that require light attacks. The X damage boost should allow someone wearing best in slot, golded gear to parse at about 70k dps if they manage to cycle through their abilities.
Disable this function for pvp.
- Oakensoul
It’s overtuned in PvP, but great in PvE. This actually accomplished what you wanted in PvE. Remove broad nerf and instead keep it as is for PvE, and change all the buffs to Minor in PvP.
- DoT and Damage Nerfs
You’re punishing casual players. You need to stop doing that. I agree with the lengthening of DoTs, as a uniform duration will make rotations easier. However, you’re also lengthening Time to Kill, without adjusting obnoxiously huge “bag of hit point” monsters. People improve their dps because beating on a bag of hit points for 12 minutes straight is not fun. You are creating artificial difficulty.
Skjaldbjorn wrote: »Throw the whole bad patch in the trash. This is abysmal.
offbymyself wrote: »We get that the end game community isn't where your money comes from, but why make end game content even more unattainable? Your logic is that you're trying to be more inclusive but you're actually just going to alienate anyone who wants to improve and work towards trial clears/titles/trifectas. Are we supposed to just wait a few years and you'll nerf these trials like you did Halls of Fabrication to make it more attainable for newer players? You're taking the satisfaction of 'getting good' out of the game and soon role players will be all that's left.
The thing is that they're not going to keep players once they start to realize they don't have a chance of actually doing a third of the content in the game.
WreckfulAbandon wrote: »You guys are literally killing the Sorcerer class with your complete gutting of Crystal Weapon. There are a lot of things I dont like about these patch notes (the new set that allows removal of buffs is atrocious) but nothing quite triggered me like the Crystal Weapon change. We never asked for 2 casts along with a cost increase, and I had a feeling that this was going to be the price. Terrible change, please revert to 2 patch cycles ago where there was only one proc for approximately the cost of a spammable.
francesinhalover wrote: »Logging into PTS with my main Templar I could definitely feel the nerfs and Jabs/Sweeps feels awful, to look at and use now. Also not a fan of the new spear that is replacing the shard? The original animation matching other skills from the Aedric Spear skill line was more cohesive. I wish all of the changes to Puncturing Strikes would just be reverted.
I'm not really seeing where there is much benefit for new players, limited mobility players and low end DPS to middle range DPS players either. Feels like they will see the biggest DPS loss with all of the combat changes. Especially after they were given the Oakensoul to grind for a decent one bar set up and that got nerfed pretty hard. High end DPS players will probably be the least effected by all of these changes.
Adding** If the changes to Oakensoul were because of PVP issues, couldn't it be possible to leave it as is on live for PvE/Overland and make an adjustment that would just effect PVP areas?
All they need to do is add - you Do 10% less damage to players when using this mythic.
Done, pvp is fixed.
It's like you guys are incapable of balancing PvE and PvP separate. It's ridiculous.
Oakensoul was perfectly fine for PvE, and all you had to do to adjust it for PvP, was make it so when battle spirit was active all major buffs are minor buffs, it's not hard.
First round of parses on the PTS seem to indicate that DPS is down roughly 30K.
While they might pick up some more damage by re-working builds to compensate for the nerfs, I doubt it'll go much higher.
Hope you intend to rework the more recent trials to compensate for that much loss of damage.
francesinhalover wrote: »Logging into PTS with my main Templar I could definitely feel the nerfs and Jabs/Sweeps feels awful, to look at and use now. Also not a fan of the new spear that is replacing the shard? The original animation matching other skills from the Aedric Spear skill line was more cohesive. I wish all of the changes to Puncturing Strikes would just be reverted.
I'm not really seeing where there is much benefit for new players, limited mobility players and low end DPS to middle range DPS players either. Feels like they will see the biggest DPS loss with all of the combat changes. Especially after they were given the Oakensoul to grind for a decent one bar set up and that got nerfed pretty hard. High end DPS players will probably be the least effected by all of these changes.
Adding** If the changes to Oakensoul were because of PVP issues, couldn't it be possible to leave it as is on live for PvE/Overland and make an adjustment that would just effect PVP areas?
All they need to do is add - you Do 10% less damage to players when using this mythic.
Done, pvp is fixed.
Looks like it was exploited in PVE too. There are videos out there featuring players skipping arena mechanics due to this mythic.
It's like you guys are incapable of balancing PvE and PvP separate. It's ridiculous.
Oakensoul was perfectly fine for PvE, and all you had to do to adjust it for PvP, was make it so when battle spirit was active all major buffs are minor buffs, it's not hard.
True, balancing PvE because ov PvP never worked well for the game.
sabresandiego_ESO wrote: »This patch looks really good. All of the changes seem good. The masses hate it, which is a good sign that it’s one of the best patches ever made. It will likely greatly improve the game in many ways. The difficult part of introducing a patch that improved so much of the game is that the masses can’t handle change, especially nerfs, to how they’re used to playing. So they throw a fit and threaten to quit. Thats how you know the patch is great, <snip>
BlackKnight556 wrote: »The entire list of changes feels like one long list of insults from ZOS to their player base. In the entire list, I only found 1 single thing that I liked and that was the longer timers for DOT abilities. Everything else is unmitigated trash. I had been taking a break from ESO to play other games, with this patch I don't think I'll be coming back.
Remathilis wrote: »Warden's are mad. Sorcs are mad. Templars are mad. Necros are mad. DKs are furious. And NBs would be mad if there were any.
I'd say good job. When nobody's happy, everyone wins.
Tommy_The_Gun wrote: »I don't know if this is the right place to post, but I would like to say something about Plaguebreak set:
The main issue with this set is not the DOT damage, bu rather the fact that this set effect is triggered (proced) when target dies. From the description of this item, it sound like it should only proc when the effect was removed early (purged). Dying, does not remove negative effects. If I have a sorc's Haunting Curse on me, and I die - then the effect is not removed. It still explodes.
The way Plaguebreak is coded, makes it act more like "a better version" of Vicious Death. It punishes dying. It is not punishing purge-spamming.
sabresandiego_ESO wrote: »This patch looks really good. All of the changes seem good. The masses hate it, which is a good sign that it’s one of the best patches ever made. It will likely greatly improve the game in many ways. The difficult part of introducing a patch that improved so much of the game is that the masses can’t handle change, especially nerfs, to how they’re used to playing. So they throw a fit and threaten to quit. Thats how you know the patch is great, when muppets get upset