sabresandiego_ESO wrote: »This is the best patch in years. Fixes so much stuff and reduces power creep. Unfortunately players are too attached to the power level of their characters and simply can’t handle being made “weaker” even if it makes the game significantly better. And that’s why this thread is filled with masses of people who haven’t even tested the changes threatening to quit
Is there any reason why Spirit Mender and Restoring Tether didn't have their durations adjusted?
Why is Spirit Mender still a 16/8 seconds duration skill and Restoring Tether a 12 seconds one when their damage counterparts(Skeletal Mage and Shocking Siphon) were changed to the ''10/20 seconds ruleset''
I mainly play PVP and basically only play one character which is a stam nightblade, so I will only comment on that. I think surprise attack granting crit 100% of the time from the flank may be overkill. Ganking has been a problem in the current meta and that just adds onto it. Along with that it still provides minor breach, off balance and CC. I definitely appreciate buffs being made to the only class I play, however I do not believe this is a healthy change for the game overall.
Also no nerf to the caluurion's legacy set? Unless I missed something in the patch notes, its super fun getting HA, incapped and having caluurion's proc for 10K+ damage.
CameraBeardThePirate wrote: »I mainly play PVP and basically only play one character which is a stam nightblade, so I will only comment on that. I think surprise attack granting crit 100% of the time from the flank may be overkill. Ganking has been a problem in the current meta and that just adds onto it. Along with that it still provides minor breach, off balance and CC. I definitely appreciate buffs being made to the only class I play, however I do not believe this is a healthy change for the game overall.
Also no nerf to the caluurion's legacy set? Unless I missed something in the patch notes, its super fun getting HA, incapped and having caluurion's proc for 10K+ damage.
Sorry I just love that you're a NB main talking about how silly the surprise attack change is. Just shows how crazy it is.
You're a God dude.
Really not a fan of the changes. On a necro (and i imagine most classes) 20 second dot duration makes the rotation completely braindead. If you want to slightly increase dot durations to ease the management of them for newer players thats fine, but 20 seconds on everything is just way too much.
EnderSouth2468 wrote: »It is going to be hard to determine true differences between live and PTS when adjustments have been made to the target dummies. Is there any possibility of the dummy being adjusted to the same settings as live for a period of time so that we can better understand the impact of changes on our live dps vs dps with the changes? Changing combat systems and the standards of measuring their impact at the same time could obfuscate data and confuse players.