acastanza_ESO wrote: »Give the Mage's Wrath the same execute scaling that Killer's Blade got. Come on, you've completely killed Sorcerer as a class, give us SOMETHING.Dragonlord573 wrote: »Patch notes shouldn't be met with dread, this is awful.Well, this certainly isn't a polarised response.Yes, everything is great.
I'd do everything to get rid of the exploit that many people call "weaving".
Hopefully one day my friends can also come back to the game. Most of them left because of the combat.
Tyrick is clearly trolling. Calling weaving an "exploit" is a classic troll move.
I'm not trolling. I really hate weaving.
And I really hope that they will change maybe the CD's of LA or something so it won't even be possible to do it.
OR... if they leave everything like this at least make the animations fit the 'weaving'.
Currently because of the animation cancelling it looks like a bugged combat mechanic.
Magsorc was relying on Stamsorc skills to do dmge....now we have nothing left and our Dark convergence is going to drain our valuable stamina pool even more.
Matriarch is killable in 2 hits by one player and is dreadful. No health buff to pets or making them untargetable (and therefore on par with other classes burst heals due to 2 bars....) Is just apalling.
I will be quitting magsorc and the game if no real changes are made to bring the class back up to a usable level.
The empower nerf is disgusting for magsorcs as well as our BURST right now relies on empowered overload light attacking... with a tooltip of + around 1k instead of +40% where are we going to get our damage from?
Crystal weapons won't be viable on Magsorc anymore due to nerfed damge and the dark conversion stamina cost increase.
We still need to dodge, block and sprint you know!
No shield changes....reduce shield nerfs from battlespirit to 30% down from 50% or allow them to scale off of spelldgme.
There's much more to go into...for example staffs:
Who is gonna use staffs in PvE now when lightattacks deal 10% less dmge than melee? (I,E ALL stamina weapons bar Bows.)
It's a slap in the face for staff enthusiasts and magicka users in general due to how stacking in trials and general bossfights works.
I am not happy with the changes at all, especially as it has ruined a lot of hard work and farming gear (looking at Ironblood on my magsorc) and gold materials and gold.
Tldr:
Absolutely disgusted with the proposed changes and probably quitting if these go live.
Remathilis wrote: »Warden's are mad. Sorcs are mad. Templars are mad. Necros are mad. DKs are furious. And NBs would be mad if there were any.
I'd say good job. When nobody's happy, everyone wins.
What the hell are NBs mad about? Surprise attack being an auto crit when flanking or killer's blade finally rivaling weapon executes? Two things they've wanted forever?
WreckfulAbandon wrote: »You guys are literally killing the Sorcerer class with your complete gutting of Crystal Weapon. There are a lot of things I dont like about these patch notes (the new set that allows removal of buffs is atrocious) but nothing quite triggered me like the Crystal Weapon change. We never asked for 2 casts along with a cost increase, and I had a feeling that this was going to be the price. Terrible change, please revert to 2 patch cycles ago where there was only one proc for approximately the cost of a spammable.
First round of parses on the PTS seem to indicate that DPS is down roughly 30K.
While they might pick up some more damage by re-working builds to compensate for the nerfs, I doubt it'll go much higher.
Hope you intend to rework the more recent trials to compensate for that much loss of damage.
WreckfulAbandon wrote: »You guys are literally killing the Sorcerer class with your complete gutting of Crystal Weapon. There are a lot of things I dont like about these patch notes (the new set that allows removal of buffs is atrocious) but nothing quite triggered me like the Crystal Weapon change. We never asked for 2 casts along with a cost increase, and I had a feeling that this was going to be the price. Terrible change, please revert to 2 patch cycles ago where there was only one proc for approximately the cost of a spammable.
Yep,
Stam sorc just lost their only spammable. It was fun while it lasted.
Btw light attack, dot and hot nerfs would have gutted stamsorc hard enough, I really think Crystal Weapon and Bound Armament nerfs are way over the board.
Stamsorc's got no healing nor damage now... I dare ZOS to show us in one of their twitch live shows how stamsorcs are supposed to pvp now... 'cause I fail to see the way.
Logging into PTS with my main Templar I could definitely feel the nerfs and Jabs/Sweeps feels awful, to look at and use now. Also not a fan of the new spear that is replacing the shard? The original animation matching other skills from the Aedric Spear skill line was more cohesive. I wish all of the changes to Puncturing Strikes would just be reverted.
I'm not really seeing where there is much benefit for new players, limited mobility players and low end DPS to middle range DPS players either. Feels like they will see the biggest DPS loss with all of the combat changes. Especially after they were given the Oakensoul to grind for a decent one bar set up and that got nerfed pretty hard. High end DPS players will probably be the least effected by all of these changes.
Adding** If the changes to Oakensoul were because of PVP issues, couldn't it be possible to leave it as is on live for PvE/Overland and make an adjustment that would just effect PVP areas?
Can anyone remember if any game changes have ever been withdrawn after so many complaints? Or are these "improvements", regardless of what is posted here, implemented anyway.
offbymyself wrote: »We get that the end game community isn't where your money comes from, but why make end game content even more unattainable? Your logic is that you're trying to be more inclusive but you're actually just going to alienate anyone who wants to improve and work towards trial clears/titles/trifectas. Are we supposed to just wait a few years and you'll nerf these trials like you did Halls of Fabrication to make it more attainable for newer players? You're taking the satisfaction of 'getting good' out of the game and soon role players will be all that's left.