sabresandiego_ESO wrote: »This is the best patch in years. Fixes so much stuff and reduces power creep. Unfortunately players are too attached to the power level of their characters and simply can’t handle being made “weaker” even if it makes the game significantly better. And that’s why this thread is filled with masses of people who haven’t even tested the changes threatening to quit
AmendmentI wrote: »sabresandiego_ESO wrote: »This is the best patch in years. Fixes so much stuff and reduces power creep. Unfortunately players are too attached to the power level of their characters and simply can’t handle being made “weaker” even if it makes the game significantly better. And that’s why this thread is filled with masses of people who haven’t even tested the changes threatening to quit
Out of curiosity, in what way does becoming weaker make content better? It doesn't make it more accessible, fun, easier to complete, or allow for more group variety. So in what way does being weaker suddenly make the game better? Is it because of a challenge? That's fine but doesn't seem to fit their reasoning for the changes.
@Gaisma this is FAR more useful info than my own parse.
The negative impact on people who are trying to get into vet content should have far greater weight than those at the top end. Yes, the nerfs are really going to set back our vRG HM prog, but if it's stopping other people from doing vet content at all then that's devastating.
@Gaisma this is FAR more useful info than my own parse.
The negative impact on people who are trying to get into vet content should have far greater weight than those at the top end. Yes, the nerfs are really going to set back our vRG HM prog, but if it's stopping other people from doing vet content at all then that's devastating.
I know this will get lost in this thread, but I am one of those casual players who cannot parse 100k. I also struggle with weaving (templar puncturing jabs are awkward to weave) and rotation in general. I have a carpal tunnel injury too, but I manage to do LA weaving with binding LA to a mouse scroll. I got High Isle chapter and farmed Oakensoul Ring to try out one bar build. This is not meta, but is a simple setup that lets me fight any boss or adds that I encounter without swapping gear and skills. I have installed Combat Metrics addon to see the numbers I do on PTS and live server. They have made me very, very sad.
My skills are as follows:
And this is my gear:
I used Perfected Bashei on PTS because it was an option. I don't dream to do vRG on live server anytime soon. I also forgot to change Oakensoul ring (on both PTS and live), so it has a weird trait and enchant.
I used the same Champion Points, magicka potions (on PTS I had alliance ones) and Witchmother's brew. I am not sure why my magicka regeneration is different on both (maybe related to new changes?) but I could keep my magicka very low (for Bashei's) consistently.
This is a parse from live server:
And this is from PTS:
This is really sad to see. Even 60k was a lot for me to do, I have come far in the past year, after I started to learn rotation and do trials to farm better gear. I don't understand how this is supposed to help me to do dungeons and arenas, and trials? No progression group will take me with these numbers. Why did I even buy High Isle Chapter and farmed this mythic?
For the fairness sake I will add that new jab animation is better, I could do more LAs (not that it helped with damage on PTS), I appreciate the idea of one or two dots that last 20 seconds, but the damage loss is horrible, because content is still the same and damage requirements are the same. Please, don't go live with these changes.
PileggiPileggi wrote: »Why nerf spirit mender to the ground like that? 48% is way too much... Also, Guardian dies when you are taking lots of damage? Awful change.. And then tether and scythe are buffed which require corpse or target to get heals, not very accessible changes for necro which is already harder to play than other classes.
Why does vigour and regen get to be better than spirit mender, a class ability? If intensive mender was too strong, could have nerfed it's extra healing. Why make the whole skill complete garbage when it is one of necros main abilities? Nobody wants to use tether or scythe or vigour over intensive mender in pvp. Nobody wants to resummon prematurely dying guardian in pve or pvp.
Please revert, because honestly necro is already pretty fiddly to play, blast bones every 3rd ability and now we have to juggle spirit guardian when it randomly dies and stops healing exactly when we need it to heal.
BretonMage wrote: »Regarding DOTs:
I don't understand the reasoning behind making DOTs tick every 2 seconds instead of one? And/or lowering the damage per tick? That will just make fights last even longer, which is the last thing low DPS players need.
If they truly wanted to raise the floor, they'd leave the ticks and damage unchanged and just extend the duration a little, to make it more forgiving for players struggling with their rotation.
As a sorcerer I'm going to have to drop my pets and WoE now. Is this really what they wanted?
I would say I am in about the top 10 percentile of ESO players in terms of skill doing harder content. That includes not just parse number, but also situational awareness and ability to learn mechanics and follow raid lead instructions without getting overwhelmed.
I’m a member of a number of different discords that do vet 4-person and 12-person content.
In some of these, most players are in the top 1-5%, and I am definitely “playing up.” We always clear. But even so, without it being a dedicated prog, we don’t do hard mode. I’ve only done a few hms, always with a dedicated weekly or twice-weekly group. The idea that top players are cheesing newer vet content with dps levels on live just does not hold water.
In others, I am middle of the pack, and we clear with some effort, perhaps a few wipes.
In other discords, I am one of the best dps by far. These are great groups, one in particular does a vet attempt every Friday night that goes for 3 hours and is has ppl of all different skill levels. More often than not, the group does not even clear, but it is fun and I join just because I enjoy their company and feel like maybe I can help them out. These are guilds like Loreseekers/Tipsy Trials/various trade guilds that do/attempt vet trials as a service to their members. Great people.
These latter groups have no shot at completing this content if these changes go forward. It is sad.
The changes are terrible, and that really irks me. But what irks me just as much is this lie that it will make content more accessible to a broader group. It is so obviously not true. How can the devs not see this?
for those curious, how do things look outside the 21m with it's buff changes etc
3m live - 56k
3m pts - 45k
so 11k dps lost, just over 20%
francesinhalover wrote: »