ForzaRammer wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..
And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.
Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.
Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.
...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.
And that's why there's inflation. Not because of one little giveaway.
I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.
That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.
(I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)
No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.
The direct gold is not a large part of the income now, your claim is completely false.
I'm talking about people who don't trade. They get 0 gold from mats, just the quest gold (and selling ornates to the vendor).
(that would be all of us who have nothing to do with this game's dumpster fire of a trading system. Been playing since 2016, I've never sold a single thing to another player. I've also never had more than ~1.7mil gold.)
So many “us” and “i”, it’s all about you i guess, have you thought that trading with other player is literally a feature in every MMO
And have you thought that only in one is it gated behind guilds...?
What you talking about? People can sell in zone chat in eso, just like other games
As has been discussed to death, spamming zone chat is not a sensible selling mechanism. Other games, inter alia, use auction houses open to everyone. And while people can argue till the cows come home about the merits and demerits of auction houses in ESO, the fact remains that ESO gates its only sensible selling mechanism behind guilds, and behind the random strangers running those guilds (even automated guilds administered by the servers themselves would be an improvement).
A lot of people simply will not join guilds. They do not want to. And they are de facto cut off from one side of the player economy while fully exposed to its rising prices if they try to buy something.
As I said above, these forums are self selecting and tend to attract players who are not entirely representative of ESO's player base. So these conversations generally degenerate into "you're lazy for not joining a guild", "i make a million a day what's your problem", "spamming zone chat is an absolutely flawless mechanism because reasons", etc. There's a limit to how far this discussion can productively get if people refuse to recognise the existence of a large slice of the playerbase who do not want to and will not engage with guilds and if people blithely assert that a totally useless mechanism -- WTS spam in chat -- is the bee's knees.
ForzaRammer wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..
And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.
Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.
Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.
...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.
And that's why there's inflation. Not because of one little giveaway.
I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.
That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.
(I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)
No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.
The direct gold is not a large part of the income now, your claim is completely false.
I'm talking about people who don't trade. They get 0 gold from mats, just the quest gold (and selling ornates to the vendor).
(that would be all of us who have nothing to do with this game's dumpster fire of a trading system. Been playing since 2016, I've never sold a single thing to another player. I've also never had more than ~1.7mil gold.)
So many “us” and “i”, it’s all about you i guess, have you thought that trading with other player is literally a feature in every MMO
And have you thought that only in one is it gated behind guilds...?
What you talking about? People can sell in zone chat in eso, just like other games
As has been discussed to death, spamming zone chat is not a sensible selling mechanism. Other games, inter alia, use auction houses open to everyone. And while people can argue till the cows come home about the merits and demerits of auction houses in ESO, the fact remains that ESO gates its only sensible selling mechanism behind guilds, and behind the random strangers running those guilds (even automated guilds administrated by the servers themselves would be an improvement).
A lot of people simply will not join guilds. They do not want to. And they are de facto cut off from one side of the player economy while fully exposed to its rising prices if they try to buy something.
As I said above, these forums are self selecting and tend to attract players who are not entirely representative of ESO's player base. So these conversations generally degenerate into "you're lazy for not joining a guild", "i make a million a day what's your problem", etc. There's a limit to how far this discussion can productively get if people refuse to recognise the existence of a large slice of the playerbase who do not want to and will not engage with guilds.
More goldsinks would help.
Release more houses and mounts with the option to be bought with gold.
Because you have to happen to be in the right zone and the right instance of this zone. Busy zones like alliance capitals, Craglorn or Vivec run multiple concurrent instances and we have very little control over which one we'll be assigned to. Zone chat trading works well only during events, when people are concentrated around event quest givers and looking to barter for various event prizes. Lots of sellers and willing buyers in the same place. It doesn't work at all when you're trying to sell niche items, rare and expensive stuff and similar things which have few potential buyers.ForzaRammer wrote: »Zone chat not viable? Not sensible? Why exactly?
Because you have to happen to be in the right zone and the right instance of this zone. Busy zones like alliance capitals, Craglorn or Vivec run multiple concurrent instances and we have very little control over which one we'll be assigned to. Zone chat trading works well only during events, when people are concentrated around event quest givers and looking to barter for various event prizes. Lots of sellers and willing buyers in the same place. It doesn't work at all when you're trying to sell niche items, rare and expensive stuff and similar things which have few potential buyers.ForzaRammer wrote: »Zone chat not viable? Not sensible? Why exactly?
Action houses don't really work well with megaservers. WOW has over hundred servers each with their own economy. ESO has 6. The real issue is not performance but how min maxed it would become with the larger base. For cheaper items everybody would underbid each other because you have limited number of sale slots, For expensive items price would go way up.Holycannoli wrote: »As has been discussed to death, spamming zone chat is not a sensible selling mechanism. Other games, inter alia, use auction houses open to everyone. And while people can argue till the cows come home about the merits and demerits of auction houses in ESO, the fact remains that ESO gates its only sensible selling mechanism behind guilds, and behind the random strangers running those guilds (even automated guilds administered by the servers themselves would be an improvement).
A lot of people simply will not join guilds. They do not want to. And they are de facto cut off from one side of the player economy while fully exposed to its rising prices if they try to buy something.
As I said above, these forums are self selecting and tend to attract players who are not entirely representative of ESO's player base. So these conversations generally degenerate into "you're lazy for not joining a guild", "i make a million a day what's your problem", "spamming zone chat is an absolutely flawless mechanism because reasons", etc. There's a limit to how far this discussion can productively get if people refuse to recognise the existence of a large slice of the playerbase who do not want to and will not engage with guilds and if people blithely assert that a totally useless mechanism -- WTS spam in chat -- is the bee's knees.
In Project 1999 (classic Everquest server) you literally stand there in a zone the players designated for trading and spam chat if you want to buy and sell.
In virtually every MMORPG since then there has been a global auction house. Convenience and QoL can't be beat.
In ESO you have to join guilds in order to buy and sell, or you can pretend you're back in 1999 spamming "WTS" over and over with zero success.
It's a giant step backwards. Not sure why the devs insist on keeping it, other than the fact that it's this game's only real money sink and supposedly it was to help deter botting.
joerginger wrote: »If writs are the problem, so are all daily quests.
There is a reason hardly anyone does that, because it is impossible. Do you know how much farming time, collecting surveys time, and doing the actual quests time this takes. Not to mention the devotion over a longer period of time.joerginger wrote: »If writs are the problem, so are all daily quests.
Not sure about that. A daily typical zone quest requires actual players to be involved and takes time.
Daily writs provide quite a lot of gold if done consistently. More importantly they are automated on PC to require minimal player actions. You can complete an account’s worth of writs (up to 126 writ quests) compared to 1 or 2 world boss/delve quests. People then have multiple writ farm accounts.
Writs should certainly not provide gold as a reward.
There is a reason hardly anyone does that, because it is impossible. Do you know how much farming time, collecting surveys time, and doing the actual quests time this takes. Not to mention the devotion over a longer period of time.joerginger wrote: »If writs are the problem, so are all daily quests.
Not sure about that. A daily typical zone quest requires actual players to be involved and takes time.
Daily writs provide quite a lot of gold if done consistently. More importantly they are automated on PC to require minimal player actions. You can complete an account’s worth of writs (up to 126 writ quests) compared to 1 or 2 world boss/delve quests. People then have multiple writ farm accounts.
Writs should certainly not provide gold as a reward.
Anyone that does a full account of crafting dailies(or more) for over a month, is investing a huge amount of time and effort to do so. As they would need to massively restock their resources. Try it for yourself, and you will see it is not as easy as just activating and handing in the crafting dailies.
PS: PC EU, not using any add-ons!
This I believe is against ToS and should be a bannable offence.with a program that input characters movements
I don't know about automation through addons because I don't use the lazy writ crafter. Though the PC version of ESO has a much better UI that can be navigated faster even without addons, and this also contributes to the ease and speed of churning out writs on multiple characters.joerginger wrote: »I have been doing writs for almost four years now and I can't fathom any way to automate any of this, "without human input", no less.
As others have already pointed out, very soon you would run out of resources to do anything anyway. This looks like rumours or it's even intentional spreading of misinformation. There have been several people putting forth such claims. Wonder why.
A lot of people simply will not join guilds. They do not want to. And they are de facto cut off from one side of the player economy while fully exposed to its rising prices if they try to buy something.
As I said above, these forums are self selecting and tend to attract players who are not entirely representative of ESO's player base. So these conversations generally degenerate into "you're lazy for not joining a guild", "i make a million a day what's your problem", "spamming zone chat is an absolutely flawless mechanism (that I don't actually use) because reasons", "but the servers will crash if the game isn't the way I want it to be", etc.
There's a limit to how far this discussion can productively get if people refuse to recognise the existence of a large slice of the playerbase who do not want to and will not engage with guilds, and if people are going blithely to claim that a totally useless (and ridiculous) mechanism -- WTS spam in chat -- is the bee's knees.
This is once per account. The occasional gold rewards from endeavors are also once per account. All it does is help single character players catch up with those who abuse up to 18 alts. The real problem is that daily crafting writ gold is not once per day per account, and that the amount of gold scales with character level instead of skillpoints invested in crafting skills. If you want to turn off the faucet, either remove gold rewards from daily writs altogether, or make it so that only the first writ of each type nets any gold and writs spammed with alts only yield the material boxes.
is it really a problem? it's inevitable, if anything. the longer the game is out, the more gold that is generated by players to be traded between each other
100k seems quite inconsequential and not worth being upset about enough to make a thread on the forums about it. i for one like getting more money in this game
Yes it’s a problem. Do you want our console server economies to turn into an inflated mess like on PC.
More gold is generated overtime but that is supposed to be counteracted via gold sinks. We don’t have many effective gold sinks though and 100K per active player is a massive injection of new gold into the economy. I’d rather they provided something else, like 50K tel var. At least that gets destroyed via purchases at the vendor.
It won’t ruin the economy on its own but it’s unnecessary to take an a step toward inflation like that imo.
I do not think people are lazy if they don't join a guild but I do think they are stubborn and cutting off their own nose to spite their face if they complain about inflation and not having gold and refuse to join a trading guild.
ForzaRammer wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..
And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.
Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.
Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.
...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.
And that's why there's inflation. Not because of one little giveaway.
I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.
That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.
(I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)
No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.
The direct gold is not a large part of the income now, your claim is completely false.
I'm talking about people who don't trade. They get 0 gold from mats, just the quest gold (and selling ornates to the vendor).
(that would be all of us who have nothing to do with this game's dumpster fire of a trading system. Been playing since 2016, I've never sold a single thing to another player. I've also never had more than ~1.7mil gold.)
So many “us” and “i”, it’s all about you i guess, have you thought that trading with other player is literally a feature in every MMO
And have you thought that only in one is it gated behind guilds...?
What you talking about? People can sell in zone chat in eso, just like other games
As has been discussed to death, spamming zone chat is not a sensible selling mechanism. Other games, inter alia, use auction houses open to everyone. And while people can argue till the cows come home about the merits and demerits of auction houses in ESO, the fact remains that ESO gates its only sensible selling mechanism behind guilds, and behind the random strangers running those guilds (even automated guilds administered by the servers themselves would be an improvement).
A lot of people simply will not join guilds. They do not want to. And they are de facto cut off from one side of the player economy while fully exposed to its rising prices if they try to buy something.
As I said above, these forums are self selecting and tend to attract players who are not entirely representative of ESO's player base. So these conversations generally degenerate into "you're lazy for not joining a guild", "i make a million a day what's your problem", "spamming zone chat is an absolutely flawless mechanism (that I don't actually use) because reasons", "but the servers will crash if the game isn't the way I want it to be", etc.
There's a limit to how far this discussion can productively get if people refuse to recognise the existence of a large slice of the playerbase who do not want to and will not engage with guilds, and if people are going blithely to claim that a totally useless (and ridiculous) mechanism -- WTS spam in chat -- is the bee's knees.
I think the issue has to do more with market flippers than any way players earn gold in game. Some people collected a large amount of gold over the years and now have enough to corner the market and mop up anything that undervalues their top line. As a casual player who has no interest in playing the market and doesn't have all day to farm, I never made that much in a day, and I never held on to a million for long as I'd use it to buy houses and furnishing plans. Casuals simply have no way to bring in that much, especially those of us who have full time jobs and families. It would just anger the casual player base if income was also nerfed on top of the many nerfs this game as received over the years due to angry people wanting to wreck the game for others because they feel that's better than asking for solutions where everyone wins.