As people tried explain ZOS many times
they should not worsen already bad situation with golds and inflation.
Recently an item called "Morrowind Banner of the 6th House" was sold on PC/EU for 150M golds.
It is another example in a row how worthless are golds and how bad is inflation.
If ZOS thinks that giving free 150k golds from daily rewards will help curb raging inflation
well it is not the case.
Or maybe they are eager tp update guildshops and add to max prices limits, because it is only
2.100.000.000 golds now and it will be soon not enough.
Especially if they dont stop pouring new dirty golds to the game and don't do something with daily rewards and writs.
Or maybe they can't wait for the prices like that:
1x heartwood 1M
200x heartwood 200M
1x chromium plating 250M
10x chromium plating 2.500M (over current price limit in guildshop)
1x Morrowind Banner of the 6th House 150 Billion golds (or 150.000.000.000 if you can count all that decimal places)
only 70 times over current max price limit LOL
Kiralyn2000 wrote: »100k gold, over a month, is 3k gold/day.
That's less than a single character's daily crafting writs.
So, no. In the grand scheme of the economy? That 100k gold login reward is basically nothing.
Except for a new player, for whom it's very nice.
As people tried explain ZOS many times
they should not worsen already bad situation with golds and inflation.
Recently an item called "Morrowind Banner of the 6th House" was sold on PC/EU for 150M golds.
It is another example in a row how worthless are golds and how bad is inflation.
If ZOS thinks that giving free 150k golds from daily rewards will help curb raging inflation
well it is not the case.
Or maybe they are eager tp update guildshops and add to max prices limits, because it is only
2.100.000.000 golds now and it will be soon not enough.
Especially if they dont stop pouring new dirty golds to the game and don't do something with daily rewards and writs.
Or maybe they can't wait for the prices like that:
1x heartwood 1M
200x heartwood 200M
1x chromium plating 250M
10x chromium plating 2.500M (over current price limit in guildshop)
1x Morrowind Banner of the 6th House 150 Billion golds (or 150.000.000.000 if you can count all that decimal places)
only 70 times over current max price limit LOL
So, the sign-in reward is 100k. Yes, for players who have been around a while and do even casual trading it is loose change. For new players though....new players might need it for little things like bank and inventory space, especially if they have more than one character. I can't see the amount actually causing "inflation" and disaster.
Bag space bought from the bag merchants, per character:
60 to 70 bag slots cost 400 gold
70 to 80 bag slots cost 2,000 gold
80 to 90 bag slots cost 5,900 gold
90 to 100 bag slots cost 11,900 gold
100 to 110 bag slots cost 19,200 gold
110 to 120 bag slots cost 30,700 gold
120 to 130 bag slots cost 46,000 gold
130 to 140 bag slots cost 64,500 gold
You can buy bank slots by purchasing upgrades from the banker. Upgrading your bank slots increases the size by 10, from 60 slots to 240 slots. Account wide, thanks be to Akatosh.
60 to 70 bank slots cost 1,000 gold
70 to 80 bank slots cost 3,300 gold
80 to 90 bank slots cost 6,800 gold
90 to 100 bank slots cost 11,400 gold
100 to 110 bank slots cost 20,500 gold
110 to 120 bank slots cost 28,300 gold
120 to 130 bank slots cost 32,700 gold
130 to 140 bank slots cost 37,500 gold
140 to 150 bank slots cost 42,700 gold
150 to 160 bank slots cost 45,000 gold
160 to 170 bank slots cost 50,000 gold
170 to 180 bank slots cost 55,000 gold
180 to 190 bank slots cost 60,000 gold
190 to 200 bank slots cost 65,000 gold
200 to 210 bank slots cost 70,000 gold
210 to 220 bank slots cost 75,000 gold
220 to 230 bank slots cost 80,000 gold
230 to 240 bank slots cost 85,000 gold
I started in beta/early access. Earning gold before traders existed was hard. Getting the bank space that was account wide was an exercise in restraint and self-denial. Buying anything besides inventory and bank space wasn't a good idea, horses cost Jone and Jode if you wanted one that wasn't the generic white imperial horse. 100k reward would have been blessings from the Divines as a new player.
Last one allegedly sold last month for around 300m on PC-EU (I say allegedly since that record only seems to go back as far as 22-May). So if we look at inflation from that angle, it's actually gone down. It is stupidly rare and it's not a good example of anything due to this. Better to simply use upgrade materials (source: UESP (EU, NA)) as an example which more accurately represents the current inflation.biovitalb16_ESO wrote: »I would just like to point out that it sold for that because this item is stupidly rare...so rare in fact this is probably the first one sold in like a year plus.
Free gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.
MudcrabAttack wrote: »I imagine a new player could simply farm mats for a few hours and net enough gold to expand all their bag space and get a horse and house and furnishings. It wasn’t that easy at the start
Free gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.
do not agree, new players will get about 100k gold in 1 day, just sell junk after every dungeon run or overland runs
its very easy to get gold in the game right now
Free gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.
ForzaRammer wrote: »Free gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.
No it doesn’t, new player have no access to alloy and wax, 100k gold is not enough to upgrade weapons at this point. It actually lower the purchase power of little gold new player got from questing
ForzaRammer wrote: »Free gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.
No it doesn’t, new player have no access to alloy and wax, 100k gold is not enough to upgrade weapons at this point. It actually lower the purchase power of little gold new player got from questing
It's a perfectly hefty amount of gold for newer players on 2 out of the 3 platforms, and a complete drop in the bucket for most established players on all 3 platforms.
On xbox NA, tempering alloy goes for 4.5K a piece, and is the most expensive upgrade mat at the moment (non jewelry). So perfectly reasonable for a newer player to gold out some gear with 100K gold. Or, as the poster you quoted said, buy banker, inventory, and mount upgrades.
For established players, 100K gold is meaningless anyways. I can make 100K gold overnight with almost no effort. I spent 100K gold yesterday on a few plans and some unlearned set pieces.
100K gold isn't going to have any impact on PC inflation (the only platform that really has it) and isn't going to suddenly cause inflation on the other platforms.
Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold. And that's just from the people contributing the most to gold sinking, once you add all the non capitol traders, the social guilds, and then the players not in guilds at all, it gets absolutely astronomically ridiculous. Even dividing the total by 5 to adjust for overlap by assuming every player is in 5 guilds, the total number would blow your mind.
So you're right, 100k is a drop in the ocean for a single player, which is ironically exactly why it's not worth the damage that it does, even for new players. Especially for new players, who are going to be the ones struggling in that inflated economy and that 100k is not going to fix it for them.
Now, all that said, I'm on console thankfully, and our economy is great for the time being. But I still cringe every time I see these 100k daily rewards.
Fenris_Arainai wrote: »Free gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.
do not agree, new players will get about 100k gold in 1 day, just sell junk after every dungeon run or overland runs
its very easy to get gold in the game right now
That is simply not true. I'm not a new player, but created first character on a new server, and he's level 21 and had less than 5K gold. A new player would know even less how to make gold fast. So no, you can't make 100K gold in one day on a level 1 toon when you barely know what's going on, since you're new to the game.
100K reward is very helpful.
If you want to curb inflation (and solve a bunch of other problems) I recommend instead starting with the bot problem, rather than daily rewards.
As people tried explain ZOS many times
they should not worsen already bad situation with golds and inflation.
Recently an item called "Morrowind Banner of the 6th House" was sold on PC/EU for 150M golds.
It is another example in a row how worthless are golds and how bad is inflation.
If ZOS thinks that giving free 150k golds from daily rewards will help curb raging inflation
well it is not the case.
Or maybe they are eager tp update guildshops and add to max prices limits, because it is only
2.100.000.000 golds now and it will be soon not enough.
Especially if they dont stop pouring new dirty golds to the game and don't do something with daily rewards and writs.
Or maybe they can't wait for the prices like that:
1x heartwood 1M
200x heartwood 200M
1x chromium plating 250M
10x chromium plating 2.500M (over current price limit in guildshop)
1x Morrowind Banner of the 6th House 150 Billion golds (or 150.000.000.000 if you can count all that decimal places)
only 70 times over current max price limit LOL
Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..