Kiralyn2000 wrote: »Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..
And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.
Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.
Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.
...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.
And that's why there's inflation. Not because of one little giveaway.
Free gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.
do not agree, new players will get about 100k gold in 1 day, just sell junk after every dungeon run or overland runs
its very easy to get gold in the game right now
Free gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.
As well as for those experienced players who choose to have nothing to do with the broken trading system in this game. Not broken, I hear traders say? Well, this thread among others would strongly suggest otherwise.
xXSilverDragonXx wrote: »Lots of newer players will really enjoy that. And 100k in the grands scheme will not matter much. Right now, the economy in this game is borked from YEARS of not solid gold sinks for players to indulge themsleves in once the reach a certain level. It's a fairytale ficticious world that doesn't even remotely resemble any kind of real ecomony. And it never will. So at this point any time someone goes on about the inflation or gold in this game, all I can do is laugh. And really, even the prices aren't a big issue. level some toons to do crafting writs and you will get decent gold from those writs. But for new players who are not there? 100k will help them quite a bit.
ForzaRammer wrote: »Kiralyn2000 wrote: »Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..
And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.
Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.
Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.
...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.
And that's why there's inflation. Not because of one little giveaway.
I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..
And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.
Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.
Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.
...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.
And that's why there's inflation. Not because of one little giveaway.
I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.
That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.
(I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)
ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..
And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.
Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.
Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.
...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.
And that's why there's inflation. Not because of one little giveaway.
I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.
That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.
(I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)
No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.
The direct gold is not a large part of the income now, your claim is completely false.
eovogtb16_ESO wrote: »I recently brought some new friends into this game (they are already 1500+ cp), they are having a massive problem actually being able to play this game at an efficient level, (min/max trials and pvp raiding). If you want to be able to play this way you need to sell carries or farm for multiple hours of a day just to be able to afford to run in trial groups for a few more hours in the day.
This main problem is belived that this is just caused by buying just to re-sell. The guild vendors are packed full of these items, so its not exactly like they are in short supply.
I can afford 1500+ columbine and 1500+ bugloss and 20k+ dreugh wax. i have tens of millions but this is getting insane - if i was a new player I would never be able to actually play this game efficiently the way I want to play.
ZOS you have to do something about this. You have to give us some way or a better way of getting these mats, becuase the people who dont have 8+ hours a day to dedicate to farming.
Am I not understanding something here, or doing something wrong? Does anyone else have any input on the matter?
eovogtb16_ESO wrote: »I recently brought some new friends into this game (they are already 1500+ cp), they are having a massive problem actually being able to play this game at an efficient level, (min/max trials and pvp raiding). If you want to be able to play this way you need to sell carries or farm for multiple hours of a day just to be able to afford to run in trial groups for a few more hours in the day.
I can afford 1500+ columbine and 1500+ bugloss and 20k+ dreugh wax. i have tens of millions but this is getting insane - if i was a new player I would never be able to actually play this game efficiently the way I want to play.
ZOS you have to do something about this. You have to give us some way or a better way of getting these mats, becuase the people who dont have 8+ hours a day to dedicate to farming.
Am I not understanding something here, or doing something wrong? Does anyone else have any input on the matter?
EdmondDontes wrote: »As people tried explain ZOS many times
they should not worsen already bad situation with golds and inflation.
Recently an item called "Morrowind Banner of the 6th House" was sold on PC/EU for 150M golds.
It is another example in a row how worthless are golds and how bad is inflation.
If ZOS thinks that giving free 150k golds from daily rewards will help curb raging inflation
well it is not the case.
Or maybe they are eager tp update guildshops and add to max prices limits, because it is only
2.100.000.000 golds now and it will be soon not enough.
Especially if they dont stop pouring new dirty golds to the game and don't do something with daily rewards and writs.
Or maybe they can't wait for the prices like that:
1x heartwood 1M
200x heartwood 200M
1x chromium plating 250M
10x chromium plating 2.500M (over current price limit in guildshop)
1x Morrowind Banner of the 6th House 150 Billion golds (or 150.000.000.000 if you can count all that decimal places)
only 70 times over current max price limit LOL
Compared to what we have gotten for the last year or so in daily login rewards I think maybe people shouldn't be complaining. Personally I'm thankful to see some decent daily login rewards even if it doesn't add up to much for me. The gold is nothing to people like me who have plenty, but for a new player its significant and helps them a lot.
The "upgrades" to the daily login rewards are to be commended, not derided IMO.
Gods I must have been one hell of a buffoon when I was a new player. I didn't care one bit about maxing out my gear, sure it was tempting, I just thought I'd get there eventually. Wasn't in a rush. Heard about trade guilds but was too worried to join one, wasn't sure whether I could sell stuff consistently.ForzaRammer wrote: »No it doesn’t, new player have no access to alloy and wax, 100k gold is not enough to upgrade weapons at this point. It actually lower the purchase power of little gold new player got from questingFree gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.
is it really a problem? it's inevitable, if anything. the longer the game is out, the more gold that is generated by players to be traded between each other
100k seems quite inconsequential and not worth being upset about enough to make a thread on the forums about it. i for one like getting more money in this game
I've actually never sold anything in zone chat. I do sell mats on a big trading guild (in Mournhold) on PC-EU and yeah, super easy to make tons of gold.WrathOfInnos wrote: »I wouldn't worry too much about new players affording bag upgrades when they can pick a few common flowers and sell them for 750-800 gold each in zone chat. For reference that would have been 100-200 gold not long ago. The inflation is severe, and nobody should have any difficulty making gold to afford the extremely limited list of things it is used for.
ForzaRammer wrote: »I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
100k isnt even THAT much bro, its not gonna co tribute to inflation, itll help those who have trouble getting gold tho.
Gaeliannas wrote: »100k isnt even THAT much bro, its not gonna co tribute to inflation, itll help those who have trouble getting gold tho.
Is 1,100,000,000,000 (1.1 trillion) gold enough to contribute to inflation? Because that is potentially how much gold they are dumping into the game, not 100K. Based that on 1/2 the amount of players ESO supposedly has taking the 100K..
Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..
And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.
Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.
Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.
...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.
And that's why there's inflation. Not because of one little giveaway.
I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.
That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.
(I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)
No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.
The direct gold is not a large part of the income now, your claim is completely false.
I'm talking about people who don't trade. They get 0 gold from mats, just the quest gold (and selling ornates to the vendor).
(that would be all of us who have nothing to do with this game's dumpster fire of a trading system. Been playing since 2016, I've never sold a single thing to another player. I've also never had more than ~1.7mil gold.)
ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..
And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.
Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.
Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.
...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.
And that's why there's inflation. Not because of one little giveaway.
I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.
That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.
(I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)
No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.
The direct gold is not a large part of the income now, your claim is completely false.
I'm talking about people who don't trade. They get 0 gold from mats, just the quest gold (and selling ornates to the vendor).
(that would be all of us who have nothing to do with this game's dumpster fire of a trading system. Been playing since 2016, I've never sold a single thing to another player. I've also never had more than ~1.7mil gold.)
So many “us” and “i”, it’s all about you i guess, have you thought that trading with other player is literally a feature in every MMO
joerginger wrote: »ForzaRammer wrote: »I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
Excellent suggestion, if all repeatable gold income is deleted now, only those of us who already bought everything they want or who have enough gold to buy everything they want will be rich. Thankfully we had years to earn the gold, now let's prevent everybody else from doing the same!
ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Kiralyn2000 wrote: »Wandering_Immigrant wrote: »I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.
For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..
And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.
Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.
Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.
...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.
And that's why there's inflation. Not because of one little giveaway.
I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.
That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.
(I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)
No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.
The direct gold is not a large part of the income now, your claim is completely false.
I'm talking about people who don't trade. They get 0 gold from mats, just the quest gold (and selling ornates to the vendor).
(that would be all of us who have nothing to do with this game's dumpster fire of a trading system. Been playing since 2016, I've never sold a single thing to another player. I've also never had more than ~1.7mil gold.)
So many “us” and “i”, it’s all about you i guess, have you thought that trading with other player is literally a feature in every MMO
And have you thought that only in one is it gated behind guilds...?