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adding gasoline to fire

  • Mr_Stach
    Mr_Stach
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    Just a side note, this 100k Gold will be utterly wasted on me. I've got 0 Money Management Skills, that's my wife's thing
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ForzaRammer
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    I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.

    For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..

    And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.

    Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.

    Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.

    ...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.

    And that's why there's inflation. Not because of one little giveaway.

    I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed
  • xXSilverDragonXx
    xXSilverDragonXx
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    Lots of newer players will really enjoy that. And 100k in the grands scheme will not matter much. Right now, the economy in this game is borked from YEARS of not solid gold sinks for players to indulge themsleves in once the reach a certain level. It's a fairytale ficticious world that doesn't even remotely resemble any kind of real ecomony. And it never will. So at this point any time someone goes on about the inflation or gold in this game, all I can do is laugh. And really, even the prices aren't a big issue. level some toons to do crafting writs and you will get decent gold from those writs. But for new players who are not there? 100k will help them quite a bit.
  • xXSilverDragonXx
    xXSilverDragonXx
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    ZeroDPS wrote: »
    LashanW wrote: »
    Free gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.

    do not agree, new players will get about 100k gold in 1 day, just sell junk after every dungeon run or overland runs
    its very easy to get gold in the game right now

    I feel your math skills are a bit off here. items are worth maybe 30-40 gold on average. Let's round that up to 50 to be generous. We aren't counting the occassional ornate drops as they are much more rare. You would need to vedor 2,000 items if they were all worth 50 gold which they rarely are. What dungeons are you running where you get 2000 drops in a day? You would have to run circles through public dungeons or leveling routes for countless hours and probably nearing 24 hours straight. What average player has the desire or will to do that? Most want to just play the game normally not farm like fiends non stop.
  • wolfie1.0.
    wolfie1.0.
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    Tandor wrote: »
    LashanW wrote: »
    Free gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.

    As well as for those experienced players who choose to have nothing to do with the broken trading system in this game. Not broken, I hear traders say? Well, this thread among others would strongly suggest otherwise.

    The only trading system that I can think of that isn't breakable or inherently broken in some form already is to simply not allow trading.

    If you can come up with one that can be balanced and without any possible exploits then you probably could be a very wealthy person irl selling the idea.
  • wolfie1.0.
    wolfie1.0.
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    Lots of newer players will really enjoy that. And 100k in the grands scheme will not matter much. Right now, the economy in this game is borked from YEARS of not solid gold sinks for players to indulge themsleves in once the reach a certain level. It's a fairytale ficticious world that doesn't even remotely resemble any kind of real ecomony. And it never will. So at this point any time someone goes on about the inflation or gold in this game, all I can do is laugh. And really, even the prices aren't a big issue. level some toons to do crafting writs and you will get decent gold from those writs. But for new players who are not there? 100k will help them quite a bit.

    Your not wrong. 100k is a drop in the bucket. It does add up though. For example I have 30 accounts, that's 3 million gold across them if I bother to login to them next month. But if I spent the time logging in and collecting them just playing eso and farming what I farm. I can make several millions more gold for myself than 3 million in 14 days.

  • K9002
    K9002
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    This is once per account. The occasional gold rewards from endeavors are also once per account. All it does is help single character players catch up with those who abuse up to 18 alts. The real problem is that daily crafting writ gold is not once per day per account, and that the amount of gold scales with character level instead of skillpoints invested in crafting skills. If you want to turn off the faucet, either remove gold rewards from daily writs altogether, or make it so that only the first writ of each type nets any gold and writs spammed with alts only yield the material boxes.
  • Kiralyn2000
    Kiralyn2000
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    I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.

    For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..

    And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.

    Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.

    Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.

    ...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.

    And that's why there's inflation. Not because of one little giveaway.

    I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed

    Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.

    That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.

    (I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)
    Edited by Kiralyn2000 on June 2, 2022 12:50AM
  • ForzaRammer
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    I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.

    For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..

    And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.

    Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.

    Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.

    ...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.

    And that's why there's inflation. Not because of one little giveaway.

    I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed

    Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.

    That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.

    (I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)

    No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.

    The direct gold is not a large part of the income now, your claim is completely false.
  • Kiralyn2000
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    I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.

    For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..

    And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.

    Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.

    Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.

    ...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.

    And that's why there's inflation. Not because of one little giveaway.

    I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed

    Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.

    That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.

    (I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)

    No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.

    The direct gold is not a large part of the income now, your claim is completely false.

    I'm talking about people who don't trade. They get 0 gold from mats, just the quest gold (and selling ornates to the vendor).

    (that would be all of us who have nothing to do with this game's dumpster fire of a trading system. Been playing since 2016, I've never sold a single thing to another player. I've also never had more than ~1.7mil gold.)
    Edited by Kiralyn2000 on June 2, 2022 1:09AM
  • eovogtb16_ESO
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    I recently brought some new friends into this game (they are already 1500+ cp), they are having a massive problem actually being able to play this game at an efficient level, (min/max trials and pvp raiding). If you want to be able to play this way you need to sell carries or farm for multiple hours of a day just to be able to afford to run in trial groups for a few more hours in the day.

    This main problem is belived that this is just caused by buying just to re-sell. The guild vendors are packed full of these items, so its not exactly like they are in short supply.

    I can afford 1500+ columbine and 1500+ bugloss and 20k+ dreugh wax. i have tens of millions but this is getting insane - if i was a new player I would never be able to actually play this game efficiently the way I want to play.

    ZOS you have to do something about this. You have to give us some way or a better way of getting these mats, becuase the people who dont have 8+ hours a day to dedicate to farming.

    Am I not understanding something here, or doing something wrong? Does anyone else have any input on the matter?
  • Northwold
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    I recently brought some new friends into this game (they are already 1500+ cp), they are having a massive problem actually being able to play this game at an efficient level, (min/max trials and pvp raiding). If you want to be able to play this way you need to sell carries or farm for multiple hours of a day just to be able to afford to run in trial groups for a few more hours in the day.

    This main problem is belived that this is just caused by buying just to re-sell. The guild vendors are packed full of these items, so its not exactly like they are in short supply.

    I can afford 1500+ columbine and 1500+ bugloss and 20k+ dreugh wax. i have tens of millions but this is getting insane - if i was a new player I would never be able to actually play this game efficiently the way I want to play.

    ZOS you have to do something about this. You have to give us some way or a better way of getting these mats, becuase the people who dont have 8+ hours a day to dedicate to farming.

    Am I not understanding something here, or doing something wrong? Does anyone else have any input on the matter?

    Generally these topics die a death on this forum because the forum user base is self selecting and the hardcore, multicharacter many hours a day players are overrepresented while everyone else is not.

    The answer to almost every problem related to inflation seems to be a combination of:

    1. Stop people transferring gold between multiple characters (or tax transfers very heavily) and limit high reward features like crafting writs to rewarding *one character per account*, and

    2. For heaven's sake introduce some kind of sane mechanism for players who are not member of guilds to sell things to other players (that is not spamming zone chat), thereby massively increasing supply of items that otherwise literally get thrown away.

    It is in large part the insistence on trading by guilds that has caused this problem. And even in games with auction houses and rampant inflation, there is not such a discrepancy between guild members and everyone else because *every player has a mechanism to sell at the going rate and so is able broadly to keep up with how things have been priced*.

    The attitude in ESO seems to be that guild trading is the one sacred cow. To be perfectly honest, it strikes me that it is actively off-putting to new players, solo players and casual players -- in other words, all the players the game needs to make money -- and really, really bad for the game experience. Who is actually pleased by this except a hardcore that is not responsible for the majority of the game's income?
    Edited by Northwold on June 2, 2022 2:32AM
  • WraithCaller88
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    I recently brought some new friends into this game (they are already 1500+ cp), they are having a massive problem actually being able to play this game at an efficient level, (min/max trials and pvp raiding). If you want to be able to play this way you need to sell carries or farm for multiple hours of a day just to be able to afford to run in trial groups for a few more hours in the day.

    Playing the game "at an efficient level" isn't min/maxing; you can very easily get away with playing the vast majority of content with only epic-quality gear, and that is easily attainable just by playing the game normally. If you want to min/max for endgame trials or PVP, that's a whole other ball of wax.
    I can afford 1500+ columbine and 1500+ bugloss and 20k+ dreugh wax. i have tens of millions but this is getting insane - if i was a new player I would never be able to actually play this game efficiently the way I want to play.

    Again, you're conflating min/maxing for endgame content with playing the game efficiently. And even then, it is very possible for new players to do this - I've been playing less than a year, basically solo, and I've been able to upgrade several gear sets to legendary without spending gold on trading. Just like any content in the game though, if you want to do it, you have to be willing to learn how & invest the time/effort.
    ZOS you have to do something about this. You have to give us some way or a better way of getting these mats, becuase the people who dont have 8+ hours a day to dedicate to farming.

    Am I not understanding something here, or doing something wrong? Does anyone else have any input on the matter?

    You legit do not need to farm 8 hours a day if you want mats to run min/max endgame content... I farm 30 mins to 1 hr max most but not every day, and I do writs on one character who I've invested skill/champion points into crafting. With all that, I've got all my mat needs covered and more. Since I don't do trials or PVP, I sell it most of it since my endgame is roleplaying an eccentric and fabulously wealthy Telvanni wizard.

    Point is, you can absolutely min/max for the content you're talking about if you make it a priority. If you don't want to do that, trading is the alternative & plenty of people are willing to pay for convenience.

  • Amottica
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    trpajzla wrote: »
    As people tried explain ZOS many times
    they should not worsen already bad situation with golds and inflation.

    xt8ozfdoc8mb.png


    Recently an item called "Morrowind Banner of the 6th House" was sold on PC/EU for 150M golds.
    It is another example in a row how worthless are golds and how bad is inflation.

    If ZOS thinks that giving free 150k golds from daily rewards will help curb raging inflation
    well it is not the case.

    Or maybe they are eager tp update guildshops and add to max prices limits, because it is only
    2.100.000.000 golds now and it will be soon not enough.

    Especially if they dont stop pouring new dirty golds to the game and don't do something with daily rewards and writs.

    Or maybe they can't wait for the prices like that:

    1x heartwood 1M
    200x heartwood 200M
    1x chromium plating 250M
    10x chromium plating 2.500M (over current price limit in guildshop)
    1x Morrowind Banner of the 6th House 150 Billion golds (or 150.000.000.000 if you can count all that decimal places)
    only 70 times over current max price limit LOL

    Compared to what we have gotten for the last year or so in daily login rewards I think maybe people shouldn't be complaining. Personally I'm thankful to see some decent daily login rewards even if it doesn't add up to much for me. The gold is nothing to people like me who have plenty, but for a new player its significant and helps them a lot.

    The "upgrades" to the daily login rewards are to be commended, not derided IMO.

    Heck, I bring in way more than 100k a week pretty much just playing the game. The 100k is nothing to someone who has been around for at least a year and does not waste their gold.
  • VoidCommander
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    Make a new meta mythic item that eats gold pieces during use, and has a minimum amount of gold it devours every time it is equiped.

    Aside from that, ESO has some of the MOST expansive, diverse, and affective means of gold deletion in the entire MMO genre. Curbing inflation of gold has been a high priority focus for Zos since day ONE.

    That said, the problem as the game gets older is that once all the “non-recurring gold sinks” (houses, bag upgrades) are purchased, the gold has nowhere else to go. It then causes inflation for the few player traded resources.

    Any new content that gives a new way to spend gold would be highly beneficial in this endeavor. Something that specifically targets older players would be ideal so as to not adversely hinder new player’s purchasing power.
  • WrathOfInnos
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    I wouldn't worry too much about new players affording bag upgrades when they can pick a few common flowers and sell them for 750-800 gold each in zone chat. For reference that would have been 100-200 gold not long ago. The inflation is severe, and nobody should have any difficulty making gold to afford the extremely limited list of things it is used for.

    The daily rewards are probably a small contributor of inflation, but it is undeniably counterproductive. I can see how it would annoy anyone trying to discuss solutions to the inflation problem. And it really does not need to be there, more creative daily rewards would be better than just printing more fake money.
  • LashanW
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    LashanW wrote: »
    Free gold is pretty helpful for newer players. Because things like inventory and banker upgrades and mount upgrades are not affected by inflation.
    No it doesn’t, new player have no access to alloy and wax, 100k gold is not enough to upgrade weapons at this point. It actually lower the purchase power of little gold new player got from questing
    Gods I must have been one hell of a buffoon when I was a new player. I didn't care one bit about maxing out my gear, sure it was tempting, I just thought I'd get there eventually. Wasn't in a rush. Heard about trade guilds but was too worried to join one, wasn't sure whether I could sell stuff consistently.
    I WAS however, in a rush to max out my inventory space and bank space as I didn't have the craft bag. I have habit of hoarding everything I collect.

    Btw as a new player I did have access to some legendary mats, you have a chance to get them from even level 1 crafting writs. They looked important so I just hoarded them along with flowers and rocks like the absolute goblin I am.

    I think some of you folks might no longer remember the perspective of an actual new player.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Gaeliannas
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    Browiseth wrote: »
    is it really a problem? it's inevitable, if anything. the longer the game is out, the more gold that is generated by players to be traded between each other

    100k seems quite inconsequential and not worth being upset about enough to make a thread on the forums about it. i for one like getting more money in this game

    Slight inflation is inevitable, but most responsible game designers in it for the long term, keep their game economy in check with actual gold sinks. ZOS can't and won't do that though, because everything that could possibly be used as a gold sink in ESO, is sold for cash in the crown store to make direct profits, instead of keeping the game healthy. ESO was apparently designed to have a limited shelf life, and delays in the next game in the franchise has probably pushed ESO past it. Nothing about how ESO works, is maintained, or how they treat/support customers, says this game was built for the long run. It looks a lot more to me like like an interim cash grab, to fill in a gap for a well known franchise.

    As for the 100K, I agree with you and most here at this point, it is inconsequential.


    Edited by Gaeliannas on June 2, 2022 5:32AM
  • LashanW
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    I wouldn't worry too much about new players affording bag upgrades when they can pick a few common flowers and sell them for 750-800 gold each in zone chat. For reference that would have been 100-200 gold not long ago. The inflation is severe, and nobody should have any difficulty making gold to afford the extremely limited list of things it is used for.
    I've actually never sold anything in zone chat. I do sell mats on a big trading guild (in Mournhold) on PC-EU and yeah, super easy to make tons of gold.

    For the record I do agree 100% inflation is insane on PC. It's crazy how bad it has become over the past 2 years. Material prices were doubling in the span of a couple of months at some point. I used to buy crowns for gold from a discord but had to stop because the gold rate has now pretty much increased more than 4x. I bought banker assistant for 2 million gold 3 years ago, now on PC-EU it may take closer to 12 million.

    I just don't think removing daily rewards such as 100k would help much. Being able to buy crown store items directly from gold would certainly help, I'd gladly throw millions to buy fancy dwemer mounts I like.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • joerginger
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    I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed

    Excellent suggestion, if all repeatable gold income is deleted now, only those of us who already bought everything they want or who have enough gold to buy everything they want will be rich. Thankfully we had years to earn the gold, now let's prevent everybody else from doing the same!
  • EnerG
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    100k isnt even THAT much bro, its not gonna co tribute to inflation, itll help those who have trouble getting gold tho.
  • Gaeliannas
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    EnerG wrote: »
    100k isnt even THAT much bro, its not gonna co tribute to inflation, itll help those who have trouble getting gold tho.

    Is 1,100,000,000,000 (1.1 trillion) gold enough to contribute to inflation? Because that is potentially how much gold they are dumping into the game, not 100K. Based that on 1/2 the amount of players ESO supposedly has taking the 100K..
  • jaws343
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    Gaeliannas wrote: »
    EnerG wrote: »
    100k isnt even THAT much bro, its not gonna co tribute to inflation, itll help those who have trouble getting gold tho.

    Is 1,100,000,000,000 (1.1 trillion) gold enough to contribute to inflation? Because that is potentially how much gold they are dumping into the game, not 100K. Based that on 1/2 the amount of players ESO supposedly has taking the 100K..

    As I already pointed out earlier, there are guilds with likely combined billions of gold. I'd guess that every guild that has a trader stall in each server, has combined membership with trillions of gold already. Adding a trillion gold to the game, spread across the playerbase evenly, is inconsequential.

    That 100K is 1% of the gold I currently have in the bank, and likely far less than half a percent of the value I currently have in my craft bag if I were to sell off stuff. 100K is nothing to players who already have millions and billions and trillions of combined gold. The players who are spending large amounts of gold on items as it is.
  • Sarannah
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    Gold is always welcome, I can never have enough.
    All the gold I have gained over the years is only from questing, I never once sold anything through guildstore or player-to-player. My main income is the gold from doing daily crafting writs on 18 characters every day(and regular questing), as I deconstruct all other loot for more crafting materials. And I do often buy from the guildstores: Materials to keep doing the crafting writs, motifs, researchable items, event items, etc.

    There is no inflation issue though, as everything balances itself out. So nothing should be done to counter this.

    PS: The quest reward for the crafting dailies practically never goes up(tiny bit with CP 2.0), even though the materials to do those crafting dailies did massively go up in price. So much so, that doing the crafting dailies costs more than the gold gained from them.
    PPS: Personally I feel scrying/excavation is the reason for the gold increases, as my characters who did excavate have 500k-1M more gold than my other characters.
    PPPS: The past two weeks I spent over 900k in guildstores to buy crafting materials. Previous event I spend over 10M gold on motifs alone.
  • Vaoh
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    It would be much better if they gave currencies which cannot be traded.
    • Undaunted Keys
    • Writ Vouchers
    • Crowns
    • Crown Gems

    There’s no logical reason to generate multi-billions of gold from daily logins, especially when the gold sinks in this game are already so bad at circumventing inflation. We have inflation on console too which is unfortunate but it isn’t detrimental like we see in PC.

    Solution is this imo:
    1. Remove gold reward from daily writs.
    2. Allow us to purchase Crown Crates for an exchange rate which differs per server, to account for inflation. My server’s exchange rate is 100g per crown, so it would cost 500K for a pack of 15 crates.

    Even then though.... you guys are kinda screwed. ZOS should have taken action a long time ago.
    Edited by Vaoh on June 2, 2022 3:13PM
  • ForzaRammer
    ForzaRammer
    ✭✭✭✭✭
    I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.

    For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..

    And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.

    Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.

    Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.

    ...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.

    And that's why there's inflation. Not because of one little giveaway.

    I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed

    Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.

    That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.

    (I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)

    No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.

    The direct gold is not a large part of the income now, your claim is completely false.

    I'm talking about people who don't trade. They get 0 gold from mats, just the quest gold (and selling ornates to the vendor).

    (that would be all of us who have nothing to do with this game's dumpster fire of a trading system. Been playing since 2016, I've never sold a single thing to another player. I've also never had more than ~1.7mil gold.)

    So many “us” and “i”, it’s all about you i guess, have you thought that trading with other player is literally a feature in every MMO
  • Northwold
    Northwold
    ✭✭✭✭✭
    I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.

    For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..

    And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.

    Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.

    Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.

    ...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.

    And that's why there's inflation. Not because of one little giveaway.

    I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed

    Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.

    That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.

    (I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)

    No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.

    The direct gold is not a large part of the income now, your claim is completely false.

    I'm talking about people who don't trade. They get 0 gold from mats, just the quest gold (and selling ornates to the vendor).

    (that would be all of us who have nothing to do with this game's dumpster fire of a trading system. Been playing since 2016, I've never sold a single thing to another player. I've also never had more than ~1.7mil gold.)

    So many “us” and “i”, it’s all about you i guess, have you thought that trading with other player is literally a feature in every MMO

    And have you thought that only in one is it gated behind guilds...?
    Edited by Northwold on June 2, 2022 3:19PM
  • DagenHawk
    DagenHawk
    ✭✭✭✭✭
    End trade guilds

    Free the Economy

    Liberty Liberty!!!

    Libertas vel mors!!!!

    Strike-AdobeStock_51804722.jpg


    Edited by DagenHawk on June 2, 2022 3:31PM
  • ForzaRammer
    ForzaRammer
    ✭✭✭✭✭
    joerginger wrote: »
    I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed

    Excellent suggestion, if all repeatable gold income is deleted now, only those of us who already bought everything they want or who have enough gold to buy everything they want will be rich. Thankfully we had years to earn the gold, now let's prevent everybody else from doing the same!

    Totally wrong, additional gold into circulation at a much lower rate do not prevent existing gold changing hands.

    If you think lowering the inflation will increase wealth inequality, that’s also wrong, the current annual inflation is easily over 20%, inflation and wealth inequality is not linear relation, hyperinflation actually increase wealth inequality.
  • ForzaRammer
    ForzaRammer
    ✭✭✭✭✭
    Northwold wrote: »
    I agree OP. And to the people saying 100k is a drop in the ocean or whatever, it's actually not 100k it's literally billions being added to the economy.

    For a bit of perspective let's look at the average larger guild, since people like to say that kiosk bids are the only meaningful gold sink. We'll say the average (larger guils) has 400 members, since not all are going to have 500. That's 40,000,000 gold being added to the game by one guild alone. There's 18 guilds located in the Capitol cities, that's 720,000,000 gold..

    And yet, 40mil gold is just ~9500 characters doing a set of daily writs (4200 gold). Or just 1200 players doing writs on 8 characters. Which happens every day, not once a month.

    Plus there's all the other delve/zone/dungeon dailies, grinding, selling excess junk to vendors, etc.

    Yes, when you apply MATH!™, that 100k gold turns into Scary Big Numbers.

    ...which still are barely a drop in the bucket, because Even Scarier & Bigger Numbers are being generated every single day.

    And that's why there's inflation. Not because of one little giveaway.

    I agree, direct gold from repeatable quest is a main cause of inflation, thus should be removed

    Which would kind of suck for those people who aren't traders, and for whom that gold is a large % of their entire income.

    That's the hard thing about balancing MMOs - making sure that the things you do to slow down the top players, don't disproportionately screw over the low end ones.

    (I remember one time that WoW nerfed the entire resource recovery system because high-end raiders had figured out how to have effectively-infinite sustain... and Joe Random Leveling Dude ended up having to rest & drink recovery consumables after every single overland trash fight.)

    No, the mats from the daily writs would still be valuable, the quest is still worth the time even after removing the direct gold reward.

    The direct gold is not a large part of the income now, your claim is completely false.

    I'm talking about people who don't trade. They get 0 gold from mats, just the quest gold (and selling ornates to the vendor).

    (that would be all of us who have nothing to do with this game's dumpster fire of a trading system. Been playing since 2016, I've never sold a single thing to another player. I've also never had more than ~1.7mil gold.)

    So many “us” and “i”, it’s all about you i guess, have you thought that trading with other player is literally a feature in every MMO

    And have you thought that only in one is it gated behind guilds...?

    What you talking about? People can sell in zone chat in eso, just like other games
    Edited by ForzaRammer on June 2, 2022 3:37PM
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