adding gasoline to fire

Maintenance for the week of March 31:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – April 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Playstation®: NA and EU megaservers for patch maintenance – April 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] ESO Store and Account System for maintenance – April 2, 6:00AM EDT (10:00 UTC) - 6:00PM EDT (22:00 UTC)
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    JKorr wrote: »

    Out of curiosity, those players who will not join guilds because reasons....what do they really need gold for if they restrict themselves to solo play? Not really crucial to have hundreds of potions for trials or "end game"

    Housing is the obvious one. The most solo activity there is.

    And as someone else commented above, the whole guild setup is crazy. If a player wants to sell occasionally through a guild, they have to apply, wait to be accepted, sell, come back a week later and find they've been ejected from the guild because they've stumbled across an antisocial one, start again... It's absurd, alienating and actively irritating, like they designed it to make players feel this isn't the game for them, all to achieve what is an absolutely basic function in playing an MMO.

    Another poster above said "that's how the game is". Yes, it is. And for a lot of players -- like many people who lead a normal life with commitments and other interests who have no intention of spending every day in a video game -- that *is not fun*. My own response was simply to give up on ESO but I check in from time to time out of a sense of morbid fascination with whether ZOS will ever stop clinging to this bizarre system.
    Edited by Northwold on June 4, 2022 12:54AM
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    JKorr wrote: »
    Out of curiosity, those players who will not join guilds because reasons....what do they really need gold for if they restrict themselves to solo play? Not really crucial to have hundreds of potions for trials or "end game" stuff if you don't have a group/guild to do the content. Honestly if they refuse to engage with anyone because OMG GUILDS there's no worries about battleground teams or trial groups that need consistent people to do hard content there isn't a lot of reason for selling stuff to other players to make gold. Selling to npc merchants might take a lot longer to build a gold reserve, but hey, no contact with other players.
    There is a huge difference between not joining a guild, and not running endgame content, or not wanting to play with others, or being a soloplayer. I don't join a guild because when I do eventually join one, I want to be a valuable asset to that guild. Players not in a guild often still do trials, cyrodiil, bg's, events, and veteran or HM content. I often ran HM dungeons(will again when I am done with other in-game stuff), I often help players in zonechat with world bosses, etc. Not joining a guild, does not make a player a soloplayer. Nor does it exclude players from any of the tougher content. Nor does it mean players do not have groups to play with.

    Solo players need gold as well, I do master writs, and those motifs are costly. I often buy event stuff. Repairs for many players costs gold. And there are many other ways to spend gold, even without a guild, or without buying from a guildtrader. For example, some players are completely into housing, or any other part of the game which costs gold. And like I said, not being in a guild does not exclude players from running highend content, so they would still need all that gear/supplies.

    Giving non-guilded players specific labels isn't right. And I just wanted to explain my reasons for not being in a guild.

    PS: Most players I see in-game do not have a guildtag below their name, which makes me believe most players do not join a guild. For reasons unknown to me.
    Edit: Thanks @Heartrage for the explanation. Any ideas on the overal profit ratio? ... like is it even worth doing if you buy all the materials. As with jewelrycrafting, I can't imagine this would result in a profit if one buys the platinum. (assuming they are maximum skilllevel crafters)
    Edited by Sarannah on June 3, 2022 4:54PM
  • GOAT4EVAR
    GOAT4EVAR
    ✭✭✭
    BretonMage wrote: »
    100K gold is a drop in the ocean for the richer players, and really helpful for newer players. I think it's fine. Trading system might need an adjustment to make items more affordable, that's all.

    Ofc its a drop for richer players. but think about when hundreds of thousands of players gets 100k each. its tens of billions of gold added to the economy in exchange for nothing.
  • Arthtur
    Arthtur
    ✭✭✭✭✭
    Sarannah wrote: »

    PS: Most players I see in-game do not have a guildtag below their name, which makes me believe most players do not join a guild. For reasons unknown to me.

    For having Guild Tag u need to use Guild Tabard and that tabarb is showed on top of your outfit. So if u want to use tabarb u need to create outfit around that. Ppl complain all the time about that. So this isnt a good source to check how many player joined guilds.
    Edited by Arthtur on June 3, 2022 5:08PM
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • DagenHawk
    DagenHawk
    ✭✭✭✭✭
    Arthtur wrote: »

    For having Guild Tag u need to use Guild Tabar and that tabar is showed on top of your outfit. So if u want to use tabar u need to create outfit around that. Ppl complain all the time about that. So this isnt a good source to check how many player joined guild.

    Ummmmmm what?
  • Arthtur
    Arthtur
    ✭✭✭✭✭
    DagenHawk wrote: »

    Ummmmmm what?

    What what? I missed "d" in the world Tabard. Thats was the problem? or u dont know how this works in this game? or im just misunderstanding something?

    Well from my knowledge...
    In order to "show" Guild Tag/Name u need to buy Tabard (2k gold) from the shop of that guild. After that u need to put it on your character which will hide your chest piece. After that u will have Guild Name under your name.

    Either im stupid and i dont see a problem, world in ESO changed and i didnt notice or im just misunderstanding something.

    Without Guild Tabard:
    XDoxKg.jpg

    With Guild Tabard:
    XDoARR.jpg
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    I can earn 100K in less than an hour harvesting or farming jewelry to decon for mats to sell... so no, 100K is really just a drop in the bucket. Given the inflation in the PC market, 100K really doesn't buy much anymore, sadly enough.
    Edited by ADarklore on June 3, 2022 6:23PM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • LashanW
    LashanW
    ✭✭✭✭✭
    Heartrage wrote: »
    I don’t disagree, but with sharding and by spreading characters between different cities, who would report them? I manually farmed writs for months on 18 characters. Often, I would do it late after work and would only do my writs before logging off. If someone saw me playing, I would’ve probably been indistinguishable from a bot for most players.

    My point isn’t to encourage this practice but simply to show how exploitable these quests can be by cheating in the game.

    I also want to precise that I do not engage with those practices. I make my gold through legitimate trading.
    Player reports are not always needed to identify cheaters. There's a pinned thread right now about accounts being banned for violating ToS via third party programs.

    I highly doubt PC inflation has anything to do with cheating accounts that has fully automated the entire daily writ routine. They wouldn't be difficult to identify.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Spoiler
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    JKorr wrote: »
    Out of curiosity, those players who will not join guilds because reasons....what do they really need gold for if they restrict themselves to solo play?

    There's a bunch of houses that are 1-3mil+, one can easily drop 100k+ (1mil on a "good" week) at the Luxury Furniture vendor, etc.
    And, of course, there's Crown buying/gifting.


    And just because someone doesn't Guild, doesn't mean they're 100% solo (I am, but that's me. /shrug)

    I don’t know what kind of economics you learned, but blaming flippers is ridiculous, you can’t flip crowns, crowns been going up just as wax, alloy, roe, chromium, mundane rune and heartwood.

    Part of the big jump in Crown prices was Steam closing the loopholes that let people buy cheap Crowns internationally.
    Another was the supply of extra Crowns (from long-time ESO+ subbers, saved up before Crown gifting existed) finally drying up.
    And yeah, part of it is also the increasing gold supply. But only part.
    Edited by Kiralyn2000 on June 3, 2022 9:26PM
  • Kesstryl
    Kesstryl
    ✭✭✭✭✭
    ✭✭

    I don’t know what kind of economics you learned, but blaming flippers is ridiculous, you can’t flip crowns, crowns been going up just as wax, alloy, roe, chromium, mundane rune and heartwood.

    Inflation happens when the supply of currency is significantly higher than its demand (basically too much gold too little mats and crown).

    There is no solution to make everyone happy. But insist on keeping hyperinflation will make more people unhappy.

    I think you identified the problem right there, not enough of the stuff players need. ZOS could tweak drop rates for mats so there's more and a higher chance for better tempers and rare mats. Then prices will drop because there's more to go around and more people will sell, so much so that the flippers can't keep up cornering the market.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • LalMirchi
    LalMirchi
    ✭✭✭✭✭
    Kesstryl wrote: »

    I think you identified the problem right there, not enough of the stuff players need. ZOS could tweak drop rates for mats so there's more and a higher chance for better tempers and rare mats. Then prices will drop because there's more to go around and more people will sell, so much so that the flippers can't keep up cornering the market.

    A very good suggestion. Increasing to the drop rates would alleviate the problem.

    The question is will the developer do such a beneficial change?
  • ForzaRammer
    ForzaRammer
    ✭✭✭✭✭

    There's a bunch of houses that are 1-3mil+, one can easily drop 100k+ (1mil on a "good" week) at the Luxury Furniture vendor, etc.
    And, of course, there's Crown buying/gifting.


    And just because someone doesn't Guild, doesn't mean they're 100% solo (I am, but that's me. /shrug)


    Part of the big jump in Crown prices was Steam closing the loopholes that let people buy cheap Crowns internationally.
    Another was the supply of extra Crowns (from long-time ESO+ subbers, saved up before Crown gifting existed) finally drying up.
    And yeah, part of it is also the increasing gold supply. But only part.

    I agree it’s a contributing factor. But that can’t possibly be the only cause. Inflation started around august 2020, steam pricing changed around may 2021.

  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Inflation started around august 2020

    Then I wonder what the actual cause was, since the Lazy Writ addon has existed since at least 2016, and I know that I've been raising cash via lots of writs since 2017.
  • ForzaRammer
    ForzaRammer
    ✭✭✭✭✭

    Then I wonder what the actual cause was, since the Lazy Writ addon has existed since at least 2016, and I know that I've been raising cash via lots of writs since 2017.

    Exactly why my first guess in late 2020 was scry and excavation, you can check my old threads
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭
    DagenHawk wrote: »
    End trade guilds

    Free the Economy

    Liberty Liberty!!!

    Libertas vel mors!!!!

    Strike-AdobeStock_51804722.jpg


    I agree the game should go to 100% bind on pickup for all resources.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭
    Northwold wrote: »

    And have you thought that only in one is it gated behind guilds...?

    Every mat in the game can be obtained without gold exchanging hands.
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    wolfie1.0. wrote: »

    Every mat in the game can be obtained without gold exchanging hands.

    Nice try but the post i was responding to was about trading, not farming materials.

    Unless you're proposing getting rid of trading completely, guilds and all...
    Edited by Northwold on June 4, 2022 3:58AM
  • Arthtur
    Arthtur
    ✭✭✭✭✭
    Its not like "inflation" started in some year. Its just before Crown Gifting ppl didnt had anything to spend gold on. So instead of removing gold from the game they got more and more.
    So after Crown Gifting got added ppl got something to spend gold on so all that gold started flowing back into the market. At the start there was high supply of crowns so it wasnt dramatic but after they removed VPN exploit on Steam the crowns price jumped from 300:1 to 2000:1(PC EU) in just few months. And u can imagine how much gold got back into market in rly short time.

    So in short, gold was in game for few years already. It was just stored in banks and wasnt used. After it got back into market prices had to update but because of how much gold were used the prices went crazy. That's all.

    Right now prices mostly stopped going up. Golden upgrade materials went down too. It should be okay if nothing crazy happens. Purple upgrade materials will go up tho thanks to next event(Zenithar). Furnishing mats will go up too but that's ZOS fault for using master writs in events(New Life). Not much we can do about it.

    Sigh i wrote it again. Well u can ignore me if u want. Its not like anyone will believe me.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    100,000 gold is not so expensive. Even you have highest crafting skill,
    you can't buy enough amount of gold material which can make 2 piece of gear legend
    quality from guild vender. It's a decent bonus for eso+ players.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭
    Northwold wrote: »

    Nice try but the post i was responding to was about trading, not farming materials.

    Unless you're proposing getting rid of trading completely, guilds and all...

    I have many time suggested that it would be easiest for the entire game to go to bind on pickup for everything.
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    wolfie1.0. wrote: »
    I have many time suggested that it would be easiest for the entire game to go to bind on pickup for everything.
    That would make me quit faster than anyone could say bind-on-pickup. Even though I never trade, and rarely ever buy anything from guildtraders, I do want what I loot to have actual value. Even when I do not use that value. If everything was BOP, only what you actually use would have value, and everything else would just become clutter. This is the one of the main reasons I quit D3 as well, and would never play any other game with BOP.
    There are also parts of the game I do not want to participate in, and BOP would force me to do those parts of the game due to the rewards tied to them. Making the game overal a lot less fun.
  • Ishtarknows
    Ishtarknows
    ✭✭✭✭✭
    K9002 wrote: »
    All it does is help single character players catch up with those who abuse up to 18 alts

    Using the 18 character slots Zos provides us with is not abuse. Just because you don't want to use them don't slander those who do.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sarannah wrote: »
    That would make me quit faster than anyone could say bind-on-pickup. Even though I never trade, and rarely ever buy anything from guildtraders, I do want what I loot to have actual value. Even when I do not use that value.

    But that "value" is all imaginary in the first place.

    This is the one of the main reasons I quit D3 as well,

    I always play ARPGs "solo/self-found" so that's never been an issue. Main reason I barely played D3 compared to how much I played D2, was the whole "infinite respec / no skill tree" thing. Every character of the same class leveled the exact same way, and there was no need to level another one to make a different build. Whole thing was focused on getting to the "endgame" and running harder & harder rifts over & over. Which I don't care about - I never even got through D2 Hell-difficulty, let alone got into the whole "Baal-run" endgame. I leveled new characters to try new builds. No point in that in D3, so no point to keep playing the game.
  • Grizzbeorn
    Grizzbeorn
    ✭✭✭✭✭
    ✭✭✭
    A Daily Log-In reward of 100k most definitely IS NOT the catastrophe you make it out to be, especially given the low frequency at which they grant it (a single day in the month, months apart).


    Edited by Grizzbeorn on June 4, 2022 2:04PM
      PC/NA Warden Main
    • francesinhalover
      francesinhalover
      ✭✭✭✭✭
      speak for yourself bruh, i'm poor on eso.

      not every player is rich or will ever be
      I am @fluffypallascat pc eu if someone wants to play together
      Shadow strike is the best cp passive ever!
    • jaws343
      jaws343
      ✭✭✭✭✭
      ✭✭✭✭✭

      Exactly why my first guess in late 2020 was scry and excavation, you can check my old threads

      If that were the case, Xbox and ps would see the same inflation. We haven't. So you really can't attribute any in game actions to the problem. Prices are cheaper in a lot of cases on Xbox than they were 2 years ago and our crown to hold ratio is still at 100:1, same as it has been for years now.
    • wolfie1.0.
      wolfie1.0.
      ✭✭✭✭✭
      ✭✭✭
      Sarannah wrote: »
      That would make me quit faster than anyone could say bind-on-pickup. Even though I never trade, and rarely ever buy anything from guildtraders, I do want what I loot to have actual value. Even when I do not use that value. If everything was BOP, only what you actually use would have value, and everything else would just become clutter. This is the one of the main reasons I quit D3 as well, and would never play any other game with BOP.
      There are also parts of the game I do not want to participate in, and BOP would force me to do those parts of the game due to the rewards tied to them. Making the game overal a lot less fun.

      I understand, to be fair and provide context. A bind on pickup solution to economic woes is the easiest solution for zos to implement. It's not the best one, but it is a path they can take. Personally I prefer the option to sell everything to everyone for whatever people are willing to agree on and access for every one to do so.

      Unfortunately, zos has indicated that a mass trading system that everyone has access to outside of the guild system is just not in the cards. And with various changes and issues implementing such now is not possible. Not unless they do as they do now and heavily restrict access to how many people use it. Otherwise such a thing can and will break the game. We are stuck with it and there is no point in doing anything until zos gets gameplay servers in line.

      Players have to understand that zos apparently is in the mindset that if we want something to be changed they will take something away from us unless they can monetize it. Zos"s history in the last few years has proven this.

      My big point to the person I responded to is that every thing in this game can be gotten without gold whether that's farming or direct trade. All gold does is save time, its a shortcut to an item so long as there is a supply of it. The real question is how much you value your gold vs time. Ie what is your gold/time ratio at what point is your time more valuable than gold or gold more valuable than time?

      Complaining that you don't have gold or time probably means that you either won't get it, make do with what you have, be patient, or consider consuming content that you can make time for.

    • LashanW
      LashanW
      ✭✭✭✭✭
      wolfie1.0. wrote: »
      My big point to the person I responded to is that every thing in this game can be gotten without gold whether that's farming or direct trade. All gold does is save time, its a shortcut to an item so long as there is a supply of it. The real question is how much you value your gold vs time. Ie what is your gold/time ratio at what point is your time more valuable than gold or gold more valuable than time?
      What about buying items/mats that are exclusive to DLC/Chapter zones? It's not a matter of simply gold vs time.

      Making everything bind on pickup is a terrible move as it kills trading among players which is a big part of MMOs.
      ---No longer active in ESO---
      Platform: PC-EU
      CP: 2500+
      Spoiler
      Trial Achievements
      Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

      Arena Achievements
      vMA Flawless, vVH Spirit Slayer

      DLC Dungeon Trifectas
      Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
    • Heartrage
      Heartrage
      ✭✭✭✭✭
      Making everything bind on pick up is just giving up on having an economy. It would also make gold worthless because there would be no use for it and it would force players to do contents they don’t want to do.
    • joerginger
      joerginger
      ✭✭✭✭✭
      In addition, the bound items would take up additional slots in our inventories. Especially if bound crafting material can't be stored in the crafting bag anymore - that would be a complete nightmare.
    Sign In or Register to comment.