Parasaurolophus wrote: »I_killed_Vivec wrote: »The ganker mentality is something that turns off PvE players. Sorry, but that's a major disincentive - why enter PvP, spend time and resources preparing for it, only to be insta-killed (or what looks like it to the unaware) by someone you never saw? All part of PvP, but not part of the romantic notion of a big battle... it turns people off and they never go back.
But the overriding reason for me is the contrast between wasting tons of time looking for a fight (horse simulator mode) only to find one and have the screen freeze as all hell breaks loose, AoEs go off everywhere and you hammer keys hoping that you will still be alive when the screen unfreezes.
I have absolutely no idea how anyone can complain about gankers when the balance is shattered by kiters in heavy builds and ballgroups? Seriously?
DMuehlhausen wrote: »EdmondDontes wrote: »DMuehlhausen wrote: »EdmondDontes wrote: »DMuehlhausen wrote: »I love how one of the options ( I chose it) is to blame a PvE based game where PvP is basically a tacked on mini game to appease 4% of the playerbase.
The only reason Cyrodil wasn't covnerted years ago to a PvE zone is because of how loudly the minor pvp community complains. If it disappeared tomorrow practically nobody would notice and they wouldn't even see much of a loss in revenue from the couple thousand probably subs that pvp regularly.
The keep it to keep your money coming in.
You couldn't be more wrong. PvP is now and always has been advertised as the end game in ESO.
Just because you don't like PvP doesn't mean nobody plays it or likes it.
PvP is all the PvE plus a ton more time, money and investment into the game. That's how it is now and how it has always been.
I mean it's not. It never has been. I hate PvP in all games like this for the issues it causes. You can never balance it and PvE yet developers keep screwing it up and trying.
If you go out to Cyrodil during none event times you see like the same couple thousand players if that. Nobody cares about it, at least not enough to where it should stay. If they just made Cyrodil disappear nobody would really notice. The forums would be a little quieter and a few less elitist jerks in the dungeon queue, but nothing that would make anybody worry about the future of the game.
You couldn't be more wrong. You're just trying to justify your personal views with factual inaccuracies.Thecompton73 wrote: »This thread is proof that the PvE population is WAAAYYYY more toxic than the PvP population.
I'm not. I'm going by the numbers. Seriously if every PvP player quit right now people wouldn't notice really at all. Stop trying to inflate your importance. PvP only ruins the game by requiring all the PvE skills and items be balanced for a system it will never work in. You can never balance items and skills designed to kill enemies with millions of HP and enemies with 40k hp. it's no possible it never will be possible. It's a mini game add on at best.
EdmondDontes wrote: »DMuehlhausen wrote: »EdmondDontes wrote: »DMuehlhausen wrote: »I love how one of the options ( I chose it) is to blame a PvE based game where PvP is basically a tacked on mini game to appease 4% of the playerbase.
The only reason Cyrodil wasn't covnerted years ago to a PvE zone is because of how loudly the minor pvp community complains. If it disappeared tomorrow practically nobody would notice and they wouldn't even see much of a loss in revenue from the couple thousand probably subs that pvp regularly.
The keep it to keep your money coming in.
You couldn't be more wrong. PvP is now and always has been advertised as the end game in ESO.
Just because you don't like PvP doesn't mean nobody plays it or likes it.
PvP is all the PvE plus a ton more time, money and investment into the game. That's how it is now and how it has always been.
I mean it's not. It never has been. I hate PvP in all games like this for the issues it causes. You can never balance it and PvE yet developers keep screwing it up and trying.
If you go out to Cyrodil during none event times you see like the same couple thousand players if that. Nobody cares about it, at least not enough to where it should stay. If they just made Cyrodil disappear nobody would really notice. The forums would be a little quieter and a few less elitist jerks in the dungeon queue, but nothing that would make anybody worry about the future of the game.
You couldn't be more wrong. You're just trying to justify your personal views with factual inaccuracies.Thecompton73 wrote: »This thread is proof that the PvE population is WAAAYYYY more toxic than the PvP population.
A lot of PvE players fail to acknowledge that we have lost a significant amount of PvP players over the years due to lack of content and support. If PvP got even a fraction of the content PvE got then maybe we would have seen a more stable population (assuming lag would also be solved since that is a significant issue as well).
I_killed_Vivec wrote: »
The phrase in bold is part of why PvP fails. You can' t conceive of a newbie's experience so you aren't interested. Meanwhile PvE players who venture into PvP to see what it's all about get turned off very quickly.
The vast majority of players come from Elder Scrolls games and try out ESO. PvE is fine, it's familiar, and there's the added dimension working with other players. PvP? Not so much. So how to start in Cyrodiil? Pick up some quests and see what happens, get stuck into some fights, it's all good! Go to turn in the quest, get ganked by someone you never even saw... not so good, you wonder about the mentality of people who only want to destroy your fun. Look for help, get told to "get good" and that gankers aren't an issue...
But your time is limited, you have PvE stuff to do. Stuff that you actually enjoy... why bother ever going into Cyrodiil again?
neferpitou73 wrote: »PVP "failed" (someone should alert the players in Cyrodiil about that, because they don't seem to have noticed) because of performance. This isn't even debatable, as soon as the hardware updates made the game playable there were queues in almost every campaign on PC NA. Unfortunately it doesn't look like it'll stay that way.
neferpitou73 wrote: »PVP "failed" (someone should alert the players in Cyrodiil about that, because they don't seem to have noticed) because of performance. This isn't even debatable, as soon as the hardware updates made the game playable there were queues in almost every campaign on PC NA. Unfortunately it doesn't look like it'll stay that way.
ResidentContrarian wrote: »
"Learning curve"
When a guy stands still and takes no damage, vs the other player utilizing roll, block, interrupt, and the guy standing still wins because his gear is superior?
Yeah, not really a learning curve.
As a non PVPer I wish they would just dump PVP period. I am so sick and tired of my abilities being nerfed because of it. It is not fair to non-PVPer to have to keep going through this. this.