Parasaurolophus wrote: »
I have absolutely no idea how anyone can complain about gankers when the balance is shattered by kiters in heavy builds and ballgroups? Seriously?
DMuehlhausen wrote: »
I'm not. I'm going by the numbers. Seriously if every PvP player quit right now people wouldn't notice really at all. Stop trying to inflate your importance. PvP only ruins the game by requiring all the PvE skills and items be balanced for a system it will never work in. You can never balance items and skills designed to kill enemies with millions of HP and enemies with 40k hp. it's no possible it never will be possible. It's a mini game add on at best.
A lot of PvE players fail to acknowledge that we have lost a significant amount of PvP players over the years due to lack of content and support. If PvP got even a fraction of the content PvE got then maybe we would have seen a more stable population (assuming lag would also be solved since that is a significant issue as well).
I_killed_Vivec wrote: »
The phrase in bold is part of why PvP fails. You can' t conceive of a newbie's experience so you aren't interested. Meanwhile PvE players who venture into PvP to see what it's all about get turned off very quickly.
The vast majority of players come from Elder Scrolls games and try out ESO. PvE is fine, it's familiar, and there's the added dimension working with other players. PvP? Not so much. So how to start in Cyrodiil? Pick up some quests and see what happens, get stuck into some fights, it's all good! Go to turn in the quest, get ganked by someone you never even saw... not so good, you wonder about the mentality of people who only want to destroy your fun. Look for help, get told to "get good" and that gankers aren't an issue...
But your time is limited, you have PvE stuff to do. Stuff that you actually enjoy... why bother ever going into Cyrodiil again?
neferpitou73 wrote: »PVP "failed" (someone should alert the players in Cyrodiil about that, because they don't seem to have noticed) because of performance. This isn't even debatable, as soon as the hardware updates made the game playable there were queues in almost every campaign on PC NA. Unfortunately it doesn't look like it'll stay that way.
neferpitou73 wrote: »PVP "failed" (someone should alert the players in Cyrodiil about that, because they don't seem to have noticed) because of performance. This isn't even debatable, as soon as the hardware updates made the game playable there were queues in almost every campaign on PC NA. Unfortunately it doesn't look like it'll stay that way.
ResidentContrarian wrote: »
"Learning curve"
When a guy stands still and takes no damage, vs the other player utilizing roll, block, interrupt, and the guy standing still wins because his gear is superior?
Yeah, not really a learning curve.
As a non PVPer I wish they would just dump PVP period. I am so sick and tired of my abilities being nerfed because of it. It is not fair to non-PVPer to have to keep going through this. this.