KiltMaster wrote: »I don't think pvp has failed so much as there's more of a learning curve and it requires more practice than pve and overland content.
I mean, you're not fighting npcs ... you're fighting people who, often, spend a lot of time working on builds and practicing and dueling.
It's not for everyone, but I think it's a stretch to say it "failed"
Full population now is not the same as full population was 1 or 2 years ago. Full population used to mean that there were fights pretty much everywhere on the map. Now it is more or less one or two spots on the map.JanTanhide wrote: »Every time I visit Cyrodil it's either locked or has a high population. If that's a sign of failure it's a good one.
The problem I see with pvp is there is no stake at all. You capture a fort only for it to be recaptured by the other team an hour later, then you come back and recapture, and it's the same cycle over and over. Everything you've accomplished is wiped out the next time you log in.
It's literally pointless.
drsalvation wrote: »
Fallout 76 had a PvP mode, and I think ESO should follow the same idea, where the only thing that transfers from PvE to PvP is your avatar and cosmetics. No weapons nor armor.
The problem I see with pvp is there is no stake at all. You capture a fort only for it to be recaptured by the other team an hour later, then you come back and recapture, and it's the same cycle over and over. Everything you've accomplished is wiped out the next time you log in.
It's literally pointless.
It's not pointless if you enjoy the process. Why play a card game if you have to put the cards back afterwards, wiping out everything you've accomplished? Why play any game for that matter?
The problem I see with pvp is there is no stake at all. You capture a fort only for it to be recaptured by the other team an hour later, then you come back and recapture, and it's the same cycle over and over. Everything you've accomplished is wiped out the next time you log in.
It's literally pointless.
It's not pointless if you enjoy the process. Why play a card game if you have to put the cards back afterwards, wiping out everything you've accomplished? Why play any game for that matter?
Card games can have strong consequences. In poker you can lose all your money for good. In ESO it doesn't matter what you do, your actions have no real impact on the game. Pvp being meaningless makes it less appealing for some players. You often see the same small population of players in cyro, they're the minority who enjoy the "process" as you call it. Meanwhile others don't care about pvp, and the lack of stakes may be one of the reasons why.
The problem I see with pvp is there is no stake at all. You capture a fort only for it to be recaptured by the other team an hour later, then you come back and recapture, and it's the same cycle over and over. Everything you've accomplished is wiped out the next time you log in.
It's literally pointless.
It's not pointless if you enjoy the process. Why play a card game if you have to put the cards back afterwards, wiping out everything you've accomplished? Why play any game for that matter?
Card games can have strong consequences. In poker you can lose all your money for good. In ESO it doesn't matter what you do, your actions have no real impact on the game. Pvp being meaningless makes it less appealing for some players. You often see the same small population of players in cyro, they're the minority who enjoy the "process" as you call it. Meanwhile others don't care about pvp, and the lack of stakes may be one of the reasons why.
The problem I see with pvp is there is no stake at all. You capture a fort only for it to be recaptured by the other team an hour later, then you come back and recapture, and it's the same cycle over and over. Everything you've accomplished is wiped out the next time you log in.
It's literally pointless.
It's not pointless if you enjoy the process. Why play a card game if you have to put the cards back afterwards, wiping out everything you've accomplished? Why play any game for that matter?
Card games can have strong consequences. In poker you can lose all your money for good. In ESO it doesn't matter what you do, your actions have no real impact on the game. Pvp being meaningless makes it less appealing for some players. You often see the same small population of players in cyro, they're the minority who enjoy the "process" as you call it. Meanwhile others don't care about pvp, and the lack of stakes may be one of the reasons why.
Can. But people play card games without those strong consequences too, don't they?
While I can see that some players would like there to be consequences (whatever those would be) to PvP, they are by no means necessary to enjoy PvP as we can see from PC NA having huge Cyrodiil queues and being constantly full (from what I've been told) now that performance is better over there.
Clearly performance is the main issue PvP is facing right now and why wouldn't it be? The game stopped being fun when simply pressing a button wouldn't let your character use their skill anymore.
The lack of stakes and everything being reset is not why PvP "failed".
ResidentContrarian wrote: »When gear is playing the game, there is little reason to play.
Most outcomes are decided exclusively through gear, and the tank meta thanks to numerous CP stars, ZOS ignoring feedback, etc. is a joke.
The problem I see with pvp is there is no stake at all. You capture a fort only for it to be recaptured by the other team an hour later, then you come back and recapture, and it's the same cycle over and over. Everything you've accomplished is wiped out the next time you log in.
It's literally pointless.
It's not pointless if you enjoy the process. Why play a card game if you have to put the cards back afterwards, wiping out everything you've accomplished? Why play any game for that matter?
Card games can have strong consequences. In poker you can lose all your money for good. In ESO it doesn't matter what you do, your actions have no real impact on the game. Pvp being meaningless makes it less appealing for some players. You often see the same small population of players in cyro, they're the minority who enjoy the "process" as you call it. Meanwhile others don't care about pvp, and the lack of stakes may be one of the reasons why.
Can. But people play card games without those strong consequences too, don't they?
While I can see that some players would like there to be consequences (whatever those would be) to PvP, they are by no means necessary to enjoy PvP as we can see from PC NA having huge Cyrodiil queues and being constantly full (from what I've been told) now that performance is better over there.
Clearly performance is the main issue PvP is facing right now and why wouldn't it be? The game stopped being fun when simply pressing a button wouldn't let your character use their skill anymore.
The lack of stakes and everything being reset is not why PvP "failed".
"full" now is not what "full" was years ago. Pvp population has declined. Meaningless pvp in a persistant world fails to retain pvp players in the long term.
The problem I see with pvp is there is no stake at all. You capture a fort only for it to be recaptured by the other team an hour later, then you come back and recapture, and it's the same cycle over and over. Everything you've accomplished is wiped out the next time you log in.
It's literally pointless.
It's not pointless if you enjoy the process. Why play a card game if you have to put the cards back afterwards, wiping out everything you've accomplished? Why play any game for that matter?
Card games can have strong consequences. In poker you can lose all your money for good. In ESO it doesn't matter what you do, your actions have no real impact on the game. Pvp being meaningless makes it less appealing for some players. You often see the same small population of players in cyro, they're the minority who enjoy the "process" as you call it. Meanwhile others don't care about pvp, and the lack of stakes may be one of the reasons why.
Can. But people play card games without those strong consequences too, don't they?
While I can see that some players would like there to be consequences (whatever those would be) to PvP, they are by no means necessary to enjoy PvP as we can see from PC NA having huge Cyrodiil queues and being constantly full (from what I've been told) now that performance is better over there.
Clearly performance is the main issue PvP is facing right now and why wouldn't it be? The game stopped being fun when simply pressing a button wouldn't let your character use their skill anymore.
The lack of stakes and everything being reset is not why PvP "failed".
"full" now is not what "full" was years ago. Pvp population has declined. Meaningless pvp in a persistant world fails to retain pvp players in the long term.
Yes, but the queues are also full. It takes several hours to get in. That means that PvP population hasn't declined at all, just gone dormant. You can say it's a lack of "meaning" all you want, but just because that's true for you doesn't mean everyone else sees it that way.
The problem I see with pvp is there is no stake at all. You capture a fort only for it to be recaptured by the other team an hour later, then you come back and recapture, and it's the same cycle over and over. Everything you've accomplished is wiped out the next time you log in.
It's literally pointless.
It's not pointless if you enjoy the process. Why play a card game if you have to put the cards back afterwards, wiping out everything you've accomplished? Why play any game for that matter?
Card games can have strong consequences. In poker you can lose all your money for good. In ESO it doesn't matter what you do, your actions have no real impact on the game. Pvp being meaningless makes it less appealing for some players. You often see the same small population of players in cyro, they're the minority who enjoy the "process" as you call it. Meanwhile others don't care about pvp, and the lack of stakes may be one of the reasons why.
Can. But people play card games without those strong consequences too, don't they?
While I can see that some players would like there to be consequences (whatever those would be) to PvP, they are by no means necessary to enjoy PvP as we can see from PC NA having huge Cyrodiil queues and being constantly full (from what I've been told) now that performance is better over there.
Clearly performance is the main issue PvP is facing right now and why wouldn't it be? The game stopped being fun when simply pressing a button wouldn't let your character use their skill anymore.
The lack of stakes and everything being reset is not why PvP "failed".
"full" now is not what "full" was years ago. Pvp population has declined. Meaningless pvp in a persistant world fails to retain pvp players in the long term.
Yes, but the queues are also full. It takes several hours to get in. That means that PvP population hasn't declined at all, just gone dormant. You can say it's a lack of "meaning" all you want, but just because that's true for you doesn't mean everyone else sees it that way.
What we need is for someone to tell us the actual size of the Cyrodiil map in comparison with other PvP realmed titles out there. It would give a clear and precise format to show why the map doesn't correlate with today's player base.
I think current population caps are about 80 per faction (guesstimate because we never really have any proper information from the producer regarding these questions nor is it shown in game like most titles at the loading screen.
Low/Medium/Lock Icon doesn't really tell us much.
Tommy_The_Gun wrote: »Full population now is not the same as full population was 1 or 2 years ago. Full population used to mean that there were fights pretty much everywhere on the map. Now it is more or less one or two spots on the map.JanTanhide wrote: »Every time I visit Cyrodil it's either locked or has a high population. If that's a sign of failure it's a good one.
ZOS "ninja nerfed" (reduced) population cap a couple of times. Recently I have read an information that some guilds were trying to figure out what the population cap is. So they all logged in to an empty campaign & counted that there was around 70 of them & pop was locked. So, thinking optimistically, I would not be surprised if population was around 100.
Also, something I have noticed. After playing Cyro for more or less more than 3 years, I noticed that it is all the same players playing PvP. Same accounts. There aren't pretty much any new players playing in Cyrodiil. And even if they do, they aren't staying there. PvP in ESO has almost no player retention. It does not make them to keep playing more.
I have no special interest in PvP because I play ESO for the Elder Scrolls stories and exploration, maybe that is the same reason for many other players too.
I mean, I PvP occasionally, but it's mostly during midyear mayhem when AP is double. Otherwise, I find my time better applied elsewhere.
This is the biggest problem for both experienced and inexperienced players. Experienced players spend countless hours researching, grinding, adjusting their classes to better suit the current balance, only to throw it out 3-6 months later. New players can't even learn the combat and skill needed for PvP, because without the semblance of a decent build they're obliterated. So they spend hours grinding, instead of learning PvP combat, only to find out that the build they got from a streamer doesn't work for them or is ineffective in the new meta/balance.drsalvation wrote: »This game's PvP isn't one where you can git gud by trial and error, by learning from your mistakes, it's one where you need to spend countless hours researching what's the correct gear you need to grind for in order to be able to somewhat challenge another player.