For me, the question is biased from the first: I wouldn't say that PvP failed. Also, I don't think one unique choice can be made out of the proposed options.
In a PvE game, no matter what one, PvP has a lower population than PvE. Logically, PvP content is less "progressed" over time compared to PvE content. Over years, it results in an "erosion" of PvP as PvPers get bored due to lack of changes and renewing of population is less active than in PvE. It's a normal process. From there, hardcore PvPers keep going plus a bit of new blood that maintains a sufficient enough population, but of course, it's no more as it was during the first years.
I know that pretty well. Am a hardcore WvWer in GW2 and I had to go through the same declining phase. Now we can keep WvW but it's no more the same. I don't know the PvP side of GW2, but based on what my friends tell me about, it's nearly the same. I believe it's generic in all PvE game for all content that isn't PvE.
AllegedParadigm wrote: »I'd actually say it's some combination of all of them. I PvP regularly. The BG community is outraged by deathmatch queue being taken away. This leads to some poor behaviors that ruins the fun of BG's for others that want the non DM Modes. Cyrodiil is better now but has always had lag issues. There's heal stacking and other issues whether in CP or Non-CP Campaigns. All types of PvP haven't really gotten any real content in years (I don't feel like outfit styles count as content). And yeah balance is a mess. I feel like the majority of people who still enjoy PvP are mostly forced to play the meta to feel like they can compete in any of it.
As a non PVPer I wish they would just dump PVP period. I am so sick and tired of my abilities being nerfed because of it. It is not fair to non-PVPer to have to keep going through this. this.
Zos isn't Obligated to do anything except make money for Shareholders. They could shut down ESO tomorrow and would not owe you as the consumer anything. You aren't their Customer, you're the Product. But as long they are making money with Crown Crates and Subs, ESO will probably stay open.
Like not to be a Debbie Downer, but that's the reality.
As a non PVPer I wish they would just dump PVP period. I am so sick and tired of my abilities being nerfed because of it. It is not fair to non-PVPer to have to keep going through this. this.
DMuehlhausen wrote: »I love how one of the options ( I chose it) is to blame a PvE based game where PvP is basically a tacked on mini game to appease 4% of the playerbase.
The only reason Cyrodil wasn't covnerted years ago to a PvE zone is because of how loudly the minor pvp community complains. If it disappeared tomorrow practically nobody would notice and they wouldn't even see much of a loss in revenue from the couple thousand probably subs that pvp regularly.
The keep it to keep your money coming in.
DMuehlhausen wrote: »I love how one of the options ( I chose it) is to blame a PvE based game where PvP is basically a tacked on mini game to appease 4% of the playerbase.
The only reason Cyrodil wasn't covnerted years ago to a PvE zone is because of how loudly the minor pvp community complains. If it disappeared tomorrow practically nobody would notice and they wouldn't even see much of a loss in revenue from the couple thousand probably subs that pvp regularly.
The keep it to keep your money coming in.
If this was the case ZOSoft would have done it, they make decisions based off profit, not forum crying...AWA ring a bell? It's not the case at all. PvP players have to pve (buy pve updates/eso plus) to stay competitive. Server updates are not for housing and overland, combat balance is favored towards pvp, etc...Cyrodiil at launch was the only way to have a guild trader for the public, was the end game at release. The PvP community is big,..and yes they also do trials, pve, housing, eso plus, and spend large amounts of money in crown store.
If pvp was removed completely this game would have a very uncertain future. A healthy balance and support for all pvp & pve is a must, you should try to remember/support that.
As a non PVPer I wish they would just dump PVP period. I am so sick and tired of my abilities being nerfed because of it. It is not fair to non-PVPer to have to keep going through this. this.
Yeah keep blaming PvP for everything.. What about mist form like someone tried before you, even when mist form still works in PvP but not in pve
Remember, its zos fault to not be able to properly balance skills ( how they could with no cooldowns when you can spam skills and partial animation canceling) not players. Zos still disagrees to separate PvP and pve skills / sets
But sure.. John/Jane Doe the PvP player is at fault
DMuehlhausen wrote: »I love how one of the options ( I chose it) is to blame a PvE based game where PvP is basically a tacked on mini game to appease 4% of the playerbase.
The only reason Cyrodil wasn't covnerted years ago to a PvE zone is because of how loudly the minor pvp community complains. If it disappeared tomorrow practically nobody would notice and they wouldn't even see much of a loss in revenue from the couple thousand probably subs that pvp regularly.
The keep it to keep your money coming in.
If this was the case ZOSoft would have done it, they make decisions based off profit, not forum crying...AWA ring a bell? It's not the case at all. PvP players have to pve (buy pve updates/eso plus) to stay competitive. Server updates are not for housing and overland, combat balance is favored towards pvp, etc...Cyrodiil at launch was the only way to have a guild trader for the public, was the end game at release. The PvP community is big,..and yes they also do trials, pve, housing, eso plus, and spend large amounts of money in crown store.
If pvp was removed completely this game would have a very uncertain future. A healthy balance and support for all pvp & pve is a must, you should try to remember/support that.
this line of reasoning is so one dimensional. you can't just say "companies want money therefore any decision they make is tied to that one single goal"
well i'm sorry, but while it might make it easier for you to understand the world, human beings aren't so one dimensional. there is a dedicated, al beit most likely smaller portion of ZOS's dev team who specifically work on pvp systems and i would imagine some of those people have grown quite passionate about that side of the game in their time working on it. that's not even taking into consideration that the dev team as a whole no doubt has an artistic vision for the game in their sights.
yes companies want to make money, but the people who work in companies are humans with goals and aspirations beyond sheer profit, just like you.
please gaming communities, stop oversimplifying real people down to "people want money"
DMuehlhausen wrote: »I love how one of the options ( I chose it) is to blame a PvE based game where PvP is basically a tacked on mini game to appease 4% of the playerbase.
The only reason Cyrodil wasn't covnerted years ago to a PvE zone is because of how loudly the minor pvp community complains. If it disappeared tomorrow practically nobody would notice and they wouldn't even see much of a loss in revenue from the couple thousand probably subs that pvp regularly.
The keep it to keep your money coming in.
EdmondDontes wrote: »DMuehlhausen wrote: »I love how one of the options ( I chose it) is to blame a PvE based game where PvP is basically a tacked on mini game to appease 4% of the playerbase.
The only reason Cyrodil wasn't covnerted years ago to a PvE zone is because of how loudly the minor pvp community complains. If it disappeared tomorrow practically nobody would notice and they wouldn't even see much of a loss in revenue from the couple thousand probably subs that pvp regularly.
The keep it to keep your money coming in.
You couldn't be more wrong. PvP is now and always has been advertised as the end game in ESO.
Just because you don't like PvP doesn't mean nobody plays it or likes it.
PvP is all the PvE plus a ton more time, money and investment into the game. That's how it is now and how it has always been.
DMuehlhausen wrote: »EdmondDontes wrote: »DMuehlhausen wrote: »I love how one of the options ( I chose it) is to blame a PvE based game where PvP is basically a tacked on mini game to appease 4% of the playerbase.
The only reason Cyrodil wasn't covnerted years ago to a PvE zone is because of how loudly the minor pvp community complains. If it disappeared tomorrow practically nobody would notice and they wouldn't even see much of a loss in revenue from the couple thousand probably subs that pvp regularly.
The keep it to keep your money coming in.
You couldn't be more wrong. PvP is now and always has been advertised as the end game in ESO.
Just because you don't like PvP doesn't mean nobody plays it or likes it.
PvP is all the PvE plus a ton more time, money and investment into the game. That's how it is now and how it has always been.
I mean it's not. It never has been. I hate PvP in all games like this for the issues it causes. You can never balance it and PvE yet developers keep screwing it up and trying.
If you go out to Cyrodil during none event times you see like the same couple thousand players if that. Nobody cares about it, at least not enough to where it should stay. If they just made Cyrodil disappear nobody would really notice. The forums would be a little quieter and a few less elitist jerks in the dungeon queue, but nothing that would make anybody worry about the future of the game.
Thecompton73 wrote: »This thread is proof that the PvE population is WAAAYYYY more toxic than the PvP population.
EdmondDontes wrote: »DMuehlhausen wrote: »EdmondDontes wrote: »DMuehlhausen wrote: »I love how one of the options ( I chose it) is to blame a PvE based game where PvP is basically a tacked on mini game to appease 4% of the playerbase.
The only reason Cyrodil wasn't covnerted years ago to a PvE zone is because of how loudly the minor pvp community complains. If it disappeared tomorrow practically nobody would notice and they wouldn't even see much of a loss in revenue from the couple thousand probably subs that pvp regularly.
The keep it to keep your money coming in.
You couldn't be more wrong. PvP is now and always has been advertised as the end game in ESO.
Just because you don't like PvP doesn't mean nobody plays it or likes it.
PvP is all the PvE plus a ton more time, money and investment into the game. That's how it is now and how it has always been.
I mean it's not. It never has been. I hate PvP in all games like this for the issues it causes. You can never balance it and PvE yet developers keep screwing it up and trying.
If you go out to Cyrodil during none event times you see like the same couple thousand players if that. Nobody cares about it, at least not enough to where it should stay. If they just made Cyrodil disappear nobody would really notice. The forums would be a little quieter and a few less elitist jerks in the dungeon queue, but nothing that would make anybody worry about the future of the game.
You couldn't be more wrong. You're just trying to justify your personal views with factual inaccuracies.Thecompton73 wrote: »This thread is proof that the PvE population is WAAAYYYY more toxic than the PvP population.
I_killed_Vivec wrote: »The ganker mentality is something that turns off PvE players. Sorry, but that's a major disincentive - why enter PvP, spend time and resources preparing for it, only to be insta-killed (or what looks like it to the unaware) by someone you never saw? All part of PvP, but not part of the romantic notion of a big battle... it turns people off and they never go back.
But the overriding reason for me is the contrast between wasting tons of time looking for a fight (horse simulator mode) only to find one and have the screen freeze as all hell breaks loose, AoEs go off everywhere and you hammer keys hoping that you will still be alive when the screen unfreezes.