Thecompton73 wrote: »Ummm Mist Form in PvP is functionally the same except for now turning off all recovery instead of just magic, how exactly does that make it responsible for it being changed in PvE to not reducing NPC damage?
You are missing the option: "PvP players themselves destroy PvP, and destroy the PvP population!"
PvP is a failed concept to begin with, as most PvP players will use/exploit anything they can. Even if it is by means permitted by the game. This isn't because they are PvP players, but this is because of the mindset that most PvPers have. PvPers have the mindset to want to be the best, and will do everything they can to feel like they are.
While players that play for fun, will more and more move away from that type of play. As they play to have fun. There is no way to step into PvP and actually have fun, because PvP players won't let you. Not saying PvP can't have fun moments, or that PvP players aren't helpful to others. But because of PvP players, most of the time PvP is only an 'I-don't-want-to-be-here-anymore'-fest for everyone else.
No amount of 'fixing' will ever change PvP to become actually fun to do, for players who do not have the PvP mindset. Every MMO thus far has proven this.
ResidentContrarian wrote: »When gear is playing the game, there is little reason to play.
Most outcomes are decided exclusively through gear, and the tank meta thanks to numerous CP stars, ZOS ignoring feedback, etc. is a joke.
And it's clear what sets are the issue since everyone is using them: rallying cry, vate 2h, pariah, malacath, that mythic on the PTS that gives every buff you can ever want (soon to be an issue and kill PvP for sure), etc.
These items are not balanced in any way, shape, or form, when they:
1. Have no replacement
2. Are literally BETTER copies of the same 5-piece effect of other sets (lol don't get me started on that mythic)
3. Ultimately all increase damage, survivability, etc. with little trade-off
4. When combined, all the unbalanced gear cannot be competed with on any build besides ones running the same exact gear
And we're just talking about gear that everyone knows and ignoring bugs that aren't talked about like iron blood and pain refuge, and all the other interactions that are buggy and/or OP in ways they shouldn't be.
We don't even need to talk about classes yet, because the gear is such an issue!
Also, siege is a meme!
It's lethal combo of two things in my opinion:
"Broken meta and bad balance" for casuals and elder scolls RPG fans
There is no casual / beginner friendly PvP, everyone goes directly into the deep end. You get one-shot over and over by experienced players with meta build and meta gear. Have to be strong as a player, have high level character of the right class and farmed all the right gear before PvP becomes fun and not source of frustration. People won't want to do it all first if the whole concept of PvP wasn't that apealing to them in the first place.
"Terrible performance in Cyrodiil" for those who actually like and want to PvP
Loosing to the lag and bugs instead of other players is no fun and game turning into slideshow of still images is even less fun. ZOS refusing to acknowledge the "elefant in the room" and devise realistic plan how to remedy it makes thing worse.
Will only PvP when there's event going. Performance is usually good and both IC and Cyrodiil is full of average schmoes, like me. Still will lose fights, but by an inch, not a mile and even win now and then.
tsaescishoeshiner wrote: »It's a huge leap to say that PvP "failed" as opposed to just saying it has problems, like it always has.
I think a better question would be like "What's your biggest gripe with PvP?" or "What do you think mainly keeps PvP from being better?"
ResidentContrarian wrote: »When gear is playing the game, there is little reason to play.
Most outcomes are decided exclusively through gear, and the tank meta thanks to numerous CP stars, ZOS ignoring feedback, etc. is a joke.
And it's clear what sets are the issue since everyone is using them: rallying cry, vate 2h, pariah, malacath, that mythic on the PTS that gives every buff you can ever want (soon to be an issue and kill PvP for sure), etc.
These items are not balanced in any way, shape, or form, when they:
1. Have no replacement
2. Are literally BETTER copies of the same 5-piece effect of other sets (lol don't get me started on that mythic)
3. Ultimately all increase damage, survivability, etc. with little trade-off
4. When combined, all the unbalanced gear cannot be competed with on any build besides ones running the same exact gear
And we're just talking about gear that everyone knows and ignoring bugs that aren't talked about like iron blood and pain refuge, and all the other interactions that are buggy and/or OP in ways they shouldn't be.
We don't even need to talk about classes yet, because the gear is such an issue!
Also, siege is a meme!
This completely. That and lag. I'm sorry, but if you can just get a set to play for you, like dark convergence and plague break, what is the point of PVP, then? I want to play against a team that is good at PVP, not just using sets. That gets rid of the fun.
OnThaLoose wrote: »
Forgive my ignorance, but isn’t that the point of no cp/no proc campaigns? Or is that not a thing anymore? Admittedly, I haven’t been to cyrodiil in a very long time.
Tommy_The_Gun wrote: »Tbh. It feels more frustrating when I die to a ball group. I can not recall when was the last time I died to a single ganker with a "one-shot". For the most part even vs ganker there is a counter-play. If you die with a one-shot to a single player, then you are doing something wrong or maybe you need to change something in your build.Ragnarok0130 wrote: »most people that I've met in any MMOs' PVP who aren't gankers don't like to be ganked because there's no counter play, you're basically being sucker killed without the ability to fight back and people find that frustrating. It's the same reason people rage in FPSs at corner campers, there was no skill involved; it was all lie in wait and surprise the guy with no opportunity to fight back. It turns out that when people play "player vs player" they want to be able to engage the other player and not just die in a way that feels cheap.
When it comes to ball group - it feels like they have the power to turn off your mouse & keyboard for a couple of seconds. Even breaking free doesn't work. You just helplessly sit in the AOE with a triple CC with de-synced health bar & full stamina bar, being hit by things that game did not even rendered yet lol.
Pretty fair /S lol
KiltMaster wrote: »I don't think pvp has failed so much as there's more of a learning curve and it requires more practice than pve and overland content.
I mean, you're not fighting npcs ... you're fighting people who, often, spend a lot of time working on builds and practicing and dueling.
It's not for everyone, but I think it's a stretch to say it "failed"