This is one of those "Hope for the Best, Prepare for the worst" Situations.
I hope Zos listens and really takes our feedback to heart.
I'm prepared for things to go Live, not happy about it, but prepared.
I just wish they would let us know they were working on something, or if they weren't. just anything
Back onto the Arctic Blast Topic, @ESO_Nightingale had a great rework idea and the animation is basically aready here. We just need Zos to do it.
Back onto the Arctic Blast Topic, @ESO_Nightingale had a great rework idea and the animation is basically aready here. We just need Zos to do it.
Also while we're at it, Deceptive Predator should be a Snare Immunity instead of Minor Evasion.
I definitely wouldn't be opposed to it getting it's Stun Back. Or if they just made it a Birds Options instead of the stupid range thing.
Also while we're at it, Deceptive Predator should be a Snare Immunity instead of Minor Evasion.
from my pvp perspective, having wardens replace bird of prey in favor of race against time or slotting both wasting valueble barspace, is a problem.
falcon swiftness is supposed to be the mobility skill for warden, a class skill at that so it only deserves to be better than options everybody has acces to or at least be on par, which it currently is not compaired to race against time.
Snare removal/immunity would be ideal but mimic race against time
Duration of major expedition to 10s makes BoP in use like elude, in the sense that youll likely already have the speed buff up when u need to perform LoS or move bc of longer duration, rather than having to cast it in the moment for 6s duration at which point Race against time beats it.
Back onto the Arctic Blast Topic, @ESO_Nightingale had a great rework idea and the animation is basically aready here. We just need Zos to do it.
that still leaves Polar wind users without a stun.
Think its hard to completely rework Arctic without touching on other skills first.
If you make Arctic blast the most reliable CC for warden, without healing, then you only effectively ruin build diversity because you wont have the choice anymore to heal by max health (polar wind) without losing the newly gained stun.
So just as an example of other Classes vs Warden when it comes to stun capabilities (in the Class skill trees) here's Templar & DK:
Templar Stuns:
Binding Javelin - Instant Ranged
Toppling Charge - Instant Gap Closer
Nova - both morphs with Synergy
Unstable Core - 3rd attack
DK Stuns:
Flame Lash - Instant on Off-Balance Enemy
Dragon Leap - Both Morphs
Deep Breath - If Interrupted
Stone Giant - On Final Hit
Petrify - Instant Both Morphs
Compared to Warden:
Warden Stuns-
Feral Guardian - Sometimes
Arctic Blast - After 3 (5 on PTS) Ticks of Damage
Crystalized Slab - on PTS, icy bolt Stuns
Both Templar & DK has stuns on command which makes fighting them much harder than fighting a Warden
SEINTDARKNES wrote: »that still leaves Polar wind users without a stun.
Think its hard to completely rework Arctic without touching on other skills first.
If you make Arctic blast the most reliable CC for warden, without healing, then you only effectively ruin build diversity because you wont have the choice anymore to heal by max health (polar wind) without losing the newly gained stun.
I don't believe that, polar wind doesn't need a stun because this skill is mainly used by tanks and they have a lot of options for light cc and hard cc.
I play pvp a lot too but idk about you but i very rarely i see artic blast because of the nerf of healing, it's not cheap and doesn't heal enough to be use like a good healing rn mushrooms heal for more so i think it would be fine if we just get some kind of dmg and the stun.
SEINTDARKNES wrote: »that still leaves Polar wind users without a stun.
Think its hard to completely rework Arctic without touching on other skills first.
If you make Arctic blast the most reliable CC for warden, without healing, then you only effectively ruin build diversity because you wont have the choice anymore to heal by max health (polar wind) without losing the newly gained stun.
I don't believe that, polar wind doesn't need a stun because this skill is mainly used by tanks and they have a lot of options for light cc and hard cc.
I play pvp a lot too but idk about you but i very rarely i see artic blast because of the nerf of healing, it's not cheap and doesn't heal enough to be use like a good healing rn mushrooms heal for more so i think it would be fine if we just get some kind of dmg and the stun.
Arctic is actually still really good if you know how to build. 7-8k no crit and 13-14k crit heals for me.
its all build dependant, obviously you wont get good healing out of a health scaling heal if you build the traditional stacking spell/wpn dmg max mag/stam but there are ways to make Arctic/Polar decent enough for pvp while still having offensive potential.
This is what i mean with build diversity, having the option to build either spell/wpn damage or max health for your healing.
If you take away the healing from Arctic and make it a primairy stun, you only hurt players healing by Polar wind because obviously you cannot take both morphs and you will miss out on a stun (which is the main issue right now, warden lacking stun potential)
YandereGirlfriend wrote: »Also while we're at it, Deceptive Predator should be a Snare Immunity instead of Minor Evasion.
Porque no los dos?
That's the only source of Minor Evasion in the entire game so I'd rather not lose it.
Buff its active ability to include snare-immunity and perhaps drop its duration to 4 or 5 seconds to compensate for the added power.
That morph is very infrequently run - and likely nonexistent outside of PvP - so it is far from unreasonable to consider a hefty buff.
Snow_White wrote: »YandereGirlfriend wrote: »Also while we're at it, Deceptive Predator should be a Snare Immunity instead of Minor Evasion.
Porque no los dos?
That's the only source of Minor Evasion in the entire game so I'd rather not lose it.
Buff its active ability to include snare-immunity and perhaps drop its duration to 4 or 5 seconds to compensate for the added power.
That morph is very infrequently run - and likely nonexistent outside of PvP - so it is far from unreasonable to consider a hefty buff.
It’s run on PVE tanks.
Eh I wouldn't say it's a Must Have on Tanks. But I also wouldn't want the only source of Minor Evasion to disappear. I bet if they made Both Morphs provide Stun Immunity, then people would run it more in general.
Personally I think every class should have access to some sort of Snare Removal/Immunity.
Every class should have access to a Nice on Demand Stun.
Hopefully Zos can create better Synergies to allow every class to hit the sweet spot on Class Fantasy AND Efficiency.
Warden wanting to lean into Frost Abilities should be where it's at its Strongest.we are after all "Masters of Frost"
Right Zos?