Necrotech_Master wrote: »never really paid much attention to the stun (since its mostly a pve build, most weak enemies die before the stun, and most strong enemies are immune to the CC anyway), but i think it did seem to kind of feel tacked on
It's funny because they are tacking stun onto Crystalline Slab now.
doesurmindglow wrote: »There is another right way to do this if they won't embrace Nightingale's actually pretty solid "frost tornado" concept:
- Arctic Blast: Stuns but does not heal. Instant stun and frost damage.
- Polar Wind: Heals but does not stun. Original health scaling and no damage.
There we go
I really respect the time and effort players put into testing and pointing out these kind of things.
Too bad it will still go live since pts is just PR stuff and ZOS doesn’t actually listen to player feedback.
I don’t even play warden and I know this skill is bad. Who at zos thought this was too offensive? Offensively bad maybe…
SEINTDARKNES wrote: »I don’t even play warden and I know this skill is bad. Who at zos thought this was too offensive? Offensively bad maybe…
Maybe some dev got randomly stun and killed by a shalk and think was op?
I have been warden since Morrowind day one and this skill has change a lot over time.
I think the defensive stun is really bad, i play stamden in pvp and before the nerf to the healing i was my choice to go but was really hard to line the burst, also i mainly i take this skill morph for the healing and maybe some good stun, i want to clarify i play high MMR so you don't have the easiness of pressing 1 button and win you need to make a lot of choices and sometimes you don't have the time to try to line bursts on top of that wardens are too predictable making trying to make somewhat of pressure sometimes it's really difficult.
Like other people say we just use this skill for the heal and maybe a stun, realistically this skill right now don't shine because of his heals or stun and with the nerfs to the healing potential I don't think anyone uses this skill anymore.
I suspect the change was centered around making it predominantly a tank tool which was the idea in the first place. As an HP based heal it is a direct comparison between it and NB Dark Cloak (HP based HOT w/ minor protection), Sorc Clannfear (HP based heal w/clannfear doong damage), Templar Blazing Shield (HP based shield with damage “reflect”), Necro Scythe (HP based Heal w/ damage) and DK GDB (pseudo HP based heal, the more health, the more it can drop, the more it can heal).
As such, in a vacuum of just those skills, the new arctic blast isn’t all that bad. And Polar Wind is the only HP based hot that heals others too.
The issue is that warden has no other major instant heal for self. Maybe make leeching vines or lotus flower have a similar effect to rally?
id rather see stun being added back to shalks and the stun from arctic back to northenstorm/perma frost. Arctic wind and morphs dont need any more adjustments or complete redesign just take off the stun so its not as overloaded with a burst heal hot dot and stun. You dont have to slot arctic anymore at that point if your build cannot reach decent enough healing out of a health based heal. instead ask for green balance buffs and keep arctic reserved for health based tanks both pve and pvp
ESO_Nightingale wrote: »I suspect the change was centered around making it predominantly a tank tool which was the idea in the first place. As an HP based heal it is a direct comparison between it and NB Dark Cloak (HP based HOT w/ minor protection), Sorc Clannfear (HP based heal w/clannfear doong damage), Templar Blazing Shield (HP based shield with damage “reflect”), Necro Scythe (HP based Heal w/ damage) and DK GDB (pseudo HP based heal, the more health, the more it can drop, the more it can heal).
As such, in a vacuum of just those skills, the new arctic blast isn’t all that bad. And Polar Wind is the only HP based hot that heals others too.
The issue is that warden has no other major instant heal for self. Maybe make leeching vines or lotus flower have a similar effect to rally?
I'm not saying that you necessarily want this, but I don't see the reason why the tank heal needs to have another tank specific morph with a cc on it especially when most tanks use polar wind anyway and the class already has access to an aoe rooting tool for dungeons, people have literally been begging for several years for another frost damage skill on warden and this is the closest that we've ever come to this morph finally doing that. in order to fix the healing issue, they could make shrooms heal self for 10% more or they could make living trellis heal for 65% more and adjust it's cost to compensate.
Id argue bird of prey needs snare removal/immunity to compete with race against time, a skill everybody has acces to.
race against time does 3 things, expedition snareremoval/immunity and minor force + passives like the damage shield when blocking. Bird of prey has 2 effects, expedition and minor berserk + passives.
class skills should be better or more unique than options everybody has acces to. The unique part being bird of prey is passive slottable while the effects of rat and bop are largly the same.
stun being added to the base morph scorch (instead of the minor breach buff) and traveling time decrease for birds
Id argue bird of prey needs snare removal/immunity to compete with race against time, a skill everybody has acces to.
race against time does 3 things, expedition snareremoval/immunity and minor force + passives like the damage shield when blocking. Bird of prey has 2 effects, expedition and minor berserk + passives.
class skills should be better or more unique than options everybody has acces to. The unique part being bird of prey is passive slottable while the effects of rat and bop are largly the same.
stun being added to the base morph scorch (instead of the minor breach buff) and traveling time decrease for birds
But 5% more damage done is better compared to 10% more crit damage. With no crit bonuses 5% more damage is comparable to 10% more crit chance or 50% more crit damage. But now with camo hunter being possible on mag toons, it does end up falling short in pve. But in pvp where impen is more common and rallying cry being the go to small scale set, minor force falls far short of minor berserk. And malacath still works well on wardens in pvp.
Id argue bird of prey needs snare removal/immunity to compete with race against time, a skill everybody has acces to.
race against time does 3 things, expedition snareremoval/immunity and minor force + passives like the damage shield when blocking. Bird of prey has 2 effects, expedition and minor berserk + passives.
class skills should be better or more unique than options everybody has acces to. The unique part being bird of prey is passive slottable while the effects of rat and bop are largly the same.
stun being added to the base morph scorch (instead of the minor breach buff) and traveling time decrease for birds
But 5% more damage done is better compared to 10% more crit damage. With no crit bonuses 5% more damage is comparable to 10% more crit chance or 50% more crit damage. But now with camo hunter being possible on mag toons, it does end up falling short in pve. But in pvp where impen is more common and rallying cry being the go to small scale set, minor force falls far short of minor berserk. And malacath still works well on wardens in pvp.
The statement isn't wrong, but from my PvP perspective, even with Rallying Cry being a thing, rat wins out against bop. The snare removal is easily the most valuable component of the skill. The boost from minor force will drop below minor berzerk, but you still get that immunity. In settings where no one is running RC, rat is a far and away winner.
I don't slot bop anymore for these reasons and it feels sad.
I know I'll probably get crucified for this but if all the class specific things are inferior to Weapon Skills/Guild Skills or whatever else, then what are the point of classes.
I really think that universal skills should be the weaker version to the class based skills, this would incentivize people to lean more into class fantasy and less of these homogenized builds.
I think having 2 morphs for Tanks is poor design. Make 1 defensive and one aggressive. Let there be a clear option for different playstyles. Right now they both heal and one has a terrible stun.