ESO_Nightingale wrote: »IncultaWolf wrote: »I agree, it needs a rework at this point, most people already dropped it after they nerfed the healing some patches ago
As i've stated before many times i think that a great way to rework the arctic blast morph is with this suggestion:
in short:
- Remove the healing and defensive iteration of the stun from this skill (we literally have green balance for the dps's healing skills, we don't need any more magicka/stamina scaling healing skills. i see this suggestion a lot, to turn the heal into a magicka and stamina scaling one, don't need that. We just need to make the ones we currently have in the Green Balance line, better.)
- double it's duration and ticks to allow the skill to be a lot more useful in pve
- Make the initial cast also spawn a fast moving line-traveling aoe frost tornado that deals some damage to enemies it passes through and stuns the first enemy it hits.
this will achieve the following:
- It will give us an on-demand offensive ranged stun that has synergy and works with specifically well with Scorch and Northern Storm.
- it will finally give us another dps skill to use on our builds in pve, and specifically a frost damage skill with very noticible visuals increasing the build variety and identity of warden skills to chose from, Frost Damage builds currently lack frost damage skills.
- it will make wardens less obnoxious to fight against in close range as you aren't randomly stunned and the warden had to put legitimate thought, and, aim behind stunning you.
I mean Polar Winds is still a pretty nice heal.
TX12001rwb17_ESO wrote: »ESO_Nightingale wrote: »IncultaWolf wrote: »I agree, it needs a rework at this point, most people already dropped it after they nerfed the healing some patches ago
As i've stated before many times i think that a great way to rework the arctic blast morph is with this suggestion:
in short:
- Remove the healing and defensive iteration of the stun from this skill (we literally have green balance for the dps's healing skills, we don't need any more magicka/stamina scaling healing skills. i see this suggestion a lot, to turn the heal into a magicka and stamina scaling one, don't need that. We just need to make the ones we currently have in the Green Balance line, better.)
- double it's duration and ticks to allow the skill to be a lot more useful in pve
- Make the initial cast also spawn a fast moving line-traveling aoe frost tornado that deals some damage to enemies it passes through and stuns the first enemy it hits.
this will achieve the following:
- It will give us an on-demand offensive ranged stun that has synergy and works with specifically well with Scorch and Northern Storm.
- it will finally give us another dps skill to use on our builds in pve, and specifically a frost damage skill with very noticible visuals increasing the build variety and identity of warden skills to chose from, Frost Damage builds currently lack frost damage skills.
- it will make wardens less obnoxious to fight against in close range as you aren't randomly stunned and the warden had to put legitimate thought, and, aim behind stunning you.
I have a pure ice mage meaning no other skills at all period, he needs that heal.
MashmalloMan wrote: »I mean Polar Winds is still a pretty nice heal.
Yeah, I'd say make that the defacto heal morph instead of both of them. The initial heal also heals a nearby ally is a pretty odd morph effect in my opinion for a % based heal, which is primarily intended for tanks, not healers. Why not let the healers heal and the tanks tank. Give it an effect that helps the caster.
Spitballing here, but as a tank based heal, why doesn't it do something like apply cowardice to attackers or maim or something, something the kit needs.
Then you could have 1 morph be the defensive option and 1 be the offensive option.
on the topic of class skill being inferior to weapon skill
why does Natures embrace cost me 3807 at base on the build editor, heals 2 targets and tooltips for 5880 over 10 seconds while Radiating regen costs 2538, heals 3 targets and tooltips for 6522 over 10 seconds + doesnt require a target
i am aware the natures gift passive could technically restore 2k magicka back over the duration making the cost obviously more in line with RR but thats taking away natures gift procs u could have gotten anyways from maybe trellis on an ally or Green lotus passive healing on light to an ally or budding seed.
SEINTDARKNES wrote: »on the topic of class skill being inferior to weapon skill
why does Natures embrace cost me 3807 at base on the build editor, heals 2 targets and tooltips for 5880 over 10 seconds while Radiating regen costs 2538, heals 3 targets and tooltips for 6522 over 10 seconds + doesnt require a target
i am aware the natures gift passive could technically restore 2k magicka back over the duration making the cost obviously more in line with RR but thats taking away natures gift procs u could have gotten anyways from maybe trellis on an ally or Green lotus passive healing on light to an ally or budding seed.
Don't forget you can get stun while traveling and the speed is so sloooooow, unless you are close to the ppl you want to heal you will never get in time to heal.
ESO_Nightingale wrote: »SEINTDARKNES wrote: »on the topic of class skill being inferior to weapon skill
why does Natures embrace cost me 3807 at base on the build editor, heals 2 targets and tooltips for 5880 over 10 seconds while Radiating regen costs 2538, heals 3 targets and tooltips for 6522 over 10 seconds + doesnt require a target
i am aware the natures gift passive could technically restore 2k magicka back over the duration making the cost obviously more in line with RR but thats taking away natures gift procs u could have gotten anyways from maybe trellis on an ally or Green lotus passive healing on light to an ally or budding seed.
Don't forget you can get stun while traveling and the speed is so sloooooow, unless you are close to the ppl you want to heal you will never get in time to heal.
don't worry they nerfed it again by another 10% and crippled the already useless bursting vines lol
I still wish the Nature Tree had more CC things vs just Healing. Like a morph for Vines to pull a helpless foe to you and give them minor Defile, or Leeching Vines you can put on a enemy to Root and do Bleed damage, healing you for damage done.
After playing so many years playing a Druid in WoW and DnD, not having some sort of Nature Themed CC really feels weird. Hopefully Zos will look at it in the future
After playing so many years playing a Druid in WoW and DnD, not having some sort of Nature Themed CC really feels weird. Hopefully Zos will look at it in the future
After playing so many years playing a Druid in WoW and DnD, not having some sort of Nature Themed CC really feels weird. Hopefully Zos will look at it in the future
Well, i believe the Bear does have a weird stun somehere in all the attacks it does, but its random and worse than Arctic lol
I would like a Stun and a Execute...... And while we're at it an offensive synergy. Like on Winter's Revenge or something.
ESO_Nightingale wrote: »I would like a Stun and a Execute...... And while we're at it an offensive synergy. Like on Winter's Revenge or something.
honestly if anything deserves an offensive synergy it's probably frozen retreat getting reworked. in terms of an execute, i think fetcher getting reworked or some passive execute based on chilled application would be best. but of course, the most pressing thing is the offensive ranged stun that is on demand.
SEINTDARKNES wrote: »ESO_Nightingale wrote: »I would like a Stun and a Execute...... And while we're at it an offensive synergy. Like on Winter's Revenge or something.
honestly if anything deserves an offensive synergy it's probably frozen retreat getting reworked. in terms of an execute, i think fetcher getting reworked or some passive execute based on chilled application would be best. but of course, the most pressing thing is the offensive ranged stun that is on demand.
I think dot executions like poison injection or brutal carnage are not that good and if we get an execution on fetcher will be bad too, i think it's because dot executions don't scale that high only 100% more damge but the problem is they can't be spammed for more damage like a traditional execution.
And yes you are right 100% agree with you, we need an on demand offensive stun.
ESO_Nightingale wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »I would like a Stun and a Execute...... And while we're at it an offensive synergy. Like on Winter's Revenge or something.
honestly if anything deserves an offensive synergy it's probably frozen retreat getting reworked. in terms of an execute, i think fetcher getting reworked or some passive execute based on chilled application would be best. but of course, the most pressing thing is the offensive ranged stun that is on demand.
I think dot executions like poison injection or brutal carnage are not that good and if we get an execution on fetcher will be bad too, i think it's because dot executions don't scale that high only 100% more damge but the problem is they can't be spammed for more damage like a traditional execution.
And yes you are right 100% agree with you, we need an on demand offensive stun.
should be fine, the current issue i have with fetcher is that it's 2nd cast mechanic thing makes no sense. why does it randomly do 50% more damage on the second cast? if it did up to 100% more dmg to targets below 50% health it'd balance it out more.
With the Bear aside, Warden is missing a distinct Execute. Fetcher would be a great spot to add an execute.
SEINTDARKNES wrote: »ESO_Nightingale wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »I would like a Stun and a Execute...... And while we're at it an offensive synergy. Like on Winter's Revenge or something.
honestly if anything deserves an offensive synergy it's probably frozen retreat getting reworked. in terms of an execute, i think fetcher getting reworked or some passive execute based on chilled application would be best. but of course, the most pressing thing is the offensive ranged stun that is on demand.
I think dot executions like poison injection or brutal carnage are not that good and if we get an execution on fetcher will be bad too, i think it's because dot executions don't scale that high only 100% more damge but the problem is they can't be spammed for more damage like a traditional execution.
And yes you are right 100% agree with you, we need an on demand offensive stun.
should be fine, the current issue i have with fetcher is that it's 2nd cast mechanic thing makes no sense. why does it randomly do 50% more damage on the second cast? if it did up to 100% more dmg to targets below 50% health it'd balance it out more.
Oh well if you put it that way, yeah i agree with that, doesn't make sense having to spam to times one skill for doing more damage, a flat bonus will be better like you say.
ESO_Nightingale wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »I would like a Stun and a Execute...... And while we're at it an offensive synergy. Like on Winter's Revenge or something.
honestly if anything deserves an offensive synergy it's probably frozen retreat getting reworked. in terms of an execute, i think fetcher getting reworked or some passive execute based on chilled application would be best. but of course, the most pressing thing is the offensive ranged stun that is on demand.
I think dot executions like poison injection or brutal carnage are not that good and if we get an execution on fetcher will be bad too, i think it's because dot executions don't scale that high only 100% more damge but the problem is they can't be spammed for more damage like a traditional execution.
And yes you are right 100% agree with you, we need an on demand offensive stun.
should be fine, the current issue i have with fetcher is that it's 2nd cast mechanic thing makes no sense. why does it randomly do 50% more damage on the second cast? if it did up to 100% more dmg to targets below 50% health it'd balance it out more.
Oh well if you put it that way, yeah i agree with that, doesn't make sense having to spam to times one skill for doing more damage, a flat bonus will be better like you say.
Yeah. It's just about consistency instead of a random huge bonus on 2nd cast.
ESO_Nightingale wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »I would like a Stun and a Execute...... And while we're at it an offensive synergy. Like on Winter's Revenge or something.
honestly if anything deserves an offensive synergy it's probably frozen retreat getting reworked. in terms of an execute, i think fetcher getting reworked or some passive execute based on chilled application would be best. but of course, the most pressing thing is the offensive ranged stun that is on demand.
I think dot executions like poison injection or brutal carnage are not that good and if we get an execution on fetcher will be bad too, i think it's because dot executions don't scale that high only 100% more damge but the problem is they can't be spammed for more damage like a traditional execution.
And yes you are right 100% agree with you, we need an on demand offensive stun.
should be fine, the current issue i have with fetcher is that it's 2nd cast mechanic thing makes no sense. why does it randomly do 50% more damage on the second cast? if it did up to 100% more dmg to targets below 50% health it'd balance it out more.
Oh well if you put it that way, yeah i agree with that, doesn't make sense having to spam to times one skill for doing more damage, a flat bonus will be better like you say.
Yeah. It's just about consistency instead of a random huge bonus on 2nd cast.
Yes, getting benefit on every cast